1*cdf0e10cSrcweir /*************************************************************************
2*cdf0e10cSrcweir  *
3*cdf0e10cSrcweir  *  OpenOffice.org - a multi-platform office productivity suite
4*cdf0e10cSrcweir  *
5*cdf0e10cSrcweir  *  $RCSfile: sdrattribute3d.cxx,v $
6*cdf0e10cSrcweir  *
7*cdf0e10cSrcweir  *  $Revision: 1.5 $
8*cdf0e10cSrcweir  *
9*cdf0e10cSrcweir  *  last change: $Author: aw $ $Date: 2008-05-27 14:11:19 $
10*cdf0e10cSrcweir  *
11*cdf0e10cSrcweir  *  The Contents of this file are made available subject to
12*cdf0e10cSrcweir  *  the terms of GNU Lesser General Public License Version 2.1.
13*cdf0e10cSrcweir  *
14*cdf0e10cSrcweir  *
15*cdf0e10cSrcweir  *    GNU Lesser General Public License Version 2.1
16*cdf0e10cSrcweir  *    =============================================
17*cdf0e10cSrcweir  *    Copyright 2005 by Sun Microsystems, Inc.
18*cdf0e10cSrcweir  *    901 San Antonio Road, Palo Alto, CA 94303, USA
19*cdf0e10cSrcweir  *
20*cdf0e10cSrcweir  *    This library is free software; you can redistribute it and/or
21*cdf0e10cSrcweir  *    modify it under the terms of the GNU Lesser General Public
22*cdf0e10cSrcweir  *    License version 2.1, as published by the Free Software Foundation.
23*cdf0e10cSrcweir  *
24*cdf0e10cSrcweir  *    This library is distributed in the hope that it will be useful,
25*cdf0e10cSrcweir  *    but WITHOUT ANY WARRANTY; without even the implied warranty of
26*cdf0e10cSrcweir  *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
27*cdf0e10cSrcweir  *    Lesser General Public License for more details.
28*cdf0e10cSrcweir  *
29*cdf0e10cSrcweir  *    You should have received a copy of the GNU Lesser General Public
30*cdf0e10cSrcweir  *    License along with this library; if not, write to the Free Software
31*cdf0e10cSrcweir  *    Foundation, Inc., 59 Temple Place, Suite 330, Boston,
32*cdf0e10cSrcweir  *    MA  02111-1307  USA
33*cdf0e10cSrcweir  *
34*cdf0e10cSrcweir  ************************************************************************/
35*cdf0e10cSrcweir 
36*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
37*cdf0e10cSrcweir #include "precompiled_drawinglayer.hxx"
38*cdf0e10cSrcweir 
39*cdf0e10cSrcweir #include <drawinglayer/attribute/sdrlightattribute3d.hxx>
40*cdf0e10cSrcweir #include <basegfx/color/bcolor.hxx>
41*cdf0e10cSrcweir #include <basegfx/vector/b3dvector.hxx>
42*cdf0e10cSrcweir 
43*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
44*cdf0e10cSrcweir 
45*cdf0e10cSrcweir namespace drawinglayer
46*cdf0e10cSrcweir {
47*cdf0e10cSrcweir 	namespace attribute
48*cdf0e10cSrcweir 	{
49*cdf0e10cSrcweir 		class ImpSdr3DLightAttribute
50*cdf0e10cSrcweir 		{
51*cdf0e10cSrcweir 		public:
52*cdf0e10cSrcweir 			// refcounter
53*cdf0e10cSrcweir 			sal_uInt32								mnRefCount;
54*cdf0e10cSrcweir 
55*cdf0e10cSrcweir 			// 3D light attribute definitions
56*cdf0e10cSrcweir 			basegfx::BColor							maColor;
57*cdf0e10cSrcweir 			basegfx::B3DVector						maDirection;
58*cdf0e10cSrcweir 
59*cdf0e10cSrcweir 			// bitfield
60*cdf0e10cSrcweir 			unsigned								mbSpecular : 1;
61*cdf0e10cSrcweir 
