1*cdf0e10cSrcweir /************************************************************************* 2*cdf0e10cSrcweir * 3*cdf0e10cSrcweir * OpenOffice.org - a multi-platform office productivity suite 4*cdf0e10cSrcweir * 5*cdf0e10cSrcweir * $RCSfile: sdrattribute3d.cxx,v $ 6*cdf0e10cSrcweir * 7*cdf0e10cSrcweir * $Revision: 1.5 $ 8*cdf0e10cSrcweir * 9*cdf0e10cSrcweir * last change: $Author: aw $ $Date: 2008-05-27 14:11:19 $ 10*cdf0e10cSrcweir * 11*cdf0e10cSrcweir * The Contents of this file are made available subject to 12*cdf0e10cSrcweir * the terms of GNU Lesser General Public License Version 2.1. 13*cdf0e10cSrcweir * 14*cdf0e10cSrcweir * 15*cdf0e10cSrcweir * GNU Lesser General Public License Version 2.1 16*cdf0e10cSrcweir * ============================================= 17*cdf0e10cSrcweir * Copyright 2005 by Sun Microsystems, Inc. 18*cdf0e10cSrcweir * 901 San Antonio Road, Palo Alto, CA 94303, USA 19*cdf0e10cSrcweir * 20*cdf0e10cSrcweir * This library is free software; you can redistribute it and/or 21*cdf0e10cSrcweir * modify it under the terms of the GNU Lesser General Public 22*cdf0e10cSrcweir * License version 2.1, as published by the Free Software Foundation. 23*cdf0e10cSrcweir * 24*cdf0e10cSrcweir * This library is distributed in the hope that it will be useful, 25*cdf0e10cSrcweir * but WITHOUT ANY WARRANTY; without even the implied warranty of 26*cdf0e10cSrcweir * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 27*cdf0e10cSrcweir * Lesser General Public License for more details. 28*cdf0e10cSrcweir * 29*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public 30*cdf0e10cSrcweir * License along with this library; if not, write to the Free Software 31*cdf0e10cSrcweir * Foundation, Inc., 59 Temple Place, Suite 330, Boston, 32*cdf0e10cSrcweir * MA 02111-1307 USA 33*cdf0e10cSrcweir * 34*cdf0e10cSrcweir ************************************************************************/ 35*cdf0e10cSrcweir 36*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 37*cdf0e10cSrcweir #include "precompiled_drawinglayer.hxx" 38*cdf0e10cSrcweir 39*cdf0e10cSrcweir #include <drawinglayer/attribute/sdrlightattribute3d.hxx> 40*cdf0e10cSrcweir #include <basegfx/color/bcolor.hxx> 41*cdf0e10cSrcweir #include <basegfx/vector/b3dvector.hxx> 42*cdf0e10cSrcweir 43*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 44*cdf0e10cSrcweir 45*cdf0e10cSrcweir namespace drawinglayer 46*cdf0e10cSrcweir { 47*cdf0e10cSrcweir namespace attribute 48*cdf0e10cSrcweir { 49*cdf0e10cSrcweir class ImpSdr3DLightAttribute 50*cdf0e10cSrcweir { 51*cdf0e10cSrcweir public: 52*cdf0e10cSrcweir // refcounter 53*cdf0e10cSrcweir sal_uInt32 mnRefCount; 54*cdf0e10cSrcweir 55*cdf0e10cSrcweir // 3D light attribute definitions 56*cdf0e10cSrcweir basegfx::BColor maColor; 57*cdf0e10cSrcweir basegfx::B3DVector maDirection; 