1*cdf0e10cSrcweir /************************************************************************* 2*cdf0e10cSrcweir * 3*cdf0e10cSrcweir * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4*cdf0e10cSrcweir * 5*cdf0e10cSrcweir * Copyright 2000, 2010 Oracle and/or its affiliates. 6*cdf0e10cSrcweir * 7*cdf0e10cSrcweir * OpenOffice.org - a multi-platform office productivity suite 8*cdf0e10cSrcweir * 9*cdf0e10cSrcweir * This file is part of OpenOffice.org. 10*cdf0e10cSrcweir * 11*cdf0e10cSrcweir * OpenOffice.org is free software: you can redistribute it and/or modify 12*cdf0e10cSrcweir * it under the terms of the GNU Lesser General Public License version 3 13*cdf0e10cSrcweir * only, as published by the Free Software Foundation. 14*cdf0e10cSrcweir * 15*cdf0e10cSrcweir * OpenOffice.org is distributed in the hope that it will be useful, 16*cdf0e10cSrcweir * but WITHOUT ANY WARRANTY; without even the implied warranty of 17*cdf0e10cSrcweir * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_svx.hxx" 30*cdf0e10cSrcweir 31*cdf0e10cSrcweir #include <svx/svdotext.hxx> 32*cdf0e10cSrcweir #include <svx/svdoutl.hxx> 33*cdf0e10cSrcweir #include <basegfx/vector/b2dvector.hxx> 34*cdf0e10cSrcweir #include <svx/sdr/primitive2d/sdrtextprimitive2d.hxx> 35*cdf0e10cSrcweir #include <drawinglayer/primitive2d/textprimitive2d.hxx> 36*cdf0e10cSrcweir #include <drawinglayer/primitive2d/textdecoratedprimitive2d.hxx> 37*cdf0e10cSrcweir #include <basegfx/range/b2drange.hxx> 38*cdf0e10cSrcweir #include <editeng/editstat.hxx> 39*cdf0e10cSrcweir #include <vcl/salbtype.hxx> 40*cdf0e10cSrcweir #include <svx/sdtfchim.hxx> 41*cdf0e10cSrcweir #include <svl/itemset.hxx> 42*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontools.hxx> 43*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygon.hxx> 44*cdf0e10cSrcweir #include <drawinglayer/animation/animationtiming.hxx> 45*cdf0e10cSrcweir #include <basegfx/color/bcolor.hxx> 46*cdf0e10cSrcweir #include <vcl/svapp.hxx> 47*cdf0e10cSrcweir #include <editeng/eeitemid.hxx> 48*cdf0e10cSrcweir #include <editeng/escpitem.hxx> 49*cdf0e10cSrcweir #include <editeng/svxenum.hxx> 50*cdf0e10cSrcweir #include <editeng/flditem.hxx> 51*cdf0e10cSrcweir #include <drawinglayer/primitive2d/texthierarchyprimitive2d.hxx> 52*cdf0e10cSrcweir #include <vcl/metaact.hxx> 53*cdf0e10cSrcweir #include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx> 54*cdf0e10cSrcweir #include <drawinglayer/primitive2d/graphicprimitive2d.hxx> 55*cdf0e10cSrcweir #include <drawinglayer/primitive2d/textlayoutdevice.hxx> 56*cdf0e10cSrcweir #include <svx/unoapi.hxx> 57*cdf0e10cSrcweir #include <drawinglayer/geometry/viewinformation2d.hxx> 58*cdf0e10cSrcweir #include <editeng/outlobj.hxx> 59*cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrixtools.hxx> 60*cdf0e10cSrcweir 61*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 62*cdf0e10cSrcweir // helpers 63*cdf0e10cSrcweir 64*cdf0e10cSrcweir namespace 65*cdf0e10cSrcweir { 66*cdf0e10cSrcweir drawinglayer::primitive2d::Primitive2DSequence impConvertVectorToPrimitive2DSequence(const std::vector< drawinglayer::primitive2d::BasePrimitive2D* >& rPrimitiveVector) 67*cdf0e10cSrcweir { 68*cdf0e10cSrcweir const sal_Int32 nCount(rPrimitiveVector.size()); 69*cdf0e10cSrcweir drawinglayer::primitive2d::Primitive2DSequence aRetval(nCount); 70*cdf0e10cSrcweir 71*cdf0e10cSrcweir for(sal_Int32 a(0L); a < nCount; a++) 72*cdf0e10cSrcweir { 73*cdf0e10cSrcweir aRetval[a] = drawinglayer::primitive2d::Primitive2DReference(rPrimitiveVector[a]); 74*cdf0e10cSrcweir } 75*cdf0e10cSrcweir 76*cdf0e10cSrcweir return aRetval; 77*cdf0e10cSrcweir } 78*cdf0e10cSrcweir 79*cdf0e10cSrcweir class impTextBreakupHandler 80*cdf0e10cSrcweir { 81*cdf0e10cSrcweir private: 82*cdf0e10cSrcweir std::vector< drawinglayer::primitive2d::BasePrimitive2D* > maTextPortionPrimitives; 83*cdf0e10cSrcweir std::vector< drawinglayer::primitive2d::BasePrimitive2D* > maLinePrimitives; 84*cdf0e10cSrcweir std::vector< drawinglayer::primitive2d::BasePrimitive2D* > maParagraphPrimitives; 85*cdf0e10cSrcweir 86*cdf0e10cSrcweir SdrOutliner& mrOutliner; 87*cdf0e10cSrcweir basegfx::B2DHomMatrix maNewTransformA; 88*cdf0e10cSrcweir basegfx::B2DHomMatrix maNewTransformB; 89*cdf0e10cSrcweir 90*cdf0e10cSrcweir // the visible area for contour text decomposition 91*cdf0e10cSrcweir basegfx::B2DVector maScale; 92*cdf0e10cSrcweir 93*cdf0e10cSrcweir // #SJ# ClipRange for BlockText decomposition; only text portions completely 94*cdf0e10cSrcweir // inside are to be accepted, so this is different from geometric clipping 95*cdf0e10cSrcweir // (which would allow e.g. upper parts of portions to remain). Only used for 96*cdf0e10cSrcweir // BlockText (see there) 97*cdf0e10cSrcweir basegfx::B2DRange maClipRange; 98*cdf0e10cSrcweir 99*cdf0e10cSrcweir DECL_LINK(decomposeContourTextPrimitive, DrawPortionInfo* ); 100*cdf0e10cSrcweir DECL_LINK(decomposeBlockTextPrimitive, DrawPortionInfo* ); 101*cdf0e10cSrcweir DECL_LINK(decomposeStretchTextPrimitive, DrawPortionInfo* ); 102*cdf0e10cSrcweir 103*cdf0e10cSrcweir DECL_LINK(decomposeContourBulletPrimitive, DrawBulletInfo* ); 104*cdf0e10cSrcweir DECL_LINK(decomposeBlockBulletPrimitive, DrawBulletInfo* ); 105*cdf0e10cSrcweir DECL_LINK(decomposeStretchBulletPrimitive, DrawBulletInfo* ); 106*cdf0e10cSrcweir 107*cdf0e10cSrcweir bool impIsUnderlineAbove(const Font& rFont) const; 108*cdf0e10cSrcweir void impCreateTextPortionPrimitive(const DrawPortionInfo& rInfo); 109*cdf0e10cSrcweir drawinglayer::primitive2d::BasePrimitive2D* impCheckFieldPrimitive(drawinglayer::primitive2d::BasePrimitive2D* pPrimitive, const DrawPortionInfo& rInfo) const; 110*cdf0e10cSrcweir void impFlushTextPortionPrimitivesToLinePrimitives(); 111*cdf0e10cSrcweir void impFlushLinePrimitivesToParagraphPrimitives(); 112*cdf0e10cSrcweir void impHandleDrawPortionInfo(const DrawPortionInfo& rInfo); 113*cdf0e10cSrcweir void impHandleDrawBulletInfo(const DrawBulletInfo& rInfo); 114*cdf0e10cSrcweir 115*cdf0e10cSrcweir public: 116*cdf0e10cSrcweir impTextBreakupHandler(SdrOutliner& rOutliner) 117*cdf0e10cSrcweir : maTextPortionPrimitives(), 118*cdf0e10cSrcweir maLinePrimitives(), 119*cdf0e10cSrcweir maParagraphPrimitives(), 120*cdf0e10cSrcweir mrOutliner(rOutliner), 121*cdf0e10cSrcweir maNewTransformA(), 122*cdf0e10cSrcweir maNewTransformB(), 123*cdf0e10cSrcweir maScale(), 124*cdf0e10cSrcweir maClipRange() 125*cdf0e10cSrcweir { 126*cdf0e10cSrcweir } 127*cdf0e10cSrcweir 128*cdf0e10cSrcweir void decomposeContourTextPrimitive(const basegfx::B2DHomMatrix& rNewTransformA, const basegfx::B2DHomMatrix& rNewTransformB, const basegfx::B2DVector& rScale) 129*cdf0e10cSrcweir { 130*cdf0e10cSrcweir maScale = rScale; 131*cdf0e10cSrcweir maNewTransformA = rNewTransformA; 132*cdf0e10cSrcweir maNewTransformB = rNewTransformB; 133*cdf0e10cSrcweir mrOutliner.SetDrawPortionHdl(LINK(this, impTextBreakupHandler, decomposeContourTextPrimitive)); 134*cdf0e10cSrcweir mrOutliner.SetDrawBulletHdl(LINK(this, impTextBreakupHandler, decomposeContourBulletPrimitive)); 135*cdf0e10cSrcweir mrOutliner.StripPortions(); 136*cdf0e10cSrcweir mrOutliner.SetDrawPortionHdl(Link()); 137*cdf0e10cSrcweir mrOutliner.SetDrawBulletHdl(Link()); 138*cdf0e10cSrcweir } 139*cdf0e10cSrcweir 140*cdf0e10cSrcweir void decomposeBlockTextPrimitive( 141*cdf0e10cSrcweir const basegfx::B2DHomMatrix& rNewTransformA, 142*cdf0e10cSrcweir const basegfx::B2DHomMatrix& rNewTransformB, 143*cdf0e10cSrcweir const basegfx::B2DRange& rClipRange) 144*cdf0e10cSrcweir { 145*cdf0e10cSrcweir maNewTransformA = rNewTransformA; 146*cdf0e10cSrcweir maNewTransformB = rNewTransformB; 147*cdf0e10cSrcweir maClipRange = rClipRange; 148*cdf0e10cSrcweir mrOutliner.SetDrawPortionHdl(LINK(this, impTextBreakupHandler, decomposeBlockTextPrimitive)); 149*cdf0e10cSrcweir mrOutliner.SetDrawBulletHdl(LINK(this, impTextBreakupHandler, decomposeBlockBulletPrimitive)); 150*cdf0e10cSrcweir mrOutliner.StripPortions(); 151*cdf0e10cSrcweir mrOutliner.SetDrawPortionHdl(Link()); 152*cdf0e10cSrcweir mrOutliner.SetDrawBulletHdl(Link()); 153*cdf0e10cSrcweir } 154*cdf0e10cSrcweir 155*cdf0e10cSrcweir void decomposeStretchTextPrimitive(const basegfx::B2DHomMatrix& rNewTransformA, const basegfx::B2DHomMatrix& rNewTransformB) 156*cdf0e10cSrcweir { 157*cdf0e10cSrcweir maNewTransformA = rNewTransformA; 158*cdf0e10cSrcweir maNewTransformB = rNewTransformB; 159*cdf0e10cSrcweir mrOutliner.SetDrawPortionHdl(LINK(this, impTextBreakupHandler, decomposeStretchTextPrimitive)); 