1*b1cdbd2cSJim Jagielski /**************************************************************
2*b1cdbd2cSJim Jagielski *
3*b1cdbd2cSJim Jagielski * Licensed to the Apache Software Foundation (ASF) under one
4*b1cdbd2cSJim Jagielski * or more contributor license agreements. See the NOTICE file
5*b1cdbd2cSJim Jagielski * distributed with this work for additional information
6*b1cdbd2cSJim Jagielski * regarding copyright ownership. The ASF licenses this file
7*b1cdbd2cSJim Jagielski * to you under the Apache License, Version 2.0 (the
8*b1cdbd2cSJim Jagielski * "License"); you may not use this file except in compliance
9*b1cdbd2cSJim Jagielski * with the License. You may obtain a copy of the License at
10*b1cdbd2cSJim Jagielski *
11*b1cdbd2cSJim Jagielski * http://www.apache.org/licenses/LICENSE-2.0
12*b1cdbd2cSJim Jagielski *
13*b1cdbd2cSJim Jagielski * Unless required by applicable law or agreed to in writing,
14*b1cdbd2cSJim Jagielski * software distributed under the License is distributed on an
15*b1cdbd2cSJim Jagielski * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16*b1cdbd2cSJim Jagielski * KIND, either express or implied. See the License for the
17*b1cdbd2cSJim Jagielski * specific language governing permissions and limitations
18*b1cdbd2cSJim Jagielski * under the License.
19*b1cdbd2cSJim Jagielski *
20*b1cdbd2cSJim Jagielski *************************************************************/
21*b1cdbd2cSJim Jagielski
22*b1cdbd2cSJim Jagielski
23*b1cdbd2cSJim Jagielski
24*b1cdbd2cSJim Jagielski // MARKER(update_precomp.py): autogen include statement, do not remove
25*b1cdbd2cSJim Jagielski #include "precompiled_sw.hxx"
26*b1cdbd2cSJim Jagielski
27*b1cdbd2cSJim Jagielski
28*b1cdbd2cSJim Jagielski #include <com/sun/star/text/HoriOrientation.hpp>
29*b1cdbd2cSJim Jagielski #include <vcl/window.hxx>
30*b1cdbd2cSJim Jagielski
31*b1cdbd2cSJim Jagielski #include "swtypes.hxx"
32*b1cdbd2cSJim Jagielski #include "shdwcrsr.hxx"
33*b1cdbd2cSJim Jagielski
34*b1cdbd2cSJim Jagielski using namespace ::com::sun::star;
35*b1cdbd2cSJim Jagielski
36*b1cdbd2cSJim Jagielski
~SwShadowCursor()37*b1cdbd2cSJim Jagielski SwShadowCursor::~SwShadowCursor()
38*b1cdbd2cSJim Jagielski {
39*b1cdbd2cSJim Jagielski if( USHRT_MAX != nOldMode )
40*b1cdbd2cSJim Jagielski DrawCrsr( aOldPt, nOldHeight, nOldMode );
41*b1cdbd2cSJim Jagielski }
42*b1cdbd2cSJim Jagielski
SetPos(const Point & rPt,long nHeight,sal_uInt16 nMode)43*b1cdbd2cSJim Jagielski void SwShadowCursor::SetPos( const Point& rPt, long nHeight, sal_uInt16 nMode )
44*b1cdbd2cSJim Jagielski {
45*b1cdbd2cSJim Jagielski Point aPt( pWin->LogicToPixel( rPt ));
46*b1cdbd2cSJim Jagielski nHeight = pWin->LogicToPixel( Size( 0, nHeight )).Height();
47*b1cdbd2cSJim Jagielski if( aOldPt != aPt || nOldHeight != nHeight || nOldMode != nMode )
48*b1cdbd2cSJim Jagielski {
49*b1cdbd2cSJim Jagielski if( USHRT_MAX != nOldMode )
50*b1cdbd2cSJim Jagielski DrawCrsr( aOldPt, nOldHeight, nOldMode );
51*b1cdbd2cSJim Jagielski
52*b1cdbd2cSJim Jagielski DrawCrsr( aPt, nHeight, nMode );
53*b1cdbd2cSJim Jagielski nOldMode = nMode;
54*b1cdbd2cSJim Jagielski nOldHeight = nHeight;
55*b1cdbd2cSJim Jagielski aOldPt = aPt;
56*b1cdbd2cSJim Jagielski }
57*b1cdbd2cSJim Jagielski }
58*b1cdbd2cSJim Jagielski
DrawTri(const Point & rPt,long nHeight,sal_Bool bLeft)59*b1cdbd2cSJim Jagielski void SwShadowCursor::DrawTri( const Point& rPt, long nHeight, sal_Bool bLeft )
60*b1cdbd2cSJim Jagielski {
61*b1cdbd2cSJim Jagielski long nLineDiff = ( nHeight / 2 );
