1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23 24 // MARKER(update_precomp.py): autogen include statement, do not remove 25 #include "precompiled_drawinglayer.hxx" 26 27 #include <drawinglayer/processor2d/vclprocessor2d.hxx> 28 #include <drawinglayer/primitive2d/textprimitive2d.hxx> 29 #include <drawinglayer/primitive2d/textdecoratedprimitive2d.hxx> 30 #include <tools/debug.hxx> 31 #include <vcl/outdev.hxx> 32 #include <drawinglayer/primitive2d/polygonprimitive2d.hxx> 33 #include <drawinglayer/primitive2d/bitmapprimitive2d.hxx> 34 #include <vclhelperbitmaptransform.hxx> 35 #include <basegfx/polygon/b2dpolygontools.hxx> 36 #include <vclhelperbitmaprender.hxx> 37 #include <drawinglayer/attribute/sdrfillgraphicattribute.hxx> 38 #include <drawinglayer/primitive2d/fillgraphicprimitive2d.hxx> 39 #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx> 40 #include <drawinglayer/primitive2d/metafileprimitive2d.hxx> 41 #include <drawinglayer/primitive2d/maskprimitive2d.hxx> 42 #include <basegfx/polygon/b2dpolypolygontools.hxx> 43 #include <vclhelperbufferdevice.hxx> 44 #include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx> 45 #include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx> 46 #include <drawinglayer/primitive2d/transparenceprimitive2d.hxx> 47 #include <drawinglayer/primitive2d/transformprimitive2d.hxx> 48 #include <drawinglayer/primitive2d/markerarrayprimitive2d.hxx> 49 #include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx> 50 #include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx> 51 #include <svl/ctloptions.hxx> 52 #include <vcl/svapp.hxx> 53 #include <drawinglayer/primitive2d/pagepreviewprimitive2d.hxx> 54 #include <tools/diagnose_ex.h> 55 #include <vcl/metric.hxx> 56 #include <drawinglayer/primitive2d/textenumsprimitive2d.hxx> 57 #include <drawinglayer/primitive2d/epsprimitive2d.hxx> 58 #include <drawinglayer/primitive2d/svggradientprimitive2d.hxx> 59 #include <basegfx/color/bcolor.hxx> 60 #include <basegfx/matrix/b2dhommatrixtools.hxx> 61 #include <vcl/graph.hxx> 62 63 ////////////////////////////////////////////////////////////////////////////// 64 // control support 65 66 #include <com/sun/star/awt/XWindow2.hpp> 67 #include <com/sun/star/awt/PosSize.hpp> 68 #include <com/sun/star/awt/XView.hpp> 69 #include <drawinglayer/primitive2d/controlprimitive2d.hxx> 70 #include <drawinglayer/primitive2d/textlayoutdevice.hxx> 71 72 ////////////////////////////////////////////////////////////////////////////// 73 // for test, can be removed again 74 75 #include <basegfx/polygon/b2dpolygonclipper.hxx> 76 #include <basegfx/polygon/b2dtrapezoid.hxx> 77 78 ////////////////////////////////////////////////////////////////////////////// 79 80 using namespace com::sun::star; 81 82 ////////////////////////////////////////////////////////////////////////////// 83 84 namespace 85 { 86 sal_uInt32 calculateStepsForSvgGradient(const basegfx::BColor& rColorA, const basegfx::BColor& rColorB, double fDelta, double fDiscreteUnit) 87 { 88 // use color distance, assume to do every color step 89 sal_uInt32 nSteps(basegfx::fround(rColorA.getDistance(rColorB) * 255.0)); 90 91 if(nSteps) 92 { 93 // calc discrete length to change color each disctete unit (pixel) 94 const sal_uInt32 nDistSteps(basegfx::fround(fDelta / fDiscreteUnit)); 95 96 nSteps = std::min(nSteps, nDistSteps); 97 } 98 99 // reduce quality to 3 discrete units or every 3rd color step for rendering 100 nSteps /= 2; 101 102 // roughly cut when too big or too small (not full quality, reduce complexity) 103 nSteps = std::min(nSteps, sal_uInt32(255)); 104 nSteps = std::max(nSteps, sal_uInt32(1)); 105 106 return nSteps; 107 } 108 } // end of anonymous namespace 109 110 ////////////////////////////////////////////////////////////////////////////// 111 112 namespace drawinglayer 113 { 114 namespace processor2d 115 { 116 ////////////////////////////////////////////////////////////////////////////// 117 // UNO class usages 118 using ::com::sun::star::uno::Reference; 119 using ::com::sun::star::uno::UNO_QUERY; 120 using ::com::sun::star::uno::UNO_QUERY_THROW; 121 using ::com::sun::star::uno::Exception; 122 using ::com::sun::star::awt::XView; 123 using ::com::sun::star::awt::XGraphics; 124 using ::com::sun::star::awt::XWindow; 125 using ::com::sun::star::awt::PosSize::POSSIZE; 126 127 ////////////////////////////////////////////////////////////////////////////// 128 // rendering support 129 130 // directdraw of text simple portion or decorated portion primitive. When decorated, all the extra 131 // information is translated to VCL parameters and set at the font. 132 // Acceptance is restricted to no shearing and positive scaling in X and Y (no font mirroring 133 // for VCL) 134 void VclProcessor2D::RenderTextSimpleOrDecoratedPortionPrimitive2D(const primitive2d::TextSimplePortionPrimitive2D& rTextCandidate) 135 { 136 // decompose matrix to have position and size of text 137 basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rTextCandidate.getTextTransform()); 138 basegfx::B2DVector aFontScaling, aTranslate; 139 double fRotate, fShearX; 140 aLocalTransform.decompose(aFontScaling, aTranslate, fRotate, fShearX); 141 bool bPrimitiveAccepted(false); 142 143 if(basegfx::fTools::equalZero(fShearX)) 144 { 145 if(basegfx::fTools::less(aFontScaling.getX(), 0.0) && basegfx::fTools::less(aFontScaling.getY(), 0.0)) 146 { 147 // handle special case: If scale is negative in (x,y) (3rd quadrant), it can 148 // be expressed as rotation by PI. Use this since the Font rendering will not 149 // apply the negative scales in any form 150 aFontScaling = basegfx::absolute(aFontScaling); 151 fRotate += F_PI; 152 } 153 154 if(basegfx::fTools::more(aFontScaling.getX(), 0.0) && basegfx::fTools::more(aFontScaling.getY(), 0.0)) 155 { 156 // Get the VCL font (use FontHeight as FontWidth) 157 Font aFont(primitive2d::getVclFontFromFontAttribute( 158 rTextCandidate.getFontAttribute(), 159 aFontScaling.getX(), 160 aFontScaling.getY(), 161 fRotate, 162 rTextCandidate.getLocale())); 163 164 // handle additional font attributes 165 const primitive2d::TextDecoratedPortionPrimitive2D* pTCPP = 166 dynamic_cast<const primitive2d::TextDecoratedPortionPrimitive2D*>( &rTextCandidate ); 167 168 if( pTCPP != NULL ) 169 { 170 171 // set the color of text decorations 172 const basegfx::BColor aTextlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getTextlineColor()); 