xref: /AOO42X/main/svx/source/sdr/animation/scheduler.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_svx.hxx"
30*cdf0e10cSrcweir #include <svx/sdr/animation/scheduler.hxx>
31*cdf0e10cSrcweir 
32*cdf0e10cSrcweir #include <vector>
33*cdf0e10cSrcweir 
34*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
35*cdf0e10cSrcweir // event class
36*cdf0e10cSrcweir 
37*cdf0e10cSrcweir namespace sdr
38*cdf0e10cSrcweir {
39*cdf0e10cSrcweir     namespace animation
40*cdf0e10cSrcweir     {
41*cdf0e10cSrcweir         Event::Event(sal_uInt32 nTime)
42*cdf0e10cSrcweir         :   mnTime(nTime),
43*cdf0e10cSrcweir             mpNext(0L)
44*cdf0e10cSrcweir         {
45*cdf0e10cSrcweir         }
46*cdf0e10cSrcweir 
47*cdf0e10cSrcweir         Event::~Event()
48*cdf0e10cSrcweir         {
49*cdf0e10cSrcweir         }
50*cdf0e10cSrcweir 
51*cdf0e10cSrcweir         Event* Event::GetNext() const
52*cdf0e10cSrcweir         {
53*cdf0e10cSrcweir             return mpNext;
54*cdf0e10cSrcweir         }
55*cdf0e10cSrcweir 
56*cdf0e10cSrcweir         void Event::SetNext(Event* pNew)
57*cdf0e10cSrcweir         {
58*cdf0e10cSrcweir             if(pNew != mpNext)
59*cdf0e10cSrcweir             {
60*cdf0e10cSrcweir                 mpNext = pNew;
61*cdf0e10cSrcweir             }
62*cdf0e10cSrcweir         }
63*cdf0e10cSrcweir 
64*cdf0e10cSrcweir         sal_uInt32 Event::GetTime() const
65*cdf0e10cSrcweir         {
66*cdf0e10cSrcweir             return mnTime;
67*cdf0e10cSrcweir         }
68*cdf0e10cSrcweir 
69*cdf0e10cSrcweir         void Event::SetTime(sal_uInt32 nNew)
70*cdf0e10cSrcweir         {
71*cdf0e10cSrcweir             if(mnTime != nNew)
72*cdf0e10cSrcweir             {
73*cdf0e10cSrcweir                 mnTime = nNew;
74*cdf0e10cSrcweir             }
75*cdf0e10cSrcweir         }
76*cdf0e10cSrcweir     } // end of namespace animation
77*cdf0e10cSrcweir } // end of namespace sdr
78*cdf0e10cSrcweir 
79*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
80*cdf0e10cSrcweir // eventlist class
81*cdf0e10cSrcweir 
82*cdf0e10cSrcweir namespace sdr
83*cdf0e10cSrcweir {
84*cdf0e10cSrcweir     namespace animation
85*cdf0e10cSrcweir     {
86*cdf0e10cSrcweir         EventList::EventList()
87*cdf0e10cSrcweir         :   mpHead(0L)
88*cdf0e10cSrcweir         {
89*cdf0e10cSrcweir         }
90*cdf0e10cSrcweir 
91*cdf0e10cSrcweir         EventList::~EventList()
92*cdf0e10cSrcweir         {
93*cdf0e10cSrcweir             Clear();
94*cdf0e10cSrcweir         }
95*cdf0e10cSrcweir 
96*cdf0e10cSrcweir         void EventList::Insert(Event* pNew)
97*cdf0e10cSrcweir         {
98*cdf0e10cSrcweir             if(pNew)
99*cdf0e10cSrcweir             {
100*cdf0e10cSrcweir                 Event* pCurrent = mpHead;
101*cdf0e10cSrcweir                 Event* pPrev = 0L;
102*cdf0e10cSrcweir 
103*cdf0e10cSrcweir                 while(pCurrent && pCurrent->GetTime() < pNew->GetTime())
104*cdf0e10cSrcweir                 {
105*cdf0e10cSrcweir                     pPrev = pCurrent;
106*cdf0e10cSrcweir                     pCurrent = pCurrent->GetNext();
107*cdf0e10cSrcweir                 }
108*cdf0e10cSrcweir 
