1*89b56da7SAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 3*89b56da7SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4*89b56da7SAndrew Rist * or more contributor license agreements. See the NOTICE file 5*89b56da7SAndrew Rist * distributed with this work for additional information 6*89b56da7SAndrew Rist * regarding copyright ownership. The ASF licenses this file 7*89b56da7SAndrew Rist * to you under the Apache License, Version 2.0 (the 8*89b56da7SAndrew Rist * "License"); you may not use this file except in compliance 9*89b56da7SAndrew Rist * with the License. You may obtain a copy of the License at 10cdf0e10cSrcweir * 11*89b56da7SAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12cdf0e10cSrcweir * 13*89b56da7SAndrew Rist * Unless required by applicable law or agreed to in writing, 14*89b56da7SAndrew Rist * software distributed under the License is distributed on an 15*89b56da7SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*89b56da7SAndrew Rist * KIND, either express or implied. See the License for the 17*89b56da7SAndrew Rist * specific language governing permissions and limitations 18*89b56da7SAndrew Rist * under the License. 19cdf0e10cSrcweir * 20*89b56da7SAndrew Rist *************************************************************/ 21*89b56da7SAndrew Rist 22*89b56da7SAndrew Rist 23cdf0e10cSrcweir 24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 25cdf0e10cSrcweir #include "precompiled_tools.hxx" 26cdf0e10cSrcweir #include <tools/b3dtrans.hxx> 27cdf0e10cSrcweir #include <tools/debug.hxx> 28cdf0e10cSrcweir 29cdf0e10cSrcweir /************************************************************************* 30cdf0e10cSrcweir |* 31cdf0e10cSrcweir |* Transformationen fuer alle 3D Ausgaben 32cdf0e10cSrcweir |* 33cdf0e10cSrcweir \************************************************************************/ 34cdf0e10cSrcweir 35cdf0e10cSrcweir B3dTransformationSet::B3dTransformationSet() 36cdf0e10cSrcweir { 37cdf0e10cSrcweir Reset(); 38cdf0e10cSrcweir } 39cdf0e10cSrcweir 40cdf0e10cSrcweir B3dTransformationSet::~B3dTransformationSet() 41cdf0e10cSrcweir { 42cdf0e10cSrcweir } 43cdf0e10cSrcweir 44cdf0e10cSrcweir void B3dTransformationSet::Orientation(basegfx::B3DHomMatrix& rTarget, basegfx::B3DPoint aVRP, basegfx::B3DVector aVPN, basegfx::B3DVector aVUP) 45cdf0e10cSrcweir { 46cdf0e10cSrcweir rTarget.translate( -aVRP.getX(), -aVRP.getY(), -aVRP.getZ()); 47cdf0e10cSrcweir aVUP.normalize(); 48cdf0e10cSrcweir aVPN.normalize(); 49cdf0e10cSrcweir basegfx::B3DVector aRx(aVUP); 50cdf0e10cSrcweir basegfx::B3DVector aRy(aVPN); 51cdf0e10cSrcweir aRx = aRx.getPerpendicular(aRy); 52cdf0e10cSrcweir aRx.normalize(); 53cdf0e10cSrcweir aRy = aRy.getPerpendicular(aRx); 54cdf0e10cSrcweir aRy.normalize(); 55cdf0e10cSrcweir basegfx::B3DHomMatrix aTemp; 56cdf0e10cSrcweir aTemp.set(0, 0, aRx.getX()); 57cdf0e10cSrcweir aTemp.set(0, 1, aRx.getY()); 58cdf0e10cSrcweir aTemp.set(0, 2, aRx.getZ()); 59cdf0e10cSrcweir aTemp.set(1, 0, aRy.getX()); 60cdf0e10cSrcweir aTemp.set(1, 1, aRy.getY()); 61cdf0e10cSrcweir aTemp.set(1, 2, aRy.getZ()); 62cdf0e10cSrcweir aTemp.set(2, 0, aVPN.getX()); 63cdf0e10cSrcweir aTemp.set(2, 1, aVPN.getY()); 64cdf0e10cSrcweir aTemp.set(2, 2, aVPN.getZ()); 65cdf0e10cSrcweir rTarget *= aTemp; 66cdf0e10cSrcweir } 67cdf0e10cSrcweir 68cdf0e10cSrcweir void B3dTransformationSet::Frustum(basegfx::B3DHomMatrix& rTarget, double fLeft, double fRight, double fBottom, double fTop, double fNear, double fFar) 69cdf0e10cSrcweir { 70cdf0e10cSrcweir if(!(fNear > 0.0)) 71cdf0e10cSrcweir { 72cdf0e10cSrcweir fNear = 0.001; 73cdf0e10cSrcweir } 74cdf0e10cSrcweir if(!(fFar > 0.0)) 75cdf0e10cSrcweir { 76cdf0e10cSrcweir fFar = 1.0; 77cdf0e10cSrcweir } 78cdf0e10cSrcweir if(fNear == fFar) 79cdf0e10cSrcweir { 80cdf0e10cSrcweir fFar = fNear + 1.0; 81cdf0e10cSrcweir } 82cdf0e10cSrcweir if(fLeft == fRight) 83cdf0e10cSrcweir { 84cdf0e10cSrcweir fLeft -= 1.0; 85cdf0e10cSrcweir fRight += 1.0; 86cdf0e10cSrcweir } 87cdf0e10cSrcweir if(fTop == fBottom) 88cdf0e10cSrcweir { 89cdf0e10cSrcweir fBottom -= 1.0; 90cdf0e10cSrcweir fTop += 1.0; 91cdf0e10cSrcweir } 92cdf0e10cSrcweir basegfx::B3DHomMatrix aTemp; 93cdf0e10cSrcweir 94cdf0e10cSrcweir aTemp.set(0, 0, 2.0 * fNear / (fRight - fLeft)); 95cdf0e10cSrcweir aTemp.set(1, 1, 2.0 * fNear / (fTop - fBottom)); 96cdf0e10cSrcweir aTemp.set(0, 2, (fRight + fLeft) / (fRight - fLeft)); 97cdf0e10cSrcweir aTemp.set(1, 2, (fTop + fBottom) / (fTop - fBottom)); 98cdf0e10cSrcweir aTemp.set(2, 2, -1.0 * ((fFar + fNear) / (fFar - fNear))); 99cdf0e10cSrcweir aTemp.set(3, 2, -1.0); 100cdf0e10cSrcweir aTemp.set(2, 3, -1.0 * ((2.0 * fFar * fNear) / (fFar - fNear))); 101cdf0e10cSrcweir aTemp.set(3, 3, 0.0); 102cdf0e10cSrcweir 103cdf0e10cSrcweir rTarget *= aTemp; 104cdf0e10cSrcweir } 105cdf0e10cSrcweir 106cdf0e10cSrcweir void B3dTransformationSet::Ortho(basegfx::B3DHomMatrix& rTarget, double fLeft, double fRight, double fBottom, double fTop, double fNear, double fFar) 107cdf0e10cSrcweir { 108cdf0e10cSrcweir if(fNear == fFar) 109cdf0e10cSrcweir { 110cdf0e10cSrcweir DBG_ERROR("Near and far clipping plane in Ortho definition are identical"); 111cdf0e10cSrcweir fFar = fNear + 1.0; 112cdf0e10cSrcweir } 113cdf0e10cSrcweir if(fLeft == fRight) 114cdf0e10cSrcweir { 115cdf0e10cSrcweir DBG_ERROR("Left and right in Ortho definition are identical"); 