173 mpOutputDevice->SetTextLineColor( Color(aTextlineColor) ); 174 175 // set Overline attribute 176 const FontUnderline eFontOverline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontOverline() )); 177 if( eFontOverline != UNDERLINE_NONE ) 178 { 179 aFont.SetOverline( eFontOverline ); 180 const basegfx::BColor aOverlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getOverlineColor()); 181 mpOutputDevice->SetOverlineColor( Color(aOverlineColor) ); 182 if( pTCPP->getWordLineMode() ) 183 aFont.SetWordLineMode( true ); 184 } 185 186 // set Underline attribute 187 const FontUnderline eFontUnderline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontUnderline() )); 188 if( eFontUnderline != UNDERLINE_NONE ) 189 { 190 aFont.SetUnderline( eFontUnderline ); 191 if( pTCPP->getWordLineMode() ) 192 aFont.SetWordLineMode( true ); 193 //TODO: ??? if( pTCPP->getUnderlineAbove() ) 194 // aFont.SetUnderlineAbove( true ); 195 } 196 197 // set Strikeout attribute 198 const FontStrikeout eFontStrikeout(primitive2d::mapTextStrikeoutToFontStrikeout(pTCPP->getTextStrikeout())); 199 200 if( eFontStrikeout != STRIKEOUT_NONE ) 201 aFont.SetStrikeout( eFontStrikeout ); 202 203 // set EmphasisMark attribute 204 FontEmphasisMark eFontEmphasisMark = EMPHASISMARK_NONE; 205 switch( pTCPP->getTextEmphasisMark() ) 206 { 207 default: 208 DBG_WARNING1( "DrawingLayer: Unknown EmphasisMark style (%d)!", pTCPP->getTextEmphasisMark() ); 209 // fall through 210 case primitive2d::TEXT_EMPHASISMARK_NONE: eFontEmphasisMark = EMPHASISMARK_NONE; break; 211 case primitive2d::TEXT_EMPHASISMARK_DOT: eFontEmphasisMark = EMPHASISMARK_DOT; break; 212 case primitive2d::TEXT_EMPHASISMARK_CIRCLE: eFontEmphasisMark = EMPHASISMARK_CIRCLE; break; 213 case primitive2d::TEXT_EMPHASISMARK_DISC: eFontEmphasisMark = EMPHASISMARK_DISC; break; 214 case primitive2d::TEXT_EMPHASISMARK_ACCENT: eFontEmphasisMark = EMPHASISMARK_ACCENT; break; 215 } 216 217 if( eFontEmphasisMark != EMPHASISMARK_NONE ) 218 { 219 DBG_ASSERT( (pTCPP->getEmphasisMarkAbove() != pTCPP->getEmphasisMarkBelow()), 220 "DrawingLayer: Bad EmphasisMark position!" ); 221 if( pTCPP->getEmphasisMarkAbove() ) 222 eFontEmphasisMark |= EMPHASISMARK_POS_ABOVE; 223 else 224 eFontEmphasisMark |= EMPHASISMARK_POS_BELOW; 225 aFont.SetEmphasisMark( eFontEmphasisMark ); 226 } 227 228 // set Relief attribute 229 FontRelief eFontRelief = RELIEF_NONE; 230 switch( pTCPP->getTextRelief() ) 231 { 232 default: 233 DBG_WARNING1( "DrawingLayer: Unknown Relief style (%d)!", pTCPP->getTextRelief() ); 234 // fall through 235 case primitive2d::TEXT_RELIEF_NONE: eFontRelief = RELIEF_NONE; break; 236 case primitive2d::TEXT_RELIEF_EMBOSSED: eFontRelief = RELIEF_EMBOSSED; break; 237 case primitive2d::TEXT_RELIEF_ENGRAVED: eFontRelief = RELIEF_ENGRAVED; break; 238 } 239 240 if( eFontRelief != RELIEF_NONE ) 241 aFont.SetRelief( eFontRelief ); 242 243 // set Shadow attribute 244 if( pTCPP->getShadow() ) 245 aFont.SetShadow( true ); 246 } 247 248 // create transformed integer DXArray in view coordinate system 249 ::std::vector< sal_Int32 > aTransformedDXArray; 250 251 if(rTextCandidate.getDXArray().size()) 252 { 253 aTransformedDXArray.reserve(rTextCandidate.getDXArray().size()); 254 const basegfx::B2DVector aPixelVector(maCurrentTransformation * basegfx::B2DVector(1.0, 0.0)); 255 const double fPixelVectorFactor(aPixelVector.getLength()); 256 257 for(::std::vector< double >::const_iterator aStart(rTextCandidate.getDXArray().begin()); 258 aStart != rTextCandidate.getDXArray().end(); aStart++) 259 { 260 aTransformedDXArray.push_back(basegfx::fround((*aStart) * fPixelVectorFactor)); 261 } 262 } 263 264 // set parameters and paint text snippet 265 const basegfx::BColor aRGBFontColor(maBColorModifierStack.getModifiedColor(rTextCandidate.getFontColor())); 266 const basegfx::B2DPoint aPoint(aLocalTransform * basegfx::B2DPoint(0.0, 0.0)); 267 const Point aStartPoint(basegfx::fround(aPoint.getX()), basegfx::fround(aPoint.getY())); 268 const sal_uInt32 nOldLayoutMode(mpOutputDevice->GetLayoutMode()); 269 270 if(rTextCandidate.getFontAttribute().getRTL()) 271 { 272 sal_uInt32 nRTLLayoutMode(nOldLayoutMode & ~(TEXT_LAYOUT_COMPLEX_DISABLED|TEXT_LAYOUT_BIDI_STRONG)); 273 nRTLLayoutMode |= TEXT_LAYOUT_BIDI_RTL|TEXT_LAYOUT_TEXTORIGIN_LEFT; 274 mpOutputDevice->SetLayoutMode(nRTLLayoutMode); 275 } 276 277 mpOutputDevice->SetFont(aFont); 278 mpOutputDevice->SetTextColor(Color(aRGBFontColor)); 279 280 if(aTransformedDXArray.size()) 281 { 282 mpOutputDevice->DrawTextArray( 283 aStartPoint, 284 rTextCandidate.getText(), 285 &(aTransformedDXArray[0]), 286 rTextCandidate.getTextPosition(), 287 rTextCandidate.getTextLength()); 288 } 289 else 290 { 291 mpOutputDevice->DrawText( 292 aStartPoint, 293 rTextCandidate.getText(), 294 rTextCandidate.getTextPosition(), 295 rTextCandidate.getTextLength()); 296 } 297 298 if(rTextCandidate.getFontAttribute().getRTL()) 299 { 300 mpOutputDevice->SetLayoutMode(nOldLayoutMode); 301 } 302 303 bPrimitiveAccepted = true; 304 } 305 } 306 307 if(!bPrimitiveAccepted) 308 { 309 // let break down 310 process(rTextCandidate.get2DDecomposition(getViewInformation2D())); 311 } 312 } 313 314 // direct draw of hairline 315 void VclProcessor2D::RenderPolygonHairlinePrimitive2D(const primitive2d::PolygonHairlinePrimitive2D& rPolygonCandidate, bool bPixelBased) 316 { 317 const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rPolygonCandidate.getBColor())); 318 mpOutputDevice->SetLineColor(Color(aHairlineColor)); 319 mpOutputDevice->SetFillColor(); 320 321 basegfx::B2DPolygon aLocalPolygon(rPolygonCandidate.getB2DPolygon()); 322 aLocalPolygon.transform(maCurrentTransformation); 323 324 static bool bCheckTrapezoidDecomposition(false); 325 static bool bShowOutlinesThere(false); 326 if(bCheckTrapezoidDecomposition) 327 { 328 // clip against discrete ViewPort 329 const basegfx::B2DRange& rDiscreteViewport = getViewInformation2D().getDiscreteViewport(); 330 basegfx::B2DPolyPolygon aLocalPolyPolygon(basegfx::tools::clipPolygonOnRange( 331 aLocalPolygon, rDiscreteViewport, true, false)); 332 333 if(aLocalPolyPolygon.count()) 334 { 335 // subdivide 336 aLocalPolyPolygon = basegfx::tools::adaptiveSubdivideByDistance( 337 aLocalPolyPolygon, 0.5); 338 339 // trapezoidize 340 static double fLineWidth(2.0); 341 basegfx::B2DTrapezoidVector aB2DTrapezoidVector; 