109*cdf0e10cSrcweir                 if(pPrev)
110*cdf0e10cSrcweir                 {
111*cdf0e10cSrcweir                     pNew->SetNext(pPrev->GetNext());
112*cdf0e10cSrcweir                     pPrev->SetNext(pNew);
113*cdf0e10cSrcweir                 }
114*cdf0e10cSrcweir                 else
115*cdf0e10cSrcweir                 {
116*cdf0e10cSrcweir                     pNew->SetNext(mpHead);
117*cdf0e10cSrcweir                     mpHead = pNew;
118*cdf0e10cSrcweir                 }
119*cdf0e10cSrcweir             }
120*cdf0e10cSrcweir         }
121*cdf0e10cSrcweir 
122*cdf0e10cSrcweir         void EventList::Remove(Event* pOld)
123*cdf0e10cSrcweir         {
124*cdf0e10cSrcweir             if(pOld && mpHead)
125*cdf0e10cSrcweir             {
126*cdf0e10cSrcweir                 Event* pCurrent = mpHead;
127*cdf0e10cSrcweir                 Event* pPrev = 0L;
128*cdf0e10cSrcweir 
129*cdf0e10cSrcweir                 while(pCurrent && pCurrent != pOld)
130*cdf0e10cSrcweir                 {
131*cdf0e10cSrcweir                     pPrev = pCurrent;
132*cdf0e10cSrcweir                     pCurrent = pCurrent->GetNext();
133*cdf0e10cSrcweir                 }
134*cdf0e10cSrcweir 
135*cdf0e10cSrcweir                 if(pPrev)
136*cdf0e10cSrcweir                 {
137*cdf0e10cSrcweir                     pPrev->SetNext(pOld->GetNext());
138*cdf0e10cSrcweir                 }
139*cdf0e10cSrcweir                 else
140*cdf0e10cSrcweir                 {
141*cdf0e10cSrcweir                     mpHead = pOld->GetNext();
142*cdf0e10cSrcweir                 }
143*cdf0e10cSrcweir 
144*cdf0e10cSrcweir                 pOld->SetNext(0L);
145*cdf0e10cSrcweir             }
146*cdf0e10cSrcweir         }
147*cdf0e10cSrcweir 
148*cdf0e10cSrcweir         void EventList::Clear()
149*cdf0e10cSrcweir         {
150*cdf0e10cSrcweir             while(mpHead)
151*cdf0e10cSrcweir             {
152*cdf0e10cSrcweir                 Event* pNext = mpHead->GetNext();
153*cdf0e10cSrcweir                 mpHead->SetNext(0L);
154*cdf0e10cSrcweir                 mpHead = pNext;
155*cdf0e10cSrcweir             }
156*cdf0e10cSrcweir         }
157*cdf0e10cSrcweir 
158*cdf0e10cSrcweir         Event* EventList::GetFirst()
159*cdf0e10cSrcweir         {
160*cdf0e10cSrcweir             return mpHead;
161*cdf0e10cSrcweir         }
162*cdf0e10cSrcweir     } // end of namespace animation
163*cdf0e10cSrcweir } // end of namespace sdr
164*cdf0e10cSrcweir 
165*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
166*cdf0e10cSrcweir // scheduler class
167*cdf0e10cSrcweir 
168*cdf0e10cSrcweir namespace sdr
169*cdf0e10cSrcweir {
170*cdf0e10cSrcweir     namespace animation
171*cdf0e10cSrcweir     {
172*cdf0e10cSrcweir         Scheduler::Scheduler()
173*cdf0e10cSrcweir         :   mnTime(0L),
174*cdf0e10cSrcweir             mnDeltaTime(0L),
175*cdf0e10cSrcweir             mbIsPaused(false)
176*cdf0e10cSrcweir         {
177*cdf0e10cSrcweir         }
178*cdf0e10cSrcweir 
179*cdf0e10cSrcweir         Scheduler::~Scheduler()
180*cdf0e10cSrcweir         {
181*cdf0e10cSrcweir             Stop();
182*cdf0e10cSrcweir         }
183*cdf0e10cSrcweir 
