1*cdf0e10cSrcweir /*************************************************************************
2*cdf0e10cSrcweir  *
3*cdf0e10cSrcweir  *  OpenOffice.org - a multi-platform office productivity suite
4*cdf0e10cSrcweir  *
5*cdf0e10cSrcweir  *  $RCSfile: sdrattribute3d.cxx,v $
6*cdf0e10cSrcweir  *
7*cdf0e10cSrcweir  *  $Revision: 1.5 $
8*cdf0e10cSrcweir  *
9*cdf0e10cSrcweir  *  last change: $Author: aw $ $Date: 2008-05-27 14:11:19 $
10*cdf0e10cSrcweir  *
11*cdf0e10cSrcweir  *  The Contents of this file are made available subject to
12*cdf0e10cSrcweir  *  the terms of GNU Lesser General Public License Version 2.1.
13*cdf0e10cSrcweir  *
14*cdf0e10cSrcweir  *
15*cdf0e10cSrcweir  *    GNU Lesser General Public License Version 2.1
16*cdf0e10cSrcweir  *    =============================================
17*cdf0e10cSrcweir  *    Copyright 2005 by Sun Microsystems, Inc.
18*cdf0e10cSrcweir  *    901 San Antonio Road, Palo Alto, CA 94303, USA
19*cdf0e10cSrcweir  *
20*cdf0e10cSrcweir  *    This library is free software; you can redistribute it and/or
21*cdf0e10cSrcweir  *    modify it under the terms of the GNU Lesser General Public
22*cdf0e10cSrcweir  *    License version 2.1, as published by the Free Software Foundation.
23*cdf0e10cSrcweir  *
24*cdf0e10cSrcweir  *    This library is distributed in the hope that it will be useful,
25*cdf0e10cSrcweir  *    but WITHOUT ANY WARRANTY; without even the implied warranty of
26*cdf0e10cSrcweir  *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
27*cdf0e10cSrcweir  *    Lesser General Public License for more details.
28*cdf0e10cSrcweir  *
29*cdf0e10cSrcweir  *    You should have received a copy of the GNU Lesser General Public
30*cdf0e10cSrcweir  *    License along with this library; if not, write to the Free Software
31*cdf0e10cSrcweir  *    Foundation, Inc., 59 Temple Place, Suite 330, Boston,
32*cdf0e10cSrcweir  *    MA  02111-1307  USA
33*cdf0e10cSrcweir  *
34*cdf0e10cSrcweir  ************************************************************************/
35*cdf0e10cSrcweir 
36*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
37*cdf0e10cSrcweir #include "precompiled_drawinglayer.hxx"
38*cdf0e10cSrcweir 
39*cdf0e10cSrcweir #include <drawinglayer/attribute/sdrlightingattribute3d.hxx>
40*cdf0e10cSrcweir #include <basegfx/color/bcolor.hxx>
41*cdf0e10cSrcweir #include <basegfx/vector/b3dvector.hxx>
42*cdf0e10cSrcweir #include <drawinglayer/attribute/sdrlightattribute3d.hxx>
43*cdf0e10cSrcweir 
44*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
45*cdf0e10cSrcweir 
46*cdf0e10cSrcweir namespace drawinglayer
47*cdf0e10cSrcweir {
48*cdf0e10cSrcweir 	namespace attribute
49*cdf0e10cSrcweir 	{
50*cdf0e10cSrcweir 		class ImpSdrLightingAttribute
51*cdf0e10cSrcweir 		{
52*cdf0e10cSrcweir 		public:
53*cdf0e10cSrcweir 			// refcounter
54*cdf0e10cSrcweir 			sal_uInt32								mnRefCount;
55*cdf0e10cSrcweir 
56*cdf0e10cSrcweir 			// 3D light attribute definitions
57*cdf0e10cSrcweir 			basegfx::BColor							maAmbientLight;
58*cdf0e10cSrcweir 			::std::vector< Sdr3DLightAttribute >	maLightVector;
59*cdf0e10cSrcweir 
60*cdf0e10cSrcweir 			ImpSdrLightingAttribute(
61*cdf0e10cSrcweir 				const basegfx::BColor& rAmbientLight,