58*cdf0e10cSrcweir 59*cdf0e10cSrcweir // bitfield 60*cdf0e10cSrcweir unsigned mbSpecular : 1; 61*cdf0e10cSrcweir 62*cdf0e10cSrcweir ImpSdr3DLightAttribute( 63*cdf0e10cSrcweir const basegfx::BColor& rColor, 64*cdf0e10cSrcweir const basegfx::B3DVector& rDirection, 65*cdf0e10cSrcweir bool bSpecular) 66*cdf0e10cSrcweir : mnRefCount(0), 67*cdf0e10cSrcweir maColor(rColor), 68*cdf0e10cSrcweir maDirection(rDirection), 69*cdf0e10cSrcweir mbSpecular(bSpecular) 70*cdf0e10cSrcweir { 71*cdf0e10cSrcweir } 72*cdf0e10cSrcweir 73*cdf0e10cSrcweir // data read access 74*cdf0e10cSrcweir const basegfx::BColor& getColor() const { return maColor; } 75*cdf0e10cSrcweir const basegfx::B3DVector& getDirection() const { return maDirection; } 76*cdf0e10cSrcweir bool getSpecular() const { return mbSpecular; } 77*cdf0e10cSrcweir 78*cdf0e10cSrcweir bool operator==(const ImpSdr3DLightAttribute& rCandidate) const 79*cdf0e10cSrcweir { 80*cdf0e10cSrcweir return (getColor() == rCandidate.getColor() 81*cdf0e10cSrcweir && getDirection() == rCandidate.getDirection() 82*cdf0e10cSrcweir && getSpecular() == rCandidate.getSpecular()); 83*cdf0e10cSrcweir } 84*cdf0e10cSrcweir 85*cdf0e10cSrcweir static ImpSdr3DLightAttribute* get_global_default() 86*cdf0e10cSrcweir { 87*cdf0e10cSrcweir static ImpSdr3DLightAttribute* pDefault = 0; 88*cdf0e10cSrcweir 89*cdf0e10cSrcweir if(!pDefault) 90*cdf0e10cSrcweir { 91*cdf0e10cSrcweir pDefault = new ImpSdr3DLightAttribute( 92*cdf0e10cSrcweir basegfx::BColor(), 93*cdf0e10cSrcweir basegfx::B3DVector(), 94*cdf0e10cSrcweir false); 95*cdf0e10cSrcweir 96*cdf0e10cSrcweir // never delete; start with RefCount 1, not 0 97*cdf0e10cSrcweir pDefault->mnRefCount++; 98*cdf0e10cSrcweir } 99*cdf0e10cSrcweir 100*cdf0e10cSrcweir return pDefault; 101*cdf0e10cSrcweir } 102*cdf0e10cSrcweir }; 103*cdf0e10cSrcweir 104*cdf0e10cSrcweir Sdr3DLightAttribute::Sdr3DLightAttribute( 105*cdf0e10cSrcweir const basegfx::BColor& rColor, 106*cdf0e10cSrcweir const basegfx::B3DVector& rDirection, 107*cdf0e10cSrcweir bool bSpecular) 108*cdf0e10cSrcweir : mpSdr3DLightAttribute(new ImpSdr3DLightAttribute( 109*cdf0e10cSrcweir rColor, rDirection, bSpecular)) 110*cdf0e10cSrcweir { 111*cdf0e10cSrcweir } 112*cdf0e10cSrcweir 113*cdf0e10cSrcweir Sdr3DLightAttribute::Sdr3DLightAttribute() 114*cdf0e10cSrcweir : mpSdr3DLightAttribute(ImpSdr3DLightAttribute::get_global_default()) 115*cdf0e10cSrcweir { 116*cdf0e10cSrcweir mpSdr3DLightAttribute->mnRefCount++; 117*cdf0e10cSrcweir } 118*cdf0e10cSrcweir 119*cdf0e10cSrcweir Sdr3DLightAttribute::Sdr3DLightAttribute(const Sdr3DLightAttribute& rCandidate) 120*cdf0e10cSrcweir : mpSdr3DLightAttribute(rCandidate.mpSdr3DLightAttribute) 121*cdf0e10cSrcweir { 122*cdf0e10cSrcweir mpSdr3DLightAttribute->mnRefCount++; 123*cdf0e10cSrcweir } 124*cdf0e10cSrcweir 125*cdf0e10cSrcweir