184*cdf0e10cSrcweir         void Scheduler::Timeout()
185*cdf0e10cSrcweir         {
186*cdf0e10cSrcweir             // stop timer and add time
187*cdf0e10cSrcweir             Stop();
188*cdf0e10cSrcweir             mnTime += mnDeltaTime;
189*cdf0e10cSrcweir 
190*cdf0e10cSrcweir             // execute events
191*cdf0e10cSrcweir             triggerEvents();
192*cdf0e10cSrcweir 
193*cdf0e10cSrcweir             // re-start or stop timer according to event list
194*cdf0e10cSrcweir             checkTimeout();
195*cdf0e10cSrcweir         }
196*cdf0e10cSrcweir 
197*cdf0e10cSrcweir         void Scheduler::triggerEvents()
198*cdf0e10cSrcweir         {
199*cdf0e10cSrcweir             Event* pNextEvent = maList.GetFirst();
200*cdf0e10cSrcweir 
201*cdf0e10cSrcweir             if(pNextEvent)
202*cdf0e10cSrcweir             {
203*cdf0e10cSrcweir                 // copy events which need to be executed to a vector. Remove them from
204*cdf0e10cSrcweir                 // the scheduler
205*cdf0e10cSrcweir                 ::std::vector< Event* > EventPointerVector;
206*cdf0e10cSrcweir 
207*cdf0e10cSrcweir                 while(pNextEvent && pNextEvent->GetTime() <= mnTime)
208*cdf0e10cSrcweir                 {
209*cdf0e10cSrcweir                     maList.Remove(pNextEvent);
210*cdf0e10cSrcweir                     EventPointerVector.push_back(pNextEvent);
211*cdf0e10cSrcweir                     pNextEvent = maList.GetFirst();
212*cdf0e10cSrcweir                 }
213*cdf0e10cSrcweir 
214*cdf0e10cSrcweir                 // execute events from the vector
215*cdf0e10cSrcweir                 for(::std::vector< Event* >::iterator aCandidate = EventPointerVector.begin();
216*cdf0e10cSrcweir                     aCandidate != EventPointerVector.end(); aCandidate++)
217*cdf0e10cSrcweir                 {
218*cdf0e10cSrcweir                     // trigger event. This may re-insert the event to the scheduler again
219*cdf0e10cSrcweir                     (*aCandidate)->Trigger(mnTime);
220*cdf0e10cSrcweir                 }
221*cdf0e10cSrcweir             }
222*cdf0e10cSrcweir         }
223*cdf0e10cSrcweir 
224*cdf0e10cSrcweir         void Scheduler::checkTimeout()
225*cdf0e10cSrcweir         {
226*cdf0e10cSrcweir             // re-start or stop timer according to event list
227*cdf0e10cSrcweir             if(!IsPaused() && maList.GetFirst())
228*cdf0e10cSrcweir             {
229*cdf0e10cSrcweir                 mnDeltaTime = maList.GetFirst()->GetTime() - mnTime;
230*cdf0e10cSrcweir 
231*cdf0e10cSrcweir                 if(0L != mnDeltaTime)
232*cdf0e10cSrcweir                 {
233*cdf0e10cSrcweir                     SetTimeout(mnDeltaTime);
234*cdf0e10cSrcweir                     Start();
235*cdf0e10cSrcweir                 }
236*cdf0e10cSrcweir             }
237*cdf0e10cSrcweir             else
238*cdf0e10cSrcweir             {
239*cdf0e10cSrcweir                 Stop();
240*cdf0e10cSrcweir             }
241*cdf0e10cSrcweir         }
242*cdf0e10cSrcweir 
243*cdf0e10cSrcweir         sal_uInt32 Scheduler::GetTime()
244*cdf0e10cSrcweir         {
245*cdf0e10cSrcweir             return mnTime;