342 basegfx::tools::createLineTrapezoidFromB2DPolyPolygon(aB2DTrapezoidVector, aLocalPolyPolygon, fLineWidth); 343 344 const sal_uInt32 nCount(aB2DTrapezoidVector.size()); 345 346 if(nCount) 347 { 348 basegfx::BColor aInvPolygonColor(aHairlineColor); 349 aInvPolygonColor.invert(); 350 351 for(sal_uInt32 a(0); a < nCount; a++) 352 { 353 const basegfx::B2DPolygon aTempPolygon(aB2DTrapezoidVector[a].getB2DPolygon()); 354 355 if(bShowOutlinesThere) 356 { 357 mpOutputDevice->SetFillColor(Color(aHairlineColor)); 358 mpOutputDevice->SetLineColor(); 359 } 360 361 mpOutputDevice->DrawPolygon(aTempPolygon); 362 363 if(bShowOutlinesThere) 364 { 365 mpOutputDevice->SetFillColor(); 366 mpOutputDevice->SetLineColor(Color(aInvPolygonColor)); 367 mpOutputDevice->DrawPolyLine(aTempPolygon, 0.0); 368 } 369 } 370 } 371 } 372 } 373 else 374 { 375 if(bPixelBased && getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete()) 376 { 377 // #i98289# 378 // when a Hairline is painted and AntiAliasing is on the option SnapHorVerLinesToDiscrete 379 // allows to suppress AntiAliasing for pure horizontal or vertical lines. This is done since 380 // not-AntiAliased such lines look more pleasing to the eye (e.g. 2D chart content). This 381 // NEEDS to be done in discrete coordinates, so only useful for pixel based rendering. 382 aLocalPolygon = basegfx::tools::snapPointsOfHorizontalOrVerticalEdges(aLocalPolygon); 383 } 384 385 mpOutputDevice->DrawPolyLine(aLocalPolygon, 0.0); 386 } 387 } 388 389 // direct draw of transformed BitmapEx primitive 390 void VclProcessor2D::RenderBitmapPrimitive2D(const primitive2d::BitmapPrimitive2D& rBitmapCandidate) 391 { 392 // create local transform 393 basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rBitmapCandidate.getTransform()); 394 BitmapEx aBitmapEx(rBitmapCandidate.getBitmapEx()); 395 bool bPainted(false); 396 397 if(maBColorModifierStack.count()) 398 { 399 aBitmapEx = impModifyBitmapEx(maBColorModifierStack, aBitmapEx); 400 401 if(aBitmapEx.IsEmpty()) 402 { 403 // color gets completely replaced, get it 404 const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor())); 405 basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon()); 406 aPolygon.transform(aLocalTransform); 407 408 mpOutputDevice->SetFillColor(Color(aModifiedColor)); 409 mpOutputDevice->SetLineColor(); 410 mpOutputDevice->DrawPolygon(aPolygon); 411 412 bPainted = true; 413 } 414 } 415 416 if(!bPainted) 417 { 418 static bool bForceUseOfOwnTransformer(false); 419 420 // decompose matrix to check for shear, rotate and mirroring 421 basegfx::B2DVector aScale, aTranslate; 422 double fRotate, fShearX; 423 aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX); 424 425 // #121387# when mirrored and rotated, avoid the GraphicManager output which has low quality 426 const bool bRotated(!basegfx::fTools::equalZero(fRotate)); 427 const bool bSheared(!basegfx::fTools::equalZero(fShearX)); 428 //const bool bMirrored(aScale.getX() < 0.0 || aScale.getY() < 0.0); 429 // const bool bMirroredAndRotated(bRotated && bMirrored); 430 431 if(!bForceUseOfOwnTransformer && !bRotated && !bSheared) // && !bMirrored) 432 { 433 RenderBitmapPrimitive2D_BitmapEx(*mpOutputDevice, aBitmapEx, aLocalTransform); 434 } 435 else 436 { 437 if(!aBitmapEx.IsTransparent() && (bSheared || bRotated)) 438 { 439 // parts will be uncovered, extend aBitmapEx with a mask bitmap 440 const Bitmap aContent(aBitmapEx.GetBitmap()); 441 aBitmapEx = BitmapEx(aContent, Bitmap(aContent.GetSizePixel(), 1)); 442 } 443 444 RenderBitmapPrimitive2D_self(*mpOutputDevice, aBitmapEx, aLocalTransform); 445 } 446 } 447 } 448 449 void VclProcessor2D::RenderFillGraphicPrimitive2D(const primitive2d::FillGraphicPrimitive2D& rFillBitmapCandidate) 450 { 451 const attribute::FillGraphicAttribute& rFillGraphicAttribute(rFillBitmapCandidate.getFillGraphic()); 452 bool bPrimitiveAccepted(false); 453 static bool bTryTilingDirect = true; 454 455 // #121194# when tiling is used and content is bitmap-based, do direct tiling in the 456 // renderer on pixel base to ensure tight fitting. Do not do this when 457 // the fill is rotated or sheared. 458 459 // ovveride static bool (for debug) and tiling is active 460 if(bTryTilingDirect && rFillGraphicAttribute.getTiling()) 461 { 462 // content is bitmap(ex) 463 // 464 // for SVG support, force decomposition when SVG is present. This will lead to use 465 // the primitive representation of the svg directly. 466 // 467 // when graphic is animated, force decomposition to use the correct graphic, else 468 // fill style will not be animated 469 if(GRAPHIC_BITMAP == rFillGraphicAttribute.getGraphic().GetType() 470 && !rFillGraphicAttribute.getGraphic().getSvgData().get() 471 && !rFillGraphicAttribute.getGraphic().IsAnimated()) 472 { 473 // decompose matrix to check for shear, rotate and mirroring 474 basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rFillBitmapCandidate.getTransformation()); 475 basegfx::B2DVector aScale, aTranslate; 476 double fRotate, fShearX; 477 aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX); 478 479 // when nopt rotated/sheared 480 if(basegfx::fTools::equalZero(fRotate) && basegfx::fTools::equalZero(fShearX)) 481 { 482 // no shear or rotate, draw direct in pixel coordinates 483 bPrimitiveAccepted = true; 484 485 // transform object range to device coordinates (pixels). Use 486 // the device transformation for better accuracy 487 basegfx::B2DRange aObjectRange(aTranslate, aTranslate + aScale); 488 aObjectRange.transform(mpOutputDevice->GetViewTransformation()); 489 490 // extract discrete size of object 491 const sal_Int32 nOWidth(basegfx::fround(aObjectRange.getWidth())); 492 const sal_Int32 nOHeight(basegfx::fround(aObjectRange.getHeight())); 493 494 // only do something when object has a size in discrete units 495 if(nOWidth > 0 && nOHeight > 0) 496 { 497 // transform graphic range to device coordinates (pixels). Use 498 // the device transformation for better accuracy 499 basegfx::B2DRange aGraphicRange(rFillGraphicAttribute.getGraphicRange()); 500 aGraphicRange.transform(mpOutputDevice->GetViewTransformation() * aLocalTransform); 501 502 // extract discrete size of graphic 503 const sal_Int32 nBWidth(basegfx::fround(aGraphicRange.getWidth())); 504 const sal_Int32 nBHeight(basegfx::fround(aGraphicRange.getHeight())); 505 506 // only do something when bitmap fill