1*b1cdbd2cSJim Jagielski /************************************************************** 2*b1cdbd2cSJim Jagielski * 3*b1cdbd2cSJim Jagielski * Licensed to the Apache Software Foundation (ASF) under one 4*b1cdbd2cSJim Jagielski * or more contributor license agreements. See the NOTICE file 5*b1cdbd2cSJim Jagielski * distributed with this work for additional information 6*b1cdbd2cSJim Jagielski * regarding copyright ownership. The ASF licenses this file 7*b1cdbd2cSJim Jagielski * to you under the Apache License, Version 2.0 (the 8*b1cdbd2cSJim Jagielski * "License"); you may not use this file except in compliance 9*b1cdbd2cSJim Jagielski * with the License. You may obtain a copy of the License at 10*b1cdbd2cSJim Jagielski * 11*b1cdbd2cSJim Jagielski * http://www.apache.org/licenses/LICENSE-2.0 12*b1cdbd2cSJim Jagielski * 13*b1cdbd2cSJim Jagielski * Unless required by applicable law or agreed to in writing, 14*b1cdbd2cSJim Jagielski * software distributed under the License is distributed on an 15*b1cdbd2cSJim Jagielski * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*b1cdbd2cSJim Jagielski * KIND, either express or implied. See the License for the 17*b1cdbd2cSJim Jagielski * specific language governing permissions and limitations 18*b1cdbd2cSJim Jagielski * under the License. 19*b1cdbd2cSJim Jagielski * 20*b1cdbd2cSJim Jagielski *************************************************************/ 21*b1cdbd2cSJim Jagielski 22*b1cdbd2cSJim Jagielski 23*b1cdbd2cSJim Jagielski 24*b1cdbd2cSJim Jagielski // MARKER(update_precomp.py): autogen include statement, do not remove 25*b1cdbd2cSJim Jagielski #include "precompiled_drawinglayer.hxx" 26*b1cdbd2cSJim Jagielski 27*b1cdbd2cSJim Jagielski #include <drawinglayer/primitive3d/sdrsphereprimitive3d.hxx> 28*b1cdbd2cSJim Jagielski #include <basegfx/polygon/b3dpolypolygontools.hxx> 29*b1cdbd2cSJim Jagielski #include <basegfx/matrix/b2dhommatrix.hxx> 30*b1cdbd2cSJim Jagielski #include <basegfx/polygon/b3dpolygon.hxx> 31*b1cdbd2cSJim Jagielski #include <drawinglayer/primitive3d/sdrdecompositiontools3d.hxx> 32*b1cdbd2cSJim Jagielski #include <basegfx/tools/canvastools.hxx> 33*b1cdbd2cSJim Jagielski #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx> 34*b1cdbd2cSJim Jagielski #include <drawinglayer/attribute/sdrfillattribute.hxx> 35*b1cdbd2cSJim Jagielski #include <drawinglayer/attribute/sdrlineattribute.hxx> 36*b1cdbd2cSJim Jagielski #include <drawinglayer/attribute/sdrshadowattribute.hxx> 37*b1cdbd2cSJim Jagielski 38*b1cdbd2cSJim Jagielski ////////////////////////////////////////////////////////////////////////////// 39*b1cdbd2cSJim Jagielski 40*b1cdbd2cSJim Jagielski using namespace com::sun::star; 41*b1cdbd2cSJim Jagielski 42*b1cdbd2cSJim Jagielski ////////////////////////////////////////////////////////////////////////////// 43*b1cdbd2cSJim Jagielski 44*b1cdbd2cSJim Jagielski namespace drawinglayer 45*b1cdbd2cSJim Jagielski { 46*b1cdbd2cSJim Jagielski namespace primitive3d 47*b1cdbd2cSJim Jagielski { create3DDecomposition(const geometry::ViewInformation3D &) const48*b1cdbd2cSJim Jagielski Primitive3DSequence SdrSpherePrimitive3D::create3DDecomposition(const geometry::ViewInformation3D& /*rViewInformation*/) const 49*b1cdbd2cSJim Jagielski { 50*b1cdbd2cSJim Jagielski Primitive3DSequence aRetval; 51*b1cdbd2cSJim Jagielski const basegfx::B3DRange aUnitRange(0.0, 0.0, 0.0, 1.0, 1.0, 1.0); 52*b1cdbd2cSJim Jagielski const bool bCreateNormals(::com::sun::star::drawing::NormalsKind_SPECIFIC == getSdr3DObjectAttribute().getNormalsKind() 53*b1cdbd2cSJim