246*cdf0e10cSrcweir         }
247*cdf0e10cSrcweir 
248*cdf0e10cSrcweir         // #i38135#
249*cdf0e10cSrcweir         void Scheduler::SetTime(sal_uInt32 nTime)
250*cdf0e10cSrcweir         {
251*cdf0e10cSrcweir             // reset time
252*cdf0e10cSrcweir             Stop();
253*cdf0e10cSrcweir             mnTime = nTime;
254*cdf0e10cSrcweir 
255*cdf0e10cSrcweir             // get event pointer
256*cdf0e10cSrcweir             Event* pEvent = maList.GetFirst();
257*cdf0e10cSrcweir 
258*cdf0e10cSrcweir             if(pEvent)
259*cdf0e10cSrcweir             {
260*cdf0e10cSrcweir                 // retet event time points
261*cdf0e10cSrcweir                 while(pEvent)
262*cdf0e10cSrcweir                 {
263*cdf0e10cSrcweir                     pEvent->SetTime(nTime);
264*cdf0e10cSrcweir                     pEvent = pEvent->GetNext();
265*cdf0e10cSrcweir                 }
266*cdf0e10cSrcweir 
267*cdf0e10cSrcweir                 if(!IsPaused())
268*cdf0e10cSrcweir                 {
269*cdf0e10cSrcweir                     // without delta time, init events by triggering them. This will invalidate
270*cdf0e10cSrcweir                     // painted objects and add them to the scheduler again
271*cdf0e10cSrcweir                     mnDeltaTime = 0L;
272*cdf0e10cSrcweir                     triggerEvents();
273*cdf0e10cSrcweir                     checkTimeout();
274*cdf0e10cSrcweir                 }
275*cdf0e10cSrcweir             }
276*cdf0e10cSrcweir         }
277*cdf0e10cSrcweir 
278*cdf0e10cSrcweir         void Scheduler::Reset(sal_uInt32 nTime)
279*cdf0e10cSrcweir         {
280*cdf0e10cSrcweir             mnTime = nTime;
281*cdf0e10cSrcweir             mnDeltaTime = 0L;
282*cdf0e10cSrcweir             maList.Clear();
283*cdf0e10cSrcweir         }
284*cdf0e10cSrcweir 
285*cdf0e10cSrcweir         void Scheduler::InsertEvent(Event* pNew)
286*cdf0e10cSrcweir         {
287*cdf0e10cSrcweir             if(pNew)
288*cdf0e10cSrcweir             {
289*cdf0e10cSrcweir                 maList.Insert(pNew);
290*cdf0e10cSrcweir                 checkTimeout();
291*cdf0e10cSrcweir             }
292*cdf0e10cSrcweir         }
293*cdf0e10cSrcweir 
294*cdf0e10cSrcweir         void Scheduler::RemoveEvent(Event* pOld)
295*cdf0e10cSrcweir         {
296*cdf0e10cSrcweir             if(pOld && maList.GetFirst())
297*cdf0e10cSrcweir             {
298*cdf0e10cSrcweir                 maList.Remove(pOld);
299*cdf0e10cSrcweir                 checkTimeout();
300*cdf0e10cSrcweir             }
301*cdf0e10cSrcweir         }
302*cdf0e10cSrcweir 
303*cdf0e10cSrcweir         void Scheduler::SetPaused(bool bNew)
304*cdf0e10cSrcweir         {
305*cdf0e10cSrcweir             if(bNew != mbIsPaused)
306*cdf0e10cSrcweir             {
307*cdf0e10cSrcweir                 mbIsPaused = bNew;
308*cdf0e10cSrcweir                 checkTimeout();
309*cdf0e10cSrcweir             }
310*cdf0e10cSrcweir         }
311*cdf0e10cSrcweir     } // end of namespace animation
312*cdf0e10cSrcweir } // end of namespace sdr
313*cdf0e10cSrcweir 
314*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
315*cdf0e10cSrcweir // eof
316