1*b1cdbd2cSJim Jagielski /************************************************************** 2*b1cdbd2cSJim Jagielski * 3*b1cdbd2cSJim Jagielski * Licensed to the Apache Software Foundation (ASF) under one 4*b1cdbd2cSJim Jagielski * or more contributor license agreements. See the NOTICE file 5*b1cdbd2cSJim Jagielski * distributed with this work for additional information 6*b1cdbd2cSJim Jagielski * regarding copyright ownership. The ASF licenses this file 7*b1cdbd2cSJim Jagielski * to you under the Apache License, Version 2.0 (the 8*b1cdbd2cSJim Jagielski * "License"); you may not use this file except in compliance 9*b1cdbd2cSJim Jagielski * with the License. You may obtain a copy of the License at 10*b1cdbd2cSJim Jagielski * 11*b1cdbd2cSJim Jagielski * http://www.apache.org/licenses/LICENSE-2.0 12*b1cdbd2cSJim Jagielski * 13*b1cdbd2cSJim Jagielski * Unless required by applicable law or agreed to in writing, 14*b1cdbd2cSJim Jagielski * software distributed under the License is distributed on an 15*b1cdbd2cSJim Jagielski * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*b1cdbd2cSJim Jagielski * KIND, either express or implied. See the License for the 17*b1cdbd2cSJim Jagielski * specific language governing permissions and limitations 18*b1cdbd2cSJim Jagielski * under the License. 19*b1cdbd2cSJim Jagielski * 20*b1cdbd2cSJim Jagielski *************************************************************/ 21*b1cdbd2cSJim Jagielski 22*b1cdbd2cSJim Jagielski 23*b1cdbd2cSJim Jagielski 24*b1cdbd2cSJim Jagielski // MARKER(update_precomp.py): autogen include statement, do not remove 25*b1cdbd2cSJim Jagielski #include "precompiled_svx.hxx" 26*b1cdbd2cSJim Jagielski 27*b1cdbd2cSJim Jagielski #include <svx/sdr/contact/viewobjectcontactofe3dscene.hxx> 28*b1cdbd2cSJim Jagielski #include <svx/sdr/contact/displayinfo.hxx> 29*b1cdbd2cSJim Jagielski #include <svx/sdr/contact/objectcontact.hxx> 30*b1cdbd2cSJim Jagielski #include <svx/sdr/contact/viewcontactofe3dscene.hxx> 31*b1cdbd2cSJim Jagielski #include <basegfx/matrix/b3dhommatrix.hxx> 32*b1cdbd2cSJim Jagielski #include <drawinglayer/primitive3d/transformprimitive3d.hxx> 33*b1cdbd2cSJim Jagielski #include <basegfx/color/bcolormodifier.hxx> 34*b1cdbd2cSJim Jagielski #include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx> 35*b1cdbd2cSJim Jagielski #include <svx/sdr/contact/viewobjectcontactofe3d.hxx> 36*b1cdbd2cSJim Jagielski #include <basegfx/tools/canvastools.hxx> 37*b1cdbd2cSJim Jagielski 38*b1cdbd2cSJim Jagielski ////////////////////////////////////////////////////////////////////////////// 39*b1cdbd2cSJim Jagielski 40*b1cdbd2cSJim Jagielski using namespace com::sun::star; 41*b1cdbd2cSJim Jagielski 42*b1cdbd2cSJim Jagielski ////////////////////////////////////////////////////////////////////////////// 43*b1cdbd2cSJim Jagielski 44*b1cdbd2cSJim Jagielski namespace 45*b1cdbd2cSJim Jagielski { 46*b1cdbd2cSJim Jagielski // Helper method to recursively travel the DrawHierarchy for 3D objects contained in 47*b1cdbd2cSJim Jagielski // the 2D Scene. This will chreate all VOCs for the currenbt OC which are needed 48*b1cdbd2cSJim Jagielski // for ActionChanged() functionality impInternalSubHierarchyTraveller(const sdr::contact::ViewObjectContact & rVOC)49*b1cdbd2cSJim Jagielski void impInternalSubHierarchyTraveller(const sdr::contact::ViewObjectContact& rVOC) 