1*b1cdbd2cSJim Jagielski /************************************************************** 2*b1cdbd2cSJim Jagielski * 3*b1cdbd2cSJim Jagielski * Licensed to the Apache Software Foundation (ASF) under one 4*b1cdbd2cSJim Jagielski * or more contributor license agreements. See the NOTICE file 5*b1cdbd2cSJim Jagielski * distributed with this work for additional information 6*b1cdbd2cSJim Jagielski * regarding copyright ownership. The ASF licenses this file 7*b1cdbd2cSJim Jagielski * to you under the Apache License, Version 2.0 (the 8*b1cdbd2cSJim Jagielski * "License"); you may not use this file except in compliance 9*b1cdbd2cSJim Jagielski * with the License. You may obtain a copy of the License at 10*b1cdbd2cSJim Jagielski * 11*b1cdbd2cSJim Jagielski * http://www.apache.org/licenses/LICENSE-2.0 12*b1cdbd2cSJim Jagielski * 13*b1cdbd2cSJim Jagielski * Unless required by applicable law or agreed to in writing, 14*b1cdbd2cSJim Jagielski * software distributed under the License is distributed on an 15*b1cdbd2cSJim Jagielski * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*b1cdbd2cSJim Jagielski * KIND, either express or implied. See the License for the 17*b1cdbd2cSJim Jagielski * specific language governing permissions and limitations 18*b1cdbd2cSJim Jagielski * under the License. 19*b1cdbd2cSJim Jagielski * 20*b1cdbd2cSJim Jagielski *************************************************************/ 21*b1cdbd2cSJim Jagielski 22*b1cdbd2cSJim Jagielski 23*b1cdbd2cSJim Jagielski 24*b1cdbd2cSJim Jagielski // MARKER(update_precomp.py): autogen include statement, do not remove 25*b1cdbd2cSJim Jagielski #include "precompiled_drawinglayer.hxx" 26*b1cdbd2cSJim Jagielski 27*b1cdbd2cSJim Jagielski #include <drawinglayer/primitive3d/sdrcubeprimitive3d.hxx> 28*b1cdbd2cSJim Jagielski #include <basegfx/polygon/b3dpolypolygontools.hxx> 29*b1cdbd2cSJim Jagielski #include <basegfx/polygon/b3dpolygon.hxx> 30*b1cdbd2cSJim Jagielski #include <basegfx/matrix/b2dhommatrix.hxx> 31*b1cdbd2cSJim Jagielski #include <drawinglayer/primitive3d/sdrdecompositiontools3d.hxx> 32*b1cdbd2cSJim Jagielski #include <basegfx/tools/canvastools.hxx> 33*b1cdbd2cSJim Jagielski #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx> 34*b1cdbd2cSJim Jagielski #include <drawinglayer/attribute/sdrfillattribute.hxx> 35*b1cdbd2cSJim Jagielski #include <drawinglayer/attribute/sdrlineattribute.hxx> 36*b1cdbd2cSJim Jagielski #include <drawinglayer/attribute/sdrshadowattribute.hxx> 37*b1cdbd2cSJim Jagielski 38*b1cdbd2cSJim Jagielski ////////////////////////////////////////////////////////////////////////////// 39*b1cdbd2cSJim Jagielski 40*b1cdbd2cSJim Jagielski using namespace com::sun::star; 41*b1cdbd2cSJim Jagielski 42*b1cdbd2cSJim Jagielski ////////////////////////////////////////////////////////////////////////////// 43*b1cdbd2cSJim Jagielski 44*b1cdbd2cSJim Jagielski namespace drawinglayer 45*b1cdbd2cSJim Jagielski { 46*b1cdbd2cSJim Jagielski namespace primitive3d 47*b1cdbd2cSJim Jagielski { create3DDecomposition(const geometry::ViewInformation3D &) const48*b1cdbd2cSJim Jagielski Primitive3DSequence SdrCubePrimitive3D::create3DDecomposition(const geometry::ViewInformation3D& /*rViewInformation*/) const 49*b1cdbd2cSJim Jagielski { 50*b1cdbd2cSJim Jagielski const basegfx::B3DRange aUnitRange(0.0, 0.0, 0.0, 1.0, 1.0, 1.0); 51*b1cdbd2cSJim Jagielski