160*cdf0e10cSrcweir mrOutliner.SetDrawBulletHdl(LINK(this, impTextBreakupHandler, decomposeStretchBulletPrimitive)); 161*cdf0e10cSrcweir mrOutliner.StripPortions(); 162*cdf0e10cSrcweir mrOutliner.SetDrawPortionHdl(Link()); 163*cdf0e10cSrcweir mrOutliner.SetDrawBulletHdl(Link()); 164*cdf0e10cSrcweir } 165*cdf0e10cSrcweir 166*cdf0e10cSrcweir drawinglayer::primitive2d::Primitive2DSequence getPrimitive2DSequence(); 167*cdf0e10cSrcweir }; 168*cdf0e10cSrcweir 169*cdf0e10cSrcweir bool impTextBreakupHandler::impIsUnderlineAbove(const Font& rFont) const 170*cdf0e10cSrcweir { 171*cdf0e10cSrcweir if(!rFont.IsVertical()) 172*cdf0e10cSrcweir { 173*cdf0e10cSrcweir return false; 174*cdf0e10cSrcweir } 175*cdf0e10cSrcweir 176*cdf0e10cSrcweir if((LANGUAGE_JAPANESE == rFont.GetLanguage()) || (LANGUAGE_JAPANESE == rFont.GetCJKContextLanguage())) 177*cdf0e10cSrcweir { 178*cdf0e10cSrcweir // the underline is right for Japanese only 179*cdf0e10cSrcweir return true; 180*cdf0e10cSrcweir } 181*cdf0e10cSrcweir 182*cdf0e10cSrcweir return false; 183*cdf0e10cSrcweir } 184*cdf0e10cSrcweir 185*cdf0e10cSrcweir void impTextBreakupHandler::impCreateTextPortionPrimitive(const DrawPortionInfo& rInfo) 186*cdf0e10cSrcweir { 187*cdf0e10cSrcweir if(rInfo.mrText.Len() && rInfo.mnTextLen) 188*cdf0e10cSrcweir { 189*cdf0e10cSrcweir basegfx::B2DVector aFontScaling; 190*cdf0e10cSrcweir drawinglayer::attribute::FontAttribute aFontAttribute( 191*cdf0e10cSrcweir drawinglayer::primitive2d::getFontAttributeFromVclFont( 192*cdf0e10cSrcweir aFontScaling, 193*cdf0e10cSrcweir rInfo.mrFont, 194*cdf0e10cSrcweir rInfo.IsRTL(), 195*cdf0e10cSrcweir false)); 196*cdf0e10cSrcweir basegfx::B2DHomMatrix aNewTransform; 197*cdf0e10cSrcweir 198*cdf0e10cSrcweir // add font scale to new transform 199*cdf0e10cSrcweir aNewTransform.scale(aFontScaling.getX(), aFontScaling.getY()); 200*cdf0e10cSrcweir 201*cdf0e10cSrcweir // look for proportional font scaling, evtl scale accordingly 202*cdf0e10cSrcweir if(100 != rInfo.mrFont.GetPropr()) 203*cdf0e10cSrcweir { 204*cdf0e10cSrcweir const double fFactor(rInfo.mrFont.GetPropr() / 100.0); 205*cdf0e10cSrcweir aNewTransform.scale(fFactor, fFactor); 206*cdf0e10cSrcweir } 207*cdf0e10cSrcweir 208*cdf0e10cSrcweir // apply font rotate 209*cdf0e10cSrcweir if(rInfo.mrFont.GetOrientation()) 210*cdf0e10cSrcweir { 211*cdf0e10cSrcweir aNewTransform.rotate(-rInfo.mrFont.GetOrientation() * F_PI1800); 212*cdf0e10cSrcweir } 213*cdf0e10cSrcweir 214*cdf0e10cSrcweir // look for escapement, evtl translate accordingly 215*cdf0e10cSrcweir if(rInfo.mrFont.GetEscapement()) 216*cdf0e10cSrcweir { 217*cdf0e10cSrcweir sal_Int16 nEsc(rInfo.mrFont.GetEscapement()); 218*cdf0e10cSrcweir 219*cdf0e10cSrcweir if(DFLT_ESC_AUTO_SUPER == nEsc) 220*cdf0e10cSrcweir { 221*cdf0e10cSrcweir nEsc = 33; 222*cdf0e10cSrcweir } 223*cdf0e10cSrcweir else if(DFLT_ESC_AUTO_SUB == nEsc) 224*cdf0e10cSrcweir { 225*cdf0e10cSrcweir nEsc = -20; 226*cdf0e10cSrcweir } 227*cdf0e10cSrcweir 228*cdf0e10cSrcweir if(nEsc > 100) 229*cdf0e10cSrcweir { 230*cdf0e10cSrcweir nEsc = 100; 231*cdf0e10cSrcweir } 232*cdf0e10cSrcweir else if(nEsc < -100) 233*cdf0e10cSrcweir { 234*cdf0e10cSrcweir nEsc = -100; 235*cdf0e10cSrcweir } 236*cdf0e10cSrcweir 237*cdf0e10cSrcweir const double fEscapement(nEsc / -100.0); 238*cdf0e10cSrcweir aNewTransform.translate(0.0, fEscapement * aFontScaling.getY()); 239*cdf0e10cSrcweir } 240*cdf0e10cSrcweir 241*cdf0e10cSrcweir // apply transformA 242*cdf0e10cSrcweir aNewTransform *= maNewTransformA; 243*cdf0e10cSrcweir 244*cdf0e10cSrcweir // apply local offset 245*cdf0e10cSrcweir aNewTransform.translate(rInfo.mrStartPos.X(), rInfo.mrStartPos.Y()); 246*cdf0e10cSrcweir 247*cdf0e10cSrcweir // also apply embedding object's transform 248*cdf0e10cSrcweir aNewTransform *= maNewTransformB; 249*cdf0e10cSrcweir 250*cdf0e10cSrcweir // prepare DXArray content. To make it independent from font size (and such from 251*cdf0e10cSrcweir // the text transformation), scale it to unit coordinates 252*cdf0e10cSrcweir ::std::vector< double > aDXArray; 253*cdf0e10cSrcweir static bool bDisableTextArray(false); 254*cdf0e10cSrcweir 255*cdf0e10cSrcweir if(!bDisableTextArray && rInfo.mpDXArray && rInfo.mnTextLen) 256*cdf0e10cSrcweir { 257*cdf0e10cSrcweir aDXArray.reserve(rInfo.mnTextLen); 258*cdf0e10cSrcweir 259*cdf0e10cSrcweir for(xub_StrLen a(0); a < rInfo.mnTextLen; a++) 260*cdf0e10cSrcweir { 261*cdf0e10cSrcweir aDXArray.push_back((double)rInfo.mpDXArray[a]); 262*cdf0e10cSrcweir } 263*cdf0e10cSrcweir } 264*cdf0e10cSrcweir 265*cdf0e10cSrcweir // create complex text primitive and append 266*cdf0e10cSrcweir const Color aFontColor(rInfo.mrFont.GetColor()); 267*cdf0e10cSrcweir const basegfx::BColor aBFontColor(aFontColor.getBColor()); 268*cdf0e10cSrcweir 269*cdf0e10cSrcweir // prepare wordLineMode (for underline and strikeout) 270*cdf0e10cSrcweir // NOT for bullet texts. It is set (this may be an error by itself), but needs to be suppressed to hinder e.g. '1)' 271*cdf0e10cSrcweir // to be splitted which would not look like the original 272*cdf0e10cSrcweir const bool bWordLineMode(rInfo.mrFont.IsWordLineMode() && !rInfo.mbEndOfBullet); 273*cdf0e10cSrcweir 274*cdf0e10cSrcweir // prepare new primitive 275*cdf0e10cSrcweir drawinglayer::primitive2d::BasePrimitive2D* pNewPrimitive = 0; 276*cdf0e10cSrcweir const bool bDecoratedIsNeeded( 277*cdf0e10cSrcweir UNDERLINE_NONE != rInfo.mrFont.GetOverline() 278*cdf0e10cSrcweir || UNDERLINE_NONE != rInfo.mrFont.GetUnderline() 279*cdf0e10cSrcweir || STRIKEOUT_NONE != rInfo.mrFont.GetStrikeout() 280*cdf0e10cSrcweir || EMPHASISMARK_NONE != (rInfo.mrFont.GetEmphasisMark() & EMPHASISMARK_STYLE) 281*cdf0e10cSrcweir || RELIEF_NONE != rInfo.mrFont.GetRelief() 282*cdf0e10cSrcweir || rInfo.mrFont.IsShadow() 283*cdf0e10cSrcweir || bWordLineMode); 284*cdf0e10cSrcweir 285*cdf0e10cSrcweir if(bDecoratedIsNeeded) 286*cdf0e10cSrcweir { 287*cdf0e10cSrcweir // TextDecoratedPortionPrimitive2D needed, prepare some more data 288*cdf0e10cSrcweir // get overline and underline color. If it's on automatic (0xffffffff) use FontColor instead 289*cdf0e10cSrcweir const Color aUnderlineColor(rInfo.maTextLineColor); 290*cdf0e10cSrcweir const basegfx::BColor aBUnderlineColor((0xffffffff == aUnderlineColor.GetColor()) ? aBFontColor : aUnderlineColor.getBColor()); 291*cdf0e10cSrcweir const Color aOverlineColor(rInfo.maOverlineColor); 292*cdf0e10cSrcweir const basegfx::BColor aBOverlineColor((0xffffffff == aOverlineColor.GetColor()) ? aBFontColor : aOverlineColor.getBColor()); 293*cdf0e10cSrcweir 294*cdf0e10cSrcweir // prepare overline and underline data 295*cdf0e10cSrcweir const drawinglayer::primitive2d::TextLine eFontOverline( 296*cdf0e10cSrcweir drawinglayer::primitive2d::mapFontUnderlineToTextLine(rInfo.mrFont.GetOverline())); 297*cdf0e10cSrcweir const drawinglayer::primitive2d::TextLine eFontUnderline( 298*cdf0e10cSrcweir drawinglayer::primitive2d::mapFontUnderlineToTextLine(rInfo.mrFont.GetUnderline())); 299*cdf0e10cSrcweir 300*cdf0e10cSrcweir // check UndelineAbove 301*cdf0e10cSrcweir const bool bUnderlineAbove( 302*cdf0e10cSrcweir drawinglayer::primitive2d::TEXT_LINE_NONE != eFontUnderline && impIsUnderlineAbove(rInfo.mrFont)); 303*cdf0e10cSrcweir 304*cdf0e10cSrcweir // prepare strikeout data 305*cdf0e10cSrcweir const drawinglayer::primitive2d::TextStrikeout eTextStrikeout( 306*cdf0e10cSrcweir drawinglayer::primitive2d::mapFontStrikeoutToTextStrikeout(rInfo.mrFont.GetStrikeout())); 307*cdf0e10cSrcweir 308*cdf0e10cSrcweir // prepare emphasis mark data 309*cdf0e10cSrcweir drawinglayer::primitive2d::TextEmphasisMark eTextEmphasisMark(drawinglayer::primitive2d::TEXT_EMPHASISMARK_NONE); 310*cdf0e10cSrcweir 311*cdf0e10cSrcweir switch(rInfo.mrFont.GetEmphasisMark() & EMPHASISMARK_STYLE) 312*cdf0e10cSrcweir { 313*cdf0e10cSrcweir case EMPHASISMARK_DOT : eTextEmphasisMark = drawinglayer::primitive2d::TEXT_EMPHASISMARK_DOT; break; 314*cdf0e10cSrcweir case EMPHASISMARK_CIRCLE : eTextEmphasisMark = drawinglayer::primitive2d::TEXT_EMPHASISMARK_CIRCLE; break; 315*cdf0e10cSrcweir case EMPHASISMARK_DISC : eTextEmphasisMark = drawinglayer::primitive2d::TEXT_EMPHASISMARK_DISC; break; 316*cdf0e10cSrcweir case EMPHASISMARK_ACCENT : eTextEmphasisMark = drawinglayer::primitive2d::TEXT_EMPHASISMARK_ACCENT; break; 317*cdf0e10cSrcweir } 318*cdf0e10cSrcweir 319*cdf0e10cSrcweir const bool bEmphasisMarkAbove(rInfo.mrFont.GetEmphasisMark() & EMPHASISMARK_POS_ABOVE); 320*cdf0e10cSrcweir const bool