62*cdf0e10cSrcweir 				const ::std::vector< Sdr3DLightAttribute >& rLightVector)
63*cdf0e10cSrcweir 			:	mnRefCount(0),
64*cdf0e10cSrcweir 		    	maAmbientLight(rAmbientLight),
65*cdf0e10cSrcweir 			    maLightVector(rLightVector)
66*cdf0e10cSrcweir 		    {
67*cdf0e10cSrcweir 		    }
68*cdf0e10cSrcweir 
69*cdf0e10cSrcweir 			// data read access
70*cdf0e10cSrcweir 			const basegfx::BColor& getAmbientLight() const { return maAmbientLight; }
71*cdf0e10cSrcweir 			const ::std::vector< Sdr3DLightAttribute >& getLightVector() const { return maLightVector; }
72*cdf0e10cSrcweir 
73*cdf0e10cSrcweir             bool operator==(const ImpSdrLightingAttribute& rCandidate) const
74*cdf0e10cSrcweir 		    {
75*cdf0e10cSrcweir 			    return (getAmbientLight() == rCandidate.getAmbientLight()
76*cdf0e10cSrcweir 				    && getLightVector() == rCandidate.getLightVector());
77*cdf0e10cSrcweir 		    }
78*cdf0e10cSrcweir 
79*cdf0e10cSrcweir             static ImpSdrLightingAttribute* get_global_default()
80*cdf0e10cSrcweir             {
81*cdf0e10cSrcweir                 static ImpSdrLightingAttribute* pDefault = 0;
82*cdf0e10cSrcweir 
83*cdf0e10cSrcweir                 if(!pDefault)
84*cdf0e10cSrcweir                 {
85*cdf0e10cSrcweir                     pDefault = new ImpSdrLightingAttribute(
86*cdf0e10cSrcweir 			            basegfx::BColor(),
87*cdf0e10cSrcweir 			            std::vector< Sdr3DLightAttribute >());
88*cdf0e10cSrcweir 
89*cdf0e10cSrcweir                     // never delete; start with RefCount 1, not 0
90*cdf0e10cSrcweir     			    pDefault->mnRefCount++;
91*cdf0e10cSrcweir                 }
92*cdf0e10cSrcweir 
93*cdf0e10cSrcweir                 return pDefault;
94*cdf0e10cSrcweir             }
95*cdf0e10cSrcweir 		};
96*cdf0e10cSrcweir 
97*cdf0e10cSrcweir         SdrLightingAttribute::SdrLightingAttribute(
98*cdf0e10cSrcweir 			const basegfx::BColor& rAmbientLight,
99*cdf0e10cSrcweir 			const ::std::vector< Sdr3DLightAttribute >& rLightVector)
100*cdf0e10cSrcweir 		:	mpSdrLightingAttribute(new ImpSdrLightingAttribute(
101*cdf0e10cSrcweir                 rAmbientLight, rLightVector))
102*cdf0e10cSrcweir 		{
103*cdf0e10cSrcweir 		}
104*cdf0e10cSrcweir 
105*cdf0e10cSrcweir 		SdrLightingAttribute::SdrLightingAttribute()
106*cdf0e10cSrcweir         :	mpSdrLightingAttribute(ImpSdrLightingAttribute::get_global_default())
107*cdf0e10cSrcweir 		{
108*cdf0e10cSrcweir 			mpSdrLightingAttribute->mnRefCount++;
109*cdf0e10cSrcweir 		}
110*cdf0e10cSrcweir 
111*cdf0e10cSrcweir         SdrLightingAttribute::SdrLightingAttribute(const SdrLightingAttribute& rCandidate)
112*cdf0e10cSrcweir 		:	mpSdrLightingAttribute(rCandidate.mpSdrLightingAttribute)
113*cdf0e10cSrcweir 		{
114*cdf0e10cSrcweir 			mpSdrLightingAttribute->mnRefCount++;
115*cdf0e10cSrcweir 		}
116*cdf0e10cSrcweir 
117*cdf0e10cSrcweir 		SdrLightingAttribute::~SdrLightingAttribute()
118*cdf0e10cSrcweir 		{
119*cdf0e10cSrcweir 			if(mpSdrLightingAttribute->mnRefCount)
120*cdf0e10cSrcweir 			{
121*cdf0e10cSrcweir 				mpSdrLightingAttribute->mnRefCount--;
122*cdf0e10cSrcweir 			}
123*cdf0e10cSrcweir 			else
124*cdf0e10cSrcweir 			{
125*cdf0e10cSrcweir 				delete mpSdrLightingAttribute;