116cdf0e10cSrcweir fLeft -= 1.0; 117cdf0e10cSrcweir fRight += 1.0; 118cdf0e10cSrcweir } 119cdf0e10cSrcweir if(fTop == fBottom) 120cdf0e10cSrcweir { 121cdf0e10cSrcweir DBG_ERROR("Top and bottom in Ortho definition are identical"); 122cdf0e10cSrcweir fBottom -= 1.0; 123cdf0e10cSrcweir fTop += 1.0; 124cdf0e10cSrcweir } 125cdf0e10cSrcweir basegfx::B3DHomMatrix aTemp; 126cdf0e10cSrcweir 127cdf0e10cSrcweir aTemp.set(0, 0, 2.0 / (fRight - fLeft)); 128cdf0e10cSrcweir aTemp.set(1, 1, 2.0 / (fTop - fBottom)); 129cdf0e10cSrcweir aTemp.set(2, 2, -1.0 * (2.0 / (fFar - fNear))); 130cdf0e10cSrcweir aTemp.set(0, 3, -1.0 * ((fRight + fLeft) / (fRight - fLeft))); 131cdf0e10cSrcweir aTemp.set(1, 3, -1.0 * ((fTop + fBottom) / (fTop - fBottom))); 132cdf0e10cSrcweir aTemp.set(2, 3, -1.0 * ((fFar + fNear) / (fFar - fNear))); 133cdf0e10cSrcweir 134cdf0e10cSrcweir rTarget *= aTemp; 135cdf0e10cSrcweir } 136cdf0e10cSrcweir 137cdf0e10cSrcweir /************************************************************************* 138cdf0e10cSrcweir |* 139cdf0e10cSrcweir |* Reset der Werte 140cdf0e10cSrcweir |* 141cdf0e10cSrcweir \************************************************************************/ 142cdf0e10cSrcweir 143cdf0e10cSrcweir void B3dTransformationSet::Reset() 144cdf0e10cSrcweir { 145cdf0e10cSrcweir // Matritzen auf Einheitsmatritzen 146cdf0e10cSrcweir maObjectTrans.identity(); 147cdf0e10cSrcweir PostSetObjectTrans(); 148cdf0e10cSrcweir 149cdf0e10cSrcweir Orientation(maOrientation); 150cdf0e10cSrcweir PostSetOrientation(); 151cdf0e10cSrcweir 152cdf0e10cSrcweir maTexture.identity(); 153cdf0e10cSrcweir 154cdf0e10cSrcweir mfLeftBound = mfBottomBound = -1.0; 155cdf0e10cSrcweir mfRightBound = mfTopBound = 1.0; 156cdf0e10cSrcweir mfNearBound = 0.001; 157cdf0e10cSrcweir mfFarBound = 1.001; 158cdf0e10cSrcweir 159cdf0e10cSrcweir meRatio = Base3DRatioGrow; 160cdf0e10cSrcweir mfRatio = 0.0; 161cdf0e10cSrcweir 162cdf0e10cSrcweir maViewportRectangle = Rectangle(-1, -1, 2, 2); 163cdf0e10cSrcweir maVisibleRectangle = maViewportRectangle; 164cdf0e10cSrcweir 165cdf0e10cSrcweir mbPerspective = sal_True; 166cdf0e10cSrcweir 167cdf0e10cSrcweir mbProjectionValid = sal_False; 168cdf0e10cSrcweir mbObjectToDeviceValid = sal_False; 169cdf0e10cSrcweir mbWorldToViewValid = sal_False; 170cdf0e10cSrcweir 171cdf0e10cSrcweir CalcViewport(); 172cdf0e10cSrcweir } 173cdf0e10cSrcweir 174cdf0e10cSrcweir /************************************************************************* 175cdf0e10cSrcweir |* 176cdf0e10cSrcweir |* Objekttransformation 177cdf0e10cSrcweir |* 178cdf0e10cSrcweir \************************************************************************/ 179cdf0e10cSrcweir 180cdf0e10cSrcweir void B3dTransformationSet::SetObjectTrans(const basegfx::B3DHomMatrix& rObj) 181cdf0e10cSrcweir { 182cdf0e10cSrcweir maObjectTrans = rObj; 183cdf0e10cSrcweir 184cdf0e10cSrcweir mbObjectToDeviceValid = sal_False; 185cdf0e10cSrcweir mbInvTransObjectToEyeValid = sal_False; 186cdf0e10cSrcweir 187cdf0e10cSrcweir PostSetObjectTrans(); 188cdf0e10cSrcweir } 189cdf0e10cSrcweir 190cdf0e10cSrcweir void B3dTransformationSet::PostSetObjectTrans() 191cdf0e10cSrcweir { 192cdf0e10cSrcweir // Zuweisen und Inverse bestimmen 193cdf0e10cSrcweir maInvObjectTrans = maObjectTrans; 194cdf0e10cSrcweir maInvObjectTrans.invert(); 195cdf0e10cSrcweir } 196cdf0e10cSrcweir 197cdf0e10cSrcweir /************************************************************************* 198cdf0e10cSrcweir |* 199cdf0e10cSrcweir |* Orientierungstransformation 200cdf0e10cSrcweir |* 201cdf0e10cSrcweir \************************************************************************/ 202cdf0e10cSrcweir 203cdf0e10cSrcweir void B3dTransformationSet::SetOrientation( basegfx::B3DPoint aVRP, basegfx::B3DVector aVPN, basegfx::B3DVector aVUP) 204cdf0e10cSrcweir { 205cdf0e10cSrcweir maOrientation.identity(); 206cdf0e10cSrcweir Orientation(maOrientation, aVRP, aVPN, aVUP); 207cdf0e10cSrcweir 208cdf0e10cSrcweir mbInvTransObjectToEyeValid = sal_False; 209cdf0e10cSrcweir mbObjectToDeviceValid = sal_False; 210cdf0e10cSrcweir mbWorldToViewValid = sal_False; 211cdf0e10cSrcweir 212cdf0e10cSrcweir PostSetOrientation(); 213cdf0e10cSrcweir } 214cdf0e10cSrcweir 215cdf0e10cSrcweir void B3dTransformationSet::SetOrientation(basegfx::B3DHomMatrix& mOrient) 216cdf0e10cSrcweir { 217cdf0e10cSrcweir maOrientation = mOrient; 218cdf0e10cSrcweir 219cdf0e10cSrcweir mbInvTransObjectToEyeValid = sal_False; 220cdf0e10cSrcweir mbObjectToDeviceValid = sal_False; 221cdf0e10cSrcweir mbWorldToViewValid = sal_False; 222cdf0e10cSrcweir 223cdf0e10cSrcweir PostSetOrientation(); 224cdf0e10cSrcweir } 225cdf0e10cSrcweir 226cdf0e10cSrcweir void B3dTransformationSet::PostSetOrientation() 227cdf0e10cSrcweir { 228cdf0e10cSrcweir // Zuweisen und Inverse bestimmen 229cdf0e10cSrcweir maInvOrientation = maOrientation; 230cdf0e10cSrcweir maInvOrientation.invert(); 231cdf0e10cSrcweir } 232cdf0e10cSrcweir 233cdf0e10cSrcweir /************************************************************************* 234cdf0e10cSrcweir |* 235cdf0e10cSrcweir |* Projektionstransformation 236cdf0e10cSrcweir |* 237cdf0e10cSrcweir \************************************************************************/ 238cdf0e10cSrcweir 239cdf0e10cSrcweir void B3dTransformationSet::SetProjection(const basegfx::B3DHomMatrix& mProject) 240cdf0e10cSrcweir { 