Sdr3DLightAttribute::~Sdr3DLightAttribute() 126*cdf0e10cSrcweir { 127*cdf0e10cSrcweir if(mpSdr3DLightAttribute->mnRefCount) 128*cdf0e10cSrcweir { 129*cdf0e10cSrcweir mpSdr3DLightAttribute->mnRefCount--; 130*cdf0e10cSrcweir } 131*cdf0e10cSrcweir else 132*cdf0e10cSrcweir { 133*cdf0e10cSrcweir delete mpSdr3DLightAttribute; 134*cdf0e10cSrcweir } 135*cdf0e10cSrcweir } 136*cdf0e10cSrcweir 137*cdf0e10cSrcweir bool Sdr3DLightAttribute::isDefault() const 138*cdf0e10cSrcweir { 139*cdf0e10cSrcweir return mpSdr3DLightAttribute == ImpSdr3DLightAttribute::get_global_default(); 140*cdf0e10cSrcweir } 141*cdf0e10cSrcweir 142*cdf0e10cSrcweir Sdr3DLightAttribute& Sdr3DLightAttribute::operator=(const Sdr3DLightAttribute& rCandidate) 143*cdf0e10cSrcweir { 144*cdf0e10cSrcweir if(rCandidate.mpSdr3DLightAttribute != mpSdr3DLightAttribute) 145*cdf0e10cSrcweir { 146*cdf0e10cSrcweir if(mpSdr3DLightAttribute->mnRefCount) 147*cdf0e10cSrcweir { 148*cdf0e10cSrcweir mpSdr3DLightAttribute->mnRefCount--; 149*cdf0e10cSrcweir } 150*cdf0e10cSrcweir else 151*cdf0e10cSrcweir { 152*cdf0e10cSrcweir delete mpSdr3DLightAttribute; 153*cdf0e10cSrcweir } 154*cdf0e10cSrcweir 155*cdf0e10cSrcweir mpSdr3DLightAttribute = rCandidate.mpSdr3DLightAttribute; 156*cdf0e10cSrcweir mpSdr3DLightAttribute->mnRefCount++; 157*cdf0e10cSrcweir } 158*cdf0e10cSrcweir 159*cdf0e10cSrcweir return *this; 160*cdf0e10cSrcweir } 161*cdf0e10cSrcweir 162*cdf0e10cSrcweir bool Sdr3DLightAttribute::operator==(const Sdr3DLightAttribute& rCandidate) const 163*cdf0e10cSrcweir { 164*cdf0e10cSrcweir if(rCandidate.mpSdr3DLightAttribute == mpSdr3DLightAttribute) 165*cdf0e10cSrcweir { 166*cdf0e10cSrcweir return true; 167*cdf0e10cSrcweir } 168*cdf0e10cSrcweir 169*cdf0e10cSrcweir if(rCandidate.isDefault() != isDefault()) 170*cdf0e10cSrcweir { 171*cdf0e10cSrcweir return false; 172*cdf0e10cSrcweir } 173*cdf0e10cSrcweir 174*cdf0e10cSrcweir return (*rCandidate.mpSdr3DLightAttribute == *mpSdr3DLightAttribute); 175*cdf0e10cSrcweir } 176*cdf0e10cSrcweir 177*cdf0e10cSrcweir const basegfx::BColor& Sdr3DLightAttribute::getColor() const 178*cdf0e10cSrcweir { 179*cdf0e10cSrcweir return mpSdr3DLightAttribute->getColor(); 180*cdf0e10cSrcweir } 181*cdf0e10cSrcweir 182*cdf0e10cSrcweir const basegfx::B3DVector& Sdr3DLightAttribute::getDirection() const 183*cdf0e10cSrcweir { 184*cdf0e10cSrcweir return mpSdr3DLightAttribute->getDirection(); 185*cdf0e10cSrcweir } 186*cdf0e10cSrcweir 187*cdf0e10cSrcweir bool Sdr3DLightAttribute::getSpecular() const 188*cdf0e10cSrcweir { 189*cdf0e10cSrcweir return mpSdr3DLightAttribute->getSpecular(); 190*cdf0e10cSrcweir } 191*cdf0e10cSrcweir 192*cdf0e10cSrcweir } // end of namespace attribute 193*cdf0e10cSrcweir } // end of namespace drawinglayer 194*cdf0e10cSrcweir 195*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 196*cdf0e10cSrcweir // eof 197