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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir #ifndef _CPPCANVAS_TEXTACTION_HXX
29*cdf0e10cSrcweir #define _CPPCANVAS_TEXTACTION_HXX
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #include <com/sun/star/uno/Sequence.hxx>
32*cdf0e10cSrcweir 
33*cdf0e10cSrcweir #include <action.hxx>
34*cdf0e10cSrcweir #include <cppcanvas/canvas.hxx>
35*cdf0e10cSrcweir #include <cppcanvas/renderer.hxx>
36*cdf0e10cSrcweir #include <tools/poly.hxx>
37*cdf0e10cSrcweir #include <tools/gen.hxx>
38*cdf0e10cSrcweir 
39*cdf0e10cSrcweir class VirtualDevice;
40*cdf0e10cSrcweir class Point;
41*cdf0e10cSrcweir class Color;
42*cdf0e10cSrcweir class String;
43*cdf0e10cSrcweir 
44*cdf0e10cSrcweir 
45*cdf0e10cSrcweir /* Definition of internal::TextActionFactory class */
46*cdf0e10cSrcweir 
47*cdf0e10cSrcweir namespace cppcanvas
48*cdf0e10cSrcweir {
49*cdf0e10cSrcweir     namespace internal
50*cdf0e10cSrcweir     {
51*cdf0e10cSrcweir         struct OutDevState;
52*cdf0e10cSrcweir 
53*cdf0e10cSrcweir         /** Creates encapsulated converters between GDIMetaFile and
54*cdf0e10cSrcweir             XCanvas. The Canvas argument is deliberately placed at the
55*cdf0e10cSrcweir             constructor, to force reconstruction of this object for a
56*cdf0e10cSrcweir             new canvas. This considerably eases internal state
57*cdf0e10cSrcweir             handling, since a lot of the internal state (e.g. fonts,
58*cdf0e10cSrcweir             text layout) is Canvas-dependent.
59*cdf0e10cSrcweir          */
60*cdf0e10cSrcweir         class TextActionFactory
61*cdf0e10cSrcweir         {
62*cdf0e10cSrcweir         public:
63*cdf0e10cSrcweir             /** Create text action, optionally shadow/relief effect
64*cdf0e10cSrcweir 
65*cdf0e10cSrcweir             	Note that this method accepts all coordinates in
66*cdf0e10cSrcweir             	logical coordinates.
67*cdf0e10cSrcweir 
68*cdf0e10cSrcweir             	@param pDXArray
69*cdf0e10cSrcweir                 Pointer to array of logical character offsets (or NULL)
70*cdf0e10cSrcweir 
71*cdf0e10cSrcweir             	@param bSubsettable
72*cdf0e10cSrcweir                 When this parameter is set to true, the generated
73*cdf0e10cSrcweir                 action might consume slightly more memory, but is
74*cdf0e10cSrcweir                 subsettable (Action::render( Subset ) works on
75*cdf0e10cSrcweir                 characters)
76*cdf0e10cSrcweir              */
77*cdf0e10cSrcweir             static ActionSharedPtr createTextAction( const ::Point&					rStartPoint,
78*cdf0e10cSrcweir                                                      const ::Size&					rReliefOffset,
79*cdf0e10cSrcweir                                                      const ::Color&					rReliefColor,
80*cdf0e10cSrcweir                                                      const ::Size&					rShadowOffset,
81*cdf0e10cSrcweir                                                      const ::Color&					rShadowColor,
82*cdf0e10cSrcweir                                                      const ::String& 				rText,
83*cdf0e10cSrcweir                                                      sal_Int32 						nStartPos,
84*cdf0e10cSrcweir                                                      sal_Int32 						nLen,
85*cdf0e10cSrcweir                                                      const sal_Int32*				pDXArray,
86*cdf0e10cSrcweir                                                      VirtualDevice&					rVDev,
87*cdf0e10cSrcweir                                                      const CanvasSharedPtr&			rCanvas,
88*cdf0e10cSrcweir                                                      const OutDevState& 			rState,
89*cdf0e10cSrcweir                                                      const Renderer::Parameters& 	rParms,
90*cdf0e10cSrcweir                                                      bool							bSubsettable );
91*cdf0e10cSrcweir 
92*cdf0e10cSrcweir         private:
93*cdf0e10cSrcweir             // static factory, disable big four
94*cdf0e10cSrcweir             TextActionFactory();
95*cdf0e10cSrcweir             ~TextActionFactory();
96*cdf0e10cSrcweir             TextActionFactory(const TextActionFactory&);
97*cdf0e10cSrcweir             TextActionFactory& operator=( const TextActionFactory& );
98*cdf0e10cSrcweir         };
99*cdf0e10cSrcweir     }
100*cdf0e10cSrcweir }
101*cdf0e10cSrcweir 
102*cdf0e10cSrcweir #endif /* _CPPCANVAS_TEXTACTION_HXX */
103