241cdf0e10cSrcweir maProjection = mProject; 242cdf0e10cSrcweir PostSetProjection(); 243cdf0e10cSrcweir } 244cdf0e10cSrcweir 245cdf0e10cSrcweir const basegfx::B3DHomMatrix& B3dTransformationSet::GetProjection() 246cdf0e10cSrcweir { 247cdf0e10cSrcweir if(!mbProjectionValid) 248cdf0e10cSrcweir CalcViewport(); 249cdf0e10cSrcweir return maProjection; 250cdf0e10cSrcweir } 251cdf0e10cSrcweir 252cdf0e10cSrcweir const basegfx::B3DHomMatrix& B3dTransformationSet::GetInvProjection() 253cdf0e10cSrcweir { 254cdf0e10cSrcweir if(!mbProjectionValid) 255cdf0e10cSrcweir CalcViewport(); 256cdf0e10cSrcweir return maInvProjection; 257cdf0e10cSrcweir } 258cdf0e10cSrcweir 259cdf0e10cSrcweir void B3dTransformationSet::PostSetProjection() 260cdf0e10cSrcweir { 261cdf0e10cSrcweir // Zuweisen und Inverse bestimmen 262cdf0e10cSrcweir maInvProjection = GetProjection(); 263cdf0e10cSrcweir maInvProjection.invert(); 264cdf0e10cSrcweir 265cdf0e10cSrcweir // Abhaengige Matritzen invalidieren 266cdf0e10cSrcweir mbObjectToDeviceValid = sal_False; 267cdf0e10cSrcweir mbWorldToViewValid = sal_False; 268cdf0e10cSrcweir } 269cdf0e10cSrcweir 270cdf0e10cSrcweir /************************************************************************* 271cdf0e10cSrcweir |* 272cdf0e10cSrcweir |* Texturtransformation 273cdf0e10cSrcweir |* 274cdf0e10cSrcweir \************************************************************************/ 275cdf0e10cSrcweir 276cdf0e10cSrcweir void B3dTransformationSet::SetTexture(const basegfx::B2DHomMatrix& rTxt) 277cdf0e10cSrcweir { 278cdf0e10cSrcweir maTexture = rTxt; 279cdf0e10cSrcweir PostSetTexture(); 280cdf0e10cSrcweir } 281cdf0e10cSrcweir 282cdf0e10cSrcweir void B3dTransformationSet::PostSetTexture() 283cdf0e10cSrcweir { 284cdf0e10cSrcweir } 285cdf0e10cSrcweir 286cdf0e10cSrcweir /************************************************************************* 287cdf0e10cSrcweir |* 288cdf0e10cSrcweir |* Viewport-Transformation 289cdf0e10cSrcweir |* 290cdf0e10cSrcweir \************************************************************************/ 291cdf0e10cSrcweir 292cdf0e10cSrcweir void B3dTransformationSet::CalcViewport() 293cdf0e10cSrcweir { 294cdf0e10cSrcweir // Faktoren fuer die Projektion 295cdf0e10cSrcweir double fLeft(mfLeftBound); 296cdf0e10cSrcweir double fRight(mfRightBound); 297cdf0e10cSrcweir double fBottom(mfBottomBound); 298cdf0e10cSrcweir double fTop(mfTopBound); 299cdf0e10cSrcweir 300cdf0e10cSrcweir // Soll das Seitenverhaeltnis Beachtung finden? 301cdf0e10cSrcweir // Falls ja, Bereich der Projektion an Seitenverhaeltnis anpassen 302cdf0e10cSrcweir if(GetRatio() != 0.0) 303cdf0e10cSrcweir { 304cdf0e10cSrcweir // Berechne aktuelles Seitenverhaeltnis der Bounds 305cdf0e10cSrcweir double fBoundWidth = (double)(maViewportRectangle.GetWidth() + 1); 306cdf0e10cSrcweir double fBoundHeight = (double)(maViewportRectangle.GetHeight() + 1); 307cdf0e10cSrcweir double fActRatio = 1; 308cdf0e10cSrcweir double fFactor; 309cdf0e10cSrcweir 310cdf0e10cSrcweir if(fBoundWidth != 0.0) 311cdf0e10cSrcweir fActRatio = fBoundHeight / fBoundWidth; 312cdf0e10cSrcweir // FIXME else in this case has a lot of problems, should this return. 313cdf0e10cSrcweir 314cdf0e10cSrcweir switch(meRatio) 315cdf0e10cSrcweir { 316cdf0e10cSrcweir case Base3DRatioShrink : 317cdf0e10cSrcweir { 318cdf0e10cSrcweir // Kleineren Teil vergroessern 319cdf0e10cSrcweir if(fActRatio > mfRatio) 320cdf0e10cSrcweir { 321cdf0e10cSrcweir // X vergroessern 322cdf0e10cSrcweir fFactor = 1.0 / fActRatio; 323cdf0e10cSrcweir fRight *= fFactor; 324cdf0e10cSrcweir fLeft *= fFactor; 325cdf0e10cSrcweir } 326cdf0e10cSrcweir else 327cdf0e10cSrcweir { 328cdf0e10cSrcweir // Y vergroessern 329cdf0e10cSrcweir fFactor = fActRatio; 330cdf0e10cSrcweir fTop *= fFactor; 331cdf0e10cSrcweir fBottom *= fFactor; 332cdf0e10cSrcweir } 333cdf0e10cSrcweir break; 334cdf0e10cSrcweir } 335cdf0e10cSrcweir case Base3DRatioGrow : 336cdf0e10cSrcweir { 337cdf0e10cSrcweir // GroesserenTeil verkleinern 338cdf0e10cSrcweir if(fActRatio > mfRatio) 339cdf0e10cSrcweir { 340cdf0e10cSrcweir // Y verkleinern 341cdf0e10cSrcweir fFactor = fActRatio; 342cdf0e10cSrcweir fTop *= fFactor; 343cdf0e10cSrcweir fBottom *= fFactor; 344cdf0e10cSrcweir } 345cdf0e10cSrcweir else 346cdf0e10cSrcweir { 347cdf0e10cSrcweir // X verkleinern 348cdf0e10cSrcweir fFactor = 1.0 / fActRatio; 349cdf0e10cSrcweir fRight *= fFactor; 350cdf0e10cSrcweir fLeft *= fFactor; 351cdf0e10cSrcweir } 352cdf0e10cSrcweir break; 353cdf0e10cSrcweir } 354cdf0e10cSrcweir case Base3DRatioMiddle : 355cdf0e10cSrcweir { 356cdf0e10cSrcweir // Mitteln 357cdf0e10cSrcweir fFactor = ((1.0 / fActRatio) + 1.0) / 2.0; 358cdf0e10cSrcweir fRight *= fFactor; 359cdf0e10cSrcweir fLeft *= fFactor; 360cdf0e10cSrcweir fFactor = (fActRatio + 1.0) / 2.0; 361cdf0e10cSrcweir fTop *= fFactor; 362cdf0e10cSrcweir fBottom *= fFactor; 363cdf0e10cSrcweir break; 364cdf0e10cSrcweir } 365cdf0e10cSrcweir } 366cdf0e10cSrcweir } 367cdf0e10cSrcweir 368cdf0e10cSrcweir // Ueberschneiden sich Darstellungsflaeche und Objektflaeche? 369cdf0e10cSrcweir maSetBound = maViewportRectangle; 370cdf0e10cSrcweir 371cdf0e10cSrcweir // Mit den neuen Werten Projektion und ViewPort setzen 372cdf0e10cSrcweir basegfx::B3DHomMatrix aNewProjection; 373cdf0e10cSrcweir 374cdf0e10cSrcweir // #i36281# 375cdf0e10cSrcweir // OpenGL needs a little more rough additional size to not let 376cdf0e10cSrcweir // the front face vanish. Changed from SMALL_DVALUE to 0.000001, 377cdf0e10cSrcweir // which is 1/10000th, comared with 1/tenth of a million from SMALL_DVALUE. 