1*b1cdbd2cSJim Jagielski<?xml version="1.0" encoding="UTF-8"?> 2*b1cdbd2cSJim Jagielski 3*b1cdbd2cSJim Jagielski 4*b1cdbd2cSJim Jagielski<!--*********************************************************** 5*b1cdbd2cSJim Jagielski * 6*b1cdbd2cSJim Jagielski * Licensed to the Apache Software Foundation (ASF) under one 7*b1cdbd2cSJim Jagielski * or more contributor license agreements. See the NOTICE file 8*b1cdbd2cSJim Jagielski * distributed with this work for additional information 9*b1cdbd2cSJim Jagielski * regarding copyright ownership. The ASF licenses this file 10*b1cdbd2cSJim Jagielski * to you under the Apache License, Version 2.0 (the 11*b1cdbd2cSJim Jagielski * "License"); you may not use this file except in compliance 12*b1cdbd2cSJim Jagielski * with the License. You may obtain a copy of the License at 13*b1cdbd2cSJim Jagielski * 14*b1cdbd2cSJim Jagielski * http://www.apache.org/licenses/LICENSE-2.0 15*b1cdbd2cSJim Jagielski * 16*b1cdbd2cSJim Jagielski * Unless required by applicable law or agreed to in writing, 17*b1cdbd2cSJim Jagielski * software distributed under the License is distributed on an 18*b1cdbd2cSJim Jagielski * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 19*b1cdbd2cSJim Jagielski * KIND, either express or implied. See the License for the 20*b1cdbd2cSJim Jagielski * specific language governing permissions and limitations 21*b1cdbd2cSJim Jagielski * under the License. 22*b1cdbd2cSJim Jagielski * 23*b1cdbd2cSJim Jagielski ***********************************************************--> 24*b1cdbd2cSJim Jagielski 25*b1cdbd2cSJim Jagielski 26*b1cdbd2cSJim Jagielski 27*b1cdbd2cSJim Jagielski<helpdocument version="1.0"> 28*b1cdbd2cSJim Jagielski<meta> 29*b1cdbd2cSJim Jagielski<topic id="textshared0105350300xml" indexer="include" status="PUBLISH"> 30*b1cdbd2cSJim Jagielski<title id="tit" xml-lang="en-US">Shading</title> 31*b1cdbd2cSJim Jagielski<filename>/text/shared/01/05350300.xhp</filename> 32*b1cdbd2cSJim Jagielski</topic> 33*b1cdbd2cSJim Jagielski<history> 34*b1cdbd2cSJim Jagielski<created date="2003-10-31T00:00:00">Sun Microsystems, Inc.</created> 35*b1cdbd2cSJim Jagielski<lastedited date="2005-01-13T09:06:13">converted from old format - fpe</lastedited> 36*b1cdbd2cSJim Jagielski</history> 37*b1cdbd2cSJim Jagielski</meta> 38*b1cdbd2cSJim Jagielski<body> 39*b1cdbd2cSJim Jagielski<section id="darstellung"> 40*b1cdbd2cSJim Jagielski<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_REPRESENTATION" id="bm_id3156053" localize="false"/> 41*b1cdbd2cSJim Jagielski<paragraph role="heading" id="hd_id3148919" xml-lang="en-US" level="1" l10n="U" oldref="1"><link href="text/shared/01/05350300.xhp" name="Shading">Shading</link></paragraph> 42*b1cdbd2cSJim Jagielski<paragraph role="paragraph" id="par_id3150008" xml-lang="en-US" l10n="U" oldref="2"><ahelp hid="SVX:IMAGEBUTTON:RID_SVXFLOAT_3D:BTN_REPRESENTATION">Sets the shading and shadow options for the selected 3D object.</ahelp></paragraph> 43*b1cdbd2cSJim Jagielski</section> 44*b1cdbd2cSJim Jagielski<section id="howtoget"> 45*b1cdbd2cSJim Jagielski <embed href="text/shared/00/00040500.xhp#3ddarstellung"/> 46*b1cdbd2cSJim Jagielski</section> 47*b1cdbd2cSJim Jagielski<paragraph role="heading" id="hd_id3109847" xml-lang="en-US" level="2" l10n="U" oldref="4">Shading</paragraph> 48*b1cdbd2cSJim Jagielski<paragraph role="paragraph" id="par_id3148538" xml-lang="en-US" l10n="U" oldref="5">Specify the type of shading to apply to the selected 3D object.