bEmphasisMarkBelow(rInfo.mrFont.GetEmphasisMark() & EMPHASISMARK_POS_BELOW); 321*cdf0e10cSrcweir 322*cdf0e10cSrcweir // prepare font relief data 323*cdf0e10cSrcweir drawinglayer::primitive2d::TextRelief eTextRelief(drawinglayer::primitive2d::TEXT_RELIEF_NONE); 324*cdf0e10cSrcweir 325*cdf0e10cSrcweir switch(rInfo.mrFont.GetRelief()) 326*cdf0e10cSrcweir { 327*cdf0e10cSrcweir case RELIEF_EMBOSSED : eTextRelief = drawinglayer::primitive2d::TEXT_RELIEF_EMBOSSED; break; 328*cdf0e10cSrcweir case RELIEF_ENGRAVED : eTextRelief = drawinglayer::primitive2d::TEXT_RELIEF_ENGRAVED; break; 329*cdf0e10cSrcweir default : break; // RELIEF_NONE, FontRelief_FORCE_EQUAL_SIZE 330*cdf0e10cSrcweir } 331*cdf0e10cSrcweir 332*cdf0e10cSrcweir // prepare shadow/outline data 333*cdf0e10cSrcweir const bool bShadow(rInfo.mrFont.IsShadow()); 334*cdf0e10cSrcweir 335*cdf0e10cSrcweir // TextDecoratedPortionPrimitive2D is needed, create one 336*cdf0e10cSrcweir pNewPrimitive = new drawinglayer::primitive2d::TextDecoratedPortionPrimitive2D( 337*cdf0e10cSrcweir 338*cdf0e10cSrcweir // attributes for TextSimplePortionPrimitive2D 339*cdf0e10cSrcweir aNewTransform, 340*cdf0e10cSrcweir rInfo.mrText, 341*cdf0e10cSrcweir rInfo.mnTextStart, 342*cdf0e10cSrcweir rInfo.mnTextLen, 343*cdf0e10cSrcweir aDXArray, 344*cdf0e10cSrcweir aFontAttribute, 345*cdf0e10cSrcweir rInfo.mpLocale ? *rInfo.mpLocale : ::com::sun::star::lang::Locale(), 346*cdf0e10cSrcweir aBFontColor, 347*cdf0e10cSrcweir 348*cdf0e10cSrcweir // attributes for TextDecoratedPortionPrimitive2D 349*cdf0e10cSrcweir aBOverlineColor, 350*cdf0e10cSrcweir aBUnderlineColor, 351*cdf0e10cSrcweir eFontOverline, 352*cdf0e10cSrcweir eFontUnderline, 353*cdf0e10cSrcweir bUnderlineAbove, 354*cdf0e10cSrcweir eTextStrikeout, 355*cdf0e10cSrcweir bWordLineMode, 356*cdf0e10cSrcweir eTextEmphasisMark, 357*cdf0e10cSrcweir bEmphasisMarkAbove, 358*cdf0e10cSrcweir bEmphasisMarkBelow, 359*cdf0e10cSrcweir eTextRelief, 360*cdf0e10cSrcweir bShadow); 361*cdf0e10cSrcweir } 362*cdf0e10cSrcweir else 363*cdf0e10cSrcweir { 364*cdf0e10cSrcweir // TextSimplePortionPrimitive2D is enough 365*cdf0e10cSrcweir pNewPrimitive = new drawinglayer::primitive2d::TextSimplePortionPrimitive2D( 366*cdf0e10cSrcweir aNewTransform, 367*cdf0e10cSrcweir rInfo.mrText, 368*cdf0e10cSrcweir rInfo.mnTextStart, 369*cdf0e10cSrcweir rInfo.mnTextLen, 370*cdf0e10cSrcweir aDXArray, 371*cdf0e10cSrcweir aFontAttribute, 372*cdf0e10cSrcweir rInfo.mpLocale ? *rInfo.mpLocale : ::com::sun::star::lang::Locale(), 373*cdf0e10cSrcweir aBFontColor); 374*cdf0e10cSrcweir } 375*cdf0e10cSrcweir 376*cdf0e10cSrcweir if(rInfo.mbEndOfBullet) 377*cdf0e10cSrcweir { 378*cdf0e10cSrcweir // embed in TextHierarchyBulletPrimitive2D 379*cdf0e10cSrcweir const drawinglayer::primitive2d::Primitive2DReference aNewReference(pNewPrimitive); 380*cdf0e10cSrcweir const drawinglayer::primitive2d::Primitive2DSequence aNewSequence(&aNewReference, 1); 381*cdf0e10cSrcweir pNewPrimitive = new drawinglayer::primitive2d::TextHierarchyBulletPrimitive2D(aNewSequence); 382*cdf0e10cSrcweir } 383*cdf0e10cSrcweir 384*cdf0e10cSrcweir if(rInfo.mpFieldData) 385*cdf0e10cSrcweir { 386*cdf0e10cSrcweir pNewPrimitive = impCheckFieldPrimitive(pNewPrimitive, rInfo); 387*cdf0e10cSrcweir } 388*cdf0e10cSrcweir 389*cdf0e10cSrcweir maTextPortionPrimitives.push_back(pNewPrimitive); 390*cdf0e10cSrcweir 391*cdf0e10cSrcweir // support for WrongSpellVector. Create WrongSpellPrimitives as needed 392*cdf0e10cSrcweir if(rInfo.mpWrongSpellVector && !aDXArray.empty()) 393*cdf0e10cSrcweir { 394*cdf0e10cSrcweir const sal_uInt32 nSize(rInfo.mpWrongSpellVector->size()); 395*cdf0e10cSrcweir const sal_uInt32 nDXCount(aDXArray.size()); 396*cdf0e10cSrcweir const basegfx::BColor aSpellColor(1.0, 0.0, 0.0); // red, hard coded 397*cdf0e10cSrcweir 398*cdf0e10cSrcweir for(sal_uInt32 a(0); a < nSize; a++) 399*cdf0e10cSrcweir { 400*cdf0e10cSrcweir const EEngineData::WrongSpellClass& rCandidate = (*rInfo.mpWrongSpellVector)[a]; 401*cdf0e10cSrcweir 402*cdf0e10cSrcweir if(rCandidate.nStart >= rInfo.mnTextStart && rCandidate.nEnd >= rInfo.mnTextStart && rCandidate.nEnd > rCandidate.nStart) 403*cdf0e10cSrcweir { 404*cdf0e10cSrcweir const sal_uInt32 nStart(rCandidate.nStart - rInfo.mnTextStart); 405*cdf0e10cSrcweir const sal_uInt32 nEnd(rCandidate.nEnd - rInfo.mnTextStart); 406*cdf0e10cSrcweir double fStart(0.0); 407*cdf0e10cSrcweir double fEnd(0.0); 408*cdf0e10cSrcweir 409*cdf0e10cSrcweir if(nStart > 0 && nStart - 1 < nDXCount) 410*cdf0e10cSrcweir { 411*cdf0e10cSrcweir fStart = aDXArray[nStart - 1]; 412*cdf0e10cSrcweir } 413*cdf0e10cSrcweir 414*cdf0e10cSrcweir if(nEnd > 0 && nEnd - 1 < nDXCount) 415*cdf0e10cSrcweir { 416*cdf0e10cSrcweir fEnd = aDXArray[nEnd - 1]; 417*cdf0e10cSrcweir } 418*cdf0e10cSrcweir 419*cdf0e10cSrcweir if(!basegfx::fTools::equal(fStart, fEnd)) 420*cdf0e10cSrcweir { 421*cdf0e10cSrcweir if(rInfo.IsRTL()) 422*cdf0e10cSrcweir { 423*cdf0e10cSrcweir // #i98523# 424*cdf0e10cSrcweir // When the portion is RTL, mirror the redlining using the 425*cdf0e10cSrcweir // full portion width 426*cdf0e10cSrcweir const double fTextWidth(aDXArray[aDXArray.size() - 1]); 427*cdf0e10cSrcweir 428*cdf0e10cSrcweir fStart = fTextWidth - fStart; 429*cdf0e10cSrcweir fEnd = fTextWidth - fEnd; 430*cdf0e10cSrcweir } 431*cdf0e10cSrcweir 432*cdf0e10cSrcweir // need to take FontScaling out of values; it's already part of 433*cdf0e10cSrcweir // aNewTransform and would be double applied 434*cdf0e10cSrcweir const double fFontScaleX(aFontScaling.getX()); 435*cdf0e10cSrcweir 436*cdf0e10cSrcweir if(!basegfx::fTools::equal(fFontScaleX, 1.0) 437*cdf0e10cSrcweir && !basegfx::fTools::equalZero(fFontScaleX)) 438*cdf0e10cSrcweir { 439*cdf0e10cSrcweir fStart /= fFontScaleX; 440*cdf0e10cSrcweir fEnd /= fFontScaleX; 441*cdf0e10cSrcweir } 442*cdf0e10cSrcweir 443*cdf0e10cSrcweir maTextPortionPrimitives.push_back(new drawinglayer::primitive2d::WrongSpellPrimitive2D( 444*cdf0e10cSrcweir aNewTransform, 445*cdf0e10cSrcweir fStart, 446*cdf0e10cSrcweir fEnd, 447*cdf0e10cSrcweir aSpellColor)); 448*cdf0e10cSrcweir } 449*cdf0e10cSrcweir } 450*cdf0e10cSrcweir } 451*cdf0e10cSrcweir } 452*cdf0e10cSrcweir } 453*cdf0e10cSrcweir } 454*cdf0e10cSrcweir 455*cdf0e10cSrcweir drawinglayer::primitive2d::BasePrimitive2D* impTextBreakupHandler::impCheckFieldPrimitive(drawinglayer::primitive2d::BasePrimitive2D* pPrimitive, const DrawPortionInfo& rInfo) const 456*cdf0e10cSrcweir { 457*cdf0e10cSrcweir if(rInfo.mpFieldData) 458*cdf0e10cSrcweir { 459*cdf0e10cSrcweir // Support for FIELD_SEQ_BEGIN, FIELD_SEQ_END. If used, create a TextHierarchyFieldPrimitive2D 460*cdf0e10cSrcweir // which holds the field type and evtl. the URL 461*cdf0e10cSrcweir const SvxURLField* pURLField = dynamic_cast< const SvxURLField* >(rInfo.mpFieldData); 462*cdf0e10cSrcweir const SvxPageField* pPageField = dynamic_cast< const SvxPageField* >(rInfo.mpFieldData); 463*cdf0e10cSrcweir 464*cdf0e10cSrcweir // embed current primitive to a sequence 465*cdf0e10cSrcweir drawinglayer::primitive2d::Primitive2DSequence aSequence; 466*cdf0e10cSrcweir 467*cdf0e10cSrcweir if(pPrimitive) 468*cdf0e10cSrcweir { 469*cdf0e10cSrcweir aSequence.realloc(1); 470*cdf0e10cSrcweir aSequence[0] = drawinglayer::primitive2d::Primitive2DReference(pPrimitive); 471*cdf0e10cSrcweir } 472*cdf0e10cSrcweir 473*cdf0e10cSrcweir if(pURLField) 474*cdf0e10cSrcweir { 475*cdf0e10cSrcweir pPrimitive = new drawinglayer::primitive2d::TextHierarchyFieldPrimitive2D(aSequence, drawinglayer::primitive2d::FIELD_TYPE_URL, pURLField->GetURL()); 476*cdf0e10cSrcweir } 477*cdf0e10cSrcweir else if(pPageField) 478*cdf0e10cSrcweir { 479*cdf0e10cSrcweir pPrimitive = new drawinglayer::primitive2d::TextHierarchyFieldPrimitive2D(aSequence, drawinglayer::primitive2d::FIELD_TYPE_PAGE, String()); 480*cdf0e10cSrcweir } 481*cdf0e10cSrcweir else 482*cdf0e10cSrcweir { 483*cdf0e10cSrcweir pPrimitive = new drawinglayer::primitive2d::TextHierarchyFieldPrimitive2D(aSequence, drawinglayer::primitive2d::FIELD_TYPE_COMMON, String()); 484*cdf0e10cSrcweir } 485*cdf0e10cSrcweir } 486*cdf0e10cSrcweir 487*cdf0e10cSrcweir return pPrimitive; 488*cdf0e10cSrcweir } 489*cdf0e10cSrcweir 490*cdf0e10cSrcweir void impTextBreakupHandler::impFlushTextPortionPrimitivesToLinePrimitives() 491*cdf0e10cSrcweir { 492*cdf0e10cSrcweir // only create a line primitive when we had content; there is no need for 493*cdf0e10cSrcweir // empty line primitives (contrary to paragraphs, see below). 