378cdf0e10cSrcweir const double fDistPart((mfFarBound - mfNearBound) * 0.0001); 379cdf0e10cSrcweir 380cdf0e10cSrcweir // Near, Far etwas grosszuegiger setzen, um falsches, 381cdf0e10cSrcweir // zu kritisches clippen zu verhindern 382cdf0e10cSrcweir if(mbPerspective) 383cdf0e10cSrcweir { 384cdf0e10cSrcweir Frustum(aNewProjection, fLeft, fRight, fBottom, fTop, mfNearBound - fDistPart, mfFarBound + fDistPart); 385cdf0e10cSrcweir } 386cdf0e10cSrcweir else 387cdf0e10cSrcweir { 388cdf0e10cSrcweir Ortho(aNewProjection, fLeft, fRight, fBottom, fTop, mfNearBound - fDistPart, mfFarBound + fDistPart); 389cdf0e10cSrcweir } 390cdf0e10cSrcweir 391cdf0e10cSrcweir // jetzt schon auf gueltig setzen um Endlosschleife zu vermeiden 392cdf0e10cSrcweir mbProjectionValid = sal_True; 393cdf0e10cSrcweir 394cdf0e10cSrcweir // Neue Projektion setzen 395cdf0e10cSrcweir SetProjection(aNewProjection); 396cdf0e10cSrcweir 397cdf0e10cSrcweir // fill parameters for ViewportTransformation 398cdf0e10cSrcweir // Translation 399cdf0e10cSrcweir maTranslate.setX((double)maSetBound.Left() + ((maSetBound.GetWidth() - 1L) / 2.0)); 400cdf0e10cSrcweir maTranslate.setY((double)maSetBound.Top() + ((maSetBound.GetHeight() - 1L) / 2.0)); 401cdf0e10cSrcweir maTranslate.setZ(ZBUFFER_DEPTH_RANGE / 2.0); 402cdf0e10cSrcweir 403cdf0e10cSrcweir // Skalierung 404cdf0e10cSrcweir maScale.setX((maSetBound.GetWidth() - 1L) / 2.0); 405cdf0e10cSrcweir maScale.setY((maSetBound.GetHeight() - 1L) / -2.0); 406cdf0e10cSrcweir maScale.setZ(ZBUFFER_DEPTH_RANGE / 2.0); 407cdf0e10cSrcweir 408cdf0e10cSrcweir // Auf Veraenderung des ViewPorts reagieren 409cdf0e10cSrcweir PostSetViewport(); 410cdf0e10cSrcweir } 411cdf0e10cSrcweir 412cdf0e10cSrcweir void B3dTransformationSet::SetRatio(double fNew) 413cdf0e10cSrcweir { 414cdf0e10cSrcweir if(mfRatio != fNew) 415cdf0e10cSrcweir { 416cdf0e10cSrcweir mfRatio = fNew; 417cdf0e10cSrcweir mbProjectionValid = sal_False; 418cdf0e10cSrcweir mbObjectToDeviceValid = sal_False; 419cdf0e10cSrcweir mbWorldToViewValid = sal_False; 420cdf0e10cSrcweir } 421cdf0e10cSrcweir } 422cdf0e10cSrcweir 423cdf0e10cSrcweir void B3dTransformationSet::SetRatioMode(Base3DRatio eNew) 424cdf0e10cSrcweir { 425cdf0e10cSrcweir if(meRatio != eNew) 426cdf0e10cSrcweir { 427cdf0e10cSrcweir meRatio = eNew; 428cdf0e10cSrcweir mbProjectionValid = sal_False; 429cdf0e10cSrcweir mbObjectToDeviceValid = sal_False; 430cdf0e10cSrcweir mbWorldToViewValid = sal_False; 431cdf0e10cSrcweir } 432cdf0e10cSrcweir } 433cdf0e10cSrcweir 434cdf0e10cSrcweir void B3dTransformationSet::SetDeviceRectangle(double fL, double fR, double fB, double fT, 435cdf0e10cSrcweir sal_Bool bBroadCastChange) 436cdf0e10cSrcweir { 437cdf0e10cSrcweir if(fL != mfLeftBound || fR != mfRightBound || fB != mfBottomBound || fT != mfTopBound) 438cdf0e10cSrcweir { 439cdf0e10cSrcweir mfLeftBound = fL; 440cdf0e10cSrcweir mfRightBound = fR; 441cdf0e10cSrcweir mfBottomBound = fB; 442cdf0e10cSrcweir mfTopBound = fT; 443cdf0e10cSrcweir 444cdf0e10cSrcweir mbProjectionValid = sal_False; 445cdf0e10cSrcweir mbObjectToDeviceValid = sal_False; 446cdf0e10cSrcweir mbWorldToViewValid = sal_False; 447cdf0e10cSrcweir 448cdf0e10cSrcweir // Aenderung bekanntmachen 449cdf0e10cSrcweir if(bBroadCastChange) 450cdf0e10cSrcweir DeviceRectangleChange(); 451cdf0e10cSrcweir } 452cdf0e10cSrcweir } 453cdf0e10cSrcweir 454cdf0e10cSrcweir void B3dTransformationSet::SetDeviceVolume(const basegfx::B3DRange& rVol, sal_Bool bBroadCastChange) 455cdf0e10cSrcweir { 456cdf0e10cSrcweir SetDeviceRectangle(rVol.getMinX(), rVol.getMaxX(), rVol.getMinY(), rVol.getMaxY(), bBroadCastChange); 457cdf0e10cSrcweir SetFrontClippingPlane(rVol.getMinZ()); 458cdf0e10cSrcweir SetBackClippingPlane(rVol.getMaxZ()); 459cdf0e10cSrcweir } 460cdf0e10cSrcweir 461cdf0e10cSrcweir void B3dTransformationSet::DeviceRectangleChange() 462cdf0e10cSrcweir { 463cdf0e10cSrcweir } 464cdf0e10cSrcweir 465cdf0e10cSrcweir void B3dTransformationSet::GetDeviceRectangle(double &fL, double &fR, double& fB, double& fT) 466cdf0e10cSrcweir { 467cdf0e10cSrcweir fL = mfLeftBound; 468cdf0e10cSrcweir fR = mfRightBound; 469cdf0e10cSrcweir fB = mfBottomBound; 470cdf0e10cSrcweir fT = mfTopBound; 471cdf0e10cSrcweir 472cdf0e10cSrcweir mbProjectionValid = sal_False; 473cdf0e10cSrcweir mbObjectToDeviceValid = sal_False; 474cdf0e10cSrcweir mbWorldToViewValid = sal_False; 475cdf0e10cSrcweir } 476cdf0e10cSrcweir 477cdf0e10cSrcweir basegfx::B3DRange B3dTransformationSet::GetDeviceVolume() 478cdf0e10cSrcweir { 479cdf0e10cSrcweir basegfx::B3DRange aRet; 480cdf0e10cSrcweir 481cdf0e10cSrcweir aRet.expand(basegfx::B3DTuple(mfLeftBound, mfBottomBound, mfNearBound)); 482cdf0e10cSrcweir aRet.expand(basegfx::B3DTuple(mfRightBound, mfTopBound, mfFarBound)); 483cdf0e10cSrcweir 484cdf0e10cSrcweir return aRet; 485cdf0e10cSrcweir } 486cdf0e10cSrcweir 487cdf0e10cSrcweir void B3dTransformationSet::SetFrontClippingPlane(double fF) 488cdf0e10cSrcweir { 489cdf0e10cSrcweir if(mfNearBound != fF) 490cdf0e10cSrcweir { 491cdf0e10cSrcweir mfNearBound = fF; 492cdf0e10cSrcweir mbProjectionValid = sal_False; 493cdf0e10cSrcweir mbObjectToDeviceValid = sal_False; 