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See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_basegfx.hxx" 30*cdf0e10cSrcweir #include <basegfx/polygon/b3dpolypolygontools.hxx> 31*cdf0e10cSrcweir #include <basegfx/range/b3drange.hxx> 32*cdf0e10cSrcweir #include <basegfx/polygon/b3dpolypolygon.hxx> 33*cdf0e10cSrcweir #include <basegfx/polygon/b3dpolygon.hxx> 34*cdf0e10cSrcweir #include <basegfx/polygon/b3dpolygontools.hxx> 35*cdf0e10cSrcweir #include <numeric> 36*cdf0e10cSrcweir #include <basegfx/matrix/b3dhommatrix.hxx> 37*cdf0e10cSrcweir #include <basegfx/numeric/ftools.hxx> 38*cdf0e10cSrcweir #include <osl/mutex.hxx> 39*cdf0e10cSrcweir 40*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 41*cdf0e10cSrcweir 42*cdf0e10cSrcweir namespace basegfx 43*cdf0e10cSrcweir { 44*cdf0e10cSrcweir namespace tools 45*cdf0e10cSrcweir { 46*cdf0e10cSrcweir // B3DPolyPolygon tools 47*cdf0e10cSrcweir B3DRange getRange(const B3DPolyPolygon& rCandidate) 48*cdf0e10cSrcweir { 49*cdf0e10cSrcweir B3DRange aRetval; 50*cdf0e10cSrcweir const sal_uInt32 nPolygonCount(rCandidate.count()); 51*cdf0e10cSrcweir 52*cdf0e10cSrcweir for(sal_uInt32 a(0L); a < nPolygonCount; a++) 53*cdf0e10cSrcweir { 54*cdf0e10cSrcweir B3DPolygon aCandidate = rCandidate.getB3DPolygon(a); 55*cdf0e10cSrcweir aRetval.expand(getRange(aCandidate)); 56*cdf0e10cSrcweir } 57*cdf0e10cSrcweir 58*cdf0e10cSrcweir return aRetval; 59*cdf0e10cSrcweir } 60*cdf0e10cSrcweir 61*cdf0e10cSrcweir void applyLineDashing(const B3DPolyPolygon& rCandidate, const ::std::vector<double>& rDotDashArray, B3DPolyPolygon* pLineTarget, B3DPolyPolygon* pGapTarget, double fFullDashDotLen) 62*cdf0e10cSrcweir { 63*cdf0e10cSrcweir if(0.0 == fFullDashDotLen && rDotDashArray.size()) 64*cdf0e10cSrcweir { 65*cdf0e10cSrcweir // calculate fFullDashDotLen from rDotDashArray 66*cdf0e10cSrcweir fFullDashDotLen = ::std::accumulate(rDotDashArray.begin(), rDotDashArray.end(), 0.0); 67*cdf0e10cSrcweir } 68*cdf0e10cSrcweir 69*cdf0e10cSrcweir if(rCandidate.count() && fFullDashDotLen > 0.0) 70*cdf0e10cSrcweir { 71*cdf0e10cSrcweir B3DPolyPolygon aLineTarget, aGapTarget; 72*cdf0e10cSrcweir 73*cdf0e10cSrcweir for(sal_uInt32 a(0L); a < rCandidate.count(); a++) 74*cdf0e10cSrcweir { 75*cdf0e10cSrcweir const B3DPolygon aCandidate(rCandidate.getB3DPolygon(a)); 76*cdf0e10cSrcweir 77*cdf0e10cSrcweir applyLineDashing( 78*cdf0e10cSrcweir aCandidate, 79*cdf0e10cSrcweir rDotDashArray, 80*cdf0e10cSrcweir pLineTarget ? &aLineTarget : 0, 81*cdf0e10cSrcweir pGapTarget ? &aGapTarget : 0, 82*cdf0e10cSrcweir fFullDashDotLen); 83*cdf0e10cSrcweir 84*cdf0e10cSrcweir if(pLineTarget) 85*cdf0e10cSrcweir { 86*cdf0e10cSrcweir pLineTarget->append(aLineTarget); 87*cdf0e10cSrcweir } 88*cdf0e10cSrcweir 89*cdf0e10cSrcweir if(pGapTarget) 90*cdf0e10cSrcweir { 91*cdf0e10cSrcweir