1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23 24 #ifndef _SDR_CONTACT_VIEWOBJECTCONTACTOFE3D_HXX 25 #define _SDR_CONTACT_VIEWOBJECTCONTACTOFE3D_HXX 26 27 #include <svx/sdr/contact/viewobjectcontactofsdrobj.hxx> 28 #include <drawinglayer/primitive3d/baseprimitive3d.hxx> 29 30 ////////////////////////////////////////////////////////////////////////////// 31 // predeclarations 32 33 namespace sdr { namespace contact { 34 class ViewObjectContactOfE3dScene; 35 }} 36 37 ////////////////////////////////////////////////////////////////////////////// 38 39 namespace sdr 40 { 41 namespace contact 42 { 43 class ViewObjectContactOfE3d : public ViewObjectContactOfSdrObj 44 { 45 protected: 46 // Primitive3D sequence of the ViewContact. This contains all necessary information 47 // for the graphical visualisation and needs to be supported by all VCs which 48 // can be visualized. 49 drawinglayer::primitive3d::Primitive3DSequence mxPrimitive3DSequence; 50 51 // This method is responsible for creating the graphical visualisation data which is 52 // stored/cached in the local primitive. Default gets view-independent Primitive3D 53 // from the ViewContact using ViewContact::getViewIndependentPrimitive3DSequence(), takes care of 54 // visibility and ghosted. 55 // This method will not handle included hierarchies and not check geometric visibility. 56 drawinglayer::primitive3d::Primitive3DSequence createPrimitive3DSequence(const DisplayInfo& rDisplayInfo) const; 57 58 // also overload the 2d method to deliver a 2d object with embedd3d 3d and the 3d transformation which is able to 59 // answer the get2DRange question accordingly 60 virtual drawinglayer::primitive2d::Primitive2DSequence createPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const; 61 62 public: 63 ViewObjectContactOfE3d(ObjectContact& rObjectContact, ViewContact& rViewContact); 64 virtual ~ViewObjectContactOfE3d(); 65 66 // access to the local primitive sequence. This will ensure that the list is 67 // current in comparing the local list content with a fresh created incarnation 68 // This method will not handle included hierarchies or visibility. 69 drawinglayer::primitive3d::Primitive3DSequence getPrimitive3DSequence(const DisplayInfo& rDisplayInfo) const; 70 }; 71 } // end of namespace contact 72 } // end of namespace sdr 73 74 ////////////////////////////////////////////////////////////////////////////// 75 76 #endif //_SDR_CONTACT_VIEWOBJECTCONTACTOFE3D_HXX 77 78 // eof 79