494*cdf0e10cSrcweir if(!maTextPortionPrimitives.empty()) 495*cdf0e10cSrcweir { 496*cdf0e10cSrcweir drawinglayer::primitive2d::Primitive2DSequence aLineSequence(impConvertVectorToPrimitive2DSequence(maTextPortionPrimitives)); 497*cdf0e10cSrcweir maTextPortionPrimitives.clear(); 498*cdf0e10cSrcweir maLinePrimitives.push_back(new drawinglayer::primitive2d::TextHierarchyLinePrimitive2D(aLineSequence)); 499*cdf0e10cSrcweir } 500*cdf0e10cSrcweir } 501*cdf0e10cSrcweir 502*cdf0e10cSrcweir void impTextBreakupHandler::impFlushLinePrimitivesToParagraphPrimitives() 503*cdf0e10cSrcweir { 504*cdf0e10cSrcweir // ALWAYS create a paragraph primitive, even when no content was added. This is done to 505*cdf0e10cSrcweir // have the correct paragraph count even with empty paragraphs. Those paragraphs will 506*cdf0e10cSrcweir // have an empty sub-PrimitiveSequence. 507*cdf0e10cSrcweir drawinglayer::primitive2d::Primitive2DSequence aParagraphSequence(impConvertVectorToPrimitive2DSequence(maLinePrimitives)); 508*cdf0e10cSrcweir maLinePrimitives.clear(); 509*cdf0e10cSrcweir maParagraphPrimitives.push_back(new drawinglayer::primitive2d::TextHierarchyParagraphPrimitive2D(aParagraphSequence)); 510*cdf0e10cSrcweir } 511*cdf0e10cSrcweir 512*cdf0e10cSrcweir void impTextBreakupHandler::impHandleDrawPortionInfo(const DrawPortionInfo& rInfo) 513*cdf0e10cSrcweir { 514*cdf0e10cSrcweir impCreateTextPortionPrimitive(rInfo); 515*cdf0e10cSrcweir 516*cdf0e10cSrcweir if(rInfo.mbEndOfLine || rInfo.mbEndOfParagraph) 517*cdf0e10cSrcweir { 518*cdf0e10cSrcweir impFlushTextPortionPrimitivesToLinePrimitives(); 519*cdf0e10cSrcweir } 520*cdf0e10cSrcweir 521*cdf0e10cSrcweir if(rInfo.mbEndOfParagraph) 522*cdf0e10cSrcweir { 523*cdf0e10cSrcweir impFlushLinePrimitivesToParagraphPrimitives(); 524*cdf0e10cSrcweir } 525*cdf0e10cSrcweir } 526*cdf0e10cSrcweir 527*cdf0e10cSrcweir void impTextBreakupHandler::impHandleDrawBulletInfo(const DrawBulletInfo& rInfo) 528*cdf0e10cSrcweir { 529*cdf0e10cSrcweir basegfx::B2DHomMatrix aNewTransform; 530*cdf0e10cSrcweir 531*cdf0e10cSrcweir // add size to new transform 532*cdf0e10cSrcweir aNewTransform.scale(rInfo.maBulletSize.getWidth(), rInfo.maBulletSize.getHeight()); 533*cdf0e10cSrcweir 534*cdf0e10cSrcweir // apply transformA 535*cdf0e10cSrcweir aNewTransform *= maNewTransformA; 536*cdf0e10cSrcweir 537*cdf0e10cSrcweir // apply local offset 538*cdf0e10cSrcweir aNewTransform.translate(rInfo.maBulletPosition.X(), rInfo.maBulletPosition.Y()); 539*cdf0e10cSrcweir 540*cdf0e10cSrcweir // also apply embedding object's transform 541*cdf0e10cSrcweir aNewTransform *= maNewTransformB; 542*cdf0e10cSrcweir 543*cdf0e10cSrcweir // prepare empty GraphicAttr 544*cdf0e10cSrcweir const GraphicAttr aGraphicAttr; 545*cdf0e10cSrcweir 546*cdf0e10cSrcweir // create GraphicPrimitive2D 547*cdf0e10cSrcweir const drawinglayer::primitive2d::Primitive2DReference aNewReference(new drawinglayer::primitive2d::GraphicPrimitive2D( 548*cdf0e10cSrcweir aNewTransform, 549*cdf0e10cSrcweir rInfo.maBulletGraphicObject, 550*cdf0e10cSrcweir aGraphicAttr)); 551*cdf0e10cSrcweir 552*cdf0e10cSrcweir // embed in TextHierarchyBulletPrimitive2D 553*cdf0e10cSrcweir const drawinglayer::primitive2d::Primitive2DSequence aNewSequence(&aNewReference, 1); 554*cdf0e10cSrcweir drawinglayer::primitive2d::BasePrimitive2D* pNewPrimitive = new drawinglayer::primitive2d::TextHierarchyBulletPrimitive2D(aNewSequence); 555*cdf0e10cSrcweir 556*cdf0e10cSrcweir // add to output 557*cdf0e10cSrcweir maTextPortionPrimitives.push_back(pNewPrimitive); 558*cdf0e10cSrcweir } 559*cdf0e10cSrcweir 560*cdf0e10cSrcweir IMPL_LINK(impTextBreakupHandler, decomposeContourTextPrimitive, DrawPortionInfo*, pInfo) 561*cdf0e10cSrcweir { 562*cdf0e10cSrcweir // for contour text, ignore (clip away) all portions which are below 563*cdf0e10cSrcweir // the visible area given by maScale 564*cdf0e10cSrcweir if(pInfo && (double)pInfo->mrStartPos.Y() < maScale.getY()) 565*cdf0e10cSrcweir { 566*cdf0e10cSrcweir impHandleDrawPortionInfo(*pInfo); 567*cdf0e10cSrcweir } 568*cdf0e10cSrcweir 569*cdf0e10cSrcweir return 0; 570*cdf0e10cSrcweir } 571*cdf0e10cSrcweir 572*cdf0e10cSrcweir IMPL_LINK(impTextBreakupHandler, decomposeBlockTextPrimitive, DrawPortionInfo*, pInfo) 573*cdf0e10cSrcweir { 574*cdf0e10cSrcweir if(pInfo) 575*cdf0e10cSrcweir { 576*cdf0e10cSrcweir // #SJ# Is clipping wanted? This is text clipping; only accept a portion 577*cdf0e10cSrcweir // if it's completely in the range 578*cdf0e10cSrcweir if(!maClipRange.isEmpty()) 579*cdf0e10cSrcweir { 580*cdf0e10cSrcweir // Test start position first; this allows to not get the text range at 581*cdf0e10cSrcweir // all if text is far outside 582*cdf0e10cSrcweir const basegfx::B2DPoint aStartPosition(pInfo->mrStartPos.X(), pInfo->mrStartPos.Y()); 583*cdf0e10cSrcweir 584*cdf0e10cSrcweir if(!maClipRange.isInside(aStartPosition)) 585*cdf0e10cSrcweir { 586*cdf0e10cSrcweir return 0; 587*cdf0e10cSrcweir } 588*cdf0e10cSrcweir 589*cdf0e10cSrcweir // Start position is inside. Get TextBoundRect and TopLeft next 590*cdf0e10cSrcweir drawinglayer::primitive2d::TextLayouterDevice aTextLayouterDevice; 591*cdf0e10cSrcweir aTextLayouterDevice.setFont(pInfo->mrFont); 592*cdf0e10cSrcweir 593*cdf0e10cSrcweir const basegfx::B2DRange aTextBoundRect( 594*cdf0e10cSrcweir aTextLayouterDevice.getTextBoundRect( 595*cdf0e10cSrcweir pInfo->mrText, pInfo->mnTextStart, pInfo->mnTextLen)); 596*cdf0e10cSrcweir const basegfx::B2DPoint aTopLeft(aTextBoundRect.getMinimum() + aStartPosition); 597*cdf0e10cSrcweir 598*cdf0e10cSrcweir if(!maClipRange.isInside(aTopLeft)) 599*cdf0e10cSrcweir { 600*cdf0e10cSrcweir return 0; 601*cdf0e10cSrcweir } 602*cdf0e10cSrcweir 603*cdf0e10cSrcweir // TopLeft is inside. Get BottomRight and check 604*cdf0e10cSrcweir const basegfx::B2DPoint aBottomRight(aTextBoundRect.getMaximum() + aStartPosition); 605*cdf0e10cSrcweir 606*cdf0e10cSrcweir if(!maClipRange.isInside(aBottomRight)) 607*cdf0e10cSrcweir { 608*cdf0e10cSrcweir return 0; 609*cdf0e10cSrcweir } 610*cdf0e10cSrcweir 611*cdf0e10cSrcweir // all inside, clip was successful 612*cdf0e10cSrcweir } 613*cdf0e10cSrcweir impHandleDrawPortionInfo(*pInfo); 614*cdf0e10cSrcweir } 615*cdf0e10cSrcweir 616*cdf0e10cSrcweir return 0; 617*cdf0e10cSrcweir } 618*cdf0e10cSrcweir 619*cdf0e10cSrcweir IMPL_LINK(impTextBreakupHandler, decomposeStretchTextPrimitive, DrawPortionInfo*, pInfo) 620*cdf0e10cSrcweir { 621*cdf0e10cSrcweir if(pInfo) 622*cdf0e10cSrcweir { 623*cdf0e10cSrcweir impHandleDrawPortionInfo(*pInfo); 624*cdf0e10cSrcweir } 625*cdf0e10cSrcweir 626*cdf0e10cSrcweir return 0; 627*cdf0e10cSrcweir } 628*cdf0e10cSrcweir 629*cdf0e10cSrcweir IMPL_LINK(impTextBreakupHandler, decomposeContourBulletPrimitive, DrawBulletInfo*, pInfo) 630*cdf0e10cSrcweir { 631*cdf0e10cSrcweir if(pInfo) 632*cdf0e10cSrcweir { 633*cdf0e10cSrcweir impHandleDrawBulletInfo(*pInfo); 634*cdf0e10cSrcweir } 635*cdf0e10cSrcweir 636*cdf0e10cSrcweir return 0; 637*cdf0e10cSrcweir } 638*cdf0e10cSrcweir 639*cdf0e10cSrcweir IMPL_LINK(impTextBreakupHandler, decomposeBlockBulletPrimitive, DrawBulletInfo*, pInfo) 640*cdf0e10cSrcweir { 641*cdf0e10cSrcweir if(pInfo) 642*cdf0e10cSrcweir { 643*cdf0e10cSrcweir impHandleDrawBulletInfo(*pInfo); 644*cdf0e10cSrcweir } 645*cdf0e10cSrcweir 646*cdf0e10cSrcweir return 0; 647*cdf0e10cSrcweir } 648*cdf0e10cSrcweir 649*cdf0e10cSrcweir IMPL_LINK(impTextBreakupHandler, decomposeStretchBulletPrimitive, DrawBulletInfo*, pInfo) 650*cdf0e10cSrcweir { 651*cdf0e10cSrcweir if(pInfo) 652*cdf0e10cSrcweir { 653*cdf0e10cSrcweir impHandleDrawBulletInfo(*pInfo); 654*cdf0e10cSrcweir } 655*cdf0e10cSrcweir 656*cdf0e10cSrcweir return 0; 657*cdf0e10cSrcweir } 658*cdf0e10cSrcweir 659*cdf0e10cSrcweir drawinglayer::primitive2d::Primitive2DSequence impTextBreakupHandler::getPrimitive2DSequence() 660*cdf0e10cSrcweir { 661*cdf0e10cSrcweir if(!maTextPortionPrimitives.empty()) 662*cdf0e10cSrcweir { 663*cdf0e10cSrcweir // collect non-closed lines 664*cdf0e10cSrcweir impFlushTextPortionPrimitivesToLinePrimitives(); 665*cdf0e10cSrcweir } 666*cdf0e10cSrcweir 667*cdf0e10cSrcweir if(!maLinePrimitives.empty()) 668*cdf0e10cSrcweir { 669*cdf0e10cSrcweir // collect non-closed paragraphs 670*cdf0e10cSrcweir impFlushLinePrimitivesToParagraphPrimitives(); 671*cdf0e10cSrcweir } 672*cdf0e10cSrcweir 673*cdf0e10cSrcweir return impConvertVectorToPrimitive2DSequence(maParagraphPrimitives); 674*cdf0e10cSrcweir } 675*cdf0e10cSrcweir } // end of anonymous namespace 676*cdf0e10cSrcweir 677*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 678*cdf0e10cSrcweir // primitive