pGapTarget->append(aGapTarget); 92*cdf0e10cSrcweir } 93*cdf0e10cSrcweir } 94*cdf0e10cSrcweir } 95*cdf0e10cSrcweir } 96*cdf0e10cSrcweir 97*cdf0e10cSrcweir B3DPolyPolygon createUnitCubePolyPolygon() 98*cdf0e10cSrcweir { 99*cdf0e10cSrcweir static B3DPolyPolygon aRetval; 100*cdf0e10cSrcweir ::osl::Mutex m_mutex; 101*cdf0e10cSrcweir 102*cdf0e10cSrcweir if(!aRetval.count()) 103*cdf0e10cSrcweir { 104*cdf0e10cSrcweir B3DPolygon aTemp; 105*cdf0e10cSrcweir aTemp.append(B3DPoint(0.0, 0.0, 1.0)); 106*cdf0e10cSrcweir aTemp.append(B3DPoint(0.0, 1.0, 1.0)); 107*cdf0e10cSrcweir aTemp.append(B3DPoint(1.0, 1.0, 1.0)); 108*cdf0e10cSrcweir aTemp.append(B3DPoint(1.0, 0.0, 1.0)); 109*cdf0e10cSrcweir aTemp.setClosed(true); 110*cdf0e10cSrcweir aRetval.append(aTemp); 111*cdf0e10cSrcweir 112*cdf0e10cSrcweir aTemp.clear(); 113*cdf0e10cSrcweir aTemp.append(B3DPoint(0.0, 0.0, 0.0)); 114*cdf0e10cSrcweir aTemp.append(B3DPoint(0.0, 1.0, 0.0)); 115*cdf0e10cSrcweir aTemp.append(B3DPoint(1.0, 1.0, 0.0)); 116*cdf0e10cSrcweir aTemp.append(B3DPoint(1.0, 0.0, 0.0)); 117*cdf0e10cSrcweir aTemp.setClosed(true); 118*cdf0e10cSrcweir aRetval.append(aTemp); 119*cdf0e10cSrcweir 120*cdf0e10cSrcweir aTemp.clear(); 121*cdf0e10cSrcweir aTemp.append(B3DPoint(0.0, 0.0, 0.0)); 122*cdf0e10cSrcweir aTemp.append(B3DPoint(0.0, 0.0, 1.0)); 123*cdf0e10cSrcweir aRetval.append(aTemp); 124*cdf0e10cSrcweir 125*cdf0e10cSrcweir aTemp.clear(); 126*cdf0e10cSrcweir aTemp.append(B3DPoint(0.0, 1.0, 0.0)); 127*cdf0e10cSrcweir aTemp.append(B3DPoint(0.0, 1.0, 1.0)); 128*cdf0e10cSrcweir aRetval.append(aTemp); 129*cdf0e10cSrcweir 130*cdf0e10cSrcweir aTemp.clear(); 131*cdf0e10cSrcweir aTemp.append(B3DPoint(1.0, 1.0, 0.0)); 132*cdf0e10cSrcweir aTemp.append(B3DPoint(1.0, 1.0, 1.0)); 133*cdf0e10cSrcweir aRetval.append(aTemp); 134*cdf0e10cSrcweir 135*cdf0e10cSrcweir aTemp.clear(); 136*cdf0e10cSrcweir aTemp.append(B3DPoint(1.0, 0.0, 0.0)); 137*cdf0e10cSrcweir aTemp.append(B3DPoint(1.0, 0.0, 1.0)); 138*cdf0e10cSrcweir aRetval.append(aTemp); 139*cdf0e10cSrcweir } 140*cdf0e10cSrcweir 141*cdf0e10cSrcweir return aRetval; 142*cdf0e10cSrcweir } 143*cdf0e10cSrcweir 144*cdf0e10cSrcweir B3DPolyPolygon createUnitCubeFillPolyPolygon() 145*cdf0e10cSrcweir { 146*cdf0e10cSrcweir static B3DPolyPolygon aRetval; 147*cdf0e10cSrcweir ::osl::Mutex m_mutex; 148*cdf0e10cSrcweir 149*cdf0e10cSrcweir if(!aRetval.count()) 150*cdf0e10cSrcweir { 151*cdf0e10cSrcweir B3DPolygon aTemp; 152*cdf0e10cSrcweir 153*cdf0e10cSrcweir // all points 154*cdf0e10cSrcweir const B3DPoint A(0.0, 0.0, 0.0); 155*cdf0e10cSrcweir const B3DPoint B(0.0, 1.0, 0.0); 156*cdf0e10cSrcweir const B3DPoint C(1.0, 1.0, 0.0); 157*cdf0e10cSrcweir const B3DPoint D(1.0, 0.0, 0.0); 158*cdf0e10cSrcweir const B3DPoint E(0.0, 0.0, 1.0); 159*cdf0e10cSrcweir const B3DPoint F(0.0, 1.0, 1.0); 160*cdf0e10cSrcweir const B3DPoint