has a size in discrete units 507 if(nBWidth > 0 && nBHeight > 0) 508 { 509 // nBWidth, nBHeight is the pixel size of the neede bitmap. To not need to scale it 510 // in vcl many times, create a size-optimized version 511 const Size aNeededBitmapSizePixel(nBWidth, nBHeight); 512 BitmapEx aBitmapEx(rFillGraphicAttribute.getGraphic().GetBitmapEx()); 513 static bool bEnablePreScaling(true); 514 const bool bPreScaled(bEnablePreScaling && nBWidth * nBHeight < (250 * 250)); 515 516 if(bPreScaled) 517 { 518 // ... but only up to a maximum size, else it gets too expensive 519 aBitmapEx.Scale(aNeededBitmapSizePixel, BMP_SCALE_INTERPOLATE); 520 } 521 522 bool bPainted(false); 523 524 if(maBColorModifierStack.count()) 525 { 526 // when color modifier, apply to bitmap 527 aBitmapEx = impModifyBitmapEx(maBColorModifierStack, aBitmapEx); 528 529 // impModifyBitmapEx uses empty bitmap as sign to return that 530 // the content will be completely replaced to mono color, use shortcut 531 if(aBitmapEx.IsEmpty()) 532 { 533 // color gets completely replaced, get it 534 const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor())); 535 basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon()); 536 aPolygon.transform(aLocalTransform); 537 538 mpOutputDevice->SetFillColor(Color(aModifiedColor)); 539 mpOutputDevice->SetLineColor(); 540 mpOutputDevice->DrawPolygon(aPolygon); 541 542 bPainted = true; 543 } 544 } 545 546 if(!bPainted) 547 { 548 sal_Int32 nBLeft(basegfx::fround(aGraphicRange.getMinX())); 549 sal_Int32 nBTop(basegfx::fround(aGraphicRange.getMinY())); 550 const sal_Int32 nOLeft(basegfx::fround(aObjectRange.getMinX())); 551 const sal_Int32 nOTop(basegfx::fround(aObjectRange.getMinY())); 552 sal_Int32 nPosX(0); 553 sal_Int32 nPosY(0); 554 555 if(nBLeft > nOLeft) 556 { 557 const sal_Int32 nDiff((nBLeft / nBWidth) + 1); 558 559 nPosX -= nDiff; 560 nBLeft -= nDiff * nBWidth; 561 } 562 563 if(nBLeft + nBWidth <= nOLeft) 564 { 565 const sal_Int32 nDiff(-nBLeft / nBWidth); 566 567 nPosX += nDiff; 568 nBLeft += nDiff * nBWidth; 569 } 570 571 if(nBTop > nOTop) 572 { 573 const sal_Int32 nDiff((nBTop / nBHeight) + 1); 574 575 nPosY -= nDiff; 576 nBTop -= nDiff * nBHeight; 577 } 578 579 if(nBTop + nBHeight <= nOTop) 580 { 581 const sal_Int32 nDiff(-nBTop / nBHeight); 582 583 nPosY += nDiff; 584 nBTop += nDiff * nBHeight; 585 } 586 587 // prepare OutDev 588 const Point aEmptyPoint(0, 0); 589 const Rectangle aVisiblePixel(aEmptyPoint, mpOutputDevice->GetOutputSizePixel()); 590 const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled()); 591 mpOutputDevice->EnableMapMode(false); 592 593 // check if offset is used 594 const sal_Int32 nOffsetX(basegfx::fround(rFillGraphicAttribute.getOffsetX() * nBWidth)); 595 596 if(nOffsetX) 597 { 598 // offset in X, so iterate over Y first and draw lines 599 for(sal_Int32 nYPos(nBTop); nYPos < nOTop + nOHeight; nYPos += nBHeight, nPosY++) 600 { 601 for(sal_Int32 nXPos(nPosY % 2 ? nBLeft - nBWidth + nOffsetX : nBLeft); 602 nXPos < nOLeft + nOWidth; nXPos += nBWidth) 603 { 604 const Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel); 605 606 if(aOutRectPixel.IsOver(aVisiblePixel)) 607 { 608 if(bPreScaled) 609 { 610 mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aBitmapEx); 611 } 612 else 613 { 614 mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aNeededBitmapSizePixel, aBitmapEx); 615 } 616 } 617 } 618 } 619 } 620 else 621 { 622 // check if offset is used 623 const sal_Int32 nOffsetY(basegfx::fround(rFillGraphicAttribute.getOffsetY() * nBHeight)); 624 625 // possible offset in Y, so iterate over X first and draw columns 626 for(sal_Int32 nXPos(nBLeft); nXPos < nOLeft + nOWidth; nXPos += nBWidth, nPosX++) 627 { 628 for(sal_Int32 nYPos(nPosX % 2 ? nBTop - nBHeight + nOffsetY : nBTop); 629 nYPos < nOTop + nOHeight; nYPos += nBHeight) 630 { 631 const Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel); 632 633 if(aOutRectPixel.IsOver(aVisiblePixel)) 634 { 635 if(bPreScaled) 636 { 637 mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aBitmapEx); 638 } 639 else 640 { 641 mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aNeededBitmapSizePixel, aBitmapEx); 642 } 643 } 644 } 645 } 646 } 647 648 // restore OutDev 649 mpOutputDevice->EnableMapMode(bWasEnabled); 650 } 651 } 652 } 653 } 654 } 655 } 656 657 if(!bPrimitiveAccepted) 658 { 659 // do not accept, use decomposition 660 process(rFillBitmapCandidate.get2DDecomposition(getViewInformation2D())); 661 } 662 } 663 664 // direct draw of Graphic 665 void VclProcessor2D::RenderPolyPolygonGraphicPrimitive2D(const primitive2d::PolyPolygonGraphicPrimitive2D& rPolygonCandidate) 666 { 667 bool bDone(false); 668 const basegfx::B2DPolyPolygon& rPolyPolygon = rPolygonCandidate.getB2DPolyPolygon(); 669 670 // #121194# Todo: check if this works 671 if(!rPolyPolygon.count()) 672 { 673 // empty polyPolygon, done 674 bDone = true; 675 } 676 else 677 { 678 const attribute::FillGraphicAttribute& rFillGraphicAttribute = rPolygonCandidate.getFillGraphic(); 679 680 // try to catch cases where the graphic will be color-modified to a single 681 // color (e.g. shadow) 682 switch(rFillGraphicAttribute.getGraphic().GetType()) 683 { 684 case GRAPHIC_GDIMETAFILE: 685 { 686 // metafiles are potentially transparent, cannot optimize�, not done 687 break; 688 } 689 case GRAPHIC_BITMAP: 690 { 691 if(!rFillGraphicAttribute.getGraphic().IsTransparent() && !rFillGraphicAttribute.getGraphic().IsAlpha()) 692 { 693 // bitmap is not transparent and has no alpha 694 const sal_uInt32 nBColorModifierStackCount(maBColorModifierStack.count()); 695 696 if(nBColorModifierStackCount) 697 { 698 const basegfx::BColorModifier& rTopmostModifier = maBColorModifierStack.getBColorModifier(nBColorModifierStackCount - 1); 699 700 if(basegfx::BCOLORMODIFYMODE_REPLACE == rTopmostModifier.getMode()) 701 { 702 // the bitmap fill is in unified color, so we can replace it with 703 // a single polygon fill. The form of the fill depends on tiling 704 if(rFillGraphicAttribute.getTiling()) 705 { 706 // with tiling, fill the whole PolyPolygon with the modifier color 707 basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolyPolygon); 708 709 aLocalPolyPolygon.transform(maCurrentTransformation); 710 mpOutputDevice->SetLineColor(); 711 mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor())); 712 mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon); 