</paragraph> 49*b1cdbd2cSJim Jagielski<bookmark xml-lang="en-US" branch="hid/svx:ListBox:RID_SVXFLOAT_3D:LB_SHADEMODE" id="bm_id3150772" localize="false"/> 50*b1cdbd2cSJim Jagielski<paragraph role="heading" id="hd_id3147276" xml-lang="en-US" level="3" l10n="U" oldref="6">Mode</paragraph> 51*b1cdbd2cSJim Jagielski<paragraph role="paragraph" id="par_id3155583" xml-lang="en-US" l10n="U" oldref="7"><ahelp hid="SVX:LISTBOX:RID_SVXFLOAT_3D:LB_SHADEMODE">Select the shading method that you want to use. Flat shading assigns a single color to a single polygon on the surface of the object. Gouraud shading blends colors across the polygons. Phong shading averages the color of each pixel based on the pixels that surround it, and requires the most processing power.</ahelp></paragraph> 52*b1cdbd2cSJim Jagielski<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_SHADOW_3D" id="bm_id3149820" localize="false"/> 53*b1cdbd2cSJim Jagielski<paragraph role="heading" id="hd_id3150466" xml-lang="en-US" level="2" l10n="U" oldref="8">Shadow</paragraph> 54*b1cdbd2cSJim Jagielski<paragraph role="paragraph" id="par_id3154046" xml-lang="en-US" l10n="U" oldref="9"><ahelp hid="SVX:IMAGEBUTTON:RID_SVXFLOAT_3D:BTN_SHADOW_3D">Adds or removes a shadow from the selected 3D object.</ahelp></paragraph> 55*b1cdbd2cSJim Jagielski<table id="tbl_id3159399"> 56*b1cdbd2cSJim Jagielski<tablerow> 57*b1cdbd2cSJim Jagielski<tablecell colspan="" rowspan=""> 58*b1cdbd2cSJim Jagielski<paragraph role="paragraph" id="par_id3150254" xml-lang="en-US" l10n="E"> 59*b1cdbd2cSJim Jagielski<image id="img_id3159342" src="svx/res/shadow3d.png" width="0.1661inch" height="0.1661inch"><alt id="alt_id3159342" xml-lang="en-US">Icon</alt> 60*b1cdbd2cSJim Jagielski </image></paragraph> 61*b1cdbd2cSJim Jagielski</tablecell> 62*b1cdbd2cSJim Jagielski<tablecell colspan="" rowspan=""> 63*b1cdbd2cSJim Jagielski<paragraph role="paragraph" id="par_id3149796" xml-lang="en-US" l10n="U" oldref="10">3D Shadowing On/Off</paragraph> 64*b1cdbd2cSJim Jagielski</tablecell> 65*b1cdbd2cSJim Jagielski</tablerow> 66*b1cdbd2cSJim Jagielski</table> 67*b1cdbd2cSJim Jagielski 68*b1cdbd2cSJim Jagielski<bookmark xml-lang="en-US" branch="hid/svx:MetricField:RID_SVXFLOAT_3D:MTR_SLANT" id="bm_id3149165" localize="false"/> 69*b1cdbd2cSJim Jagielski<paragraph role="heading" id="hd_id3156153" xml-lang="en-US" level="3" l10n="U" oldref="11">Surface angle</paragraph> 70*b1cdbd2cSJim Jagielski<paragraph role="paragraph" id="par_id3150976" xml-lang="en-US" l10n="U" oldref="12"><ahelp hid="SVX:METRICFIELD:RID_SVXFLOAT_3D:MTR_SLANT">Enter an angle from 0 to 90 degrees for casting the shadow.</ahelp></paragraph> 71*b1cdbd2cSJim Jagielski<paragraph role="heading" id="hd_id3154905" xml-lang="en-US" level="2" l10n="U" oldref="13">Camera</paragraph> 72*b1cdbd2cSJim Jagielski<paragraph role="paragraph" id="par_id3161459" xml-lang="en-US" l10n="U" oldref="14">Set the camera options for the selected 3D object.</paragraph> 73*b1cdbd2cSJim Jagielski<bookmark xml-lang="en-US" branch="hid/svx:MetricField:RID_SVXFLOAT_3D:MTR_DISTANCE" id="bm_id3154758" localize="false"/> 74*b1cdbd2cSJim Jagielski<paragraph role="heading" id="hd_id3148943" xml-lang="en-US" level="3" l10n="U" oldref="15">Distance</paragraph> 75*b1cdbd2cSJim Jagielski<paragraph role="paragraph" id="par_id3149047" xml-lang="en-US" l10n="U" oldref="16"><ahelp hid="SVX:METRICFIELD:RID_SVXFLOAT_3D:MTR_DISTANCE">Enter the distance to leave between the camera and the center of the selected object.</ahelp></paragraph> 76*b1cdbd2cSJim Jagielski<bookmark xml-lang="en-US" branch="hid/svx:MetricField:RID_SVXFLOAT_3D:MTR_FOCAL_LENGTH" id="bm_id3145068" localize="false"/> 77*b1cdbd2cSJim Jagielski<paragraph role="heading" id="hd_id3154346" xml-lang="en-US" level="3" l10n="U" oldref="17">Focal length</paragraph> 78*b1cdbd2cSJim Jagielski<paragraph role="paragraph" id="par_id3156344" xml-lang="en-US" l10n="U" oldref="18"><ahelp hid="SVX:METRICFIELD:RID_SVXFLOAT_3D:MTR_FOCAL_LENGTH">Enter the focal length of the camera, where a small value corresponds to a "fisheye" lens, and a large value to a telephoto lens.</ahelp></paragraph> 79*b1cdbd2cSJim Jagielski</body> 80*b1cdbd2cSJim Jagielski</helpdocument> 81