decompositions 679*cdf0e10cSrcweir 680*cdf0e10cSrcweir void SdrTextObj::impDecomposeContourTextPrimitive( 681*cdf0e10cSrcweir drawinglayer::primitive2d::Primitive2DSequence& rTarget, 682*cdf0e10cSrcweir const drawinglayer::primitive2d::SdrContourTextPrimitive2D& rSdrContourTextPrimitive, 683*cdf0e10cSrcweir const drawinglayer::geometry::ViewInformation2D& aViewInformation) const 684*cdf0e10cSrcweir { 685*cdf0e10cSrcweir // decompose matrix to have position and size of text 686*cdf0e10cSrcweir basegfx::B2DVector aScale, aTranslate; 687*cdf0e10cSrcweir double fRotate, fShearX; 688*cdf0e10cSrcweir rSdrContourTextPrimitive.getObjectTransform().decompose(aScale, aTranslate, fRotate, fShearX); 689*cdf0e10cSrcweir 690*cdf0e10cSrcweir // prepare contour polygon, force to non-mirrored for layouting 691*cdf0e10cSrcweir basegfx::B2DPolyPolygon aPolyPolygon(rSdrContourTextPrimitive.getUnitPolyPolygon()); 692*cdf0e10cSrcweir aPolyPolygon.transform(basegfx::tools::createScaleB2DHomMatrix(fabs(aScale.getX()), fabs(aScale.getY()))); 693*cdf0e10cSrcweir 694*cdf0e10cSrcweir // prepare outliner 695*cdf0e10cSrcweir SdrOutliner& rOutliner = ImpGetDrawOutliner(); 696*cdf0e10cSrcweir const Size aNullSize; 697*cdf0e10cSrcweir rOutliner.SetPaperSize(aNullSize); 698*cdf0e10cSrcweir rOutliner.SetPolygon(aPolyPolygon); 699*cdf0e10cSrcweir rOutliner.SetUpdateMode(true); 700*cdf0e10cSrcweir rOutliner.SetText(rSdrContourTextPrimitive.getOutlinerParaObject()); 701*cdf0e10cSrcweir 702*cdf0e10cSrcweir // set visualizing page at Outliner; needed e.g. for PageNumberField decomposition 703*cdf0e10cSrcweir rOutliner.setVisualizedPage(GetSdrPageFromXDrawPage(aViewInformation.getVisualizedPage())); 704*cdf0e10cSrcweir 705*cdf0e10cSrcweir // prepare matrices to apply to newly created primitives 706*cdf0e10cSrcweir basegfx::B2DHomMatrix aNewTransformA; 707*cdf0e10cSrcweir 708*cdf0e10cSrcweir // mirroring. We are now in the polygon sizes. When mirroring in X and Y, 709*cdf0e10cSrcweir // move the null point which was top left to bottom right. 710*cdf0e10cSrcweir const bool bMirrorX(basegfx::fTools::less(aScale.getX(), 0.0)); 711*cdf0e10cSrcweir const bool bMirrorY(basegfx::fTools::less(aScale.getY(), 0.0)); 712*cdf0e10cSrcweir 713*cdf0e10cSrcweir // in-between the translations of the single primitives will take place. Afterwards, 714*cdf0e10cSrcweir // the object's transformations need to be applied 715*cdf0e10cSrcweir const basegfx::B2DHomMatrix aNewTransformB(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix( 716*cdf0e10cSrcweir bMirrorX ? -1.0 : 1.0, bMirrorY ? -1.0 : 1.0, 717*cdf0e10cSrcweir fShearX, fRotate, aTranslate.getX(), aTranslate.getY())); 718*cdf0e10cSrcweir 719*cdf0e10cSrcweir // now break up text primitives. 720*cdf0e10cSrcweir impTextBreakupHandler aConverter(rOutliner); 721*cdf0e10cSrcweir aConverter.decomposeContourTextPrimitive(aNewTransformA, aNewTransformB, aScale); 722*cdf0e10cSrcweir 723*cdf0e10cSrcweir // cleanup outliner 724*cdf0e10cSrcweir rOutliner.Clear(); 725*cdf0e10cSrcweir rOutliner.setVisualizedPage(0); 726*cdf0e10cSrcweir 727*cdf0e10cSrcweir rTarget = aConverter.getPrimitive2DSequence(); 728*cdf0e10cSrcweir } 729*cdf0e10cSrcweir 730*cdf0e10cSrcweir void SdrTextObj::impDecomposeBlockTextPrimitive( 731*cdf0e10cSrcweir drawinglayer::primitive2d::Primitive2DSequence& rTarget, 732*cdf0e10cSrcweir const drawinglayer::primitive2d::SdrBlockTextPrimitive2D& rSdrBlockTextPrimitive, 733*cdf0e10cSrcweir const drawinglayer::geometry::ViewInformation2D& aViewInformation) const 734*cdf0e10cSrcweir { 735*cdf0e10cSrcweir // decompose matrix to have position and size of text 736*cdf0e10cSrcweir basegfx::B2DVector aScale, aTranslate; 737*cdf0e10cSrcweir double fRotate, fShearX; 738*cdf0e10cSrcweir rSdrBlockTextPrimitive.getTextRangeTransform().decompose(aScale, aTranslate, fRotate, fShearX); 739*cdf0e10cSrcweir 740*cdf0e10cSrcweir // use B2DRange aAnchorTextRange for calculations 741*cdf0e10cSrcweir basegfx::B2DRange aAnchorTextRange(aTranslate); 742*cdf0e10cSrcweir aAnchorTextRange.expand(aTranslate + aScale); 743*cdf0e10cSrcweir 744*cdf0e10cSrcweir // prepare outliner 745*cdf0e10cSrcweir const bool bIsCell(rSdrBlockTextPrimitive.getCellText()); 746*cdf0e10cSrcweir SdrOutliner& rOutliner = ImpGetDrawOutliner(); 747*cdf0e10cSrcweir SdrTextHorzAdjust eHAdj = rSdrBlockTextPrimitive.getSdrTextHorzAdjust(); 748*cdf0e10cSrcweir SdrTextVertAdjust eVAdj = rSdrBlockTextPrimitive.getSdrTextVertAdjust(); 749*cdf0e10cSrcweir const sal_uInt32 nOriginalControlWord(rOutliner.GetControlWord()); 750*cdf0e10cSrcweir const Size aNullSize; 751*cdf0e10cSrcweir 752*cdf0e10cSrcweir // set visualizing page at Outliner; needed e.g. for PageNumberField decomposition 753*cdf0e10cSrcweir rOutliner.setVisualizedPage(GetSdrPageFromXDrawPage(aViewInformation.getVisualizedPage())); 754*cdf0e10cSrcweir rOutliner.SetFixedCellHeight(rSdrBlockTextPrimitive.isFixedCellHeight()); 755*cdf0e10cSrcweir rOutliner.SetControlWord(nOriginalControlWord|EE_CNTRL_AUTOPAGESIZE); 756*cdf0e10cSrcweir rOutliner.SetMinAutoPaperSize(aNullSize); 757*cdf0e10cSrcweir rOutliner.SetMaxAutoPaperSize(Size(1000000,1000000)); 758*cdf0e10cSrcweir 759*cdf0e10cSrcweir // add one to rage sizes to get back to the old Rectangle and outliner measurements 760*cdf0e10cSrcweir const sal_uInt32 nAnchorTextWidth(FRound(aAnchorTextRange.getWidth() + 1L)); 761*cdf0e10cSrcweir const sal_uInt32 nAnchorTextHeight(FRound(aAnchorTextRange.getHeight() + 1L)); 762*cdf0e10cSrcweir const bool bVerticalWritintg(rSdrBlockTextPrimitive.getOutlinerParaObject().IsVertical()); 763*cdf0e10cSrcweir const Size aAnchorTextSize(Size(nAnchorTextWidth, nAnchorTextHeight)); 764*cdf0e10cSrcweir 765*cdf0e10cSrcweir if(bIsCell) 766*cdf0e10cSrcweir { 767*cdf0e10cSrcweir // cell text is formated neither like a text object nor like a object 768*cdf0e10cSrcweir // text, so use a special setup here 769*cdf0e10cSrcweir rOutliner.SetMaxAutoPaperSize(aAnchorTextSize); 770*cdf0e10cSrcweir 771*cdf0e10cSrcweir // #i106214# To work with an unchangeable PaperSize (CellSize in 772*cdf0e10cSrcweir // this case) Set(Min|Max)AutoPaperSize and SetPaperSize have to be used. 773*cdf0e10cSrcweir // #i106214# This was not completely correct; to still measure the real 774*cdf0e10cSrcweir // text height to allow vertical adjust (and vice versa for VerticalWritintg) 775*cdf0e10cSrcweir // only one aspect has to be set, but the other one to zero 776*cdf0e10cSrcweir if(bVerticalWritintg) 777*cdf0e10cSrcweir { 778*cdf0e10cSrcweir // measure the horizontal text size 779*cdf0e10cSrcweir rOutliner.SetMinAutoPaperSize(Size(0, aAnchorTextSize.Height())); 780*cdf0e10cSrcweir } 781*cdf0e10cSrcweir else 782*cdf0e10cSrcweir { 783*cdf0e10cSrcweir // measure the vertical text size 784*cdf0e10cSrcweir rOutliner.SetMinAutoPaperSize(Size(aAnchorTextSize.Width(), 0)); 785*cdf0e10cSrcweir } 786*cdf0e10cSrcweir 787*cdf0e10cSrcweir rOutliner.SetPaperSize(aAnchorTextSize); 788*cdf0e10cSrcweir rOutliner.SetUpdateMode(true); 789*cdf0e10cSrcweir rOutliner.SetText(rSdrBlockTextPrimitive.getOutlinerParaObject()); 790*cdf0e10cSrcweir } 791*cdf0e10cSrcweir else 792*cdf0e10cSrcweir { 793*cdf0e10cSrcweir // check if block text is used (only one of them can be true) 794*cdf0e10cSrcweir const bool bHorizontalIsBlock(SDRTEXTHORZADJUST_BLOCK == eHAdj && !bVerticalWritintg); 795*cdf0e10cSrcweir const bool bVerticalIsBlock(SDRTEXTVERTADJUST_BLOCK == eVAdj && bVerticalWritintg); 796*cdf0e10cSrcweir 797*cdf0e10cSrcweir // set minimal paper size hor/ver if needed 798*cdf0e10cSrcweir if(bHorizontalIsBlock) 799*cdf0e10cSrcweir { 800*cdf0e10cSrcweir rOutliner.SetMinAutoPaperSize(Size(nAnchorTextWidth, 0)); 801*cdf0e10cSrcweir } 802*cdf0e10cSrcweir else if(bVerticalIsBlock) 803*cdf0e10cSrcweir { 804*cdf0e10cSrcweir rOutliner.SetMinAutoPaperSize(Size(0, nAnchorTextHeight)); 805*cdf0e10cSrcweir } 806*cdf0e10cSrcweir 807*cdf0e10cSrcweir if((rSdrBlockTextPrimitive.getWordWrap() || IsTextFrame()) && !rSdrBlockTextPrimitive.getUnlimitedPage()) 808*cdf0e10cSrcweir { 809*cdf0e10cSrcweir // #i103454# maximal paper size hor/ver needs to be limited to text 810*cdf0e10cSrcweir // frame size. If it's block text, still allow the 'other' direction 811*cdf0e10cSrcweir // to grow to get a correct real text size when using GetPaperSize(). 