713 } 714 else 715 { 716 // without tiling, only the area common to the bitmap tile and the 717 // PolyPolygon is filled. Create the bitmap tile area in object 718 // coordinates. For this, the object transformation needs to be created 719 // from the already scaled PolyPolygon. The tile area in object 720 // coordinates wil always be non-rotated, so it's not necessary to 721 // work with a polygon here 722 basegfx::B2DRange aTileRange(rFillGraphicAttribute.getGraphicRange()); 723 const basegfx::B2DRange aPolyPolygonRange(rPolyPolygon.getB2DRange()); 724 const basegfx::B2DHomMatrix aNewObjectTransform( 725 basegfx::tools::createScaleTranslateB2DHomMatrix( 726 aPolyPolygonRange.getRange(), 727 aPolyPolygonRange.getMinimum())); 728 729 aTileRange.transform(aNewObjectTransform); 730 731 // now clip the object polyPolygon against the tile range 732 // to get the common area 733 basegfx::B2DPolyPolygon aTarget = basegfx::tools::clipPolyPolygonOnRange( 734 rPolyPolygon, 735 aTileRange, 736 true, 737 false); 738 739 if(aTarget.count()) 740 { 741 aTarget.transform(maCurrentTransformation); 742 mpOutputDevice->SetLineColor(); 743 mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor())); 744 mpOutputDevice->DrawPolyPolygon(aTarget); 745 } 746 } 747 748 // simplified output executed, we are done 749 bDone = true; 750 } 751 } 752 } 753 break; 754 } 755 default: //GRAPHIC_NONE, GRAPHIC_DEFAULT 756 { 757 // empty graphic, we are done 758 bDone = true; 759 break; 760 } 761 } 762 } 763 764 if(!bDone) 765 { 766 // use default decomposition 767 process(rPolygonCandidate.get2DDecomposition(getViewInformation2D())); 768 } 769 } 770 771 // direct draw of PolyPolygon with color 772 void VclProcessor2D::RenderPolyPolygonColorPrimitive2D(const primitive2d::PolyPolygonColorPrimitive2D& rPolygonCandidate) 773 { 774 const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rPolygonCandidate.getBColor())); 775 mpOutputDevice->SetFillColor(Color(aPolygonColor)); 776 mpOutputDevice->SetLineColor(); 777 778 basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolygonCandidate.getB2DPolyPolygon()); 779 aLocalPolyPolygon.transform(maCurrentTransformation); 780 781 static bool bCheckTrapezoidDecomposition(false); 782 static bool bShowOutlinesThere(false); 783 if(bCheckTrapezoidDecomposition) 784 { 785 // clip against discrete ViewPort 786 const basegfx::B2DRange& rDiscreteViewport = getViewInformation2D().getDiscreteViewport(); 787 aLocalPolyPolygon = basegfx::tools::clipPolyPolygonOnRange( 788 aLocalPolyPolygon, rDiscreteViewport, true, false); 789 790 if(aLocalPolyPolygon.count()) 791 { 792 // subdivide 793 aLocalPolyPolygon = basegfx::tools::adaptiveSubdivideByDistance( 794 aLocalPolyPolygon, 0.5); 795 796 // trapezoidize 797 basegfx::B2DTrapezoidVector aB2DTrapezoidVector; 798 basegfx::tools::trapezoidSubdivide(aB2DTrapezoidVector, aLocalPolyPolygon); 799 800 const sal_uInt32 nCount(aB2DTrapezoidVector.size()); 801 802 if(nCount) 803 { 804 basegfx::BColor aInvPolygonColor(aPolygonColor); 805 aInvPolygonColor.invert(); 806 807 for(sal_uInt32 a(0); a < nCount; a++) 808 { 809 const basegfx::B2DPolygon aTempPolygon(aB2DTrapezoidVector[a].getB2DPolygon()); 810 811 if(bShowOutlinesThere) 812 { 813 mpOutputDevice->SetFillColor(Color(aPolygonColor)); 814 mpOutputDevice->SetLineColor(); 815 } 816 817 mpOutputDevice->DrawPolygon(aTempPolygon); 818 819 if(bShowOutlinesThere) 820 { 821 mpOutputDevice->SetFillColor(); 822 mpOutputDevice->SetLineColor(Color(aInvPolygonColor)); 823 mpOutputDevice->DrawPolyLine(aTempPolygon, 0.0); 824 } 825 } 826 } 827 } 828 } 829 else 830 { 831 mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon); 832 833 if(mnPolygonStrokePrimitive2D 834 && getOptionsDrawinglayer().IsAntiAliasing() 835 && (mpOutputDevice->GetAntialiasing() & ANTIALIASING_ENABLE_B2DDRAW)) 836 { 837 // when AA is on and this filled polygons are the result of stroked line geometry, 838 // draw the geometry once extra as lines to avoid AA 'gaps' between partial polygons 839 mpOutputDevice->SetFillColor(); 840 mpOutputDevice->SetLineColor(Color(aPolygonColor)); 841 const sal_uInt32 nCount(aLocalPolyPolygon.count()); 842 843 for(sal_uInt32 a(0); a < nCount; a++) 844 { 845 mpOutputDevice->DrawPolyLine(aLocalPolyPolygon.getB2DPolygon(a), 0.0); 846 } 847 } 848 } 849 } 850 851 // mask group. Force output to VDev and create mask from given mask 852 void VclProcessor2D::RenderMaskPrimitive2DPixel(const primitive2d::MaskPrimitive2D& rMaskCandidate) 853 { 854 if(rMaskCandidate.getChildren().hasElements()) 855 { 856 basegfx::B2DPolyPolygon aMask(rMaskCandidate.getMask()); 857 858 if(aMask.count()) 859 { 860 aMask.transform(maCurrentTransformation); 861 const basegfx::B2DRange aRange(basegfx::tools::getRange(aMask)); 862 impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true); 863 864 if(aBufferDevice.isVisible()) 865 { 866 // remember last OutDev and set to content 867 OutputDevice* pLastOutputDevice = mpOutputDevice; 868 mpOutputDevice = &aBufferDevice.getContent(); 869 870 // paint to it 871 process(rMaskCandidate.getChildren()); 872 873 // back to old OutDev 874 mpOutputDevice = pLastOutputDevice; 875 876 // draw mask 877 if(getOptionsDrawinglayer().IsAntiAliasing()) 878 { 879 // with AA, use 8bit AlphaMask to get nice borders 880 VirtualDevice& rTransparence = aBufferDevice.getTransparence(); 881 rTransparence.SetLineColor(); 882 rTransparence.SetFillColor(COL_BLACK); 883 rTransparence.DrawPolyPolygon(aMask); 884 885 // dump buffer to outdev 886 aBufferDevice.paint(); 887 } 888 else 889 { 890 // No AA, use 1bit mask 891 VirtualDevice& rMask = aBufferDevice.getMask(); 892 rMask.SetLineColor(); 893 rMask.SetFillColor(COL_BLACK); 894 rMask.DrawPolyPolygon(aMask); 895 896 // dump buffer to outdev 897 aBufferDevice.paint(); 898 } 899 } 900 } 901 } 902 } 903 904 // modified color group. Force output to unified color. 905 void VclProcessor2D::RenderModifiedColorPrimitive2D(const primitive2d::ModifiedColorPrimitive2D& rModifiedCandidate) 906 { 907 if(rModifiedCandidate.getChildren().hasElements()) 908 { 909 maBColorModifierStack.push(rModifiedCandidate.getColorModifier()); 910 process(rModifiedCandidate.getChildren()); 911 maBColorModifierStack.pop(); 912 } 913 } 914 915 // unified sub-transparence. Draw to VDev first. 