62*cdf0e10cSrcweir 			ImpSdr3DLightAttribute(
63*cdf0e10cSrcweir 			    const basegfx::BColor& rColor,
64*cdf0e10cSrcweir 			    const basegfx::B3DVector& rDirection,
65*cdf0e10cSrcweir 			    bool bSpecular)
66*cdf0e10cSrcweir 			:	mnRefCount(0),
67*cdf0e10cSrcweir 		    	maColor(rColor),
68*cdf0e10cSrcweir 			    maDirection(rDirection),
69*cdf0e10cSrcweir 			    mbSpecular(bSpecular)
70*cdf0e10cSrcweir 		    {
71*cdf0e10cSrcweir 		    }
72*cdf0e10cSrcweir 
73*cdf0e10cSrcweir 			// data read access
74*cdf0e10cSrcweir 			const basegfx::BColor& getColor() const { return maColor; }
75*cdf0e10cSrcweir 			const basegfx::B3DVector& getDirection() const { return maDirection; }
76*cdf0e10cSrcweir 			bool getSpecular() const { return mbSpecular; }
77*cdf0e10cSrcweir 
78*cdf0e10cSrcweir 			bool operator==(const ImpSdr3DLightAttribute& rCandidate) const
79*cdf0e10cSrcweir             {
80*cdf0e10cSrcweir 			    return (getColor() == rCandidate.getColor()
81*cdf0e10cSrcweir 				    && getDirection() == rCandidate.getDirection()
82*cdf0e10cSrcweir 				    && getSpecular() == rCandidate.getSpecular());
83*cdf0e10cSrcweir             }
84*cdf0e10cSrcweir 
85*cdf0e10cSrcweir             static ImpSdr3DLightAttribute* get_global_default()
86*cdf0e10cSrcweir             {
87*cdf0e10cSrcweir                 static ImpSdr3DLightAttribute* pDefault = 0;
88*cdf0e10cSrcweir 
89*cdf0e10cSrcweir                 if(!pDefault)
90*cdf0e10cSrcweir                 {
91*cdf0e10cSrcweir                     pDefault = new ImpSdr3DLightAttribute(
92*cdf0e10cSrcweir 			            basegfx::BColor(),
93*cdf0e10cSrcweir 			            basegfx::B3DVector(),
94*cdf0e10cSrcweir 			            false);
95*cdf0e10cSrcweir 
96*cdf0e10cSrcweir                     // never delete; start with RefCount 1, not 0
97*cdf0e10cSrcweir     			    pDefault->mnRefCount++;
98*cdf0e10cSrcweir                 }
99*cdf0e10cSrcweir 
100*cdf0e10cSrcweir                 return pDefault;
101*cdf0e10cSrcweir             }
102*cdf0e10cSrcweir 		};
103*cdf0e10cSrcweir 
104*cdf0e10cSrcweir         Sdr3DLightAttribute::Sdr3DLightAttribute(
105*cdf0e10cSrcweir 			const basegfx::BColor& rColor,
106*cdf0e10cSrcweir 			const basegfx::B3DVector& rDirection,
107*cdf0e10cSrcweir 			bool bSpecular)
108*cdf0e10cSrcweir 		:	mpSdr3DLightAttribute(new ImpSdr3DLightAttribute(
109*cdf0e10cSrcweir                 rColor, rDirection, bSpecular))
110*cdf0e10cSrcweir 		{
111*cdf0e10cSrcweir 		}
112*cdf0e10cSrcweir 
113*cdf0e10cSrcweir 		Sdr3DLightAttribute::Sdr3DLightAttribute()
114*cdf0e10cSrcweir         :	mpSdr3DLightAttribute(ImpSdr3DLightAttribute::get_global_default())
115*cdf0e10cSrcweir 		{
116*cdf0e10cSrcweir 			mpSdr3DLightAttribute->mnRefCount++;
117*cdf0e10cSrcweir 		}
118*cdf0e10cSrcweir 
119*cdf0e10cSrcweir         Sdr3DLightAttribute::Sdr3DLightAttribute(const Sdr3DLightAttribute& rCandidate)
120*cdf0e10cSrcweir 		:	mpSdr3DLightAttribute(rCandidate.mpSdr3DLightAttribute)
121*cdf0e10cSrcweir 		{
122*cdf0e10cSrcweir 			mpSdr3DLightAttribute->mnRefCount++;
123*cdf0e10cSrcweir 		}
124*cdf0e10cSrcweir 