812*cdf0e10cSrcweir // When just using aAnchorTextSize as maximum, GetPaperSize() 813*cdf0e10cSrcweir // would just return aAnchorTextSize again: this means, the wanted 814*cdf0e10cSrcweir // 'measurement' of the real size of block text would not work 815*cdf0e10cSrcweir Size aMaxAutoPaperSize(aAnchorTextSize); 816*cdf0e10cSrcweir 817*cdf0e10cSrcweir if(bHorizontalIsBlock) 818*cdf0e10cSrcweir { 819*cdf0e10cSrcweir // allow to grow vertical for horizontal blocks 820*cdf0e10cSrcweir aMaxAutoPaperSize.setHeight(1000000); 821*cdf0e10cSrcweir } 822*cdf0e10cSrcweir else if(bVerticalIsBlock) 823*cdf0e10cSrcweir { 824*cdf0e10cSrcweir // allow to grow horizontal for vertical blocks 825*cdf0e10cSrcweir aMaxAutoPaperSize.setWidth(1000000); 826*cdf0e10cSrcweir } 827*cdf0e10cSrcweir 828*cdf0e10cSrcweir rOutliner.SetMaxAutoPaperSize(aMaxAutoPaperSize); 829*cdf0e10cSrcweir } 830*cdf0e10cSrcweir 831*cdf0e10cSrcweir rOutliner.SetPaperSize(aNullSize); 832*cdf0e10cSrcweir rOutliner.SetUpdateMode(true); 833*cdf0e10cSrcweir rOutliner.SetText(rSdrBlockTextPrimitive.getOutlinerParaObject()); 834*cdf0e10cSrcweir } 835*cdf0e10cSrcweir 836*cdf0e10cSrcweir rOutliner.SetControlWord(nOriginalControlWord); 837*cdf0e10cSrcweir 838*cdf0e10cSrcweir // now get back the layouted text size from outliner 839*cdf0e10cSrcweir const Size aOutlinerTextSiz(rOutliner.GetPaperSize()); 840*cdf0e10cSrcweir const basegfx::B2DVector aOutlinerScale(aOutlinerTextSiz.Width(), aOutlinerTextSiz.Height()); 841*cdf0e10cSrcweir basegfx::B2DVector aAdjustTranslate(0.0, 0.0); 842*cdf0e10cSrcweir 843*cdf0e10cSrcweir // For draw objects containing text correct hor/ver alignment if text is bigger 844*cdf0e10cSrcweir // than the object itself. Without that correction, the text would always be 845*cdf0e10cSrcweir // formatted to the left edge (or top edge when vertical) of the draw object. 846*cdf0e10cSrcweir if(!IsTextFrame() && !bIsCell) 847*cdf0e10cSrcweir { 848*cdf0e10cSrcweir if(aAnchorTextRange.getWidth() < aOutlinerScale.getX() && !bVerticalWritintg) 849*cdf0e10cSrcweir { 850*cdf0e10cSrcweir // Horizontal case here. Correct only if eHAdj == SDRTEXTHORZADJUST_BLOCK, 851*cdf0e10cSrcweir // else the alignment is wanted. 852*cdf0e10cSrcweir if(SDRTEXTHORZADJUST_BLOCK == eHAdj) 853*cdf0e10cSrcweir { 854*cdf0e10cSrcweir eHAdj = SDRTEXTHORZADJUST_CENTER; 855*cdf0e10cSrcweir } 856*cdf0e10cSrcweir } 857*cdf0e10cSrcweir 858*cdf0e10cSrcweir if(aAnchorTextRange.getHeight() < aOutlinerScale.getY() && bVerticalWritintg) 859*cdf0e10cSrcweir { 860*cdf0e10cSrcweir // Vertical case here. Correct only if eHAdj == SDRTEXTVERTADJUST_BLOCK, 861*cdf0e10cSrcweir // else the alignment is wanted. 862*cdf0e10cSrcweir if(SDRTEXTVERTADJUST_BLOCK == eVAdj) 863*cdf0e10cSrcweir { 864*cdf0e10cSrcweir eVAdj = SDRTEXTVERTADJUST_CENTER; 865*cdf0e10cSrcweir } 866*cdf0e10cSrcweir } 867*cdf0e10cSrcweir } 868*cdf0e10cSrcweir 869*cdf0e10cSrcweir // correct horizontal translation using the now known text size 870*cdf0e10cSrcweir if(SDRTEXTHORZADJUST_CENTER == eHAdj || SDRTEXTHORZADJUST_RIGHT == eHAdj) 871*cdf0e10cSrcweir { 872*cdf0e10cSrcweir const double fFree(aAnchorTextRange.getWidth() - aOutlinerScale.getX()); 873*cdf0e10cSrcweir 874*cdf0e10cSrcweir if(SDRTEXTHORZADJUST_CENTER == eHAdj) 875*cdf0e10cSrcweir { 876*cdf0e10cSrcweir aAdjustTranslate.setX(fFree / 2.0); 877*cdf0e10cSrcweir } 878*cdf0e10cSrcweir 879*cdf0e10cSrcweir if(SDRTEXTHORZADJUST_RIGHT == eHAdj) 880*cdf0e10cSrcweir { 881*cdf0e10cSrcweir aAdjustTranslate.setX(fFree); 882*cdf0e10cSrcweir } 883*cdf0e10cSrcweir } 884*cdf0e10cSrcweir 885*cdf0e10cSrcweir // correct vertical translation using the now known text size 886*cdf0e10cSrcweir if(SDRTEXTVERTADJUST_CENTER == eVAdj || SDRTEXTVERTADJUST_BOTTOM == eVAdj) 887*cdf0e10cSrcweir { 888*cdf0e10cSrcweir const double fFree(aAnchorTextRange.getHeight() - aOutlinerScale.getY()); 889*cdf0e10cSrcweir 890*cdf0e10cSrcweir if(SDRTEXTVERTADJUST_CENTER == eVAdj) 891*cdf0e10cSrcweir { 892*cdf0e10cSrcweir aAdjustTranslate.setY(fFree / 2.0); 893*cdf0e10cSrcweir } 894*cdf0e10cSrcweir 895*cdf0e10cSrcweir if(SDRTEXTVERTADJUST_BOTTOM == eVAdj) 896*cdf0e10cSrcweir { 897*cdf0e10cSrcweir aAdjustTranslate.setY(fFree); 898*cdf0e10cSrcweir } 899*cdf0e10cSrcweir } 900*cdf0e10cSrcweir 901*cdf0e10cSrcweir // prepare matrices to apply to newly created primitives. aNewTransformA 902*cdf0e10cSrcweir // will get coordinates in aOutlinerScale size and positive in X, Y. 903*cdf0e10cSrcweir // Translate relative to given primitive to get same rotation and shear 904*cdf0e10cSrcweir // as the master shape we are working on. For vertical, use the top-right 905*cdf0e10cSrcweir // corner 906*cdf0e10cSrcweir const double fStartInX(bVerticalWritintg ? aAdjustTranslate.getX() + aOutlinerScale.getX() : aAdjustTranslate.getX()); 907*cdf0e10cSrcweir const basegfx::B2DTuple aAdjOffset(fStartInX, aAdjustTranslate.getY()); 908*cdf0e10cSrcweir basegfx::B2DHomMatrix aNewTransformA(basegfx::tools::createTranslateB2DHomMatrix(aAdjOffset.getX(), aAdjOffset.getY())); 909*cdf0e10cSrcweir 910*cdf0e10cSrcweir // mirroring. We are now in aAnchorTextRange sizes. When mirroring in X and Y, 911*cdf0e10cSrcweir // move the null point which was top left to bottom right. 912*cdf0e10cSrcweir const bool bMirrorX(basegfx::fTools::less(aScale.getX(), 0.0)); 913*cdf0e10cSrcweir const bool bMirrorY(basegfx::fTools::less(aScale.getY(), 0.0)); 914*cdf0e10cSrcweir 915*cdf0e10cSrcweir // in-between the translations of the single primitives will take place. Afterwards, 916*cdf0e10cSrcweir // the object's transformations need to be applied 917*cdf0e10cSrcweir const basegfx::B2DHomMatrix aNewTransformB(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix( 918*cdf0e10cSrcweir bMirrorX ? -1.0 : 1.0, bMirrorY ? -1.0 : 1.0, 919*cdf0e10cSrcweir fShearX, fRotate, aTranslate.getX(), aTranslate.getY())); 920*cdf0e10cSrcweir 921*cdf0e10cSrcweir // #SJ# create ClipRange (if needed) 922*cdf0e10cSrcweir basegfx::B2DRange aClipRange; 923*cdf0e10cSrcweir 924*cdf0e10cSrcweir if(rSdrBlockTextPrimitive.getClipOnBounds()) 925*cdf0e10cSrcweir { 926*cdf0e10cSrcweir aClipRange.expand(-aAdjOffset); 927*cdf0e10cSrcweir aClipRange.expand(basegfx::B2DTuple(aAnchorTextSize.Width(), aAnchorTextSize.Height()) - aAdjOffset); 928*cdf0e10cSrcweir } 929*cdf0e10cSrcweir 930*cdf0e10cSrcweir // now break up text primitives. 931*cdf0e10cSrcweir impTextBreakupHandler aConverter(rOutliner); 932*cdf0e10cSrcweir aConverter.decomposeBlockTextPrimitive(aNewTransformA, aNewTransformB, aClipRange); 933*cdf0e10cSrcweir 934*cdf0e10cSrcweir // cleanup outliner 935*cdf0e10cSrcweir rOutliner.Clear(); 936*cdf0e10cSrcweir rOutliner.setVisualizedPage(0); 937*cdf0e10cSrcweir 938*cdf0e10cSrcweir rTarget = aConverter.getPrimitive2DSequence(); 939*cdf0e10cSrcweir } 940*cdf0e10cSrcweir 941*cdf0e10cSrcweir void SdrTextObj::impDecomposeStretchTextPrimitive( 942*cdf0e10cSrcweir drawinglayer::primitive2d::Primitive2DSequence& rTarget, 943*cdf0e10cSrcweir const drawinglayer::primitive2d::SdrStretchTextPrimitive2D& rSdrStretchTextPrimitive, 944*cdf0e10cSrcweir const drawinglayer::geometry::ViewInformation2D& aViewInformation) const 945*cdf0e10cSrcweir { 946*cdf0e10cSrcweir // decompose matrix to have position and size of text 947*cdf0e10cSrcweir basegfx::B2DVector aScale, aTranslate; 948*cdf0e10cSrcweir double fRotate, fShearX; 949*cdf0e10cSrcweir rSdrStretchTextPrimitive.getTextRangeTransform().decompose(aScale, aTranslate, fRotate, fShearX); 950*cdf0e10cSrcweir 951*cdf0e10cSrcweir // use non-mirrored B2DRange aAnchorTextRange for calculations 952*cdf0e10cSrcweir basegfx::B2DRange aAnchorTextRange(aTranslate); 953*cdf0e10cSrcweir aAnchorTextRange.expand(aTranslate + aScale); 954*cdf0e10cSrcweir 955*cdf0e10cSrcweir // prepare outliner 956*cdf0e10cSrcweir SdrOutliner& rOutliner = ImpGetDrawOutliner(); 957*cdf0e10cSrcweir const sal_uInt32 nOriginalControlWord(rOutliner.GetControlWord()); 958*cdf0e10cSrcweir const Size aNullSize; 959*cdf0e10cSrcweir 960*cdf0e10cSrcweir rOutliner.SetControlWord(nOriginalControlWord|EE_CNTRL_STRETCHING|EE_CNTRL_AUTOPAGESIZE); 961*cdf0e10cSrcweir rOutliner.SetFixedCellHeight(rSdrStretchTextPrimitive.isFixedCellHeight()); 962*cdf0e10cSrcweir rOutliner.SetMinAutoPaperSize(aNullSize); 963*cdf0e10cSrcweir rOutliner.SetMaxAutoPaperSize(Size(1000000,1000000)); 964*cdf0e10cSrcweir rOutliner.SetPaperSize(aNullSize); 965*cdf0e10cSrcweir rOutliner.SetUpdateMode(true); 966*cdf0e10cSrcweir rOutliner.SetText(rSdrStretchTextPrimitive.getOutlinerParaObject()); 967*cdf0e10cSrcweir 968*cdf0e10cSrcweir // set visualizing page at Outliner; needed e.g. for PageNumberField decomposition 969*cdf0e10cSrcweir rOutliner.setVisualizedPage(GetSdrPageFromXDrawPage(aViewInformation.getVisualizedPage())); 970*cdf0e10cSrcweir 971*cdf0e10cSrcweir // now get back the layouted text size from outliner 972*cdf0e10cSrcweir const Size aOutlinerTextSiz(rOutliner.CalcTextSize()); 973*cdf0e10cSrcweir const basegfx::B2DVector aOutlinerScale( 974*cdf0e10cSrcweir basegfx::fTools::equalZero(aOutlinerTextSiz.Width()) ? 