50*b1cdbd2cSJim Jagielski { 51*b1cdbd2cSJim Jagielski const sdr::contact::ViewContact& rVC = rVOC.GetViewContact(); 52*b1cdbd2cSJim Jagielski const sal_uInt32 nSubHierarchyCount(rVC.GetObjectCount()); 53*b1cdbd2cSJim Jagielski 54*b1cdbd2cSJim Jagielski for(sal_uInt32 a(0); a < nSubHierarchyCount; a++) 55*b1cdbd2cSJim Jagielski { 56*b1cdbd2cSJim Jagielski const sdr::contact::ViewObjectContact& rCandidate(rVC.GetViewContact(a).GetViewObjectContact(rVOC.GetObjectContact())); 57*b1cdbd2cSJim Jagielski impInternalSubHierarchyTraveller(rCandidate); 58*b1cdbd2cSJim Jagielski } 59*b1cdbd2cSJim Jagielski } 60*b1cdbd2cSJim Jagielski } // end of anonymous namespace 61*b1cdbd2cSJim Jagielski 62*b1cdbd2cSJim Jagielski ////////////////////////////////////////////////////////////////////////////// 63*b1cdbd2cSJim Jagielski 64*b1cdbd2cSJim Jagielski namespace sdr 65*b1cdbd2cSJim Jagielski { 66*b1cdbd2cSJim Jagielski namespace contact 67*b1cdbd2cSJim Jagielski { ViewObjectContactOfE3dScene(ObjectContact & rObjectContact,ViewContact & rViewContact)68*b1cdbd2cSJim Jagielski ViewObjectContactOfE3dScene::ViewObjectContactOfE3dScene(ObjectContact& rObjectContact, ViewContact& rViewContact) 69*b1cdbd2cSJim Jagielski : ViewObjectContactOfSdrObj(rObjectContact, rViewContact) 70*b1cdbd2cSJim Jagielski { 71*b1cdbd2cSJim Jagielski } 72*b1cdbd2cSJim Jagielski ~ViewObjectContactOfE3dScene()73*b1cdbd2cSJim Jagielski ViewObjectContactOfE3dScene::~ViewObjectContactOfE3dScene() 74*b1cdbd2cSJim Jagielski { 75*b1cdbd2cSJim Jagielski } 76*b1cdbd2cSJim Jagielski createPrimitive2DSequence(const DisplayInfo & rDisplayInfo) const77*b1cdbd2cSJim Jagielski drawinglayer::primitive2d::Primitive2DSequence ViewObjectContactOfE3dScene::createPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const 78*b1cdbd2cSJim Jagielski { 79*b1cdbd2cSJim Jagielski // handle ghosted, else the whole 3d group will be encapsulated to a ghosted primitive set (see below) 80*b1cdbd2cSJim Jagielski const bool bHandleGhostedDisplay(GetObjectContact().DoVisualizeEnteredGroup() && !GetObjectContact().isOutputToPrinter() && rDisplayInfo.IsGhostedDrawModeActive()); 81*b1cdbd2cSJim Jagielski const bool bIsActiveVC(bHandleGhostedDisplay && GetObjectContact().getActiveViewContact() == &GetViewContact()); 82*b1cdbd2cSJim Jagielski 83*b1cdbd2cSJim Jagielski if(bIsActiveVC) 84*b1cdbd2cSJim Jagielski { 85*b1cdbd2cSJim Jagielski // switch off ghosted, display contents normal 86*b1cdbd2cSJim Jagielski const_cast< DisplayInfo& >(rDisplayInfo).ClearGhostedDrawMode(); 87*b1cdbd2cSJim Jagielski } 88*b1cdbd2cSJim Jagielski 89*b1cdbd2cSJim Jagielski // create 2d primitive with content, use layer visibility test 90*b1cdbd2cSJim Jagielski // this uses no ghosted mode, so scenes in scenes and entering them will not 91*b1cdbd2cSJim Jagielski // support ghosted for now. This is no problem currently but would need to be 92*b1cdbd2cSJim Jagielski // added when sub-groups in 3d will be added one day. 93*b1cdbd2cSJim Jagielski const ViewContactOfE3dScene& rViewContact = dynamic_cast< ViewContactOfE3dScene& >(GetViewContact()); 94*b1cdbd2cSJim Jagielski const SetOfByte& rVisibleLayers = rDisplayInfo.GetProcessLayers(); 95*b1cdbd2cSJim Jagielski drawinglayer::primitive2d::Primitive2DSequence xRetval(rViewContact.createScenePrimitive2DSequence(&rVisibleLayers)); 