1*de7b3f82SAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 3*de7b3f82SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4*de7b3f82SAndrew Rist * or more contributor license agreements. See the NOTICE file 5*de7b3f82SAndrew Rist * distributed with this work for additional information 6*de7b3f82SAndrew Rist * regarding copyright ownership. The ASF licenses this file 7*de7b3f82SAndrew Rist * to you under the Apache License, Version 2.0 (the 8*de7b3f82SAndrew Rist * "License"); you may not use this file except in compliance 9*de7b3f82SAndrew Rist * with the License. You may obtain a copy of the License at 10*de7b3f82SAndrew Rist * 11*de7b3f82SAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12*de7b3f82SAndrew Rist * 13*de7b3f82SAndrew Rist * Unless required by applicable law or agreed to in writing, 14*de7b3f82SAndrew Rist * software distributed under the License is distributed on an 15*de7b3f82SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*de7b3f82SAndrew Rist * KIND, either express or implied. See the License for the 17*de7b3f82SAndrew Rist * specific language governing permissions and limitations 18*de7b3f82SAndrew Rist * under the License. 19*de7b3f82SAndrew Rist * 20*de7b3f82SAndrew Rist *************************************************************/ 21*de7b3f82SAndrew Rist 22*de7b3f82SAndrew Rist 23cdf0e10cSrcweir #ifndef _CHART2_TP_3D_SCENE_GEOMETRY_HXX 24cdf0e10cSrcweir #define _CHART2_TP_3D_SCENE_GEOMETRY_HXX 25cdf0e10cSrcweir 26cdf0e10cSrcweir #include <com/sun/star/beans/XPropertySet.hpp> 27cdf0e10cSrcweir #include <basegfx/matrix/b3dhommatrix.hxx> 28cdf0e10cSrcweir 29cdf0e10cSrcweir // header for class TabPage 30cdf0e10cSrcweir #include <vcl/tabpage.hxx> 31cdf0e10cSrcweir // header for class FixedLine 32cdf0e10cSrcweir #include <vcl/fixed.hxx> 33cdf0e10cSrcweir // header for class MetricField 34cdf0e10cSrcweir #include <vcl/field.hxx> 35cdf0e10cSrcweir // header for class OKButton 36cdf0e10cSrcweir #ifndef _SV_BUTTON_HXX 37cdf0e10cSrcweir #include <vcl/button.hxx> 38cdf0e10cSrcweir #endif 39cdf0e10cSrcweir 40cdf0e10cSrcweir #include "ControllerLockGuard.hxx" 41cdf0e10cSrcweir 42cdf0e10cSrcweir //............................................................................. 43cdf0e10cSrcweir namespace chart 44cdf0e10cSrcweir { 45cdf0e10cSrcweir //............................................................................. 46cdf0e10cSrcweir 47cdf0e10cSrcweir class ThreeD_SceneGeometry_TabPage : public TabPage 48cdf0e10cSrcweir { 49cdf0e10cSrcweir public: 50cdf0e10cSrcweir ThreeD_SceneGeometry_TabPage( Window* pWindow, 51cdf0e10cSrcweir const ::com::sun::star::uno::Reference< 52cdf0e10cSrcweir ::com::sun::star::beans::XPropertySet > & xSceneProperties, 53cdf0e10cSrcweir ControllerLockHelper & rControllerLockHelper ); 54cdf0e10cSrcweir virtual ~ThreeD_SceneGeometry_TabPage(); 55cdf0e10cSrcweir 56cdf0e10cSrcweir // has to be called in case the dialog was closed with OK 57cdf0e10cSrcweir void commitPendingChanges(); 58cdf0e10cSrcweir 59cdf0e10cSrcweir // is called by timer to apply changes to model 60cdf0e10cSrcweir DECL_LINK( AngleChanged, void* ); 61cdf0e10cSrcweir // is called immediately when a field changes 62cdf0e10cSrcweir DECL_LINK( AngleEdited, void* ); 63cdf0e10cSrcweir 64cdf0e10cSrcweir // is called by timer to apply changes to model 65cdf0e10cSrcweir DECL_LINK( PerspectiveChanged, void* ); 66cdf0e10cSrcweir // is called immediately when a field changes 67cdf0e10cSrcweir DECL_LINK( PerspectiveEdited, void* ); 68cdf0e10cSrcweir DECL_LINK( PerspectiveToggled, void* ); 69cdf0e10cSrcweir DECL_LINK( RightAngledAxesToggled, void* ); 70cdf0e10cSrcweir 71cdf0e10cSrcweir private: 72cdf0e10cSrcweir void fillDialogAnglesFromModel() const; 73cdf0e10cSrcweir void applyAnglesToModel(); 74cdf0e10cSrcweir void applyPerspectiveToModel(); 75cdf0e10cSrcweir 76cdf0e10cSrcweir ::com::sun::star::uno::Reference< 77cdf0e10cSrcweir ::com::sun::star::beans::XPropertySet > m_xSceneProperties; 78cdf0e10cSrcweir 79cdf0e10cSrcweir CheckBox m_aCbxRightAngledAxes; 80cdf0e10cSrcweir 81cdf0e10cSrcweir FixedText m_aFtXRotation; 82cdf0e10cSrcweir MetricField m_aMFXRotation; 83cdf0e10cSrcweir 84cdf0e10cSrcweir FixedText m_aFtYRotation; 85cdf0e10cSrcweir MetricField m_aMFYRotation; 86cdf0e10cSrcweir 87cdf0e10cSrcweir FixedText m_aFtZRotation; 88cdf0e10cSrcweir MetricField m_aMFZRotation; 89cdf0e10cSrcweir 90cdf0e10cSrcweir CheckBox m_aCbxPerspective; 91cdf0e10cSrcweir MetricField m_aMFPerspective; 92cdf0e10cSrcweir 93cdf0e10cSrcweir //to keep old values when switching to right angled axes 94cdf0e10cSrcweir sal_Int64 m_nXRotation; 95cdf0e10cSrcweir sal_Int64 m_nYRotation; 96cdf0e10cSrcweir sal_Int64 m_nZRotation; 97cdf0e10cSrcweir 98cdf0e10cSrcweir bool m_bAngleChangePending; 99cdf0e10cSrcweir bool m_bPerspectiveChangePending; 100cdf0e10cSrcweir 101cdf0e10cSrcweir ControllerLockHelper & m_rControllerLockHelper; 102cdf0e10cSrcweir }; 103cdf0e10cSrcweir 104cdf0e10cSrcweir //............................................................................. 105cdf0e10cSrcweir } //namespace chart 106cdf0e10cSrcweir //............................................................................. 107cdf0e10cSrcweir 108cdf0e10cSrcweir #endif 109