1*b1cdbd2cSJim Jagielski /************************************************************** 2*b1cdbd2cSJim Jagielski * 3*b1cdbd2cSJim Jagielski * Licensed to the Apache Software Foundation (ASF) under one 4*b1cdbd2cSJim Jagielski * or more contributor license agreements. See the NOTICE file 5*b1cdbd2cSJim Jagielski * distributed with this work for additional information 6*b1cdbd2cSJim Jagielski * regarding copyright ownership. The ASF licenses this file 7*b1cdbd2cSJim Jagielski * to you under the Apache License, Version 2.0 (the 8*b1cdbd2cSJim Jagielski * "License"); you may not use this file except in compliance 9*b1cdbd2cSJim Jagielski * with the License. You may obtain a copy of the License at 10*b1cdbd2cSJim Jagielski * 11*b1cdbd2cSJim Jagielski * http://www.apache.org/licenses/LICENSE-2.0 12*b1cdbd2cSJim Jagielski * 13*b1cdbd2cSJim Jagielski * Unless required by applicable law or agreed to in writing, 14*b1cdbd2cSJim Jagielski * software distributed under the License is distributed on an 15*b1cdbd2cSJim Jagielski * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*b1cdbd2cSJim Jagielski * KIND, either express or implied. See the License for the 17*b1cdbd2cSJim Jagielski * specific language governing permissions and limitations 18*b1cdbd2cSJim Jagielski * under the License. 19*b1cdbd2cSJim Jagielski * 20*b1cdbd2cSJim Jagielski *************************************************************/ 21*b1cdbd2cSJim Jagielski 22*b1cdbd2cSJim Jagielski #ifndef _SD_ANIMATIONS_HXX_ 23*b1cdbd2cSJim Jagielski #define _SD_ANIMATIONS_HXX_ 24*b1cdbd2cSJim Jagielski 25*b1cdbd2cSJim Jagielski #include <sddllapi.h> 26*b1cdbd2cSJim Jagielski 27*b1cdbd2cSJim Jagielski namespace sd 28*b1cdbd2cSJim Jagielski { 29*b1cdbd2cSJim Jagielski 30*b1cdbd2cSJim Jagielski /** stores the link between an after effect node and its master for later insertion 31*b1cdbd2cSJim Jagielski into the timing hierarchie 32*b1cdbd2cSJim Jagielski */ 33*b1cdbd2cSJim Jagielski struct AfterEffectNode 34*b1cdbd2cSJim Jagielski { 35*b1cdbd2cSJim Jagielski ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > mxNode; 36*b1cdbd2cSJim Jagielski ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > mxMaster; 37*b1cdbd2cSJim Jagielski bool mbOnNextEffect; 38*b1cdbd2cSJim Jagielski AfterEffectNodesd::AfterEffectNode39*b1cdbd2cSJim Jagielski AfterEffectNode( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode, const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xMaster, bool bOnNextEffect ) 40*b1cdbd2cSJim Jagielski : mxNode( xNode ), mxMaster( xMaster ), mbOnNextEffect( bOnNextEffect ) {} 41*b1cdbd2cSJim Jagielski }; 42*b1cdbd2cSJim Jagielski 43*b1cdbd2cSJim Jagielski typedef std::list< AfterEffectNode > AfterEffectNodeList; 44*b1cdbd2cSJim Jagielski 45*b1cdbd2cSJim Jagielski /** inserts the animation node in the given AfterEffectNode at the correct position 46*b1cdbd2cSJim Jagielski in the timing hierarchie of its master */ 47*b1cdbd2cSJim Jagielski SD_DLLPUBLIC void stl_process_after_effect_node_func(AfterEffectNode& rNode); 48*b1cdbd2cSJim Jagielski 49*b1cdbd2cSJim Jagielski } // namespace sd; 50*b1cdbd2cSJim Jagielski 51*b1cdbd2cSJim Jagielski #endif 52