Primitive3DSequence aRetval; 52*b1cdbd2cSJim Jagielski basegfx::B3DPolyPolygon aFill(basegfx::tools::createCubeFillPolyPolygonFromB3DRange(aUnitRange)); 53*b1cdbd2cSJim Jagielski 54*b1cdbd2cSJim Jagielski // normal creation 55*b1cdbd2cSJim Jagielski if(!getSdrLFSAttribute().getFill().isDefault()) 56*b1cdbd2cSJim Jagielski { 57*b1cdbd2cSJim Jagielski if(::com::sun::star::drawing::NormalsKind_SPECIFIC == getSdr3DObjectAttribute().getNormalsKind() 58*b1cdbd2cSJim Jagielski || ::com::sun::star::drawing::NormalsKind_SPHERE == getSdr3DObjectAttribute().getNormalsKind()) 59*b1cdbd2cSJim Jagielski { 60*b1cdbd2cSJim Jagielski // create sphere normals 61*b1cdbd2cSJim Jagielski const basegfx::B3DPoint aCenter(basegfx::tools::getRange(aFill).getCenter()); 62*b1cdbd2cSJim Jagielski aFill = basegfx::tools::applyDefaultNormalsSphere(aFill, aCenter); 63*b1cdbd2cSJim Jagielski } 64*b1cdbd2cSJim Jagielski 65*b1cdbd2cSJim Jagielski if(getSdr3DObjectAttribute().getNormalsInvert()) 66*b1cdbd2cSJim Jagielski { 67*b1cdbd2cSJim Jagielski // invert normals 68*b1cdbd2cSJim Jagielski aFill = basegfx::tools::invertNormals(aFill); 69*b1cdbd2cSJim Jagielski } 70*b1cdbd2cSJim Jagielski } 71*b1cdbd2cSJim Jagielski 72*b1cdbd2cSJim Jagielski // texture coordinates 73*b1cdbd2cSJim Jagielski if(!getSdrLFSAttribute().getFill().isDefault()) 74*b1cdbd2cSJim Jagielski { 75*b1cdbd2cSJim Jagielski // handle texture coordinates X 76*b1cdbd2cSJim Jagielski const bool bParallelX(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionX()); 77*b1cdbd2cSJim Jagielski const bool bObjectSpecificX(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionX()); 78*b1cdbd2cSJim Jagielski const bool bSphereX(!bParallelX && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionX())); 79*b1cdbd2cSJim Jagielski 80*b1cdbd2cSJim Jagielski // handle texture coordinates Y 81*b1cdbd2cSJim Jagielski const bool bParallelY(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionY()); 82*b1cdbd2cSJim Jagielski const bool bObjectSpecificY(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionY()); 83*b1cdbd2cSJim Jagielski const bool bSphereY(!bParallelY && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionY())); 84*b1cdbd2cSJim Jagielski 85*b1cdbd2cSJim Jagielski if(bParallelX || bParallelY) 86*b1cdbd2cSJim Jagielski { 87*b1cdbd2cSJim Jagielski // apply parallel texture coordinates in X and/or Y 88*b1cdbd2cSJim Jagielski const basegfx::B3DRange aRange(basegfx::tools::getRange(aFill)); 89*b1cdbd2cSJim Jagielski aFill = basegfx::tools::applyDefaultTextureCoordinatesParallel(aFill, aRange, bParallelX, bParallelY); 90*b1cdbd2cSJim Jagielski } 91*b1cdbd2cSJim Jagielski 92*b1cdbd2cSJim Jagielski if(bSphereX || bSphereY) 93*b1cdbd2cSJim Jagielski { 94*b1cdbd2cSJim Jagielski // apply spherical texture coordinates in X and/or Y 95*b1cdbd2cSJim Jagielski const basegfx::B3DRange aRange(basegfx::tools::getRange(aFill)); 96*b1cdbd2cSJim Jagielski const basegfx::B3DPoint aCenter(aRange.getCenter()); 97*b1cdbd2cSJim Jagielski aFill = basegfx::tools::applyDefaultTextureCoordinatesSphere(aFill, aCenter, bSphereX, bSphereY); 98*b1cdbd2cSJim Jagielski } 99*b1cdbd2cSJim Jagielski 100*b1cdbd2cSJim Jagielski if(bObjectSpecificX || bObjectSpecificY) 101*b1cdbd2cSJim Jagielski { 102*b1cdbd2cSJim Jagielski // object-specific 103*b1cdbd2cSJim Jagielski for(sal_uInt32 a(0L); a < aFill.count(); a++) 