916 void VclProcessor2D::RenderUnifiedTransparencePrimitive2D(const primitive2d::UnifiedTransparencePrimitive2D& rTransCandidate) 917 { 918 static bool bForceToDecomposition(false); 919 920 if(rTransCandidate.getChildren().hasElements()) 921 { 922 if(bForceToDecomposition) 923 { 924 // use decomposition 925 process(rTransCandidate.get2DDecomposition(getViewInformation2D())); 926 } 927 else 928 { 929 if(0.0 == rTransCandidate.getTransparence()) 930 { 931 // no transparence used, so just use the content 932 process(rTransCandidate.getChildren()); 933 } 934 else if(rTransCandidate.getTransparence() > 0.0 && rTransCandidate.getTransparence() < 1.0) 935 { 936 // transparence is in visible range 937 basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D())); 938 aRange.transform(maCurrentTransformation); 939 impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true); 940 941 if(aBufferDevice.isVisible()) 942 { 943 // remember last OutDev and set to content 944 OutputDevice* pLastOutputDevice = mpOutputDevice; 945 mpOutputDevice = &aBufferDevice.getContent(); 946 947 // paint content to it 948 process(rTransCandidate.getChildren()); 949 950 // back to old OutDev 951 mpOutputDevice = pLastOutputDevice; 952 953 // dump buffer to outdev using given transparence 954 aBufferDevice.paint(rTransCandidate.getTransparence()); 955 } 956 } 957 } 958 } 959 } 960 961 // sub-transparence group. Draw to VDev first. 962 void VclProcessor2D::RenderTransparencePrimitive2D(const primitive2d::TransparencePrimitive2D& rTransCandidate) 963 { 964 if(rTransCandidate.getChildren().hasElements()) 965 { 966 basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D())); 967 aRange.transform(maCurrentTransformation); 968 impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true); 969 970 if(aBufferDevice.isVisible()) 971 { 972 // remember last OutDev and set to content 973 OutputDevice* pLastOutputDevice = mpOutputDevice; 974 mpOutputDevice = &aBufferDevice.getContent(); 975 976 // paint content to it 977 process(rTransCandidate.getChildren()); 978 979 // set to mask 980 mpOutputDevice = &aBufferDevice.getTransparence(); 981 982 // when painting transparence masks, reset the color stack 983 basegfx::BColorModifierStack aLastBColorModifierStack(maBColorModifierStack); 984 maBColorModifierStack = basegfx::BColorModifierStack(); 985 986 // paint mask to it (always with transparence intensities, evtl. with AA) 987 process(rTransCandidate.getTransparence()); 988 989 // back to old color stack 990 maBColorModifierStack = aLastBColorModifierStack; 991 992 // back to old OutDev 993 mpOutputDevice = pLastOutputDevice; 994 995 // dump buffer to outdev 996 aBufferDevice.paint(); 997 } 998 } 999 } 1000 1001 // transform group. 1002 void VclProcessor2D::RenderTransformPrimitive2D(const primitive2d::TransformPrimitive2D& rTransformCandidate) 1003 { 1004 // remember current transformation and ViewInformation 1005 const basegfx::B2DHomMatrix aLastCurrentTransformation(maCurrentTransformation); 1006 const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D()); 1007 1008 // create new transformations for CurrentTransformation 1009 // and for local ViewInformation2D 1010 maCurrentTransformation = maCurrentTransformation * rTransformCandidate.getTransformation(); 1011 const geometry::ViewInformation2D aViewInformation2D( 1012 getViewInformation2D().getObjectTransformation() * rTransformCandidate.getTransformation(), 1013 getViewInformation2D().getViewTransformation(), 1014 getViewInformation2D().getViewport(), 1015 getViewInformation2D().getVisualizedPage(), 1016 getViewInformation2D().getViewTime(), 1017 getViewInformation2D().getExtendedInformationSequence()); 1018 updateViewInformation(aViewInformation2D); 1019 1020 // proccess content 1021 process(rTransformCandidate.getChildren()); 1022 1023 // restore transformations 1024 maCurrentTransformation = aLastCurrentTransformation; 1025 updateViewInformation(aLastViewInformation2D); 1026 } 1027 1028 // new XDrawPage for ViewInformation2D 1029 void VclProcessor2D::RenderPagePreviewPrimitive2D(const primitive2d::PagePreviewPrimitive2D& rPagePreviewCandidate) 1030 { 1031 // remember current transformation and ViewInformation 1032 const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D()); 1033 1034 // create new local ViewInformation2D 1035 const geometry::ViewInformation2D aViewInformation2D( 1036 getViewInformation2D().getObjectTransformation(), 1037 getViewInformation2D().getViewTransformation(), 1038 getViewInformation2D().getViewport(), 1039 rPagePreviewCandidate.getXDrawPage(), 1040 getViewInformation2D().getViewTime(), 1041 getViewInformation2D().getExtendedInformationSequence()); 1042 updateViewInformation(aViewInformation2D); 1043 1044 // proccess decomposed content 1045 process(rPagePreviewCandidate.get2DDecomposition(getViewInformation2D())); 1046 1047 // restore transformations 1048 updateViewInformation(aLastViewInformation2D); 1049 } 1050 1051 // marker 1052 void VclProcessor2D::RenderMarkerArrayPrimitive2D(const primitive2d::MarkerArrayPrimitive2D& rMarkArrayCandidate) 1053 { 1054 static bool bCheckCompleteMarkerDecompose(false); 1055 if(bCheckCompleteMarkerDecompose) 1056 { 1057 process(rMarkArrayCandidate.get2DDecomposition(getViewInformation2D())); 1058 return; 1059 } 1060 1061 // get data 1062 const std::vector< basegfx::B2DPoint >& rPositions = rMarkArrayCandidate.getPositions(); 1063 const sal_uInt32 nCount(rPositions.size()); 1064 1065 if(nCount && !rMarkArrayCandidate.getMarker().IsEmpty()) 1066 { 1067 // get pixel size 1068 const BitmapEx& rMarker(rMarkArrayCandidate.getMarker()); 1069 const Size aBitmapSize(rMarker.GetSizePixel()); 1070 1071 if(aBitmapSize.Width() && aBitmapSize.Height()) 1072 { 1073 // get discrete half size 1074 const basegfx::B2DVector aDiscreteHalfSize( 1075 (aBitmapSize.getWidth() - 1.0) * 0.5, 1076 (aBitmapSize.getHeight() - 1.0) * 0.5); 1077 const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled()); 1078 1079 // do not forget evtl. moved origin in target device MapMode when 1080 // switching it off; it would be missing and lead to wrong positions. 1081 // All his could be done using logic sizes and coordinates, too, but 1082 // we want a 1:1 bitmap rendering here, so it's more safe and faster 1083 // to work with switching off MapMode usage completely. 