G(1.0, 1.0, 1.0); 161*cdf0e10cSrcweir const B3DPoint H(1.0, 0.0, 1.0); 162*cdf0e10cSrcweir 163*cdf0e10cSrcweir // create bottom 164*cdf0e10cSrcweir aTemp.append(D); 165*cdf0e10cSrcweir aTemp.append(A); 166*cdf0e10cSrcweir aTemp.append(E); 167*cdf0e10cSrcweir aTemp.append(H); 168*cdf0e10cSrcweir aTemp.setClosed(true); 169*cdf0e10cSrcweir aRetval.append(aTemp); 170*cdf0e10cSrcweir 171*cdf0e10cSrcweir // create front 172*cdf0e10cSrcweir aTemp.clear(); 173*cdf0e10cSrcweir aTemp.append(B); 174*cdf0e10cSrcweir aTemp.append(A); 175*cdf0e10cSrcweir aTemp.append(D); 176*cdf0e10cSrcweir aTemp.append(C); 177*cdf0e10cSrcweir aTemp.setClosed(true); 178*cdf0e10cSrcweir aRetval.append(aTemp); 179*cdf0e10cSrcweir 180*cdf0e10cSrcweir // create left 181*cdf0e10cSrcweir aTemp.clear(); 182*cdf0e10cSrcweir aTemp.append(E); 183*cdf0e10cSrcweir aTemp.append(A); 184*cdf0e10cSrcweir aTemp.append(B); 185*cdf0e10cSrcweir aTemp.append(F); 186*cdf0e10cSrcweir aTemp.setClosed(true); 187*cdf0e10cSrcweir aRetval.append(aTemp); 188*cdf0e10cSrcweir 189*cdf0e10cSrcweir // create top 190*cdf0e10cSrcweir aTemp.clear(); 191*cdf0e10cSrcweir aTemp.append(C); 192*cdf0e10cSrcweir aTemp.append(G); 193*cdf0e10cSrcweir aTemp.append(F); 194*cdf0e10cSrcweir aTemp.append(B); 195*cdf0e10cSrcweir aTemp.setClosed(true); 196*cdf0e10cSrcweir aRetval.append(aTemp); 197*cdf0e10cSrcweir 198*cdf0e10cSrcweir // create right 199*cdf0e10cSrcweir aTemp.clear(); 200*cdf0e10cSrcweir aTemp.append(H); 201*cdf0e10cSrcweir aTemp.append(G); 202*cdf0e10cSrcweir aTemp.append(C); 203*cdf0e10cSrcweir aTemp.append(D); 204*cdf0e10cSrcweir aTemp.setClosed(true); 205*cdf0e10cSrcweir aRetval.append(aTemp); 206*cdf0e10cSrcweir 207*cdf0e10cSrcweir // create back 208*cdf0e10cSrcweir aTemp.clear(); 209*cdf0e10cSrcweir aTemp.append(F); 210*cdf0e10cSrcweir aTemp.append(G); 211*cdf0e10cSrcweir aTemp.append(H); 212*cdf0e10cSrcweir aTemp.append(E); 213*cdf0e10cSrcweir aTemp.setClosed(true); 214*cdf0e10cSrcweir aRetval.append(aTemp); 215*cdf0e10cSrcweir } 216*cdf0e10cSrcweir 217*cdf0e10cSrcweir return aRetval; 218*cdf0e10cSrcweir } 219*cdf0e10cSrcweir 220*cdf0e10cSrcweir B3DPolyPolygon createCubePolyPolygonFromB3DRange( const B3DRange& rRange) 221*cdf0e10cSrcweir { 222*cdf0e10cSrcweir B3DPolyPolygon aRetval; 223*cdf0e10cSrcweir 224*cdf0e10cSrcweir if(!rRange.isEmpty()) 225*cdf0e10cSrcweir { 226*cdf0e10cSrcweir aRetval = createUnitCubePolyPolygon(); 227*cdf0e10cSrcweir B3DHomMatrix aTrans; 228*cdf0e10cSrcweir aTrans.scale(rRange.getWidth(), rRange.getHeight(), rRange.getDepth()); 229*cdf0e10cSrcweir aTrans.translate(rRange.getMinX(), rRange.getMinY(), rRange.getMinZ()); 230*cdf0e10cSrcweir aRetval.transform(aTrans); 231*cdf0e10cSrcweir aRetval.removeDoublePoints(); 232*cdf0e10cSrcweir } 233*cdf0e10cSrcweir 234*cdf0e10cSrcweir return aRetval; 235*cdf0e10cSrcweir } 236*cdf0e10cSrcweir 237*cdf0e10cSrcweir B3DPolyPolygon createCubeFillPolyPolygonFromB3DRange( const B3DRange& rRange) 238*cdf0e10cSrcweir { 239*cdf0e10cSrcweir B3DPolyPolygon aRetval; 240*cdf0e10cSrcweir 241*cdf0e10cSrcweir if(!rRange.isEmpty()) 242*cdf0e10cSrcweir { 243*cdf0e10cSrcweir aRetval = createUnitCubeFillPolyPolygon(); 244*cdf0e10cSrcweir B3DHomMatrix aTrans; 245*cdf0e10cSrcweir aTrans.scale(rRange.getWidth(), rRange.getHeight(), rRange.getDepth()); 246*cdf0e10cSrcweir aTrans.translate(rRange.getMinX(), rRange.getMinY(), rRange.getMinZ()); 247*cdf0e10cSrcweir aRetval.transform(aTrans); 248*cdf0e10cSrcweir aRetval.removeDoublePoints(); 249*cdf0e10cSrcweir } 250*cdf0e10cSrcweir 251*cdf0e10cSrcweir return aRetval; 252*cdf0e10cSrcweir } 253*cdf0e10cSrcweir 254*cdf0e10cSrcweir // helper for getting the 3D Point from given cartesian coordiantes. fVer is defined from 255*cdf0e10cSrcweir // [F_PI2 .. -F_PI2], fHor from [0.0 .. F_2PI] 256*cdf0e10cSrcweir inline B3DPoint getPointFromCartesian(double fVer, double fHor) 257*cdf0e10cSrcweir { 258*cdf0e10cSrcweir const double fCosHor(cos(fHor)); 259*cdf0e10cSrcweir return B3DPoint(fCosHor * cos(fVer), sin(fHor), fCosHor * -sin(fVer)); 260*cdf0e10cSrcweir } 261*cdf0e10cSrcweir 262*cdf0e10cSrcweir B3DPolyPolygon createUnitSpherePolyPolygon( 263*cdf0e10cSrcweir sal_uInt32 nHorSeg, sal_uInt32 nVerSeg, 264*cdf0e10cSrcweir double fVerStart, double fVerStop, 265*cdf0e10cSrcweir double fHorStart, double fHorStop) 266*cdf0e10cSrcweir { 267*cdf0e10cSrcweir B3DPolyPolygon aRetval; 268*cdf0e10cSrcweir sal_uInt32 a, b; 269*cdf0e10cSrcweir 270*cdf0e10cSrcweir if(!nHorSeg) 271*cdf0e10cSrcweir { 272*cdf0e10cSrcweir nHorSeg = fround(fabs(fHorStop - fHorStart) / (F_2PI / 24.0)); 273*cdf0e10cSrcweir } 274*cdf0e10cSrcweir 275*cdf0e10cSrcweir if(!nHorSeg) 276*cdf0e10cSrcweir { 277*cdf0e10cSrcweir nHorSeg = 1L; 278*cdf0e10cSrcweir } 279*cdf0e10cSrcweir 280*cdf0e10cSrcweir if(!nVerSeg) 281*cdf0e10cSrcweir { 282*cdf0e10cSrcweir nVerSeg = fround(fabs(fVerStop - fVerStart) / (F_2PI / 24.0)); 283*cdf0e10cSrcweir } 284*cdf0e10cSrcweir 285*cdf0e10cSrcweir if(!nVerSeg) 286*cdf0e10cSrcweir { 287*cdf0e10cSrcweir nVerSeg = 1L; 288*cdf0e10cSrcweir } 289*cdf0e10cSrcweir 290*cdf0e10cSrcweir // create constants 291*cdf0e10cSrcweir const double fVerDiffPerStep((fVerStop - fVerStart) / (double)nVerSeg); 292*cdf0e10cSrcweir const double fHorDiffPerStep((fHorStop - fHorStart) / (double)nHorSeg); 293*cdf0e10cSrcweir bool bHorClosed(fTools::equal(fHorStop - fHorStart, F_2PI)); 294*cdf0e10cSrcweir bool bVerFromTop(fTools::equal(fVerStart, F_PI2)); 295*cdf0e10cSrcweir bool bVerToBottom(fTools::equal(fVerStop, -F_PI2)); 296*cdf0e10cSrcweir 297*cdf0e10cSrcweir // create horizontal rings 298*cdf0e10cSrcweir const sal_uInt32 nLoopVerInit(bVerFromTop ? 