494cdf0e10cSrcweir mbWorldToViewValid = sal_False; 495cdf0e10cSrcweir } 496cdf0e10cSrcweir } 497cdf0e10cSrcweir 498cdf0e10cSrcweir void B3dTransformationSet::SetBackClippingPlane(double fB) 499cdf0e10cSrcweir { 500cdf0e10cSrcweir if(mfFarBound != fB) 501cdf0e10cSrcweir { 502cdf0e10cSrcweir mfFarBound = fB; 503cdf0e10cSrcweir mbProjectionValid = sal_False; 504cdf0e10cSrcweir mbObjectToDeviceValid = sal_False; 505cdf0e10cSrcweir mbWorldToViewValid = sal_False; 506cdf0e10cSrcweir } 507cdf0e10cSrcweir } 508cdf0e10cSrcweir 509cdf0e10cSrcweir void B3dTransformationSet::SetPerspective(sal_Bool bNew) 510cdf0e10cSrcweir { 511cdf0e10cSrcweir if(mbPerspective != bNew) 512cdf0e10cSrcweir { 513cdf0e10cSrcweir mbPerspective = bNew; 514cdf0e10cSrcweir mbProjectionValid = sal_False; 515cdf0e10cSrcweir mbObjectToDeviceValid = sal_False; 516cdf0e10cSrcweir mbWorldToViewValid = sal_False; 517cdf0e10cSrcweir } 518cdf0e10cSrcweir } 519cdf0e10cSrcweir 520cdf0e10cSrcweir void B3dTransformationSet::SetViewportRectangle(Rectangle& rRect, Rectangle& rVisible) 521cdf0e10cSrcweir { 522cdf0e10cSrcweir if(rRect != maViewportRectangle || rVisible != maVisibleRectangle) 523cdf0e10cSrcweir { 524cdf0e10cSrcweir maViewportRectangle = rRect; 525cdf0e10cSrcweir maVisibleRectangle = rVisible; 526cdf0e10cSrcweir 527cdf0e10cSrcweir mbProjectionValid = sal_False; 528cdf0e10cSrcweir mbObjectToDeviceValid = sal_False; 529cdf0e10cSrcweir mbWorldToViewValid = sal_False; 530cdf0e10cSrcweir } 531cdf0e10cSrcweir } 532cdf0e10cSrcweir 533cdf0e10cSrcweir void B3dTransformationSet::PostSetViewport() 534cdf0e10cSrcweir { 535cdf0e10cSrcweir } 536cdf0e10cSrcweir 537cdf0e10cSrcweir const Rectangle& B3dTransformationSet::GetLogicalViewportBounds() 538cdf0e10cSrcweir { 539cdf0e10cSrcweir if(!mbProjectionValid) 540cdf0e10cSrcweir CalcViewport(); 541cdf0e10cSrcweir return maSetBound; 542cdf0e10cSrcweir } 543cdf0e10cSrcweir 544cdf0e10cSrcweir const basegfx::B3DVector& B3dTransformationSet::GetScale() 545cdf0e10cSrcweir { 546cdf0e10cSrcweir if(!mbProjectionValid) 547cdf0e10cSrcweir CalcViewport(); 548cdf0e10cSrcweir return maScale; 549cdf0e10cSrcweir } 550cdf0e10cSrcweir 551cdf0e10cSrcweir const basegfx::B3DVector& B3dTransformationSet::GetTranslate() 552cdf0e10cSrcweir { 553cdf0e10cSrcweir if(!mbProjectionValid) 554cdf0e10cSrcweir CalcViewport(); 555cdf0e10cSrcweir return maTranslate; 556cdf0e10cSrcweir } 557cdf0e10cSrcweir 558cdf0e10cSrcweir /************************************************************************* 559cdf0e10cSrcweir |* 560cdf0e10cSrcweir |* Hilfsmatrixberechnungsroutinen 561cdf0e10cSrcweir |* 562cdf0e10cSrcweir \************************************************************************/ 563cdf0e10cSrcweir 564cdf0e10cSrcweir void B3dTransformationSet::CalcMatObjectToDevice() 565cdf0e10cSrcweir { 566cdf0e10cSrcweir // ObjectToDevice berechnen (Orientation * Projection * Object) 567cdf0e10cSrcweir maObjectToDevice = maObjectTrans; 568cdf0e10cSrcweir maObjectToDevice *= maOrientation; 569cdf0e10cSrcweir maObjectToDevice *= GetProjection(); 570cdf0e10cSrcweir 571cdf0e10cSrcweir // auf gueltig setzen 572cdf0e10cSrcweir mbObjectToDeviceValid = sal_True; 573cdf0e10cSrcweir } 574cdf0e10cSrcweir 575cdf0e10cSrcweir const basegfx::B3DHomMatrix& B3dTransformationSet::GetObjectToDevice() 576cdf0e10cSrcweir { 577cdf0e10cSrcweir if(!mbObjectToDeviceValid) 578cdf0e10cSrcweir CalcMatObjectToDevice(); 579cdf0e10cSrcweir return maObjectToDevice; 580cdf0e10cSrcweir } 581cdf0e10cSrcweir 582cdf0e10cSrcweir void B3dTransformationSet::CalcMatInvTransObjectToEye() 583cdf0e10cSrcweir { 584cdf0e10cSrcweir maInvTransObjectToEye = maObjectTrans; 585cdf0e10cSrcweir maInvTransObjectToEye *= maOrientation; 586cdf0e10cSrcweir maInvTransObjectToEye.invert(); 587cdf0e10cSrcweir maInvTransObjectToEye.transpose(); 588cdf0e10cSrcweir 589cdf0e10cSrcweir // eventuelle Translationen rausschmeissen, da diese 590cdf0e10cSrcweir // Matrix nur zur Transformation von Vektoren gedacht ist 591cdf0e10cSrcweir maInvTransObjectToEye.set(3, 0, 0.0); 592cdf0e10cSrcweir maInvTransObjectToEye.set(3, 1, 0.0); 593cdf0e10cSrcweir maInvTransObjectToEye.set(3, 2, 0.0); 594cdf0e10cSrcweir maInvTransObjectToEye.set(3, 3, 1.0); 595cdf0e10cSrcweir 596cdf0e10cSrcweir // auf gueltig setzen 597cdf0e10cSrcweir mbInvTransObjectToEyeValid = sal_True; 598cdf0e10cSrcweir } 599cdf0e10cSrcweir 600cdf0e10cSrcweir const basegfx::B3DHomMatrix& B3dTransformationSet::GetInvTransObjectToEye() 601cdf0e10cSrcweir { 602cdf0e10cSrcweir if(!mbInvTransObjectToEyeValid) 603cdf0e10cSrcweir CalcMatInvTransObjectToEye(); 604cdf0e10cSrcweir return maInvTransObjectToEye; 605cdf0e10cSrcweir } 606cdf0e10cSrcweir 607cdf0e10cSrcweir basegfx::B3DHomMatrix B3dTransformationSet::GetMatFromObjectToView() 608cdf0e10cSrcweir { 609cdf0e10cSrcweir basegfx::B3DHomMatrix aFromObjectToView = GetObjectToDevice(); 610cdf0e10cSrcweir 611cdf0e10cSrcweir const basegfx::B3DVector& rScale(GetScale()); 612cdf0e10cSrcweir aFromObjectToView.scale(rScale.getX(), rScale.getY(), rScale.getZ()); 613cdf0e10cSrcweir const basegfx::B3DVector& rTranslate(GetTranslate()); 614cdf0e10cSrcweir aFromObjectToView.translate(rTranslate.getX(), rTranslate.getY(), rTranslate.getZ()); 615cdf0e10cSrcweir 616cdf0e10cSrcweir return aFromObjectToView; 617cdf0e10cSrcweir } 618cdf0e10cSrcweir 619cdf0e10cSrcweir