126*cdf0e10cSrcweir 			}
127*cdf0e10cSrcweir 		}
128*cdf0e10cSrcweir 
129*cdf0e10cSrcweir         bool SdrLightingAttribute::isDefault() const
130*cdf0e10cSrcweir         {
131*cdf0e10cSrcweir             return mpSdrLightingAttribute == ImpSdrLightingAttribute::get_global_default();
132*cdf0e10cSrcweir         }
133*cdf0e10cSrcweir 
134*cdf0e10cSrcweir         SdrLightingAttribute& SdrLightingAttribute::operator=(const SdrLightingAttribute& rCandidate)
135*cdf0e10cSrcweir 		{
136*cdf0e10cSrcweir 			if(rCandidate.mpSdrLightingAttribute != mpSdrLightingAttribute)
137*cdf0e10cSrcweir 			{
138*cdf0e10cSrcweir 				if(mpSdrLightingAttribute->mnRefCount)
139*cdf0e10cSrcweir 				{
140*cdf0e10cSrcweir 					mpSdrLightingAttribute->mnRefCount--;
141*cdf0e10cSrcweir 				}
142*cdf0e10cSrcweir 				else
143*cdf0e10cSrcweir 				{
144*cdf0e10cSrcweir 					delete mpSdrLightingAttribute;
145*cdf0e10cSrcweir 				}
146*cdf0e10cSrcweir 
147*cdf0e10cSrcweir 				mpSdrLightingAttribute = rCandidate.mpSdrLightingAttribute;
148*cdf0e10cSrcweir 				mpSdrLightingAttribute->mnRefCount++;
149*cdf0e10cSrcweir 			}
150*cdf0e10cSrcweir 
151*cdf0e10cSrcweir 			return *this;
152*cdf0e10cSrcweir 		}
153*cdf0e10cSrcweir 
154*cdf0e10cSrcweir 		bool SdrLightingAttribute::operator==(const SdrLightingAttribute& rCandidate) const
155*cdf0e10cSrcweir 		{
156*cdf0e10cSrcweir 			if(rCandidate.mpSdrLightingAttribute == mpSdrLightingAttribute)
157*cdf0e10cSrcweir 			{
158*cdf0e10cSrcweir 				return true;
159*cdf0e10cSrcweir 			}
160*cdf0e10cSrcweir 
161*cdf0e10cSrcweir 			if(rCandidate.isDefault() != isDefault())
162*cdf0e10cSrcweir 			{
163*cdf0e10cSrcweir 				return false;
164*cdf0e10cSrcweir 			}
165*cdf0e10cSrcweir 
166*cdf0e10cSrcweir 			return (*rCandidate.mpSdrLightingAttribute == *mpSdrLightingAttribute);
167*cdf0e10cSrcweir 		}
168*cdf0e10cSrcweir 
169*cdf0e10cSrcweir 		const basegfx::BColor& SdrLightingAttribute::getAmbientLight() const
170*cdf0e10cSrcweir         {
171*cdf0e10cSrcweir             return mpSdrLightingAttribute->getAmbientLight();
172*cdf0e10cSrcweir         }
173*cdf0e10cSrcweir 
174*cdf0e10cSrcweir         const ::std::vector< Sdr3DLightAttribute >& SdrLightingAttribute::getLightVector() const
175*cdf0e10cSrcweir         {
176*cdf0e10cSrcweir             return mpSdrLightingAttribute->getLightVector();
177*cdf0e10cSrcweir         }
178*cdf0e10cSrcweir 
179*cdf0e10cSrcweir         // color model solver
180*cdf0e10cSrcweir 		basegfx::BColor SdrLightingAttribute::solveColorModel(
181*cdf0e10cSrcweir 			const basegfx::B3DVector& rNormalInEyeCoordinates,
182*cdf0e10cSrcweir 			const basegfx::BColor& rColor, const basegfx::BColor& rSpecular,
183*cdf0e10cSrcweir 			const basegfx::BColor& rEmission, sal_uInt16 nSpecularIntensity) const
184*cdf0e10cSrcweir 		{
185*cdf0e10cSrcweir 			// initialize with emissive color
186*cdf0e10cSrcweir 			basegfx::BColor aRetval(rEmission);
187*cdf0e10cSrcweir 
188*cdf0e10cSrcweir 			// take care of global ambient light
189*cdf0e10cSrcweir 			aRetval += mpSdrLightingAttribute->getAmbientLight() * rColor;
190*cdf0e10cSrcweir 
191*cdf0e10cSrcweir 			// prepare light access. Is there a light?