Jagielski || ::com::sun::star::drawing::NormalsKind_SPHERE == getSdr3DObjectAttribute().getNormalsKind()); 54*b1cdbd2cSJim Jagielski 55*b1cdbd2cSJim Jagielski // create unit geometry 56*b1cdbd2cSJim Jagielski basegfx::B3DPolyPolygon aFill(basegfx::tools::createSphereFillPolyPolygonFromB3DRange(aUnitRange, 57*b1cdbd2cSJim Jagielski getHorizontalSegments(), getVerticalSegments(), bCreateNormals)); 58*b1cdbd2cSJim Jagielski 59*b1cdbd2cSJim Jagielski // normal inversion 60*b1cdbd2cSJim Jagielski if(!getSdrLFSAttribute().getFill().isDefault() 61*b1cdbd2cSJim Jagielski && bCreateNormals 62*b1cdbd2cSJim Jagielski && getSdr3DObjectAttribute().getNormalsInvert() 63*b1cdbd2cSJim Jagielski && aFill.areNormalsUsed()) 64*b1cdbd2cSJim Jagielski { 65*b1cdbd2cSJim Jagielski // invert normals 66*b1cdbd2cSJim Jagielski aFill = basegfx::tools::invertNormals(aFill); 67*b1cdbd2cSJim Jagielski } 68*b1cdbd2cSJim Jagielski 69*b1cdbd2cSJim Jagielski // texture coordinates 70*b1cdbd2cSJim Jagielski if(!getSdrLFSAttribute().getFill().isDefault()) 71*b1cdbd2cSJim Jagielski { 72*b1cdbd2cSJim Jagielski // handle texture coordinates X 73*b1cdbd2cSJim Jagielski const bool bParallelX(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionX()); 74*b1cdbd2cSJim Jagielski const bool bObjectSpecificX(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionX()); 75*b1cdbd2cSJim Jagielski const bool bSphereX(::com::sun::star::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionX()); 76*b1cdbd2cSJim Jagielski 77*b1cdbd2cSJim Jagielski // handle texture coordinates Y 78*b1cdbd2cSJim Jagielski const bool bParallelY(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionY()); 79*b1cdbd2cSJim Jagielski const bool bObjectSpecificY(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionY()); 80*b1cdbd2cSJim Jagielski const bool bSphereY(::com::sun::star::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionY()); 81*b1cdbd2cSJim Jagielski 82*b1cdbd2cSJim Jagielski if(bParallelX || bParallelY) 83*b1cdbd2cSJim Jagielski { 84*b1cdbd2cSJim Jagielski // apply parallel texture coordinates in X and/or Y 85*b1cdbd2cSJim Jagielski const basegfx::B3DRange aRange(basegfx::tools::getRange(aFill)); 86*b1cdbd2cSJim Jagielski aFill = basegfx::tools::applyDefaultTextureCoordinatesParallel(aFill, aRange, bParallelX, bParallelY); 87*b1cdbd2cSJim Jagielski } 88*b1cdbd2cSJim Jagielski 89*b1cdbd2cSJim Jagielski if(bSphereX || bObjectSpecificX || bSphereY || bObjectSpecificY) 90*b1cdbd2cSJim Jagielski { 91*b1cdbd2cSJim Jagielski double fRelativeAngle(0.0); 92*b1cdbd2cSJim Jagielski 93*b1cdbd2cSJim Jagielski if(bObjectSpecificX) 94*b1cdbd2cSJim Jagielski { 95*b1cdbd2cSJim Jagielski // Since the texture coordinates are (for historical reasons) 96*b1cdbd2cSJim Jagielski // different from forced to sphere texture coordinates, 97*b1cdbd2cSJim Jagielski // create a old version from it by rotating to old state before applying 98*b1cdbd2cSJim Jagielski // the texture coordinates to emulate old behaviour 99*b1cdbd2cSJim Jagielski fRelativeAngle = F_2PI * ((double)((getHorizontalSegments() >> 1L) - 1L) / (double)getHorizontalSegments()); 100*b1cdbd2cSJim Jagielski basegfx::B3DHomMatrix aRot; 101*b1cdbd2cSJim Jagielski aRot.rotate(0.0, fRelativeAngle, 0.0); 102*b1cdbd2cSJim Jagielski aFill.transform(aRot); 103*b1cdbd2cSJim Jagielski } 104*b1cdbd2cSJim Jagielski 105*b1cdbd2cSJim Jagielski // apply spherical texture coordinates in X and/or Y 106*b1cdbd2cSJim Jagielski const basegfx::B3DRange aRange(basegfx::tools::getRange(aFill)); 107*b1cdbd2cSJim Jagielski