void B3dTransformationSet::CalcMatFromWorldToView() 620cdf0e10cSrcweir { 621cdf0e10cSrcweir maMatFromWorldToView = maOrientation; 622cdf0e10cSrcweir maMatFromWorldToView *= GetProjection(); 623cdf0e10cSrcweir const basegfx::B3DVector& rScale(GetScale()); 624cdf0e10cSrcweir maMatFromWorldToView.scale(rScale.getX(), rScale.getY(), rScale.getZ()); 625cdf0e10cSrcweir const basegfx::B3DVector& rTranslate(GetTranslate()); 626cdf0e10cSrcweir maMatFromWorldToView.translate(rTranslate.getX(), rTranslate.getY(), rTranslate.getZ()); 627cdf0e10cSrcweir maInvMatFromWorldToView = maMatFromWorldToView; 628cdf0e10cSrcweir maInvMatFromWorldToView.invert(); 629cdf0e10cSrcweir 630cdf0e10cSrcweir // gueltig setzen 631cdf0e10cSrcweir mbWorldToViewValid = sal_True; 632cdf0e10cSrcweir } 633cdf0e10cSrcweir 634cdf0e10cSrcweir const basegfx::B3DHomMatrix& B3dTransformationSet::GetMatFromWorldToView() 635cdf0e10cSrcweir { 636cdf0e10cSrcweir if(!mbWorldToViewValid) 637cdf0e10cSrcweir CalcMatFromWorldToView(); 638cdf0e10cSrcweir return maMatFromWorldToView; 639cdf0e10cSrcweir } 640cdf0e10cSrcweir 641cdf0e10cSrcweir const basegfx::B3DHomMatrix& B3dTransformationSet::GetInvMatFromWorldToView() 642cdf0e10cSrcweir { 643cdf0e10cSrcweir if(!mbWorldToViewValid) 644cdf0e10cSrcweir CalcMatFromWorldToView(); 645cdf0e10cSrcweir return maInvMatFromWorldToView; 646cdf0e10cSrcweir } 647cdf0e10cSrcweir 648cdf0e10cSrcweir /************************************************************************* 649cdf0e10cSrcweir |* 650cdf0e10cSrcweir |* Direkter Zugriff auf verschiedene Transformationen 651cdf0e10cSrcweir |* 652cdf0e10cSrcweir \************************************************************************/ 653cdf0e10cSrcweir 654cdf0e10cSrcweir const basegfx::B3DPoint B3dTransformationSet::WorldToEyeCoor(const basegfx::B3DPoint& rVec) 655cdf0e10cSrcweir { 656cdf0e10cSrcweir basegfx::B3DPoint aVec(rVec); 657cdf0e10cSrcweir aVec *= GetOrientation(); 658cdf0e10cSrcweir return aVec; 659cdf0e10cSrcweir } 660cdf0e10cSrcweir 661cdf0e10cSrcweir const basegfx::B3DPoint B3dTransformationSet::EyeToWorldCoor(const basegfx::B3DPoint& rVec) 662cdf0e10cSrcweir { 663cdf0e10cSrcweir basegfx::B3DPoint aVec(rVec); 664cdf0e10cSrcweir aVec *= GetInvOrientation(); 665cdf0e10cSrcweir return aVec; 666cdf0e10cSrcweir } 667cdf0e10cSrcweir 668cdf0e10cSrcweir const basegfx::B3DPoint B3dTransformationSet::EyeToViewCoor(const basegfx::B3DPoint& rVec) 669cdf0e10cSrcweir { 670cdf0e10cSrcweir basegfx::B3DPoint aVec(rVec); 671cdf0e10cSrcweir aVec *= GetProjection(); 672cdf0e10cSrcweir aVec *= GetScale(); 673cdf0e10cSrcweir aVec += GetTranslate(); 674cdf0e10cSrcweir return aVec; 675cdf0e10cSrcweir } 676cdf0e10cSrcweir 677cdf0e10cSrcweir const basegfx::B3DPoint B3dTransformationSet::ViewToEyeCoor(const basegfx::B3DPoint& rVec) 678cdf0e10cSrcweir { 679cdf0e10cSrcweir basegfx::B3DPoint aVec(rVec); 680cdf0e10cSrcweir aVec -= GetTranslate(); 681cdf0e10cSrcweir aVec = aVec / GetScale(); 682cdf0e10cSrcweir aVec *= GetInvProjection(); 683cdf0e10cSrcweir return aVec; 684cdf0e10cSrcweir } 685cdf0e10cSrcweir 686cdf0e10cSrcweir const basegfx::B3DPoint B3dTransformationSet::WorldToViewCoor(const basegfx::B3DPoint& rVec) 687cdf0e10cSrcweir { 688cdf0e10cSrcweir basegfx::B3DPoint aVec(rVec); 689cdf0e10cSrcweir aVec *= GetMatFromWorldToView(); 690cdf0e10cSrcweir return aVec; 691cdf0e10cSrcweir } 692cdf0e10cSrcweir 693cdf0e10cSrcweir const basegfx::B3DPoint B3dTransformationSet::ViewToWorldCoor(const basegfx::B3DPoint& rVec) 694cdf0e10cSrcweir { 695cdf0e10cSrcweir basegfx::B3DPoint aVec(rVec); 696cdf0e10cSrcweir aVec *= GetInvMatFromWorldToView(); 697cdf0e10cSrcweir return aVec; 698cdf0e10cSrcweir } 699cdf0e10cSrcweir 700cdf0e10cSrcweir const basegfx::B3DPoint B3dTransformationSet::DeviceToViewCoor(const basegfx::B3DPoint& rVec) 701cdf0e10cSrcweir { 702cdf0e10cSrcweir basegfx::B3DPoint aVec(rVec); 703cdf0e10cSrcweir aVec *= GetScale(); 704cdf0e10cSrcweir aVec += GetTranslate(); 705cdf0e10cSrcweir return aVec; 706cdf0e10cSrcweir } 707cdf0e10cSrcweir 708cdf0e10cSrcweir const basegfx::B3DPoint B3dTransformationSet::ViewToDeviceCoor(const basegfx::B3DPoint& rVec) 709cdf0e10cSrcweir { 710cdf0e10cSrcweir basegfx::B3DPoint aVec(rVec); 711cdf0e10cSrcweir aVec -= GetTranslate(); 712cdf0e10cSrcweir aVec = aVec / GetScale(); 713cdf0e10cSrcweir return aVec; 714cdf0e10cSrcweir } 715cdf0e10cSrcweir 716cdf0e10cSrcweir const basegfx::B3DPoint B3dTransformationSet::ObjectToWorldCoor(const basegfx::B3DPoint& rVec) 717cdf0e10cSrcweir { 718cdf0e10cSrcweir basegfx::B3DPoint aVec(rVec); 719cdf0e10cSrcweir aVec *= GetObjectTrans(); 720cdf0e10cSrcweir return aVec; 721cdf0e10cSrcweir } 722cdf0e10cSrcweir 723cdf0e10cSrcweir const basegfx::B3DPoint B3dTransformationSet::WorldToObjectCoor(const basegfx::B3DPoint& rVec) 724cdf0e10cSrcweir { 725cdf0e10cSrcweir basegfx::B3DPoint aVec(rVec); 726cdf0e10cSrcweir aVec *= GetInvObjectTrans(); 727cdf0e10cSrcweir return aVec; 728cdf0e10cSrcweir } 729cdf0e10cSrcweir 730cdf0e10cSrcweir const basegfx::B3DPoint B3dTransformationSet::ObjectToViewCoor(const basegfx::B3DPoint& rVec) 731cdf0e10cSrcweir { 732cdf0e10cSrcweir basegfx::B3DPoint aVec(rVec); 733cdf0e10cSrcweir aVec *= GetObjectTrans(); 734cdf0e10cSrcweir aVec *= GetMatFromWorldToView(); 735cdf0e10cSrcweir return aVec; 736cdf0e10cSrcweir } 737cdf0e10cSrcweir 