96*b1cdbd2cSJim Jagielski 97*b1cdbd2cSJim Jagielski if(xRetval.hasElements()) 98*b1cdbd2cSJim Jagielski { 99*b1cdbd2cSJim Jagielski // allow evtl. embedding in object-specific infos, e.g. Name, Title, Description 100*b1cdbd2cSJim Jagielski xRetval = rViewContact.embedToObjectSpecificInformation(xRetval); 101*b1cdbd2cSJim Jagielski 102*b1cdbd2cSJim Jagielski // handle GluePoint 103*b1cdbd2cSJim Jagielski if(!GetObjectContact().isOutputToPrinter() && GetObjectContact().AreGluePointsVisible()) 104*b1cdbd2cSJim Jagielski { 105*b1cdbd2cSJim Jagielski const drawinglayer::primitive2d::Primitive2DSequence xGlue(GetViewContact().createGluePointPrimitive2DSequence()); 106*b1cdbd2cSJim Jagielski 107*b1cdbd2cSJim Jagielski if(xGlue.hasElements()) 108*b1cdbd2cSJim Jagielski { 109*b1cdbd2cSJim Jagielski drawinglayer::primitive2d::appendPrimitive2DSequenceToPrimitive2DSequence(xRetval, xGlue); 110*b1cdbd2cSJim Jagielski } 111*b1cdbd2cSJim Jagielski } 112*b1cdbd2cSJim Jagielski 113*b1cdbd2cSJim Jagielski // handle ghosted 114*b1cdbd2cSJim Jagielski if(isPrimitiveGhosted(rDisplayInfo)) 115*b1cdbd2cSJim Jagielski { 116*b1cdbd2cSJim Jagielski const ::basegfx::BColor aRGBWhite(1.0, 1.0, 1.0); 117*b1cdbd2cSJim Jagielski const ::basegfx::BColorModifierSharedPtr aBColorModifier( 118*b1cdbd2cSJim Jagielski new basegfx::BColorModifier_interpolate( 119*b1cdbd2cSJim Jagielski aRGBWhite, 120*b1cdbd2cSJim Jagielski 0.5)); 121*b1cdbd2cSJim Jagielski const drawinglayer::primitive2d::Primitive2DReference xReference( 122*b1cdbd2cSJim Jagielski new drawinglayer::primitive2d::ModifiedColorPrimitive2D( 123*b1cdbd2cSJim Jagielski xRetval, 124*b1cdbd2cSJim Jagielski aBColorModifier)); 125*b1cdbd2cSJim Jagielski 126*b1cdbd2cSJim Jagielski xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1); 127*b1cdbd2cSJim Jagielski } 128*b1cdbd2cSJim Jagielski } 129*b1cdbd2cSJim Jagielski 130*b1cdbd2cSJim Jagielski if(bIsActiveVC) 131*b1cdbd2cSJim Jagielski { 132*b1cdbd2cSJim Jagielski // set back, display ghosted again 133*b1cdbd2cSJim Jagielski const_cast< DisplayInfo& >(rDisplayInfo).SetGhostedDrawMode(); 134*b1cdbd2cSJim Jagielski } 135*b1cdbd2cSJim Jagielski 136*b1cdbd2cSJim Jagielski return xRetval; 137*b1cdbd2cSJim Jagielski } 138*b1cdbd2cSJim Jagielski getPrimitive2DSequenceHierarchy(DisplayInfo & rDisplayInfo) const139*b1cdbd2cSJim Jagielski drawinglayer::primitive2d::Primitive2DSequence ViewObjectContactOfE3dScene::getPrimitive2DSequenceHierarchy(DisplayInfo& rDisplayInfo) const 140*b1cdbd2cSJim Jagielski { 141*b1cdbd2cSJim Jagielski // To get the VOCs for the contained 3D objects created to get the correct 142*b1cdbd2cSJim Jagielski // Draw hierarchy and ActionChanged() working properly, travel the DrawHierarchy 143*b1cdbd2cSJim Jagielski // using a local tooling method 144*b1cdbd2cSJim Jagielski impInternalSubHierarchyTraveller(*this); 145*b1cdbd2cSJim Jagielski 146*b1cdbd2cSJim Jagielski // call parent 147*b1cdbd2cSJim Jagielski return ViewObjectContactOfSdrObj::getPrimitive2DSequenceHierarchy(rDisplayInfo); 148*b1cdbd2cSJim Jagielski } 149*b1cdbd2cSJim Jagielski } // end of namespace contact 150*b1cdbd2cSJim Jagielski } // end of namespace sdr 151*b1cdbd2cSJim Jagielski 152*b1cdbd2cSJim Jagielski ////////////////////////////////////////////////////////////////////////////// 153*b1cdbd2cSJim Jagielski // eof 154