xref: /AOO41X/main/svx/source/sdr/contact/viewcontactofsdrcaptionobj.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
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27 
28 // MARKER(update_precomp.py): autogen include statement, do not remove
29 #include "precompiled_svx.hxx"
30 
31 #include <svx/sdr/contact/viewcontactofsdrcaptionobj.hxx>
32 #include <svx/svdocapt.hxx>
33 #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
34 #include <svx/sdr/primitive2d/sdrcaptionprimitive2d.hxx>
35 #include <basegfx/matrix/b2dhommatrixtools.hxx>
36 
37 //////////////////////////////////////////////////////////////////////////////
38 // includes for special text box shadow (SC)
39 
40 #include <svl/itemset.hxx>
41 #include <svx/xhatch.hxx>
42 #include <svx/xflhtit.hxx>
43 #include <svx/xflclit.hxx>
44 #include <svx/xfltrit.hxx>
45 #include <basegfx/polygon/b2dpolygontools.hxx>
46 #include <svx/sdr/primitive2d/sdrdecompositiontools.hxx>
47 
48 //////////////////////////////////////////////////////////////////////////////
49 
50 namespace sdr
51 {
52     namespace contact
53     {
54         ViewContactOfSdrCaptionObj::ViewContactOfSdrCaptionObj(SdrCaptionObj& rCaptionObj)
55         :   ViewContactOfSdrRectObj(rCaptionObj)
56         {
57         }
58 
59         ViewContactOfSdrCaptionObj::~ViewContactOfSdrCaptionObj()
60         {
61         }
62 
63         drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrCaptionObj::createViewIndependentPrimitive2DSequence() const
64         {
65             drawinglayer::primitive2d::Primitive2DSequence xRetval;
66             const SdrCaptionObj& rCaptionObj(GetCaptionObj());
67             const SfxItemSet& rItemSet = rCaptionObj.GetMergedItemSet();
68             const drawinglayer::attribute::SdrLineFillShadowTextAttribute aAttribute(
69                 drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute(
70                     rItemSet,
71                     rCaptionObj.getText(0)));
72 
73             // take unrotated snap rect (direct model data) for position and size
74             const Rectangle& rRectangle = rCaptionObj.GetGeoRect();
75             const ::basegfx::B2DRange aObjectRange(
76                 rRectangle.Left(), rRectangle.Top(),
77                 rRectangle.Right(), rRectangle.Bottom());
78             const GeoStat& rGeoStat(rCaptionObj.GetGeoStat());
79 
80             // fill object matrix
81             basegfx::B2DHomMatrix aObjectMatrix(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
82                 aObjectRange.getWidth(), aObjectRange.getHeight(),
83                 rGeoStat.nShearWink ? tan((36000 - rGeoStat.nShearWink) * F_PI18000) : 0.0,
84                 rGeoStat.nDrehWink ? (36000 - rGeoStat.nDrehWink) * F_PI18000 : 0.0,
85                 aObjectRange.getMinX(), aObjectRange.getMinY()));
86 
87             // calculate corner radius
88             double fCornerRadiusX;
89             double fCornerRadiusY;
90             drawinglayer::primitive2d::calculateRelativeCornerRadius(
91                 rCaptionObj.GetEckenradius(), aObjectRange, fCornerRadiusX, fCornerRadiusY);
92 
93             // create primitive. Always create one (even if invisible) to let the decomposition
94             // of SdrCaptionPrimitive2D create needed invisible elements for HitTest and BoundRect
95             const drawinglayer::primitive2d::Primitive2DReference xReference(
96                 new drawinglayer::primitive2d::SdrCaptionPrimitive2D(
97                     aObjectMatrix,
98                     aAttribute,
99                     rCaptionObj.getTailPolygon(),
100                     fCornerRadiusX,
101                     fCornerRadiusY));
102 
103             xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
104 
105             if(!aAttribute.isDefault() && rCaptionObj.GetSpecialTextBoxShadow())
106             {