104*b1cdbd2cSJim Jagielski { 105*b1cdbd2cSJim Jagielski basegfx::B3DPolygon aTmpPoly(aFill.getB3DPolygon(a)); 106*b1cdbd2cSJim Jagielski 107*b1cdbd2cSJim Jagielski if(aTmpPoly.count() >= 4L) 108*b1cdbd2cSJim Jagielski { 109*b1cdbd2cSJim Jagielski for(sal_uInt32 b(0L); b < 4L; b++) 110*b1cdbd2cSJim Jagielski { 111*b1cdbd2cSJim Jagielski basegfx::B2DPoint aPoint(aTmpPoly.getTextureCoordinate(b)); 112*b1cdbd2cSJim Jagielski 113*b1cdbd2cSJim Jagielski if(bObjectSpecificX) 114*b1cdbd2cSJim Jagielski { 115*b1cdbd2cSJim Jagielski aPoint.setX((1L == b || 2L == b) ? 1.0 : 0.0); 116*b1cdbd2cSJim Jagielski } 117*b1cdbd2cSJim Jagielski 118*b1cdbd2cSJim Jagielski if(bObjectSpecificY) 119*b1cdbd2cSJim Jagielski { 120*b1cdbd2cSJim Jagielski aPoint.setY((2L == b || 3L == b) ? 1.0 : 0.0); 121*b1cdbd2cSJim Jagielski } 122*b1cdbd2cSJim Jagielski 123*b1cdbd2cSJim Jagielski aTmpPoly.setTextureCoordinate(b, aPoint); 124*b1cdbd2cSJim Jagielski } 125*b1cdbd2cSJim Jagielski 126*b1cdbd2cSJim Jagielski aFill.setB3DPolygon(a, aTmpPoly); 127*b1cdbd2cSJim Jagielski } 128*b1cdbd2cSJim Jagielski } 129*b1cdbd2cSJim Jagielski } 130*b1cdbd2cSJim Jagielski 131*b1cdbd2cSJim Jagielski // transform texture coordinates to texture size 132*b1cdbd2cSJim Jagielski basegfx::B2DHomMatrix aTexMatrix; 133*b1cdbd2cSJim Jagielski aTexMatrix.scale(getTextureSize().getX(), getTextureSize().getY()); 134*b1cdbd2cSJim Jagielski aFill.transformTextureCoordiantes(aTexMatrix); 135*b1cdbd2cSJim Jagielski } 136*b1cdbd2cSJim Jagielski 137*b1cdbd2cSJim Jagielski // build vector of PolyPolygons 138*b1cdbd2cSJim Jagielski ::std::vector< basegfx::B3DPolyPolygon > a3DPolyPolygonVector; 139*b1cdbd2cSJim Jagielski 140*b1cdbd2cSJim Jagielski for(sal_uInt32 a(0L); a < aFill.count(); a++) 141*b1cdbd2cSJim Jagielski { 142*b1cdbd2cSJim Jagielski a3DPolyPolygonVector.push_back(basegfx::B3DPolyPolygon(aFill.getB3DPolygon(a))); 143*b1cdbd2cSJim Jagielski } 144*b1cdbd2cSJim Jagielski 145*b1cdbd2cSJim Jagielski if(!getSdrLFSAttribute().getFill().isDefault()) 146*b1cdbd2cSJim Jagielski { 147*b1cdbd2cSJim Jagielski // add fill 148*b1cdbd2cSJim Jagielski aRetval = create3DPolyPolygonFillPrimitives( 149*b1cdbd2cSJim Jagielski a3DPolyPolygonVector, 150*b1cdbd2cSJim Jagielski getTransform(), 151*b1cdbd2cSJim Jagielski getTextureSize(), 152*b1cdbd2cSJim Jagielski getSdr3DObjectAttribute(), 153*b1cdbd2cSJim Jagielski getSdrLFSAttribute().getFill(), 154*b1cdbd2cSJim Jagielski getSdrLFSAttribute().getFillFloatTransGradient()); 155*b1cdbd2cSJim Jagielski } 156*b1cdbd2cSJim Jagielski else 157*b1cdbd2cSJim Jagielski { 158*b1cdbd2cSJim Jagielski // create simplified 3d hit test geometry 159*b1cdbd2cSJim Jagielski aRetval = createHiddenGeometryPrimitives3D( 160*b1cdbd2cSJim Jagielski a3DPolyPolygonVector, 161*b1cdbd2cSJim Jagielski getTransform(), 162*b1cdbd2cSJim Jagielski getTextureSize(), 163*b1cdbd2cSJim Jagielski getSdr3DObjectAttribute()); 164*b1cdbd2cSJim Jagielski } 165*b1cdbd2cSJim Jagielski 166*b1cdbd2cSJim Jagielski // add line 167*b1cdbd2cSJim Jagielski if(!getSdrLFSAttribute().getLine().isDefault()) 168*b1cdbd2cSJim Jagielski { 169*b1cdbd2cSJim Jagielski basegfx::B3DPolyPolygon aLine(basegfx::tools::createCubePolyPolygonFromB3DRange(aUnitRange)); 170*b1cdbd2cSJim Jagielski const Primitive3DSequence aLines(create3DPolyPolygonLinePrimitives( 171*b1cdbd2cSJim Jagielski