1*cdf0e10cSrcweir /************************************************************************* 2*cdf0e10cSrcweir * 3*cdf0e10cSrcweir * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4*cdf0e10cSrcweir * 5*cdf0e10cSrcweir * Copyright 2000, 2010 Oracle and/or its affiliates. 6*cdf0e10cSrcweir * 7*cdf0e10cSrcweir * OpenOffice.org - a multi-platform office productivity suite 8*cdf0e10cSrcweir * 9*cdf0e10cSrcweir * This file is part of OpenOffice.org. 10*cdf0e10cSrcweir * 11*cdf0e10cSrcweir * OpenOffice.org is free software: you can redistribute it and/or modify 12*cdf0e10cSrcweir * it under the terms of the GNU Lesser General Public License version 3 13*cdf0e10cSrcweir * only, as published by the Free Software Foundation. 14*cdf0e10cSrcweir * 15*cdf0e10cSrcweir * OpenOffice.org is distributed in the hope that it will be useful, 16*cdf0e10cSrcweir * but WITHOUT ANY WARRANTY; without even the implied warranty of 17*cdf0e10cSrcweir * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir #ifndef _CHART2_TP_3D_SCENE_GEOMETRY_HXX 28*cdf0e10cSrcweir #define _CHART2_TP_3D_SCENE_GEOMETRY_HXX 29*cdf0e10cSrcweir 30*cdf0e10cSrcweir #include <com/sun/star/beans/XPropertySet.hpp> 31*cdf0e10cSrcweir #include <basegfx/matrix/b3dhommatrix.hxx> 32*cdf0e10cSrcweir 33*cdf0e10cSrcweir // header for class TabPage 34*cdf0e10cSrcweir #include <vcl/tabpage.hxx> 35*cdf0e10cSrcweir // header for class FixedLine 36*cdf0e10cSrcweir #include <vcl/fixed.hxx> 37*cdf0e10cSrcweir // header for class MetricField 38*cdf0e10cSrcweir #include <vcl/field.hxx> 39*cdf0e10cSrcweir // header for class OKButton 40*cdf0e10cSrcweir #ifndef _SV_BUTTON_HXX 41*cdf0e10cSrcweir #include <vcl/button.hxx> 42*cdf0e10cSrcweir #endif 43*cdf0e10cSrcweir 44*cdf0e10cSrcweir #include "ControllerLockGuard.hxx" 45*cdf0e10cSrcweir 46*cdf0e10cSrcweir //............................................................................. 47*cdf0e10cSrcweir namespace chart 48*cdf0e10cSrcweir { 49*cdf0e10cSrcweir //............................................................................. 50*cdf0e10cSrcweir 51*cdf0e10cSrcweir class ThreeD_SceneGeometry_TabPage : public TabPage 52*cdf0e10cSrcweir { 53*cdf0e10cSrcweir public: 54*cdf0e10cSrcweir ThreeD_SceneGeometry_TabPage( Window* pWindow, 55*cdf0e10cSrcweir const ::com::sun::star::uno::Reference< 56*cdf0e10cSrcweir ::com::sun::star::beans::XPropertySet > & xSceneProperties, 57*cdf0e10cSrcweir ControllerLockHelper & rControllerLockHelper ); 58*cdf0e10cSrcweir virtual ~ThreeD_SceneGeometry_TabPage(); 59*cdf0e10cSrcweir 60*cdf0e10cSrcweir // has to be called in case the dialog was closed with OK 61*cdf0e10cSrcweir void commitPendingChanges(); 62*cdf0e10cSrcweir 63*cdf0e10cSrcweir // is called by timer to apply changes to model 64*cdf0e10cSrcweir DECL_LINK( AngleChanged, void* ); 65*cdf0e10cSrcweir // is called immediately when a field changes 66*cdf0e10cSrcweir DECL_LINK( AngleEdited, void* ); 67*cdf0e10cSrcweir 68*cdf0e10cSrcweir // is called by timer to apply changes to model 69*cdf0e10cSrcweir DECL_LINK( PerspectiveChanged, void* ); 70*cdf0e10cSrcweir // is called immediately when a field changes 71*cdf0e10cSrcweir DECL_LINK( PerspectiveEdited, void* ); 72*cdf0e10cSrcweir DECL_LINK( PerspectiveToggled, void* ); 73*cdf0e10cSrcweir DECL_LINK( RightAngledAxesToggled, void* ); 74*cdf0e10cSrcweir 75*cdf0e10cSrcweir private: 76*cdf0e10cSrcweir void fillDialogAnglesFromModel() const; 77*cdf0e10cSrcweir void applyAnglesToModel(); 78*cdf0e10cSrcweir void applyPerspectiveToModel(); 79*cdf0e10cSrcweir 80*cdf0e10cSrcweir ::com::sun::star::uno::Reference< 81*cdf0e10cSrcweir ::com::sun::star::beans::XPropertySet > m_xSceneProperties; 82*cdf0e10cSrcweir 83*cdf0e10cSrcweir CheckBox m_aCbxRightAngledAxes; 84*cdf0e10cSrcweir 85*cdf0e10cSrcweir FixedText m_aFtXRotation; 86*cdf0e10cSrcweir MetricField m_aMFXRotation; 87*cdf0e10cSrcweir 88*cdf0e10cSrcweir FixedText m_aFtYRotation; 89*cdf0e10cSrcweir MetricField m_aMFYRotation; 90*cdf0e10cSrcweir 91*cdf0e10cSrcweir FixedText m_aFtZRotation; 92*cdf0e10cSrcweir MetricField m_aMFZRotation; 93*cdf0e10cSrcweir 94*cdf0e10cSrcweir CheckBox m_aCbxPerspective; 95*cdf0e10cSrcweir MetricField m_aMFPerspective; 96*cdf0e10cSrcweir 97*cdf0e10cSrcweir //to keep old values when switching to right angled axes 98*cdf0e10cSrcweir sal_Int64 m_nXRotation; 99*cdf0e10cSrcweir sal_Int64 m_nYRotation; 100*cdf0e10cSrcweir sal_Int64 m_nZRotation; 101*cdf0e10cSrcweir 102*cdf0e10cSrcweir bool m_bAngleChangePending; 103*cdf0e10cSrcweir bool m_bPerspectiveChangePending; 104*cdf0e10cSrcweir 105*cdf0e10cSrcweir ControllerLockHelper & m_rControllerLockHelper; 106*cdf0e10cSrcweir }; 107*cdf0e10cSrcweir 108*cdf0e10cSrcweir //............................................................................. 109*cdf0e10cSrcweir } //namespace chart 110*cdf0e10cSrcweir //............................................................................. 111*cdf0e10cSrcweir 112*cdf0e10cSrcweir #endif 113