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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir #ifndef _DXCANVAS_SPRITEHELPER_HXX
29*cdf0e10cSrcweir #define _DXCANVAS_SPRITEHELPER_HXX
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #include <com/sun/star/rendering/XCustomSprite.hpp>
32*cdf0e10cSrcweir 
33*cdf0e10cSrcweir #include <canvas/base/canvascustomspritehelper.hxx>
34*cdf0e10cSrcweir 
35*cdf0e10cSrcweir #include <basegfx/point/b2dpoint.hxx>
36*cdf0e10cSrcweir #include <basegfx/vector/b2isize.hxx>
37*cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx>
38*cdf0e10cSrcweir 
39*cdf0e10cSrcweir #include "dx_spritecanvas.hxx"
40*cdf0e10cSrcweir #include "dx_surfacebitmap.hxx"
41*cdf0e10cSrcweir 
42*cdf0e10cSrcweir namespace dxcanvas
43*cdf0e10cSrcweir {
44*cdf0e10cSrcweir 	/* Definition of SpriteHelper class */
45*cdf0e10cSrcweir 
46*cdf0e10cSrcweir     /** Helper class for canvas sprites.
47*cdf0e10cSrcweir 
48*cdf0e10cSrcweir     	This class implements all sprite-related functionality, like
49*cdf0e10cSrcweir     	that available on the XSprite interface.
50*cdf0e10cSrcweir      */
51*cdf0e10cSrcweir     class SpriteHelper : public ::canvas::CanvasCustomSpriteHelper
52*cdf0e10cSrcweir     {
53*cdf0e10cSrcweir     public:
54*cdf0e10cSrcweir         /** Create sprite helper
55*cdf0e10cSrcweir          */
56*cdf0e10cSrcweir         SpriteHelper();
57*cdf0e10cSrcweir 
58*cdf0e10cSrcweir         /** Late-init the sprite helper
59*cdf0e10cSrcweir 
60*cdf0e10cSrcweir         	@param rSpriteSize
61*cdf0e10cSrcweir             Size of the sprite
62*cdf0e10cSrcweir 
63*cdf0e10cSrcweir             @param rSpriteCanvas
64*cdf0e10cSrcweir             Sprite canvas this sprite is part of. Object stores
65*cdf0e10cSrcweir             ref-counted reference to it, thus, don't forget to pass on
66*cdf0e10cSrcweir             disposing()!
67*cdf0e10cSrcweir 
68*cdf0e10cSrcweir             @param rRenderModule
69*cdf0e10cSrcweir             rendermodule to use
70*cdf0e10cSrcweir 
71*cdf0e10cSrcweir             @param rSpriteSurface
72*cdf0e10cSrcweir             The surface of the sprite (not the DX texture, but the
73*cdf0e10cSrcweir             persistent target of content rendering)
74*cdf0e10cSrcweir 
75*cdf0e10cSrcweir             @param bShowSpriteBounds
76*cdf0e10cSrcweir             When true, little debug bound rects for sprites are shown
77*cdf0e10cSrcweir          */
78*cdf0e10cSrcweir         void init( const ::com::sun::star::geometry::RealSize2D&	rSpriteSize,
79*cdf0e10cSrcweir                    const SpriteCanvasRef&							rSpriteCanvas,
80*cdf0e10cSrcweir                    const IDXRenderModuleSharedPtr&					rRenderModule,
81*cdf0e10cSrcweir                    const DXSurfaceBitmapSharedPtr                   rBitmap,
82*cdf0e10cSrcweir                    bool                                             bShowSpriteBounds );
83*cdf0e10cSrcweir 
84*cdf0e10cSrcweir         void disposing();
85*cdf0e10cSrcweir 
86*cdf0e10cSrcweir         /** Repaint sprite content via hardware to associated sprite
87*cdf0e10cSrcweir             canvas
88*cdf0e10cSrcweir 
89*cdf0e10cSrcweir             @param io_bSurfaceDirty
90*cdf0e10cSrcweir             Input/output parameter, whether the sprite content is
91*cdf0e10cSrcweir             dirty or not. If texture was updated, set to false
92*cdf0e10cSrcweir 
93*cdf0e10cSrcweir          */
94*cdf0e10cSrcweir         void redraw( bool& io_bSurfaceDirty ) const;
95*cdf0e10cSrcweir 
96*cdf0e10cSrcweir     private:
97*cdf0e10cSrcweir         virtual ::basegfx::B2DPolyPolygon polyPolygonFromXPolyPolygon2D(
98*cdf0e10cSrcweir             ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >& xPoly ) const;
99*cdf0e10cSrcweir 
100*cdf0e10cSrcweir         /// Returns true, if the sprite _really_ needs redraw
101*cdf0e10cSrcweir         bool needRedraw() const;
102*cdf0e10cSrcweir 
103*cdf0e10cSrcweir         SpriteCanvasRef				mpSpriteCanvas;
104*cdf0e10cSrcweir 
105*cdf0e10cSrcweir         DXSurfaceBitmapSharedPtr    mpBitmap;
106*cdf0e10cSrcweir         mutable bool                mbTextureDirty;  // when true, texture needs update
107*cdf0e10cSrcweir         bool                        mbShowSpriteBounds; // when true, debug bound rect for sprites is shown
108*cdf0e10cSrcweir     };
109*cdf0e10cSrcweir }
110*cdf0e10cSrcweir 
111*cdf0e10cSrcweir #endif /* _DXCANVAS_SPRITEHELPER_HXX */
112