107                 // for SC, the caption object may have a specialized shadow. The usual object shadow is off
108                 // and a specialized shadow gets created here (see old paint)
109                 const SdrShadowColorItem& rShadColItem = (SdrShadowColorItem&)(rItemSet.Get(SDRATTR_SHADOWCOLOR));
110                 const sal_uInt16 nTransp(((SdrShadowTransparenceItem&)(rItemSet.Get(SDRATTR_SHADOWTRANSPARENCE))).GetValue());
111                 const Color aShadCol(rShadColItem.GetColorValue());
112                 const XFillStyle eStyle = ((XFillStyleItem&)(rItemSet.Get(XATTR_FILLSTYLE))).GetValue();
113 
114                 // Create own ItemSet and modify as needed
115                 // Always hide lines for special calc shadow
116                 SfxItemSet aSet(rItemSet);
117                 aSet.Put(XLineStyleItem(XLINE_NONE));
118 
119                 if(XFILL_HATCH == eStyle)
120                 {
121                     // #41666# Hatch color is set hard to shadow color
122                     XHatch aHatch = ((XFillHatchItem&)(rItemSet.Get(XATTR_FILLHATCH))).GetHatchValue();
123                     aHatch.SetColor(aShadCol);
124                     aSet.Put(XFillHatchItem(String(),aHatch));
125                 }
126                 else
127                 {
128                     if(XFILL_NONE != eStyle && XFILL_SOLID != eStyle)
129                     {
130                         // force fill to solid (for Gradient and Bitmap)
131                         aSet.Put(XFillStyleItem(XFILL_SOLID));
132                     }
133 
134                     aSet.Put(XFillColorItem(String(),aShadCol));
135                     aSet.Put(XFillTransparenceItem(nTransp));
136                 }
137 
138                 // crete FillAttribute from modified ItemSet
139                 const drawinglayer::attribute::SdrFillAttribute aFill(
140                     drawinglayer::primitive2d::createNewSdrFillAttribute(aSet));
141                 drawinglayer::primitive2d::Primitive2DReference xSpecialShadow;
142 
143                 if(!aFill.isDefault() && 1.0 != aFill.getTransparence())
144                 {
145                     // add shadow offset to object matrix
146                     const sal_uInt32 nXDist(((SdrShadowXDistItem&)(rItemSet.Get(SDRATTR_SHADOWXDIST))).GetValue());
147                     const sal_uInt32 nYDist(((SdrShadowYDistItem&)(rItemSet.Get(SDRATTR_SHADOWYDIST))).GetValue());
148                     aObjectMatrix.translate(nXDist, nYDist);
149 
150                     // create unit outline polygon as geometry (see SdrCaptionPrimitive2D::create2DDecomposition)
151                     basegfx::B2DPolygon aUnitOutline(basegfx::tools::createPolygonFromRect(
152                         basegfx::B2DRange(0.0, 0.0, 1.0, 1.0), fCornerRadiusX, fCornerRadiusY));
153 
154                     // create the specialized shadow primitive
155                     xSpecialShadow = drawinglayer::primitive2d::createPolyPolygonFillPrimitive(
156                         basegfx::B2DPolyPolygon(aUnitOutline),
157                         aObjectMatrix,
158                         aFill,
159                         drawinglayer::attribute::FillGradientAttribute());
160                 }
161 
162                 if(xSpecialShadow.is())
163                 {
164                     // if we really got a special shadow, create a two-element retval with the shadow
165                     // behind the standard object's geometry
166                     xRetval.realloc(2);
167 
168                     xRetval[0] = xSpecialShadow;
169                     xRetval[1] = xReference;
170                 }
171             }
172 
173             return xRetval;
174         }
175     } // end of namespace contact
176 } // end of namespace sdr
177 
178 //////////////////////////////////////////////////////////////////////////////
179 // eof
180