125*cdf0e10cSrcweir 		Sdr3DLightAttribute::~Sdr3DLightAttribute()
126*cdf0e10cSrcweir 		{
127*cdf0e10cSrcweir 			if(mpSdr3DLightAttribute->mnRefCount)
128*cdf0e10cSrcweir 			{
129*cdf0e10cSrcweir 				mpSdr3DLightAttribute->mnRefCount--;
130*cdf0e10cSrcweir 			}
131*cdf0e10cSrcweir 			else
132*cdf0e10cSrcweir 			{
133*cdf0e10cSrcweir 				delete mpSdr3DLightAttribute;
134*cdf0e10cSrcweir 			}
135*cdf0e10cSrcweir 		}
136*cdf0e10cSrcweir 
137*cdf0e10cSrcweir         bool Sdr3DLightAttribute::isDefault() const
138*cdf0e10cSrcweir         {
139*cdf0e10cSrcweir             return mpSdr3DLightAttribute == ImpSdr3DLightAttribute::get_global_default();
140*cdf0e10cSrcweir         }
141*cdf0e10cSrcweir 
142*cdf0e10cSrcweir         Sdr3DLightAttribute& Sdr3DLightAttribute::operator=(const Sdr3DLightAttribute& rCandidate)
143*cdf0e10cSrcweir 		{
144*cdf0e10cSrcweir 			if(rCandidate.mpSdr3DLightAttribute != mpSdr3DLightAttribute)
145*cdf0e10cSrcweir 			{
146*cdf0e10cSrcweir 				if(mpSdr3DLightAttribute->mnRefCount)
147*cdf0e10cSrcweir 				{
148*cdf0e10cSrcweir 					mpSdr3DLightAttribute->mnRefCount--;
149*cdf0e10cSrcweir 				}
150*cdf0e10cSrcweir 				else
151*cdf0e10cSrcweir 				{
152*cdf0e10cSrcweir 					delete mpSdr3DLightAttribute;
153*cdf0e10cSrcweir 				}
154*cdf0e10cSrcweir 
155*cdf0e10cSrcweir 				mpSdr3DLightAttribute = rCandidate.mpSdr3DLightAttribute;
156*cdf0e10cSrcweir 				mpSdr3DLightAttribute->mnRefCount++;
157*cdf0e10cSrcweir 			}
158*cdf0e10cSrcweir 
159*cdf0e10cSrcweir 			return *this;
160*cdf0e10cSrcweir 		}
161*cdf0e10cSrcweir 
162*cdf0e10cSrcweir 		bool Sdr3DLightAttribute::operator==(const Sdr3DLightAttribute& rCandidate) const
163*cdf0e10cSrcweir 		{
164*cdf0e10cSrcweir 			if(rCandidate.mpSdr3DLightAttribute == mpSdr3DLightAttribute)
165*cdf0e10cSrcweir 			{
166*cdf0e10cSrcweir 				return true;
167*cdf0e10cSrcweir 			}
168*cdf0e10cSrcweir 
169*cdf0e10cSrcweir 			if(rCandidate.isDefault() != isDefault())
170*cdf0e10cSrcweir 			{
171*cdf0e10cSrcweir 				return false;
172*cdf0e10cSrcweir 			}
173*cdf0e10cSrcweir 
174*cdf0e10cSrcweir 			return (*rCandidate.mpSdr3DLightAttribute == *mpSdr3DLightAttribute);
175*cdf0e10cSrcweir 		}
176*cdf0e10cSrcweir 
177*cdf0e10cSrcweir 		const basegfx::BColor& Sdr3DLightAttribute::getColor() const
178*cdf0e10cSrcweir         {
179*cdf0e10cSrcweir             return mpSdr3DLightAttribute->getColor();
180*cdf0e10cSrcweir         }
181*cdf0e10cSrcweir 
182*cdf0e10cSrcweir 		const basegfx::B3DVector& Sdr3DLightAttribute::getDirection() const
183*cdf0e10cSrcweir         {
184*cdf0e10cSrcweir             return mpSdr3DLightAttribute->getDirection();
185*cdf0e10cSrcweir         }
186*cdf0e10cSrcweir 
187*cdf0e10cSrcweir 		bool Sdr3DLightAttribute::getSpecular() const
188*cdf0e10cSrcweir         {
189*cdf0e10cSrcweir             return mpSdr3DLightAttribute->getSpecular();
190*cdf0e10cSrcweir         }
191*cdf0e10cSrcweir 
192*cdf0e10cSrcweir 	} // end of namespace attribute
193*cdf0e10cSrcweir } // end of namespace drawinglayer
194*cdf0e10cSrcweir 
195*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
196*cdf0e10cSrcweir // eof
197