aLine, getTransform(), getSdrLFSAttribute().getLine())); 172*b1cdbd2cSJim Jagielski appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aLines); 173*b1cdbd2cSJim Jagielski } 174*b1cdbd2cSJim Jagielski 175*b1cdbd2cSJim Jagielski // add shadow 176*b1cdbd2cSJim Jagielski if(!getSdrLFSAttribute().getShadow().isDefault() && aRetval.hasElements()) 177*b1cdbd2cSJim Jagielski { 178*b1cdbd2cSJim Jagielski const Primitive3DSequence aShadow(createShadowPrimitive3D( 179*b1cdbd2cSJim Jagielski aRetval, getSdrLFSAttribute().getShadow(), getSdr3DObjectAttribute().getShadow3D())); 180*b1cdbd2cSJim Jagielski appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aShadow); 181*b1cdbd2cSJim Jagielski } 182*b1cdbd2cSJim Jagielski 183*b1cdbd2cSJim Jagielski return aRetval; 184*b1cdbd2cSJim Jagielski } 185*b1cdbd2cSJim Jagielski SdrCubePrimitive3D(const basegfx::B3DHomMatrix & rTransform,const basegfx::B2DVector & rTextureSize,const attribute::SdrLineFillShadowAttribute3D & rSdrLFSAttribute,const attribute::Sdr3DObjectAttribute & rSdr3DObjectAttribute)186*b1cdbd2cSJim Jagielski SdrCubePrimitive3D::SdrCubePrimitive3D( 187*b1cdbd2cSJim Jagielski const basegfx::B3DHomMatrix& rTransform, 188*b1cdbd2cSJim Jagielski const basegfx::B2DVector& rTextureSize, 189*b1cdbd2cSJim Jagielski const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute, 190*b1cdbd2cSJim Jagielski const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute) 191*b1cdbd2cSJim Jagielski : SdrPrimitive3D(rTransform, rTextureSize, rSdrLFSAttribute, rSdr3DObjectAttribute) 192*b1cdbd2cSJim Jagielski { 193*b1cdbd2cSJim Jagielski } 194*b1cdbd2cSJim Jagielski operator ==(const BasePrimitive3D & rPrimitive) const195*b1cdbd2cSJim Jagielski bool SdrCubePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const 196*b1cdbd2cSJim Jagielski { 197*b1cdbd2cSJim Jagielski return SdrPrimitive3D::operator==(rPrimitive); 198*b1cdbd2cSJim Jagielski } 199*b1cdbd2cSJim Jagielski getB3DRange(const geometry::ViewInformation3D &) const200*b1cdbd2cSJim Jagielski basegfx::B3DRange SdrCubePrimitive3D::getB3DRange(const geometry::ViewInformation3D& /*rViewInformation*/) const 201*b1cdbd2cSJim Jagielski { 202*b1cdbd2cSJim Jagielski // use defaut from sdrPrimitive3D which uses transformation expanded by line width/2. 203*b1cdbd2cSJim Jagielski // The parent implementation which uses the ranges of the decomposition would be more 204*b1cdbd2cSJim Jagielski // corrcet, but for historical reasons it is necessary to do the old method: To get 205*b1cdbd2cSJim Jagielski // the range of the non-transformed geometry and transform it then. This leads to different 206*b1cdbd2cSJim Jagielski // ranges where the new method is more correct, but the need to keep the old behaviour 207*b1cdbd2cSJim Jagielski // has priority here. 208*b1cdbd2cSJim Jagielski return getStandard3DRange(); 209*b1cdbd2cSJim Jagielski } 210*b1cdbd2cSJim Jagielski 211*b1cdbd2cSJim Jagielski // provide unique ID 212*b1cdbd2cSJim Jagielski ImplPrimitrive3DIDBlock(SdrCubePrimitive3D, PRIMITIVE3D_ID_SDRCUBEPRIMITIVE3D) 213*b1cdbd2cSJim Jagielski 214*b1cdbd2cSJim Jagielski } // end of namespace primitive3d 215*b1cdbd2cSJim Jagielski } // end of namespace drawinglayer 216*b1cdbd2cSJim Jagielski 217*b1cdbd2cSJim Jagielski ////////////////////////////////////////////////////////////////////////////// 218*b1cdbd2cSJim Jagielski // eof 219