1.0 : aOutlinerTextSiz.Width(), 975*cdf0e10cSrcweir basegfx::fTools::equalZero(aOutlinerTextSiz.Height()) ? 1.0 : aOutlinerTextSiz.Height()); 976*cdf0e10cSrcweir 977*cdf0e10cSrcweir // prepare matrices to apply to newly created primitives 978*cdf0e10cSrcweir basegfx::B2DHomMatrix aNewTransformA; 979*cdf0e10cSrcweir 980*cdf0e10cSrcweir // #i101957# Check for vertical text. If used, aNewTransformA 981*cdf0e10cSrcweir // needs to translate the text initially around object width to orient 982*cdf0e10cSrcweir // it relative to the topper right instead of the topper left 983*cdf0e10cSrcweir const bool bVertical(rSdrStretchTextPrimitive.getOutlinerParaObject().IsVertical()); 984*cdf0e10cSrcweir 985*cdf0e10cSrcweir if(bVertical) 986*cdf0e10cSrcweir { 987*cdf0e10cSrcweir aNewTransformA.translate(aScale.getX(), 0.0); 988*cdf0e10cSrcweir } 989*cdf0e10cSrcweir 990*cdf0e10cSrcweir // calculate global char stretching scale parameters. Use non-mirrored sizes 991*cdf0e10cSrcweir // to layout without mirroring 992*cdf0e10cSrcweir const double fScaleX(fabs(aScale.getX()) / aOutlinerScale.getX()); 993*cdf0e10cSrcweir const double fScaleY(fabs(aScale.getY()) / aOutlinerScale.getY()); 994*cdf0e10cSrcweir rOutliner.SetGlobalCharStretching((sal_Int16)FRound(fScaleX * 100.0), (sal_Int16)FRound(fScaleY * 100.0)); 995*cdf0e10cSrcweir 996*cdf0e10cSrcweir // mirroring. We are now in aAnchorTextRange sizes. When mirroring in X and Y, 997*cdf0e10cSrcweir // move the null point which was top left to bottom right. 998*cdf0e10cSrcweir const bool bMirrorX(basegfx::fTools::less(aScale.getX(), 0.0)); 999*cdf0e10cSrcweir const bool bMirrorY(basegfx::fTools::less(aScale.getY(), 0.0)); 1000*cdf0e10cSrcweir 1001*cdf0e10cSrcweir // in-between the translations of the single primitives will take place. Afterwards, 1002*cdf0e10cSrcweir // the object's transformations need to be applied 1003*cdf0e10cSrcweir const basegfx::B2DHomMatrix aNewTransformB(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix( 1004*cdf0e10cSrcweir bMirrorX ? -1.0 : 1.0, bMirrorY ? -1.0 : 1.0, 1005*cdf0e10cSrcweir fShearX, fRotate, aTranslate.getX(), aTranslate.getY())); 1006*cdf0e10cSrcweir 1007*cdf0e10cSrcweir // now break up text primitives. 1008*cdf0e10cSrcweir impTextBreakupHandler aConverter(rOutliner); 1009*cdf0e10cSrcweir aConverter.decomposeStretchTextPrimitive(aNewTransformA, aNewTransformB); 1010*cdf0e10cSrcweir 1011*cdf0e10cSrcweir // cleanup outliner 1012*cdf0e10cSrcweir rOutliner.SetControlWord(nOriginalControlWord); 1013*cdf0e10cSrcweir rOutliner.Clear(); 1014*cdf0e10cSrcweir rOutliner.setVisualizedPage(0); 1015*cdf0e10cSrcweir 1016*cdf0e10cSrcweir rTarget = aConverter.getPrimitive2DSequence(); 1017*cdf0e10cSrcweir } 1018*cdf0e10cSrcweir 1019*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 1020*cdf0e10cSrcweir // timing generators 1021*cdf0e10cSrcweir #define ENDLESS_LOOP (0xffffffff) 1022*cdf0e10cSrcweir #define ENDLESS_TIME ((double)0xffffffff) 1023*cdf0e10cSrcweir #define PIXEL_DPI (96.0) 1024*cdf0e10cSrcweir 1025*cdf0e10cSrcweir void SdrTextObj::impGetBlinkTextTiming(drawinglayer::animation::AnimationEntryList& rAnimList) const 1026*cdf0e10cSrcweir { 1027*cdf0e10cSrcweir if(SDRTEXTANI_BLINK == GetTextAniKind()) 1028*cdf0e10cSrcweir { 1029*cdf0e10cSrcweir // get values 1030*cdf0e10cSrcweir const SfxItemSet& rSet = GetObjectItemSet(); 1031*cdf0e10cSrcweir const sal_uInt32 nRepeat((sal_uInt32)((SdrTextAniCountItem&)rSet.Get(SDRATTR_TEXT_ANICOUNT)).GetValue()); 1032*cdf0e10cSrcweir bool bVisisbleWhenStopped(((SdrTextAniStopInsideItem&)rSet.Get(SDRATTR_TEXT_ANISTOPINSIDE)).GetValue()); 1033*cdf0e10cSrcweir double fDelay((double)((SdrTextAniDelayItem&)rSet.Get(SDRATTR_TEXT_ANIDELAY)).GetValue()); 1034*cdf0e10cSrcweir 1035*cdf0e10cSrcweir if(0.0 == fDelay) 1036*cdf0e10cSrcweir { 1037*cdf0e10cSrcweir // use default 1038*cdf0e10cSrcweir fDelay = 250.0; 1039*cdf0e10cSrcweir } 1040*cdf0e10cSrcweir 1041*cdf0e10cSrcweir // prepare loop and add 1042*cdf0e10cSrcweir drawinglayer::animation::AnimationEntryLoop aLoop(nRepeat ? nRepeat : ENDLESS_LOOP); 1043*cdf0e10cSrcweir drawinglayer::animation::AnimationEntryFixed aStart(fDelay, 0.0); 1044*cdf0e10cSrcweir aLoop.append(aStart); 1045*cdf0e10cSrcweir drawinglayer::animation::AnimationEntryFixed aEnd(fDelay, 1.0); 1046*cdf0e10cSrcweir aLoop.append(aEnd); 1047*cdf0e10cSrcweir rAnimList.append(aLoop); 1048*cdf0e10cSrcweir 1049*cdf0e10cSrcweir // add stopped state if loop is not endless 1050*cdf0e10cSrcweir if(0L != nRepeat) 1051*cdf0e10cSrcweir { 1052*cdf0e10cSrcweir drawinglayer::animation::AnimationEntryFixed aStop(ENDLESS_TIME, bVisisbleWhenStopped ? 0.0 : 1.0); 1053*cdf0e10cSrcweir rAnimList.append(aStop); 1054*cdf0e10cSrcweir } 1055*cdf0e10cSrcweir } 1056*cdf0e10cSrcweir } 1057*cdf0e10cSrcweir 1058*cdf0e10cSrcweir void impCreateScrollTiming(const SfxItemSet& rSet, drawinglayer::animation::AnimationEntryList& rAnimList, bool bForward, double fTimeFullPath, double fFrequency) 1059*cdf0e10cSrcweir { 1060*cdf0e10cSrcweir bool bVisisbleWhenStopped(((SdrTextAniStopInsideItem&)rSet.Get(SDRATTR_TEXT_ANISTOPINSIDE)).GetValue()); 1061*cdf0e10cSrcweir bool bVisisbleWhenStarted(((SdrTextAniStartInsideItem&)rSet.Get(SDRATTR_TEXT_ANISTOPINSIDE )).GetValue()); 1062*cdf0e10cSrcweir const sal_uInt32 nRepeat(((SdrTextAniCountItem&)rSet.Get(SDRATTR_TEXT_ANICOUNT)).GetValue()); 1063*cdf0e10cSrcweir 1064*cdf0e10cSrcweir if(bVisisbleWhenStarted) 1065*cdf0e10cSrcweir { 1066*cdf0e10cSrcweir // move from center to outside 1067*cdf0e10cSrcweir drawinglayer::animation::AnimationEntryLinear aInOut(fTimeFullPath * 0.5, fFrequency, 0.5, bForward ? 1.0 : 0.0); 1068*cdf0e10cSrcweir rAnimList.append(aInOut); 1069*cdf0e10cSrcweir } 1070*cdf0e10cSrcweir 1071*cdf0e10cSrcweir // loop. In loop, move through 1072*cdf0e10cSrcweir if(nRepeat || 0L == nRepeat) 1073*cdf0e10cSrcweir { 1074*cdf0e10cSrcweir drawinglayer::animation::AnimationEntryLoop aLoop(nRepeat ? nRepeat : ENDLESS_LOOP); 1075*cdf0e10cSrcweir drawinglayer::animation::AnimationEntryLinear aThrough(fTimeFullPath, fFrequency, bForward ? 0.0 : 1.0, bForward ? 1.0 : 0.0); 1076*cdf0e10cSrcweir aLoop.append(aThrough); 1077*cdf0e10cSrcweir rAnimList.append(aLoop); 1078*cdf0e10cSrcweir } 1079*cdf0e10cSrcweir 1080*cdf0e10cSrcweir if(0L != nRepeat && bVisisbleWhenStopped) 1081*cdf0e10cSrcweir { 1082*cdf0e10cSrcweir // move from outside to center 1083*cdf0e10cSrcweir drawinglayer::animation::AnimationEntryLinear aOutIn(fTimeFullPath * 0.5, fFrequency, bForward ? 0.0 : 1.0, 0.5); 1084*cdf0e10cSrcweir rAnimList.append(aOutIn); 1085*cdf0e10cSrcweir 1086*cdf0e10cSrcweir // add timing for staying at the end 1087*cdf0e10cSrcweir drawinglayer::animation::AnimationEntryFixed aEnd(ENDLESS_TIME, 0.5); 1088*cdf0e10cSrcweir rAnimList.append(aEnd); 1089*cdf0e10cSrcweir } 1090*cdf0e10cSrcweir } 1091*cdf0e10cSrcweir 1092*cdf0e10cSrcweir void impCreateAlternateTiming(const SfxItemSet& rSet, drawinglayer::animation::AnimationEntryList& rAnimList, double fRelativeTextLength, bool bForward, double fTimeFullPath, double fFrequency) 1093*cdf0e10cSrcweir { 1094*cdf0e10cSrcweir if(basegfx::fTools::more(fRelativeTextLength, 0.5)) 1095*cdf0e10cSrcweir { 1096*cdf0e10cSrcweir // this is the case when fTextLength > fFrameLength, text is bigger than animation frame. 1097*cdf0e10cSrcweir // In that case, correct direction 1098*cdf0e10cSrcweir bForward = !bForward; 1099*cdf0e10cSrcweir } 1100*cdf0e10cSrcweir 1101*cdf0e10cSrcweir const double fStartPosition(bForward ? fRelativeTextLength : 1.0 - fRelativeTextLength); 1102*cdf0e10cSrcweir const double fEndPosition(bForward ? 1.0 - fRelativeTextLength : fRelativeTextLength); 1103*cdf0e10cSrcweir bool bVisisbleWhenStopped(((SdrTextAniStopInsideItem&)rSet.Get(SDRATTR_TEXT_ANISTOPINSIDE)).GetValue()); 1104*cdf0e10cSrcweir bool bVisisbleWhenStarted(((SdrTextAniStartInsideItem&)rSet.Get(SDRATTR_TEXT_ANISTOPINSIDE )).GetValue()); 1105*cdf0e10cSrcweir const sal_uInt32 nRepeat(((SdrTextAniCountItem&)rSet.Get(SDRATTR_TEXT_ANICOUNT)).GetValue()); 1106*cdf0e10cSrcweir 1107*cdf0e10cSrcweir if(!bVisisbleWhenStarted) 1108*cdf0e10cSrcweir { 1109*cdf0e10cSrcweir // move from outside to center 1110*cdf0e10cSrcweir drawinglayer::animation::AnimationEntryLinear aOutIn(fTimeFullPath * 0.5, fFrequency, bForward ? 