1084 const Point aOrigin(mpOutputDevice->GetMapMode().GetOrigin()); 1085 1086 mpOutputDevice->EnableMapMode(false); 1087 1088 for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); aIter++) 1089 { 1090 const basegfx::B2DPoint aDiscreteTopLeft((maCurrentTransformation * (*aIter)) - aDiscreteHalfSize); 1091 const Point aDiscretePoint(basegfx::fround(aDiscreteTopLeft.getX()), basegfx::fround(aDiscreteTopLeft.getY())); 1092 1093 mpOutputDevice->DrawBitmapEx(aDiscretePoint + aOrigin, rMarker); 1094 } 1095 1096 mpOutputDevice->EnableMapMode(bWasEnabled); 1097 } 1098 } 1099 } 1100 1101 // point 1102 void VclProcessor2D::RenderPointArrayPrimitive2D(const primitive2d::PointArrayPrimitive2D& rPointArrayCandidate) 1103 { 1104 const std::vector< basegfx::B2DPoint >& rPositions = rPointArrayCandidate.getPositions(); 1105 const basegfx::BColor aRGBColor(maBColorModifierStack.getModifiedColor(rPointArrayCandidate.getRGBColor())); 1106 const Color aVCLColor(aRGBColor); 1107 1108 for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); aIter++) 1109 { 1110 const basegfx::B2DPoint aViewPosition(maCurrentTransformation * (*aIter)); 1111 const Point aPos(basegfx::fround(aViewPosition.getX()), basegfx::fround(aViewPosition.getY())); 1112 1113 mpOutputDevice->DrawPixel(aPos, aVCLColor); 1114 } 1115 } 1116 1117 void VclProcessor2D::RenderPolygonStrokePrimitive2D(const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokeCandidate) 1118 { 1119 // #i101491# method restructured to clearly use the DrawPolyLine 1120 // calls starting from a deined line width 1121 const attribute::LineAttribute& rLineAttribute = rPolygonStrokeCandidate.getLineAttribute(); 1122 const double fLineWidth(rLineAttribute.getWidth()); 1123 bool bDone(false); 1124 1125 if(basegfx::fTools::more(fLineWidth, 0.0)) 1126 { 1127 const basegfx::B2DVector aDiscreteUnit(maCurrentTransformation * basegfx::B2DVector(fLineWidth, 0.0)); 1128 const double fDiscreteLineWidth(aDiscreteUnit.getLength()); 1129 const attribute::StrokeAttribute& rStrokeAttribute = rPolygonStrokeCandidate.getStrokeAttribute(); 1130 const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rLineAttribute.getColor())); 1131 basegfx::B2DPolyPolygon aHairlinePolyPolygon; 1132 1133 mpOutputDevice->SetLineColor(Color(aHairlineColor)); 1134 mpOutputDevice->SetFillColor(); 1135 1136 if(0.0 == rStrokeAttribute.getFullDotDashLen()) 1137 { 1138 // no line dashing, just copy 1139 aHairlinePolyPolygon.append(rPolygonStrokeCandidate.getB2DPolygon()); 1140 } 1141 else 1142 { 1143 // else apply LineStyle 1144 basegfx::tools::applyLineDashing(rPolygonStrokeCandidate.getB2DPolygon(), 1145 rStrokeAttribute.getDotDashArray(), 1146 &aHairlinePolyPolygon, 0, rStrokeAttribute.getFullDotDashLen()); 1147 } 1148 1149 const sal_uInt32 nCount(aHairlinePolyPolygon.count()); 1150 1151 if(nCount) 1152 { 1153 const bool bAntiAliased(getOptionsDrawinglayer().IsAntiAliasing()); 1154 aHairlinePolyPolygon.transform(maCurrentTransformation); 1155 1156 if(bAntiAliased) 1157 { 1158 if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.0)) 1159 { 1160 // line in range ]0.0 .. 1.0[ 1161 // paint as simple hairline 1162 for(sal_uInt32 a(0); a < nCount; a++) 1163 { 1164 mpOutputDevice->DrawPolyLine(aHairlinePolyPolygon.getB2DPolygon(a), 0.0); 1165 } 1166 1167 bDone = true; 1168 } 1169 else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.0)) 1170 { 1171 // line in range [1.0 .. 2.0[ 1172 // paint as 2x2 with dynamic line distance 1173 basegfx::B2DHomMatrix aMat; 1174 const double fDistance(fDiscreteLineWidth - 1.0); 1175 const double fHalfDistance(fDistance * 0.5); 1176 1177 for(sal_uInt32 a(0); a < nCount; a++) 1178 { 1179 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a)); 1180 1181 aMat.set(0, 2, -fHalfDistance); 1182 aMat.set(1, 2, -fHalfDistance); 1183 aCandidate.transform(aMat); 1184 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1185 1186 aMat.set(0, 2, fDistance); 1187 aMat.set(1, 2, 0.0); 1188 aCandidate.transform(aMat); 1189 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1190 1191 aMat.set(0, 2, 0.0); 1192 aMat.set(1, 2, fDistance); 1193 aCandidate.transform(aMat); 1194 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1195 1196 aMat.set(0, 2, -fDistance); 1197 aMat.set(1, 2, 0.0); 1198 aCandidate.transform(aMat); 1199 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1200 } 1201 1202 bDone = true; 1203 } 1204 else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 3.0)) 1205 { 1206 // line in range [2.0 .. 3.0] 1207 // paint as cross in a 3x3 with dynamic line distance 1208 basegfx::B2DHomMatrix aMat; 1209 const double fDistance((fDiscreteLineWidth - 1.0) * 0.5); 1210 1211 for(sal_uInt32 a(0); a < nCount; a++) 1212 { 1213 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a)); 1214 1215 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1216 1217 aMat.set(0, 2, -fDistance); 1218 aMat.set(1, 2, 0.0); 1219 aCandidate.transform(aMat); 1220 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1221 1222 aMat.set(0, 2, fDistance); 1223 aMat.set(1, 2, -fDistance); 1224 aCandidate.transform(aMat); 1225 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1226 1227 aMat.set(0, 2, fDistance); 1228 aMat.set(1, 2, fDistance); 1229 aCandidate.transform(aMat); 1230 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1231 1232 aMat.set(0, 2, -fDistance); 1233 aMat.set(1, 2, fDistance); 1234 aCandidate.transform(aMat); 1235 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1236 } 1237 1238 bDone = true; 1239 } 1240 else 1241 { 1242 // #i101491# line width above 3.0 1243 } 1244 } 1245 else 1246 { 1247 if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.5)) 1248 { 1249 // line width below 1.5, draw the basic hairline polygon 1250 for(sal_uInt32 a(0); a < nCount; a++) 1251 { 1252 mpOutputDevice->DrawPolyLine(aHairlinePolyPolygon.getB2DPolygon(a), 0.0); 1253 } 1254 1255 bDone = true; 1256 } 1257 else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.5)) 1258 { 1259 // line width is in range ]1.5 .. 