1L : 0L); 299*cdf0e10cSrcweir const sal_uInt32 nLoopVerLimit(bVerToBottom ? nVerSeg : nVerSeg + 1L); 300*cdf0e10cSrcweir const sal_uInt32 nLoopHorLimit(bHorClosed ? nHorSeg : nHorSeg + 1L); 301*cdf0e10cSrcweir 302*cdf0e10cSrcweir for(a = nLoopVerInit; a < nLoopVerLimit; a++) 303*cdf0e10cSrcweir { 304*cdf0e10cSrcweir const double fVer(fVerStart + ((double)(a) * fVerDiffPerStep)); 305*cdf0e10cSrcweir B3DPolygon aNew; 306*cdf0e10cSrcweir 307*cdf0e10cSrcweir for(b = 0L; b < nLoopHorLimit; b++) 308*cdf0e10cSrcweir { 309*cdf0e10cSrcweir const double fHor(fHorStart + ((double)(b) * fHorDiffPerStep)); 310*cdf0e10cSrcweir aNew.append(getPointFromCartesian(fHor, fVer)); 311*cdf0e10cSrcweir } 312*cdf0e10cSrcweir 313*cdf0e10cSrcweir aNew.setClosed(bHorClosed); 314*cdf0e10cSrcweir aRetval.append(aNew); 315*cdf0e10cSrcweir } 316*cdf0e10cSrcweir 317*cdf0e10cSrcweir // create vertical half-rings 318*cdf0e10cSrcweir for(a = 0L; a < nLoopHorLimit; a++) 319*cdf0e10cSrcweir { 320*cdf0e10cSrcweir const double fHor(fHorStart + ((double)(a) * fHorDiffPerStep)); 321*cdf0e10cSrcweir B3DPolygon aNew; 322*cdf0e10cSrcweir 323*cdf0e10cSrcweir if(bVerFromTop) 324*cdf0e10cSrcweir { 325*cdf0e10cSrcweir aNew.append(B3DPoint(0.0, 1.0, 0.0)); 326*cdf0e10cSrcweir } 327*cdf0e10cSrcweir 328*cdf0e10cSrcweir for(b = nLoopVerInit; b < nLoopVerLimit; b++) 329*cdf0e10cSrcweir { 330*cdf0e10cSrcweir const double fVer(fVerStart + ((double)(b) * fVerDiffPerStep)); 331*cdf0e10cSrcweir aNew.append(getPointFromCartesian(fHor, fVer)); 332*cdf0e10cSrcweir } 333*cdf0e10cSrcweir 334*cdf0e10cSrcweir if(bVerToBottom) 335*cdf0e10cSrcweir { 336*cdf0e10cSrcweir aNew.append(B3DPoint(0.0, -1.0, 0.0)); 337*cdf0e10cSrcweir } 338*cdf0e10cSrcweir 339*cdf0e10cSrcweir aRetval.append(aNew); 340*cdf0e10cSrcweir } 341*cdf0e10cSrcweir 342*cdf0e10cSrcweir return aRetval; 343*cdf0e10cSrcweir } 344*cdf0e10cSrcweir 345*cdf0e10cSrcweir B3DPolyPolygon createSpherePolyPolygonFromB3DRange( const B3DRange& rRange, 346*cdf0e10cSrcweir sal_uInt32 nHorSeg, sal_uInt32 nVerSeg, 347*cdf0e10cSrcweir double fVerStart, double fVerStop, 348*cdf0e10cSrcweir double fHorStart, double fHorStop) 349*cdf0e10cSrcweir { 350*cdf0e10cSrcweir B3DPolyPolygon aRetval(createUnitSpherePolyPolygon(nHorSeg, nVerSeg, fVerStart, fVerStop, fHorStart, fHorStop)); 351*cdf0e10cSrcweir 352*cdf0e10cSrcweir if(aRetval.count()) 353*cdf0e10cSrcweir { 354*cdf0e10cSrcweir // move and scale whole construct which is now in [-1.0 .. 