1/************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23 24// MARKER(update_precomp.py): autogen include statement, do not remove 25#include "precompiled_vcl.hxx" 26 27#include "aqua/aquavcltypes.h" 28 29#include "aqua11yutil.h" 30 31using namespace ::com::sun::star::awt; 32 33@implementation AquaA11yUtil : NSObject 34 35// TODO: should be merged with AquaSalFrame::VCLToCocoa... to a general helper method 36+(NSValue *)vclPointToNSPoint:(Point)vclPoint { 37 // VCL coordinates are in upper-left-notation, Cocoa likes it the Cartesian way (lower-left) 38 NSRect screenRect = [ [ NSScreen mainScreen ] frame ]; 39 NSPoint nsPoint = NSMakePoint ( (float) vclPoint.X, (float) ( screenRect.size.height - vclPoint.Y ) ); 40 return [ NSValue valueWithPoint: nsPoint ]; 41} 42 43// TODO: should be merged with AquaSalFrame::VCLToCocoa... to a general helper method 44+(Point)nsPointToVclPoint:(NSValue *)nsPoint { 45 // VCL coordinates are in upper-left-notation, Cocoa likes it the Cartesian way (lower-left) 46 NSRect screenRect = [ [ NSScreen mainScreen ] frame ]; 47 return Point ( static_cast<long>([ nsPoint pointValue ].x), static_cast<long>(screenRect.size.height - [ nsPoint pointValue ].y) ); 48} 49 50@end 51