192*cdf0e10cSrcweir 			const sal_uInt32 nLightCount(mpSdrLightingAttribute->getLightVector().size());
193*cdf0e10cSrcweir 
194*cdf0e10cSrcweir 			if(nLightCount && !rNormalInEyeCoordinates.equalZero())
195*cdf0e10cSrcweir 			{
196*cdf0e10cSrcweir 				// prepare normal
197*cdf0e10cSrcweir 				basegfx::B3DVector aEyeNormal(rNormalInEyeCoordinates);
198*cdf0e10cSrcweir 				aEyeNormal.normalize();
199*cdf0e10cSrcweir 
200*cdf0e10cSrcweir 				for(sal_uInt32 a(0L); a < nLightCount; a++)
201*cdf0e10cSrcweir 				{
202*cdf0e10cSrcweir 					const Sdr3DLightAttribute& rLight(mpSdrLightingAttribute->getLightVector()[a]);
203*cdf0e10cSrcweir 					const double fCosFac(rLight.getDirection().scalar(aEyeNormal));
204*cdf0e10cSrcweir 
205*cdf0e10cSrcweir 					if(basegfx::fTools::more(fCosFac, 0.0))
206*cdf0e10cSrcweir 					{
207*cdf0e10cSrcweir 						aRetval += ((rLight.getColor() * rColor) * fCosFac);
208*cdf0e10cSrcweir 
209*cdf0e10cSrcweir 						if(rLight.getSpecular())
210*cdf0e10cSrcweir 						{
211*cdf0e10cSrcweir 							// expand by (0.0, 0.0, 1.0) in Z
212*cdf0e10cSrcweir 							basegfx::B3DVector aSpecularNormal(rLight.getDirection().getX(), rLight.getDirection().getY(), rLight.getDirection().getZ() + 1.0);
213*cdf0e10cSrcweir 							aSpecularNormal.normalize();
214*cdf0e10cSrcweir 							double fCosFac2(aSpecularNormal.scalar(aEyeNormal));
215*cdf0e10cSrcweir 
216*cdf0e10cSrcweir 							if(basegfx::fTools::more(fCosFac2, 0.0))
217*cdf0e10cSrcweir 							{
218*cdf0e10cSrcweir 								fCosFac2 = pow(fCosFac2, (double)nSpecularIntensity);
219*cdf0e10cSrcweir 								aRetval += (rSpecular * fCosFac2);
220*cdf0e10cSrcweir 							}
221*cdf0e10cSrcweir 						}
222*cdf0e10cSrcweir 					}
223*cdf0e10cSrcweir 				}
224*cdf0e10cSrcweir 			}
225*cdf0e10cSrcweir 
226*cdf0e10cSrcweir 			// clamp to color space before usage
227*cdf0e10cSrcweir 			aRetval.clamp();
228*cdf0e10cSrcweir 
229*cdf0e10cSrcweir 			return aRetval;
230*cdf0e10cSrcweir 		}
231*cdf0e10cSrcweir 	} // end of namespace attribute
232*cdf0e10cSrcweir } // end of namespace drawinglayer
233*cdf0e10cSrcweir 
234*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
235*cdf0e10cSrcweir // eof
236