const basegfx::B3DPoint aCenter(aRange.getCenter()); 108*b1cdbd2cSJim Jagielski aFill = basegfx::tools::applyDefaultTextureCoordinatesSphere(aFill, aCenter, 109*b1cdbd2cSJim Jagielski bSphereX || bObjectSpecificX, bSphereY || bObjectSpecificY); 110*b1cdbd2cSJim Jagielski 111*b1cdbd2cSJim Jagielski if(bObjectSpecificX) 112*b1cdbd2cSJim Jagielski { 113*b1cdbd2cSJim Jagielski // rotate back again 114*b1cdbd2cSJim Jagielski basegfx::B3DHomMatrix aRot; 115*b1cdbd2cSJim Jagielski aRot.rotate(0.0, -fRelativeAngle, 0.0); 116*b1cdbd2cSJim Jagielski aFill.transform(aRot); 117*b1cdbd2cSJim Jagielski } 118*b1cdbd2cSJim Jagielski } 119*b1cdbd2cSJim Jagielski 120*b1cdbd2cSJim Jagielski // transform texture coordinates to texture size 121*b1cdbd2cSJim Jagielski basegfx::B2DHomMatrix aTexMatrix; 122*b1cdbd2cSJim Jagielski aTexMatrix.scale(getTextureSize().getX(), getTextureSize().getY()); 123*b1cdbd2cSJim Jagielski aFill.transformTextureCoordiantes(aTexMatrix); 124*b1cdbd2cSJim Jagielski } 125*b1cdbd2cSJim Jagielski 126*b1cdbd2cSJim Jagielski // build vector of PolyPolygons 127*b1cdbd2cSJim Jagielski ::std::vector< basegfx::B3DPolyPolygon > a3DPolyPolygonVector; 128*b1cdbd2cSJim Jagielski 129*b1cdbd2cSJim Jagielski for(sal_uInt32 a(0L); a < aFill.count(); a++) 130*b1cdbd2cSJim Jagielski { 131*b1cdbd2cSJim Jagielski a3DPolyPolygonVector.push_back(basegfx::B3DPolyPolygon(aFill.getB3DPolygon(a))); 132*b1cdbd2cSJim Jagielski } 133*b1cdbd2cSJim Jagielski 134*b1cdbd2cSJim Jagielski if(!getSdrLFSAttribute().getFill().isDefault()) 135*b1cdbd2cSJim Jagielski { 136*b1cdbd2cSJim Jagielski // add fill 137*b1cdbd2cSJim Jagielski aRetval = create3DPolyPolygonFillPrimitives( 138*b1cdbd2cSJim Jagielski a3DPolyPolygonVector, 139*b1cdbd2cSJim Jagielski getTransform(), 140*b1cdbd2cSJim Jagielski getTextureSize(), 141*b1cdbd2cSJim Jagielski getSdr3DObjectAttribute(), 142*b1cdbd2cSJim Jagielski getSdrLFSAttribute().getFill(), 143*b1cdbd2cSJim Jagielski getSdrLFSAttribute().getFillFloatTransGradient()); 144*b1cdbd2cSJim Jagielski } 145*b1cdbd2cSJim Jagielski else 146*b1cdbd2cSJim Jagielski { 147*b1cdbd2cSJim Jagielski // create simplified 3d hit test geometry 148*b1cdbd2cSJim Jagielski aRetval = createHiddenGeometryPrimitives3D( 149*b1cdbd2cSJim Jagielski a3DPolyPolygonVector, 150*b1cdbd2cSJim Jagielski getTransform(), 151*b1cdbd2cSJim Jagielski getTextureSize(), 152*b1cdbd2cSJim Jagielski getSdr3DObjectAttribute()); 153*b1cdbd2cSJim Jagielski } 154*b1cdbd2cSJim Jagielski 155*b1cdbd2cSJim Jagielski // add line 156*b1cdbd2cSJim Jagielski if(!getSdrLFSAttribute().getLine().isDefault()) 157*b1cdbd2cSJim Jagielski { 158*b1cdbd2cSJim Jagielski basegfx::B3DPolyPolygon aSphere(basegfx::tools::createSpherePolyPolygonFromB3DRange(aUnitRange, getHorizontalSegments(), getVerticalSegments())); 159*b1cdbd2cSJim Jagielski const Primitive3DSequence aLines(create3DPolyPolygonLinePrimitives( 160*b1cdbd2cSJim Jagielski aSphere, getTransform(), getSdrLFSAttribute().getLine())); 161*b1cdbd2cSJim Jagielski appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aLines); 162*b1cdbd2cSJim Jagielski } 163*b1cdbd2cSJim Jagielski 164*b1cdbd2cSJim Jagielski // add shadow 165*b1cdbd2cSJim Jagielski if(!getSdrLFSAttribute().getShadow().isDefault() 166*b1cdbd2cSJim Jagielski && aRetval.hasElements()) 167*b1cdbd2cSJim Jagielski { 168*b1cdbd2cSJim Jagielski const Primitive3DSequence aShadow(createShadowPrimitive3D( 169*b1cdbd2cSJim Jagielski aRetval, getSdrLFSAttribute().getShadow(), getSdr3DObjectAttribute().getShadow3D())); 170*b1cdbd2cSJim Jagielski appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aShadow); 171*b1cdbd2cSJim Jagielski } 172*b1cdbd2cSJim Jagielski 173*b1cdbd2cSJim Jagielski return aRetval; 174*b1cdbd2cSJim Jagielski } 175*b1cdbd2cSJim Jagielski SdrSpherePrimitive3D(const basegfx::B3DHomMatrix & rTransform,const basegfx::B2DVector & rTextureSize,const attribute::SdrLineFillShadowAttribute3D & rSdrLFSAttribute,const attribute::Sdr3DObjectAttribute & rSdr3DObjectAttribute,sal_uInt32 nHorizontalSegments,sal_uInt32 nVerticalSegments)176*b1cdbd2cSJim Jagielski SdrSpherePrimitive3D::SdrSpherePrimitive3D( 177*b1cdbd2cSJim Jagielski const basegfx::B3DHomMatrix& rTransform, 178*b1cdbd2cSJim Jagielski const basegfx::B2DVector& rTextureSize, 179*b1cdbd2cSJim Jagielski const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute, 180*b1cdbd2cSJim Jagielski const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute, 181*b1cdbd2cSJim Jagielski sal_uInt32 nHorizontalSegments, 182*b1cdbd2cSJim Jagielski sal_uInt32 nVerticalSegments) 183*b1cdbd2cSJim Jagielski : SdrPrimitive3D(rTransform, rTextureSize, rSdrLFSAttribute, rSdr3DObjectAttribute), 184*b1cdbd2cSJim Jagielski mnHorizontalSegments(nHorizontalSegments), 185*b1cdbd2cSJim Jagielski mnVerticalSegments(nVerticalSegments) 186*b1cdbd2cSJim Jagielski { 187*b1cdbd2cSJim Jagielski } 188*b1cdbd2cSJim Jagielski operator ==(const BasePrimitive3D & rPrimitive) const189*b1cdbd2cSJim Jagielski bool SdrSpherePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const 190*b1cdbd2cSJim Jagielski { 191*b1cdbd2cSJim Jagielski if(SdrPrimitive3D::operator==(rPrimitive)) 192*b1cdbd2cSJim Jagielski { 193*b1cdbd2cSJim Jagielski const SdrSpherePrimitive3D& rCompare = static_cast< const SdrSpherePrimitive3D& >(rPrimitive); 194*b1cdbd2cSJim Jagielski 195*b1cdbd2cSJim Jagielski return (getHorizontalSegments() == rCompare.getHorizontalSegments() 196*b1cdbd2cSJim Jagielski && getVerticalSegments() == rCompare.getVerticalSegments()); 197*b1cdbd2cSJim Jagielski } 198*b1cdbd2cSJim Jagielski 199*b1cdbd2cSJim Jagielski return false; 200*b1cdbd2cSJim Jagielski } 201*b1cdbd2cSJim Jagielski getB3DRange(const geometry::ViewInformation3D &) const202*b1cdbd2cSJim Jagielski basegfx::B3DRange SdrSpherePrimitive3D::getB3DRange(const geometry::ViewInformation3D& /*rViewInformation*/) const 203*b1cdbd2cSJim Jagielski { 204*b1cdbd2cSJim Jagielski // use defaut from sdrPrimitive3D which uses transformation expanded by line width/2 205*b1cdbd2cSJim Jagielski // The parent implementation which uses the ranges of the decomposition would be more 206*b1cdbd2cSJim Jagielski // corrcet, but for historical reasons it is necessary to do the old method: To get 207*b1cdbd2cSJim Jagielski // the range of the non-transformed geometry and transform it then. This leads to different 208*b1cdbd2cSJim Jagielski // ranges where the new method is more correct, but the need to keep the old behaviour 209*b1cdbd2cSJim Jagielski // has priority here. 210*b1cdbd2cSJim Jagielski return getStandard3DRange(); 211*b1cdbd2cSJim Jagielski } 212*b1cdbd2cSJim Jagielski 213*b1cdbd2cSJim Jagielski // provide unique ID 214*b1cdbd2cSJim Jagielski ImplPrimitrive3DIDBlock(SdrSpherePrimitive3D, PRIMITIVE3D_ID_SDRSPHEREPRIMITIVE3D) 215*b1cdbd2cSJim Jagielski 216*b1cdbd2cSJim Jagielski } // end of namespace primitive3d 217*b1cdbd2cSJim Jagielski } // end of namespace drawinglayer 218*b1cdbd2cSJim Jagielski 219*b1cdbd2cSJim Jagielski ////////////////////////////////////////////////////////////////////////////// 220*b1cdbd2cSJim Jagielski // eof 221