738cdf0e10cSrcweir const basegfx::B3DPoint B3dTransformationSet::ViewToObjectCoor(const basegfx::B3DPoint& rVec) 739cdf0e10cSrcweir { 740cdf0e10cSrcweir basegfx::B3DPoint aVec(rVec); 741cdf0e10cSrcweir aVec *= GetInvMatFromWorldToView(); 742cdf0e10cSrcweir aVec *= GetInvObjectTrans(); 743cdf0e10cSrcweir return aVec; 744cdf0e10cSrcweir } 745cdf0e10cSrcweir 746cdf0e10cSrcweir const basegfx::B3DPoint B3dTransformationSet::ObjectToEyeCoor(const basegfx::B3DPoint& rVec) 747cdf0e10cSrcweir { 748cdf0e10cSrcweir basegfx::B3DPoint aVec(rVec); 749cdf0e10cSrcweir aVec *= GetObjectTrans(); 750cdf0e10cSrcweir aVec *= GetOrientation(); 751cdf0e10cSrcweir return aVec; 752cdf0e10cSrcweir } 753cdf0e10cSrcweir 754cdf0e10cSrcweir const basegfx::B3DPoint B3dTransformationSet::EyeToObjectCoor(const basegfx::B3DPoint& rVec) 755cdf0e10cSrcweir { 756cdf0e10cSrcweir basegfx::B3DPoint aVec(rVec); 757cdf0e10cSrcweir aVec *= GetInvOrientation(); 758cdf0e10cSrcweir aVec *= GetInvObjectTrans(); 759cdf0e10cSrcweir return aVec; 760cdf0e10cSrcweir } 761cdf0e10cSrcweir 762cdf0e10cSrcweir const basegfx::B3DPoint B3dTransformationSet::DeviceToEyeCoor(const basegfx::B3DPoint& rVec) 763cdf0e10cSrcweir { 764cdf0e10cSrcweir basegfx::B3DPoint aVec(rVec); 765cdf0e10cSrcweir aVec *= GetInvProjection(); 766cdf0e10cSrcweir return aVec; 767cdf0e10cSrcweir } 768cdf0e10cSrcweir 769cdf0e10cSrcweir const basegfx::B3DPoint B3dTransformationSet::EyeToDeviceCoor(const basegfx::B3DPoint& rVec) 770cdf0e10cSrcweir { 771cdf0e10cSrcweir basegfx::B3DPoint aVec(rVec); 772cdf0e10cSrcweir aVec *= GetProjection(); 773cdf0e10cSrcweir return aVec; 774cdf0e10cSrcweir } 775cdf0e10cSrcweir 776cdf0e10cSrcweir const basegfx::B3DPoint B3dTransformationSet::InvTransObjectToEye(const basegfx::B3DPoint& rVec) 777cdf0e10cSrcweir { 778cdf0e10cSrcweir basegfx::B3DPoint aVec(rVec); 779cdf0e10cSrcweir aVec *= GetInvTransObjectToEye(); 780cdf0e10cSrcweir return aVec; 781cdf0e10cSrcweir } 782cdf0e10cSrcweir 783cdf0e10cSrcweir const basegfx::B2DPoint B3dTransformationSet::TransTextureCoor(const basegfx::B2DPoint& rVec) 784cdf0e10cSrcweir { 785cdf0e10cSrcweir basegfx::B2DPoint aVec(rVec); 786cdf0e10cSrcweir aVec *= GetTexture(); 787cdf0e10cSrcweir return aVec; 788cdf0e10cSrcweir } 789cdf0e10cSrcweir 790cdf0e10cSrcweir /************************************************************************* 791cdf0e10cSrcweir |* 792cdf0e10cSrcweir |* Konstruktor B3dViewport 793cdf0e10cSrcweir |* 794cdf0e10cSrcweir \************************************************************************/ 795cdf0e10cSrcweir 796cdf0e10cSrcweir B3dViewport::B3dViewport() 797cdf0e10cSrcweir : B3dTransformationSet(), 798cdf0e10cSrcweir aVRP(0, 0, 0), 799cdf0e10cSrcweir aVPN(0, 0, 1), 800cdf0e10cSrcweir aVUV(0, 1, 0) 801cdf0e10cSrcweir { 802cdf0e10cSrcweir CalcOrientation(); 803cdf0e10cSrcweir } 804cdf0e10cSrcweir 805cdf0e10cSrcweir B3dViewport::~B3dViewport() 806cdf0e10cSrcweir { 807cdf0e10cSrcweir } 808cdf0e10cSrcweir 809cdf0e10cSrcweir void B3dViewport::SetVRP(const basegfx::B3DPoint& rNewVRP) 810cdf0e10cSrcweir { 811cdf0e10cSrcweir aVRP = rNewVRP; 812cdf0e10cSrcweir CalcOrientation(); 813cdf0e10cSrcweir } 814cdf0e10cSrcweir 815cdf0e10cSrcweir void B3dViewport::SetVPN(const basegfx::B3DVector& rNewVPN) 816cdf0e10cSrcweir { 817cdf0e10cSrcweir aVPN = rNewVPN; 818cdf0e10cSrcweir CalcOrientation(); 819cdf0e10cSrcweir } 820cdf0e10cSrcweir 821cdf0e10cSrcweir void B3dViewport::SetVUV(const basegfx::B3DVector& rNewVUV) 822cdf0e10cSrcweir { 823cdf0e10cSrcweir aVUV = rNewVUV; 824cdf0e10cSrcweir CalcOrientation(); 825cdf0e10cSrcweir } 826cdf0e10cSrcweir 827cdf0e10cSrcweir void B3dViewport::SetViewportValues( 828cdf0e10cSrcweir const basegfx::B3DPoint& rNewVRP, 829cdf0e10cSrcweir const basegfx::B3DVector& rNewVPN, 830cdf0e10cSrcweir const basegfx::B3DVector& rNewVUV) 831cdf0e10cSrcweir { 832cdf0e10cSrcweir aVRP = rNewVRP; 833cdf0e10cSrcweir aVPN = rNewVPN; 834cdf0e10cSrcweir aVUV = rNewVUV; 835cdf0e10cSrcweir CalcOrientation(); 836cdf0e10cSrcweir } 837cdf0e10cSrcweir 838cdf0e10cSrcweir void B3dViewport::CalcOrientation() 839cdf0e10cSrcweir { 840cdf0e10cSrcweir SetOrientation(aVRP, aVPN, aVUV); 841cdf0e10cSrcweir } 842cdf0e10cSrcweir 843cdf0e10cSrcweir /************************************************************************* 844cdf0e10cSrcweir |* 845cdf0e10cSrcweir |* Konstruktor B3dViewport 846cdf0e10cSrcweir |* 847cdf0e10cSrcweir \************************************************************************/ 848cdf0e10cSrcweir 849cdf0e10cSrcweir B3dCamera::B3dCamera( 850cdf0e10cSrcweir const basegfx::B3DPoint& rPos, const basegfx::B3DVector& rLkAt, 851cdf0e10cSrcweir double fFocLen, double fBnkAng, sal_Bool bUseFocLen) 852cdf0e10cSrcweir : B3dViewport(), 853cdf0e10cSrcweir aPosition(rPos), 854cdf0e10cSrcweir aCorrectedPosition(rPos), 855cdf0e10cSrcweir aLookAt(rLkAt), 856cdf0e10cSrcweir fFocalLength(fFocLen), 857cdf0e10cSrcweir fBankAngle(fBnkAng), 858cdf0e10cSrcweir bUseFocalLength(bUseFocLen) 859cdf0e10cSrcweir { 860cdf0e10cSrcweir CalcNewViewportValues(); 861cdf0e10cSrcweir } 862cdf0e10cSrcweir 863cdf0e10cSrcweir B3dCamera::~B3dCamera() 864cdf0e10cSrcweir { 865cdf0e10cSrcweir } 866cdf0e10cSrcweir 867cdf0e10cSrcweir void B3dCamera::SetPosition(const basegfx::B3DPoint& rNewPos) 868cdf0e10cSrcweir { 869cdf0e10cSrcweir if(rNewPos != aPosition) 