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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir #ifndef _NULLCANVAS_SPRITECANVASHELPER_HXX_
29*cdf0e10cSrcweir #define _NULLCANVAS_SPRITECANVASHELPER_HXX_
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #include <com/sun/star/rendering/XSpriteCanvas.hpp>
32*cdf0e10cSrcweir #include <com/sun/star/rendering/XIntegerBitmap.hpp>
33*cdf0e10cSrcweir 
34*cdf0e10cSrcweir #include <canvas/spriteredrawmanager.hxx>
35*cdf0e10cSrcweir 
36*cdf0e10cSrcweir #include "null_canvashelper.hxx"
37*cdf0e10cSrcweir 
38*cdf0e10cSrcweir namespace basegfx
39*cdf0e10cSrcweir {
40*cdf0e10cSrcweir     class B2IRange;
41*cdf0e10cSrcweir }
42*cdf0e10cSrcweir 
43*cdf0e10cSrcweir namespace nullcanvas
44*cdf0e10cSrcweir {
45*cdf0e10cSrcweir     class SpriteCanvas;
46*cdf0e10cSrcweir 
47*cdf0e10cSrcweir     class SpriteCanvasHelper : public CanvasHelper
48*cdf0e10cSrcweir     {
49*cdf0e10cSrcweir     public:
50*cdf0e10cSrcweir         SpriteCanvasHelper();
51*cdf0e10cSrcweir 
52*cdf0e10cSrcweir         void init( ::canvas::SpriteRedrawManager& rManager,
53*cdf0e10cSrcweir                    SpriteCanvas&                  rDevice,
54*cdf0e10cSrcweir                    const ::basegfx::B2ISize&      rSize,
55*cdf0e10cSrcweir                    bool                           bHasAlpha );
56*cdf0e10cSrcweir 
57*cdf0e10cSrcweir         /// Dispose all internal references
58*cdf0e10cSrcweir         void disposing();
59*cdf0e10cSrcweir 
60*cdf0e10cSrcweir         // XSpriteCanvas
61*cdf0e10cSrcweir         ::com::sun::star::uno::Reference<
62*cdf0e10cSrcweir   			::com::sun::star::rendering::XAnimatedSprite > 		createSpriteFromAnimation(
63*cdf0e10cSrcweir                 const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XAnimation >& animation );
64*cdf0e10cSrcweir 
65*cdf0e10cSrcweir         ::com::sun::star::uno::Reference<
66*cdf0e10cSrcweir   			::com::sun::star::rendering::XAnimatedSprite > 		createSpriteFromBitmaps(
67*cdf0e10cSrcweir                 const ::com::sun::star::uno::Sequence<
68*cdf0e10cSrcweir                 	  ::com::sun::star::uno::Reference<
69*cdf0e10cSrcweir                 			::com::sun::star::rendering::XBitmap > >& animationBitmaps,
70*cdf0e10cSrcweir                 sal_Int8                                              interpolationMode );
71*cdf0e10cSrcweir 
72*cdf0e10cSrcweir         ::com::sun::star::uno::Reference<
73*cdf0e10cSrcweir   			::com::sun::star::rendering::XCustomSprite > 		createCustomSprite(
74*cdf0e10cSrcweir                 const ::com::sun::star::geometry::RealSize2D& spriteSize );
75*cdf0e10cSrcweir 
76*cdf0e10cSrcweir         ::com::sun::star::uno::Reference<
77*cdf0e10cSrcweir   			::com::sun::star::rendering::XSprite > 				createClonedSprite(
78*cdf0e10cSrcweir                 const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XSprite >& original );
79*cdf0e10cSrcweir 
80*cdf0e10cSrcweir         /** Actually perform the screen update
81*cdf0e10cSrcweir 
82*cdf0e10cSrcweir             @param rCurrArea
83*cdf0e10cSrcweir             Current window area in absolute screen coordinates
84*cdf0e10cSrcweir 
85*cdf0e10cSrcweir         	@param bUpdateAll
86*cdf0e10cSrcweir             sal_True, if everything must be updated, not only changed
87*cdf0e10cSrcweir             sprites
88*cdf0e10cSrcweir 
89*cdf0e10cSrcweir             @param io_bSurfaceDirty
90*cdf0e10cSrcweir             In/out parameter, whether backbuffer surface is dirty (if
91*cdf0e10cSrcweir             yes, we're performing a full update, anyway)
92*cdf0e10cSrcweir          */
93*cdf0e10cSrcweir         sal_Bool updateScreen( const ::basegfx::B2IRange& rCurrArea,
94*cdf0e10cSrcweir                                sal_Bool                   bUpdateAll,
95*cdf0e10cSrcweir                                bool&                      io_bSurfaceDirty );
96*cdf0e10cSrcweir 
97*cdf0e10cSrcweir 
98*cdf0e10cSrcweir         // SpriteRedrawManager functor calls
99*cdf0e10cSrcweir         // -------------------------------------------------
100*cdf0e10cSrcweir 
101*cdf0e10cSrcweir         /** Gets called for simple background repaints
102*cdf0e10cSrcweir          */
103*cdf0e10cSrcweir         void backgroundPaint( const ::basegfx::B2DRange& rUpdateRect );
104*cdf0e10cSrcweir 
105*cdf0e10cSrcweir         /** Gets called when area can be handled by scrolling.
106*cdf0e10cSrcweir 
107*cdf0e10cSrcweir         	Called method must copy screen content from rMoveStart to
108*cdf0e10cSrcweir         	rMoveEnd, and restore the background in the uncovered
109*cdf0e10cSrcweir         	areas.
110*cdf0e10cSrcweir 
111*cdf0e10cSrcweir             @param rMoveStart
112*cdf0e10cSrcweir             Source rect of the scroll
113*cdf0e10cSrcweir 
114*cdf0e10cSrcweir             @param rMoveEnd
115*cdf0e10cSrcweir             Dest rect of the scroll
116*cdf0e10cSrcweir 
117*cdf0e10cSrcweir             @param rUpdateArea
118*cdf0e10cSrcweir             All info necessary, should rMoveStart be partially or
119*cdf0e10cSrcweir             fully outside the outdev
120*cdf0e10cSrcweir          */
121*cdf0e10cSrcweir         void scrollUpdate( const ::basegfx::B2DRange& 							rMoveStart,
122*cdf0e10cSrcweir                            const ::basegfx::B2DRange& 							rMoveEnd,
123*cdf0e10cSrcweir                            const ::canvas::SpriteRedrawManager::UpdateArea& 	rUpdateArea );
124*cdf0e10cSrcweir 
125*cdf0e10cSrcweir         void opaqueUpdate( const ::canvas::SpriteRedrawManager::UpdateArea& rUpdateArea );
126*cdf0e10cSrcweir 
127*cdf0e10cSrcweir         void genericUpdate( const ::canvas::SpriteRedrawManager::UpdateArea& rUpdateArea );
128*cdf0e10cSrcweir 
129*cdf0e10cSrcweir     private:
130*cdf0e10cSrcweir         /// Set from the SpriteCanvas: instance coordinating sprite redraw
131*cdf0e10cSrcweir     	::canvas::SpriteRedrawManager*	mpRedrawManager;
132*cdf0e10cSrcweir     };
133*cdf0e10cSrcweir }
134*cdf0e10cSrcweir 
135*cdf0e10cSrcweir #endif /* _NULLCANVAS_SPRITECANVASHELPER_HXX_ */
136*cdf0e10cSrcweir 
137