0.0 : 1.0, 0.5); 1111*cdf0e10cSrcweir rAnimList.append(aOutIn); 1112*cdf0e10cSrcweir } 1113*cdf0e10cSrcweir 1114*cdf0e10cSrcweir // loop. In loop, move out and in again. fInnerMovePath may be negative when text is bigger then frame, 1115*cdf0e10cSrcweir // so use absolute value 1116*cdf0e10cSrcweir const double fInnerMovePath(fabs(1.0 - (fRelativeTextLength * 2.0))); 1117*cdf0e10cSrcweir const double fTimeForInnerPath(fTimeFullPath * fInnerMovePath); 1118*cdf0e10cSrcweir const double fHalfInnerPath(fTimeForInnerPath * 0.5); 1119*cdf0e10cSrcweir const sal_uInt32 nDoubleRepeat(nRepeat / 2L); 1120*cdf0e10cSrcweir 1121*cdf0e10cSrcweir if(nDoubleRepeat || 0L == nRepeat) 1122*cdf0e10cSrcweir { 1123*cdf0e10cSrcweir // double forth and back loop 1124*cdf0e10cSrcweir drawinglayer::animation::AnimationEntryLoop aLoop(nDoubleRepeat ? nDoubleRepeat : ENDLESS_LOOP); 1125*cdf0e10cSrcweir drawinglayer::animation::AnimationEntryLinear aTime0(fHalfInnerPath, fFrequency, 0.5, fEndPosition); 1126*cdf0e10cSrcweir aLoop.append(aTime0); 1127*cdf0e10cSrcweir drawinglayer::animation::AnimationEntryLinear aTime1(fTimeForInnerPath, fFrequency, fEndPosition, fStartPosition); 1128*cdf0e10cSrcweir aLoop.append(aTime1); 1129*cdf0e10cSrcweir drawinglayer::animation::AnimationEntryLinear aTime2(fHalfInnerPath, fFrequency, fStartPosition, 0.5); 1130*cdf0e10cSrcweir aLoop.append(aTime2); 1131*cdf0e10cSrcweir rAnimList.append(aLoop); 1132*cdf0e10cSrcweir } 1133*cdf0e10cSrcweir 1134*cdf0e10cSrcweir if(nRepeat % 2L) 1135*cdf0e10cSrcweir { 1136*cdf0e10cSrcweir // repeat is uneven, so we need one more forth and back to center 1137*cdf0e10cSrcweir drawinglayer::animation::AnimationEntryLinear aTime0(fHalfInnerPath, fFrequency, 0.5, fEndPosition); 1138*cdf0e10cSrcweir rAnimList.append(aTime0); 1139*cdf0e10cSrcweir drawinglayer::animation::AnimationEntryLinear aTime1(fHalfInnerPath, fFrequency, fEndPosition, 0.5); 1140*cdf0e10cSrcweir rAnimList.append(aTime1); 1141*cdf0e10cSrcweir } 1142*cdf0e10cSrcweir 1143*cdf0e10cSrcweir if(0L != nRepeat) 1144*cdf0e10cSrcweir { 1145*cdf0e10cSrcweir if(bVisisbleWhenStopped) 1146*cdf0e10cSrcweir { 1147*cdf0e10cSrcweir // add timing for staying at the end 1148*cdf0e10cSrcweir drawinglayer::animation::AnimationEntryFixed aEnd(ENDLESS_TIME, 0.5); 1149*cdf0e10cSrcweir rAnimList.append(aEnd); 1150*cdf0e10cSrcweir } 1151*cdf0e10cSrcweir else 1152*cdf0e10cSrcweir { 1153*cdf0e10cSrcweir // move from center to outside 1154*cdf0e10cSrcweir drawinglayer::animation::AnimationEntryLinear aInOut(fTimeFullPath * 0.5, fFrequency, 0.5, bForward ? 1.0 : 0.0); 1155*cdf0e10cSrcweir rAnimList.append(aInOut); 1156*cdf0e10cSrcweir } 1157*cdf0e10cSrcweir } 1158*cdf0e10cSrcweir } 1159*cdf0e10cSrcweir 1160*cdf0e10cSrcweir void impCreateSlideTiming(const SfxItemSet& rSet, drawinglayer::animation::AnimationEntryList& rAnimList, bool bForward, double fTimeFullPath, double fFrequency) 1161*cdf0e10cSrcweir { 1162*cdf0e10cSrcweir // move in from outside, start outside 1163*cdf0e10cSrcweir const double fStartPosition(bForward ? 0.0 : 1.0); 1164*cdf0e10cSrcweir const sal_uInt32 nRepeat(((SdrTextAniCountItem&)rSet.Get(SDRATTR_TEXT_ANICOUNT)).GetValue()); 1165*cdf0e10cSrcweir 1166*cdf0e10cSrcweir // move from outside to center 1167*cdf0e10cSrcweir drawinglayer::animation::AnimationEntryLinear aOutIn(fTimeFullPath * 0.5, fFrequency, fStartPosition, 0.5); 1168*cdf0e10cSrcweir rAnimList.append(aOutIn); 1169*cdf0e10cSrcweir 1170*cdf0e10cSrcweir // loop. In loop, move out and in again 1171*cdf0e10cSrcweir if(nRepeat > 1L || 0L == nRepeat) 1172*cdf0e10cSrcweir { 1173*cdf0e10cSrcweir drawinglayer::animation::AnimationEntryLoop aLoop(nRepeat ? nRepeat - 1L : ENDLESS_LOOP); 1174*cdf0e10cSrcweir drawinglayer::animation::AnimationEntryLinear aTime0(fTimeFullPath * 0.5, fFrequency, 0.5, fStartPosition); 1175*cdf0e10cSrcweir aLoop.append(aTime0); 1176*cdf0e10cSrcweir drawinglayer::animation::AnimationEntryLinear aTime1(fTimeFullPath * 0.5, fFrequency, fStartPosition, 0.5); 1177*cdf0e10cSrcweir aLoop.append(aTime1); 1178*cdf0e10cSrcweir rAnimList.append(aLoop); 1179*cdf0e10cSrcweir } 1180*cdf0e10cSrcweir 1181*cdf0e10cSrcweir // always visible when stopped, so add timing for staying at the end when not endless 1182*cdf0e10cSrcweir if(0L != nRepeat) 1183*cdf0e10cSrcweir { 1184*cdf0e10cSrcweir drawinglayer::animation::AnimationEntryFixed aEnd(ENDLESS_TIME, 0.5); 1185*cdf0e10cSrcweir rAnimList.append(aEnd); 1186*cdf0e10cSrcweir } 1187*cdf0e10cSrcweir } 1188*cdf0e10cSrcweir 1189*cdf0e10cSrcweir void SdrTextObj::impGetScrollTextTiming(drawinglayer::animation::AnimationEntryList& rAnimList, double fFrameLength, double fTextLength) const 1190*cdf0e10cSrcweir { 1191*cdf0e10cSrcweir const SdrTextAniKind eAniKind(GetTextAniKind()); 1192*cdf0e10cSrcweir 1193*cdf0e10cSrcweir if(SDRTEXTANI_SCROLL == eAniKind || SDRTEXTANI_ALTERNATE == eAniKind || SDRTEXTANI_SLIDE == eAniKind) 1194*cdf0e10cSrcweir { 1195*cdf0e10cSrcweir // get data. Goal is to calculate fTimeFullPath which is the time needed to 1196*cdf0e10cSrcweir // move animation from (0.0) to (1.0) state 1197*cdf0e10cSrcweir const SfxItemSet& rSet = GetObjectItemSet(); 1198*cdf0e10cSrcweir double fAnimationDelay((double)((SdrTextAniDelayItem&)rSet.Get(SDRATTR_TEXT_ANIDELAY)).GetValue()); 1199*cdf0e10cSrcweir double fSingleStepWidth((double)((SdrTextAniAmountItem&)rSet.Get(SDRATTR_TEXT_ANIAMOUNT)).GetValue()); 1200*cdf0e10cSrcweir const SdrTextAniDirection eDirection(GetTextAniDirection()); 1201*cdf0e10cSrcweir const bool bForward(SDRTEXTANI_RIGHT == eDirection || SDRTEXTANI_DOWN == eDirection); 1202*cdf0e10cSrcweir 1203*cdf0e10cSrcweir if(basegfx::fTools::equalZero(fAnimationDelay)) 1204*cdf0e10cSrcweir { 1205*cdf0e10cSrcweir // default to 1/20 second 1206*cdf0e10cSrcweir fAnimationDelay = 50.0; 1207*cdf0e10cSrcweir } 1208*cdf0e10cSrcweir 1209*cdf0e10cSrcweir if(basegfx::fTools::less(fSingleStepWidth, 0.0)) 1210*cdf0e10cSrcweir { 1211*cdf0e10cSrcweir // data is in pixels, convert to logic. Imply PIXEL_DPI dpi. 1212*cdf0e10cSrcweir // It makes no sense to keep the view-transformation centered 1213*cdf0e10cSrcweir // definitions, so get rid of them here. 1214*cdf0e10cSrcweir fSingleStepWidth = (-fSingleStepWidth * (2540.0 / PIXEL_DPI)); 1215*cdf0e10cSrcweir } 1216*cdf0e10cSrcweir 1217*cdf0e10cSrcweir if(basegfx::fTools::equalZero(fSingleStepWidth)) 1218*cdf0e10cSrcweir { 1219*cdf0e10cSrcweir // default to 1 milimeter 1220*cdf0e10cSrcweir fSingleStepWidth = 100.0; 1221*cdf0e10cSrcweir } 1222*cdf0e10cSrcweir 1223*cdf0e10cSrcweir // use the length of the full animation path and the number of steps 1224*cdf0e10cSrcweir // to get the full path time 1225*cdf0e10cSrcweir const double fFullPathLength(fFrameLength + fTextLength); 1226*cdf0e10cSrcweir const double fNumberOfSteps(fFullPathLength / fSingleStepWidth); 1227*cdf0e10cSrcweir double fTimeFullPath(fNumberOfSteps * fAnimationDelay); 1228*cdf0e10cSrcweir 1229*cdf0e10cSrcweir if(fTimeFullPath < fAnimationDelay) 1230*cdf0e10cSrcweir { 1231*cdf0e10cSrcweir fTimeFullPath = fAnimationDelay; 1232*cdf0e10cSrcweir } 1233*cdf0e10cSrcweir 1234*cdf0e10cSrcweir switch(eAniKind) 1235*cdf0e10cSrcweir { 1236*cdf0e10cSrcweir case SDRTEXTANI_SCROLL : 1237*cdf0e10cSrcweir { 1238*cdf0e10cSrcweir impCreateScrollTiming(rSet, rAnimList, bForward, fTimeFullPath, fAnimationDelay); 1239*cdf0e10cSrcweir break; 1240*cdf0e10cSrcweir } 1241*cdf0e10cSrcweir case SDRTEXTANI_ALTERNATE : 1242*cdf0e10cSrcweir { 1243*cdf0e10cSrcweir double fRelativeTextLength(fTextLength / (fFrameLength + fTextLength)); 1244*cdf0e10cSrcweir impCreateAlternateTiming(rSet, rAnimList, fRelativeTextLength, bForward, fTimeFullPath, fAnimationDelay); 1245*cdf0e10cSrcweir break; 1246*cdf0e10cSrcweir } 1247*cdf0e10cSrcweir case SDRTEXTANI_SLIDE : 1248*cdf0e10cSrcweir { 1249*cdf0e10cSrcweir impCreateSlideTiming(rSet, rAnimList, bForward, fTimeFullPath, fAnimationDelay); 1250*cdf0e10cSrcweir break; 1251*cdf0e10cSrcweir } 1252*cdf0e10cSrcweir default : break; // SDRTEXTANI_NONE, SDRTEXTANI_BLINK 1253*cdf0e10cSrcweir } 1254*cdf0e10cSrcweir } 1255*cdf0e10cSrcweir } 1256*cdf0e10cSrcweir 1257*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 1258*cdf0e10cSrcweir // eof 1259