1.0] in all directions 355*cdf0e10cSrcweir B3DHomMatrix aTrans; 356*cdf0e10cSrcweir aTrans.translate(1.0, 1.0, 1.0); 357*cdf0e10cSrcweir aTrans.scale(rRange.getWidth() / 2.0, rRange.getHeight() / 2.0, rRange.getDepth() / 2.0); 358*cdf0e10cSrcweir aTrans.translate(rRange.getMinX(), rRange.getMinY(), rRange.getMinZ()); 359*cdf0e10cSrcweir aRetval.transform(aTrans); 360*cdf0e10cSrcweir } 361*cdf0e10cSrcweir 362*cdf0e10cSrcweir return aRetval; 363*cdf0e10cSrcweir } 364*cdf0e10cSrcweir 365*cdf0e10cSrcweir B3DPolyPolygon createUnitSphereFillPolyPolygon( 366*cdf0e10cSrcweir sal_uInt32 nHorSeg, sal_uInt32 nVerSeg, 367*cdf0e10cSrcweir bool bNormals, 368*cdf0e10cSrcweir double fVerStart, double fVerStop, 369*cdf0e10cSrcweir double fHorStart, double fHorStop) 370*cdf0e10cSrcweir { 371*cdf0e10cSrcweir B3DPolyPolygon aRetval; 372*cdf0e10cSrcweir 373*cdf0e10cSrcweir if(!nHorSeg) 374*cdf0e10cSrcweir { 375*cdf0e10cSrcweir nHorSeg = fround(fabs(fHorStop - fHorStart) / (F_2PI / 24.0)); 376*cdf0e10cSrcweir } 377*cdf0e10cSrcweir 378*cdf0e10cSrcweir if(!nHorSeg) 379*cdf0e10cSrcweir { 380*cdf0e10cSrcweir nHorSeg = 1L; 381*cdf0e10cSrcweir } 382*cdf0e10cSrcweir 383*cdf0e10cSrcweir if(!nVerSeg) 384*cdf0e10cSrcweir { 385*cdf0e10cSrcweir nVerSeg = fround(fabs(fVerStop - fVerStart) / (F_2PI / 24.0)); 386*cdf0e10cSrcweir } 387*cdf0e10cSrcweir 388*cdf0e10cSrcweir if(!nVerSeg) 389*cdf0e10cSrcweir { 390*cdf0e10cSrcweir nVerSeg = 1L; 391*cdf0e10cSrcweir } 392*cdf0e10cSrcweir 393*cdf0e10cSrcweir // vertical loop 394*cdf0e10cSrcweir for(sal_uInt32 a(0L); a < nVerSeg; a++) 395*cdf0e10cSrcweir { 396*cdf0e10cSrcweir const double fVer(fVerStart + (((fVerStop - fVerStart) * a) / nVerSeg)); 397*cdf0e10cSrcweir const double fVer2(fVerStart + (((fVerStop - fVerStart) * (a + 1)) / nVerSeg)); 398*cdf0e10cSrcweir 399*cdf0e10cSrcweir // horizontal loop 400*cdf0e10cSrcweir for(sal_uInt32 b(0L); b < nHorSeg; b++) 401*cdf0e10cSrcweir { 402*cdf0e10cSrcweir const double fHor(fHorStart + (((fHorStop - fHorStart) * b) / nHorSeg)); 403*cdf0e10cSrcweir const double fHor2(fHorStart + (((fHorStop - fHorStart) * (b + 1)) / nHorSeg)); 404*cdf0e10cSrcweir B3DPolygon aNew; 405*cdf0e10cSrcweir 406*cdf0e10cSrcweir aNew.append(getPointFromCartesian(fHor, fVer)); 407*cdf0e10cSrcweir aNew.append(getPointFromCartesian(fHor2, fVer)); 408*cdf0e10cSrcweir aNew.append(getPointFromCartesian(fHor2, fVer2)); 409*cdf0e10cSrcweir aNew.append(getPointFromCartesian(fHor, fVer2)); 410*cdf0e10cSrcweir 411*cdf0e10cSrcweir if(bNormals) 412*cdf0e10cSrcweir { 413*cdf0e10cSrcweir for(sal_uInt32 c(0L); c < aNew.count(); c++) 414*cdf0e10cSrcweir { 415*cdf0e10cSrcweir aNew.setNormal(c, ::basegfx::B3DVector(aNew.getB3DPoint(c))); 416*cdf0e10cSrcweir } 417*cdf0e10cSrcweir } 418*cdf0e10cSrcweir 419*cdf0e10cSrcweir aNew.setClosed(true); 420*cdf0e10cSrcweir aRetval.append(aNew); 421*cdf0e10cSrcweir } 422*cdf0e10cSrcweir } 423*cdf0e10cSrcweir 424*cdf0e10cSrcweir return aRetval; 425*cdf0e10cSrcweir } 426*cdf0e10cSrcweir 427*cdf0e10cSrcweir B3DPolyPolygon createSphereFillPolyPolygonFromB3DRange( const B3DRange& rRange, 428*cdf0e10cSrcweir sal_uInt32 nHorSeg, sal_uInt32 nVerSeg, 429*cdf0e10cSrcweir bool bNormals, 