62*b1cdbd2cSJim Jagielski long nLineDiffHalf = nLineDiff / 2;
63*b1cdbd2cSJim Jagielski
64*b1cdbd2cSJim Jagielski // Punkt oben
65*b1cdbd2cSJim Jagielski Point aPt1( (bLeft ? rPt.X() - 3 : rPt.X() + 3),
66*b1cdbd2cSJim Jagielski rPt.Y() + nLineDiffHalf );
67*b1cdbd2cSJim Jagielski // Punkt unten
68*b1cdbd2cSJim Jagielski Point aPt2( aPt1.X(), aPt1.Y() + nHeight - nLineDiff - 1 );
69*b1cdbd2cSJim Jagielski long nDiff = bLeft ? -1 : 1;
70*b1cdbd2cSJim Jagielski while( aPt1.Y() <= aPt2.Y() )
71*b1cdbd2cSJim Jagielski {
72*b1cdbd2cSJim Jagielski pWin->DrawLine( aPt1, aPt2 );
73*b1cdbd2cSJim Jagielski aPt1.Y()++, aPt2.Y()--;
74*b1cdbd2cSJim Jagielski aPt2.X() = aPt1.X() += nDiff;
75*b1cdbd2cSJim Jagielski }
76*b1cdbd2cSJim Jagielski }
77*b1cdbd2cSJim Jagielski
DrawCrsr(const Point & rPt,long nHeight,sal_uInt16 nMode)78*b1cdbd2cSJim Jagielski void SwShadowCursor::DrawCrsr( const Point& rPt, long nHeight, sal_uInt16 nMode )
79*b1cdbd2cSJim Jagielski {
80*b1cdbd2cSJim Jagielski nHeight = (((nHeight / 4)+1) * 4) + 1;
81*b1cdbd2cSJim Jagielski
82*b1cdbd2cSJim Jagielski pWin->Push();
83*b1cdbd2cSJim Jagielski
84*b1cdbd2cSJim Jagielski pWin->SetMapMode( MAP_PIXEL );
85*b1cdbd2cSJim Jagielski pWin->SetRasterOp( ROP_XOR );
86*b1cdbd2cSJim Jagielski
87*b1cdbd2cSJim Jagielski pWin->SetLineColor( Color( aCol.GetColor() ^ COL_WHITE ) );
88*b1cdbd2cSJim Jagielski
89*b1cdbd2cSJim Jagielski // 1. der Strich:
90*b1cdbd2cSJim Jagielski pWin->DrawLine( Point( rPt.X(), rPt.Y() + 1),
91*b1cdbd2cSJim Jagielski Point( rPt.X(), rPt.Y() - 2 + nHeight ));
92*b1cdbd2cSJim Jagielski
93*b1cdbd2cSJim Jagielski // 2. das Dreieck
94*b1cdbd2cSJim Jagielski if( text::HoriOrientation::LEFT == nMode || text::HoriOrientation::CENTER == nMode ) // Pfeil nach rechts
95*b1cdbd2cSJim Jagielski DrawTri( rPt, nHeight, sal_False );
96*b1cdbd2cSJim Jagielski if( text::HoriOrientation::RIGHT == nMode || text::HoriOrientation::CENTER == nMode ) // Pfeil nach links
97*b1cdbd2cSJim Jagielski DrawTri( rPt, nHeight, sal_True );
98*b1cdbd2cSJim Jagielski
99*b1cdbd2cSJim Jagielski pWin->Pop();
100*b1cdbd2cSJim Jagielski }
101*b1cdbd2cSJim Jagielski
Paint()102*b1cdbd2cSJim Jagielski void SwShadowCursor::Paint()
103*b1cdbd2cSJim Jagielski {
104*b1cdbd2cSJim Jagielski if( USHRT_MAX != nOldMode )
105*b1cdbd2cSJim Jagielski DrawCrsr( aOldPt, nOldHeight, nOldMode );
106*b1cdbd2cSJim Jagielski }
107*b1cdbd2cSJim Jagielski
GetRect() const108*b1cdbd2cSJim Jagielski Rectangle SwShadowCursor::GetRect() const
109*b1cdbd2cSJim Jagielski {
110*b1cdbd2cSJim Jagielski long nH = nOldHeight;
111*b1cdbd2cSJim Jagielski Point aPt( aOldPt );
112*b1cdbd2cSJim Jagielski
113*b1cdbd2cSJim Jagielski nH = (((nH / 4)+1) * 4) + 1;
114*b1cdbd2cSJim Jagielski long nWidth = nH / 4 + 3 + 1;
115*b1cdbd2cSJim Jagielski
116*b1cdbd2cSJim Jagielski Size aSz( nWidth, nH );
117*b1cdbd2cSJim Jagielski
118*b1cdbd2cSJim Jagielski if( text::HoriOrientation::RIGHT == nOldMode )
119*b1cdbd2cSJim Jagielski aPt.X() -= aSz.Width();
120*b1cdbd2cSJim Jagielski else if( text::HoriOrientation::CENTER == nOldMode )
121*b1cdbd2cSJim Jagielski {
122*b1cdbd2cSJim Jagielski aPt.X() -= aSz.Width();
123*b1cdbd2cSJim Jagielski aSz.Width() *= 2;
124*b1cdbd2cSJim Jagielski }
125*b1cdbd2cSJim Jagielski
126*b1cdbd2cSJim Jagielski return pWin->PixelToLogic( Rectangle( aPt, aSz ) );
127*b1cdbd2cSJim Jagielski }
128*b1cdbd2cSJim Jagielski
129*b1cdbd2cSJim Jagielski
130*b1cdbd2cSJim Jagielski
131*b1cdbd2cSJim Jagielski
132