870cdf0e10cSrcweir { 871cdf0e10cSrcweir // Zuweisen 872cdf0e10cSrcweir aCorrectedPosition = aPosition = rNewPos; 873cdf0e10cSrcweir 874cdf0e10cSrcweir // Neuberechnung 875cdf0e10cSrcweir CalcNewViewportValues(); 876cdf0e10cSrcweir } 877cdf0e10cSrcweir } 878cdf0e10cSrcweir 879cdf0e10cSrcweir void B3dCamera::SetLookAt(const basegfx::B3DVector& rNewLookAt) 880cdf0e10cSrcweir { 881cdf0e10cSrcweir if(rNewLookAt != aLookAt) 882cdf0e10cSrcweir { 883cdf0e10cSrcweir // Zuweisen 884cdf0e10cSrcweir aLookAt = rNewLookAt; 885cdf0e10cSrcweir 886cdf0e10cSrcweir // Neuberechnung 887cdf0e10cSrcweir CalcNewViewportValues(); 888cdf0e10cSrcweir } 889cdf0e10cSrcweir } 890cdf0e10cSrcweir 891cdf0e10cSrcweir void B3dCamera::SetPositionAndLookAt(const basegfx::B3DPoint& rNewPos, const basegfx::B3DVector& rNewLookAt) 892cdf0e10cSrcweir { 893cdf0e10cSrcweir if(rNewPos != aPosition || rNewLookAt != aLookAt) 894cdf0e10cSrcweir { 895cdf0e10cSrcweir // Zuweisen 896cdf0e10cSrcweir aPosition = rNewPos; 897cdf0e10cSrcweir aLookAt = rNewLookAt; 898cdf0e10cSrcweir 899cdf0e10cSrcweir // Neuberechnung 900cdf0e10cSrcweir CalcNewViewportValues(); 901cdf0e10cSrcweir } 902cdf0e10cSrcweir } 903cdf0e10cSrcweir 904cdf0e10cSrcweir void B3dCamera::SetFocalLength(double fLen) 905cdf0e10cSrcweir { 906cdf0e10cSrcweir if(fLen != fFocalLength) 907cdf0e10cSrcweir { 908cdf0e10cSrcweir // Zuweisen 909cdf0e10cSrcweir if(fLen < 5.0) 910cdf0e10cSrcweir fLen = 5.0; 911cdf0e10cSrcweir fFocalLength = fLen; 912cdf0e10cSrcweir 913cdf0e10cSrcweir // Neuberechnung 914cdf0e10cSrcweir CalcNewViewportValues(); 915cdf0e10cSrcweir } 916cdf0e10cSrcweir } 917cdf0e10cSrcweir 918cdf0e10cSrcweir void B3dCamera::SetBankAngle(double fAngle) 919cdf0e10cSrcweir { 920cdf0e10cSrcweir if(fAngle != fBankAngle) 921cdf0e10cSrcweir { 922cdf0e10cSrcweir // Zuweisen 923cdf0e10cSrcweir fBankAngle = fAngle; 924cdf0e10cSrcweir 925cdf0e10cSrcweir // Neuberechnung 926cdf0e10cSrcweir CalcNewViewportValues(); 927cdf0e10cSrcweir } 928cdf0e10cSrcweir } 929cdf0e10cSrcweir 930cdf0e10cSrcweir void B3dCamera::SetUseFocalLength(sal_Bool bNew) 931cdf0e10cSrcweir { 932cdf0e10cSrcweir if(bNew != (sal_Bool)bUseFocalLength) 933cdf0e10cSrcweir { 934cdf0e10cSrcweir // Zuweisen 935cdf0e10cSrcweir bUseFocalLength = bNew; 936cdf0e10cSrcweir 937cdf0e10cSrcweir // Neuberechnung 938cdf0e10cSrcweir CalcNewViewportValues(); 939cdf0e10cSrcweir } 940cdf0e10cSrcweir } 941cdf0e10cSrcweir 942cdf0e10cSrcweir void B3dCamera::DeviceRectangleChange() 943cdf0e10cSrcweir { 944cdf0e10cSrcweir // call parent 945cdf0e10cSrcweir B3dViewport::DeviceRectangleChange(); 946cdf0e10cSrcweir 947cdf0e10cSrcweir // Auf Aenderung reagieren 948cdf0e10cSrcweir CalcNewViewportValues(); 949cdf0e10cSrcweir } 950cdf0e10cSrcweir 951cdf0e10cSrcweir void B3dCamera::CalcNewViewportValues() 952cdf0e10cSrcweir { 953cdf0e10cSrcweir basegfx::B3DVector aViewVector(aPosition - aLookAt); 954cdf0e10cSrcweir basegfx::B3DVector aNewVPN(aViewVector); 955cdf0e10cSrcweir 956cdf0e10cSrcweir basegfx::B3DVector aNewVUV(0.0, 1.0, 0.0); 957cdf0e10cSrcweir if(aNewVPN.getLength() < aNewVPN.getY()) 958cdf0e10cSrcweir aNewVUV.setX(0.5); 959cdf0e10cSrcweir 960cdf0e10cSrcweir aNewVUV.normalize(); 961cdf0e10cSrcweir aNewVPN.normalize(); 962cdf0e10cSrcweir 963cdf0e10cSrcweir basegfx::B3DVector aNewToTheRight = aNewVPN; 964cdf0e10cSrcweir aNewToTheRight = aNewToTheRight.getPerpendicular(aNewVUV); 965cdf0e10cSrcweir aNewToTheRight.normalize(); 966cdf0e10cSrcweir aNewVUV = aNewToTheRight.getPerpendicular(aNewVPN); 967cdf0e10cSrcweir aNewVUV.normalize(); 968cdf0e10cSrcweir 969cdf0e10cSrcweir SetViewportValues(aPosition, aNewVPN, aNewVUV); 970cdf0e10cSrcweir if(CalcFocalLength()) 971cdf0e10cSrcweir SetViewportValues(aCorrectedPosition, aNewVPN, aNewVUV); 972cdf0e10cSrcweir 973cdf0e10cSrcweir if(fBankAngle != 0.0) 974cdf0e10cSrcweir { 975cdf0e10cSrcweir basegfx::B3DHomMatrix aRotMat; 976cdf0e10cSrcweir aRotMat.rotate(0.0, 0.0, fBankAngle); 977cdf0e10cSrcweir basegfx::B3DVector aUp(0.0, 1.0, 0.0); 978cdf0e10cSrcweir aUp *= aRotMat; 979cdf0e10cSrcweir aUp = EyeToWorldCoor(aUp); 980cdf0e10cSrcweir aUp.normalize(); 981cdf0e10cSrcweir SetVUV(aUp); 982cdf0e10cSrcweir } 983cdf0e10cSrcweir } 984cdf0e10cSrcweir 985cdf0e10cSrcweir sal_Bool B3dCamera::CalcFocalLength() 986cdf0e10cSrcweir { 987cdf0e10cSrcweir double fWidth = GetDeviceRectangleWidth(); 988cdf0e10cSrcweir sal_Bool bRetval = sal_False; 989cdf0e10cSrcweir 990cdf0e10cSrcweir if(bUseFocalLength) 991cdf0e10cSrcweir { 992cdf0e10cSrcweir // Position aufgrund der FocalLength korrigieren 993cdf0e10cSrcweir aCorrectedPosition = basegfx::B3DPoint(0.0, 0.0, fFocalLength * fWidth / 35.0); 994cdf0e10cSrcweir aCorrectedPosition = EyeToWorldCoor(aCorrectedPosition); 995cdf0e10cSrcweir bRetval = sal_True; 996cdf0e10cSrcweir } 997cdf0e10cSrcweir else 998cdf0e10cSrcweir { 999cdf0e10cSrcweir // FocalLength anhand der Position anpassen 1000cdf0e10cSrcweir basegfx::B3DPoint aOldPosition; 1001cdf0e10cSrcweir aOldPosition = WorldToEyeCoor(aOldPosition); 1002cdf0e10cSrcweir if(fWidth != 0.0) 1003cdf0e10cSrcweir fFocalLength = aOldPosition.getZ() / fWidth * 35.0; 1004cdf0e10cSrcweir if(fFocalLength < 5.0) 1005cdf0e10cSrcweir fFocalLength = 5.0; 1006cdf0e10cSrcweir } 1007cdf0e10cSrcweir return bRetval; 1008cdf0e10cSrcweir } 1009cdf0e10cSrcweir 1010cdf0e10cSrcweir // eof 1011