430*cdf0e10cSrcweir double fVerStart, double fVerStop, 431*cdf0e10cSrcweir double fHorStart, double fHorStop) 432*cdf0e10cSrcweir { 433*cdf0e10cSrcweir B3DPolyPolygon aRetval(createUnitSphereFillPolyPolygon(nHorSeg, nVerSeg, bNormals, fVerStart, fVerStop, fHorStart, fHorStop)); 434*cdf0e10cSrcweir 435*cdf0e10cSrcweir if(aRetval.count()) 436*cdf0e10cSrcweir { 437*cdf0e10cSrcweir // move and scale whole construct which is now in [-1.0 .. 1.0] in all directions 438*cdf0e10cSrcweir B3DHomMatrix aTrans; 439*cdf0e10cSrcweir aTrans.translate(1.0, 1.0, 1.0); 440*cdf0e10cSrcweir aTrans.scale(rRange.getWidth() / 2.0, rRange.getHeight() / 2.0, rRange.getDepth() / 2.0); 441*cdf0e10cSrcweir aTrans.translate(rRange.getMinX(), rRange.getMinY(), rRange.getMinZ()); 442*cdf0e10cSrcweir aRetval.transform(aTrans); 443*cdf0e10cSrcweir } 444*cdf0e10cSrcweir 445*cdf0e10cSrcweir return aRetval; 446*cdf0e10cSrcweir } 447*cdf0e10cSrcweir 448*cdf0e10cSrcweir B3DPolyPolygon applyDefaultNormalsSphere( const B3DPolyPolygon& rCandidate, const B3DPoint& rCenter) 449*cdf0e10cSrcweir { 450*cdf0e10cSrcweir B3DPolyPolygon aRetval; 451*cdf0e10cSrcweir 452*cdf0e10cSrcweir for(sal_uInt32 a(0L); a < rCandidate.count(); a++) 453*cdf0e10cSrcweir { 454*cdf0e10cSrcweir aRetval.append(applyDefaultNormalsSphere(rCandidate.getB3DPolygon(a), rCenter)); 455*cdf0e10cSrcweir } 456*cdf0e10cSrcweir 457*cdf0e10cSrcweir return aRetval; 458*cdf0e10cSrcweir } 459*cdf0e10cSrcweir 460*cdf0e10cSrcweir B3DPolyPolygon invertNormals( const B3DPolyPolygon& rCandidate) 461*cdf0e10cSrcweir { 462*cdf0e10cSrcweir B3DPolyPolygon aRetval; 463*cdf0e10cSrcweir 464*cdf0e10cSrcweir for(sal_uInt32 a(0L); a < rCandidate.count(); a++) 465*cdf0e10cSrcweir { 466*cdf0e10cSrcweir aRetval.append(invertNormals(rCandidate.getB3DPolygon(a))); 467*cdf0e10cSrcweir } 468*cdf0e10cSrcweir 469*cdf0e10cSrcweir return aRetval; 470*cdf0e10cSrcweir } 471*cdf0e10cSrcweir 472*cdf0e10cSrcweir B3DPolyPolygon applyDefaultTextureCoordinatesParallel( const B3DPolyPolygon& rCandidate, const B3DRange& rRange, bool bChangeX, bool bChangeY) 473*cdf0e10cSrcweir { 474*cdf0e10cSrcweir B3DPolyPolygon aRetval; 475*cdf0e10cSrcweir 476*cdf0e10cSrcweir for(sal_uInt32 a(0L); a < rCandidate.count(); a++) 477*cdf0e10cSrcweir { 478*cdf0e10cSrcweir aRetval.append(applyDefaultTextureCoordinatesParallel(rCandidate.getB3DPolygon(a), rRange, bChangeX, bChangeY)); 479*cdf0e10cSrcweir } 480*cdf0e10cSrcweir 481*cdf0e10cSrcweir return aRetval; 482*cdf0e10cSrcweir } 483*cdf0e10cSrcweir 484*cdf0e10cSrcweir B3DPolyPolygon applyDefaultTextureCoordinatesSphere( const B3DPolyPolygon& rCandidate, const B3DPoint& rCenter, bool bChangeX, bool bChangeY) 485*cdf0e10cSrcweir { 486*cdf0e10cSrcweir B3DPolyPolygon aRetval; 487*cdf0e10cSrcweir 488*cdf0e10cSrcweir for(sal_uInt32 a(0L); a < rCandidate.count(); a++) 489*cdf0e10cSrcweir { 490*cdf0e10cSrcweir aRetval.append(applyDefaultTextureCoordinatesSphere(rCandidate.getB3DPolygon(a), rCenter, bChangeX, bChangeY)); 491*cdf0e10cSrcweir } 492*cdf0e10cSrcweir 493*cdf0e10cSrcweir return aRetval; 494*cdf0e10cSrcweir } 495*cdf0e10cSrcweir 496*cdf0e10cSrcweir bool isInside(const B3DPolyPolygon& rCandidate, const B3DPoint& rPoint, bool bWithBorder) 497*cdf0e10cSrcweir { 498*cdf0e10cSrcweir const sal_uInt32 nPolygonCount(rCandidate.count()); 499*cdf0e10cSrcweir 500*cdf0e10cSrcweir if(1L == nPolygonCount) 501*cdf0e10cSrcweir { 502*cdf0e10cSrcweir return isInside(rCandidate.getB3DPolygon(0), rPoint, bWithBorder); 503*cdf0e10cSrcweir } 504*cdf0e10cSrcweir else 505*cdf0e10cSrcweir { 506*cdf0e10cSrcweir sal_Int32 nInsideCount(0); 507*cdf0e10cSrcweir 508*cdf0e10cSrcweir for(sal_uInt32 a(0); a < nPolygonCount; a++) 509*cdf0e10cSrcweir { 510*cdf0e10cSrcweir const B3DPolygon aPolygon(rCandidate.getB3DPolygon(a)); 511*cdf0e10cSrcweir const bool bInside(isInside(aPolygon, rPoint, bWithBorder)); 512*cdf0e10cSrcweir 513*cdf0e10cSrcweir if(bInside) 514*cdf0e10cSrcweir { 515*cdf0e10cSrcweir nInsideCount++; 516*cdf0e10cSrcweir } 517*cdf0e10cSrcweir } 518*cdf0e10cSrcweir 519*cdf0e10cSrcweir return (nInsideCount % 2L); 520*cdf0e10cSrcweir } 521*cdf0e10cSrcweir } 522*cdf0e10cSrcweir 523*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////// 524*cdf0e10cSrcweir // comparators with tolerance for 3D PolyPolygons 525*cdf0e10cSrcweir 526*cdf0e10cSrcweir bool equal(const B3DPolyPolygon& rCandidateA, const B3DPolyPolygon& rCandidateB, const double& rfSmallValue) 527*cdf0e10cSrcweir { 528*cdf0e10cSrcweir const sal_uInt32 nPolygonCount(rCandidateA.count()); 529*cdf0e10cSrcweir 530*cdf0e10cSrcweir if(nPolygonCount != rCandidateB.count()) 531*cdf0e10cSrcweir return false; 532*cdf0e10cSrcweir 533*cdf0e10cSrcweir for(sal_uInt32 a(0); a < nPolygonCount; a++) 534*cdf0e10cSrcweir { 535*cdf0e10cSrcweir const B3DPolygon aCandidate(rCandidateA.getB3DPolygon(a)); 536*cdf0e10cSrcweir 537*cdf0e10cSrcweir if(!equal(aCandidate, rCandidateB.getB3DPolygon(a), rfSmallValue)) 538*cdf0e10cSrcweir return false; 539*cdf0e10cSrcweir } 540*cdf0e10cSrcweir 541*cdf0e10cSrcweir return true; 542*cdf0e10cSrcweir } 543*cdf0e10cSrcweir 544*cdf0e10cSrcweir bool equal(const B3DPolyPolygon& rCandidateA, const B3DPolyPolygon& rCandidateB) 545*cdf0e10cSrcweir { 546*cdf0e10cSrcweir const double fSmallValue(fTools::getSmallValue()); 547*cdf0e10cSrcweir 548*cdf0e10cSrcweir return equal(rCandidateA, rCandidateB, fSmallValue); 549*cdf0e10cSrcweir } 550*cdf0e10cSrcweir 551*cdf0e10cSrcweir } // end of namespace tools 552*cdf0e10cSrcweir } // end of namespace basegfx 553*cdf0e10cSrcweir 554*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 555*cdf0e10cSrcweir 556*cdf0e10cSrcweir // eof 557