2.5], use four hairlines 1260 // drawn in a square 1261 for(sal_uInt32 a(0); a < nCount; a++) 1262 { 1263 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a)); 1264 basegfx::B2DHomMatrix aMat; 1265 1266 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1267 1268 aMat.set(0, 2, 1.0); 1269 aMat.set(1, 2, 0.0); 1270 aCandidate.transform(aMat); 1271 1272 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1273 1274 aMat.set(0, 2, 0.0); 1275 aMat.set(1, 2, 1.0); 1276 aCandidate.transform(aMat); 1277 1278 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1279 1280 aMat.set(0, 2, -1.0); 1281 aMat.set(1, 2, 0.0); 1282 aCandidate.transform(aMat); 1283 1284 mpOutputDevice->DrawPolyLine(aCandidate, 0.0); 1285 } 1286 1287 bDone = true; 1288 } 1289 else 1290 { 1291 // #i101491# line width is above 2.5 1292 } 1293 } 1294 1295 if(!bDone && rPolygonStrokeCandidate.getB2DPolygon().count() > 1000) 1296 { 1297 // #i101491# If the polygon complexity uses more than a given amount, do 1298 // use OuputDevice::DrawPolyLine directly; this will avoid buffering all 1299 // decompositions in primtives (memory) and fallback to old line painting 1300 // for very complex polygons, too 1301 for(sal_uInt32 a(0); a < nCount; a++) 1302 { 1303 mpOutputDevice->DrawPolyLine( 1304 aHairlinePolyPolygon.getB2DPolygon(a), 1305 fDiscreteLineWidth, 1306 rLineAttribute.getLineJoin(), 1307 rLineAttribute.getLineCap()); 1308 } 1309 1310 bDone = true; 1311 } 1312 } 1313 } 1314 1315 if(!bDone) 1316 { 1317 // remeber that we enter a PolygonStrokePrimitive2D decomposition, 1318 // used for AA thick line drawing 1319 mnPolygonStrokePrimitive2D++; 1320 1321 // line width is big enough for standard filled polygon visualisation or zero 1322 process(rPolygonStrokeCandidate.get2DDecomposition(getViewInformation2D())); 1323 1324 // leave PolygonStrokePrimitive2D 1325 mnPolygonStrokePrimitive2D--; 1326 } 1327 } 1328 1329 void VclProcessor2D::RenderEpsPrimitive2D(const primitive2d::EpsPrimitive2D& rEpsPrimitive2D) 1330 { 1331 // The new decomposition of Metafiles made it necessary to add an Eps 1332 // primitive to handle embedded Eps data. On some devices, this can be 1333 // painted directly (mac, printer). 1334 // To be able to handle the replacement correctly, i need to handle it myself 1335 // since DrawEPS will not be able e.g. to rotate the replacement. To be able 1336 // to do that, i added a boolean return to OutputDevice::DrawEPS(..) 1337 // to know when EPS was handled directly already. 1338 basegfx::B2DRange aRange(0.0, 0.0, 1.0, 1.0); 1339 aRange.transform(maCurrentTransformation * rEpsPrimitive2D.getEpsTransform()); 1340 1341 if(!aRange.isEmpty()) 1342 { 1343 const Rectangle aRectangle( 1344 (sal_Int32)floor(aRange.getMinX()), (sal_Int32)floor(aRange.getMinY()), 1345 (sal_Int32)ceil(aRange.getMaxX()), (sal_Int32)ceil(aRange.getMaxY())); 1346 1347 if(!aRectangle.IsEmpty()) 1348 { 1349 // try to paint EPS directly without fallback visualisation 1350 const bool bEPSPaintedDirectly(mpOutputDevice->DrawEPS( 1351 aRectangle.TopLeft(), 1352 aRectangle.GetSize(), 1353 rEpsPrimitive2D.getGfxLink(), 1354 0)); 1355 1356 if(!bEPSPaintedDirectly) 1357 { 1358 // use the decomposition which will correctly handle the 1359 // fallback visualisation using full transformation (e.g. rotation) 1360 process(rEpsPrimitive2D.get2DDecomposition(getViewInformation2D())); 1361 } 1362 } 1363 } 1364 } 1365 1366 void VclProcessor2D::RenderSvgLinearAtomPrimitive2D(const primitive2d::SvgLinearAtomPrimitive2D& rCandidate) 1367 { 1368 const double fDelta(rCandidate.getOffsetB() - rCandidate.getOffsetA()); 1369 1370 if(basegfx::fTools::more(fDelta, 0.0)) 1371 { 1372 const basegfx::BColor aColorA(maBColorModifierStack.getModifiedColor(rCandidate.getColorA())); 1373 const basegfx::BColor aColorB(maBColorModifierStack.getModifiedColor(rCandidate.getColorB())); 1374 const double fDiscreteUnit((getViewInformation2D().getInverseObjectToViewTransformation() * basegfx::B2DVector(1.0, 0.0)).getLength()); 1375 1376 // use color distance and discrete lengths to calculate step count 1377 const sal_uInt32 nSteps(calculateStepsForSvgGradient(aColorA, aColorB, fDelta, fDiscreteUnit)); 1378 1379 // switch off line painting 1380 mpOutputDevice->SetLineColor(); 1381 1382 // prepare polygon in needed width at start position (with discrete overlap) 1383 const basegfx::B2DPolygon aPolygon( 1384 basegfx::tools::createPolygonFromRect( 1385 basegfx::B2DRange( 1386 rCandidate.getOffsetA() - fDiscreteUnit, 1387 0.0, 1388 rCandidate.getOffsetA() + (fDelta / nSteps) + fDiscreteUnit, 1389 1.0))); 1390 1391 1392 // prepare loop ([0.0 .. 1.0[) 1393 double fUnitScale(0.0); 1394 const double fUnitStep(1.0 / nSteps); 1395 1396 // loop and paint 1397 for(sal_uInt32 a(0); a < nSteps; a++, fUnitScale += fUnitStep) 1398 { 1399 basegfx::B2DPolygon aNew(aPolygon); 1400 1401 aNew.transform(maCurrentTransformation * basegfx::tools::createTranslateB2DHomMatrix(fDelta * fUnitScale, 0.0)); 1402 mpOutputDevice->SetFillColor(Color(basegfx::interpolate(aColorA, aColorB, fUnitScale))); 1403 mpOutputDevice->DrawPolyPolygon(basegfx::B2DPolyPolygon(aNew)); 1404 } 1405 } 1406 } 1407 1408 void VclProcessor2D::RenderSvgRadialAtomPrimitive2D(const primitive2d::SvgRadialAtomPrimitive2D& rCandidate) 1409 { 1410 const double fDeltaScale(rCandidate.getScaleB() - rCandidate.getScaleA()); 1411 1412 if(basegfx::fTools::more(fDeltaScale, 0.0)) 1413 { 1414 const basegfx::BColor aColorA(maBColorModifierStack.getModifiedColor(rCandidate.getColorA())); 1415 const basegfx::BColor aColorB(maBColorModifierStack.getModifiedColor(rCandidate.getColorB())); 1416 const double fDiscreteUnit((getViewInformation2D().getInverseObjectToViewTransformation() * basegfx::B2DVector(1.0, 0.0)).getLength()); 1417 1418 // use color distance and discrete lengths to calculate step count 1419 const sal_uInt32 nSteps(calculateStepsForSvgGradient(aColorA, aColorB, fDeltaScale, fDiscreteUnit)); 1420 1421 // switch off line painting 1422 mpOutputDevice->SetLineColor(); 1423 1424 // prepare loop ([0.0 .. 1.0[, full polygons, no polypolygons with holes) 1425 double fUnitScale(0.0); 1426 const double fUnitStep(1.0 / nSteps); 1427 1428 for(sal_uInt32 a(0); a < nSteps; a++, fUnitScale += fUnitStep) 1429 { 1430 basegfx::B2DHomMatrix aTransform; 1431 const double fEndScale(rCandidate.getScaleB() - (fDeltaScale * fUnitScale)); 1432 1433 if(rCandidate.isTranslateSet()) 1434 { 1435 const basegfx::B2DVector aTranslate( 1436 basegfx::interpolate( 1437 rCandidate.getTranslateB(), 1438 rCandidate.getTranslateA(), 1439 fUnitScale)); 1440 1441 aTransform = basegfx::tools::createScaleTranslateB2DHomMatrix( 1442 fEndScale, 1443 fEndScale, 1444 aTranslate.getX(), 1445 aTranslate.getY()); 1446 } 1447 else 1448 { 1449 aTransform = basegfx::tools::createScaleB2DHomMatrix( 1450 fEndScale, 1451 fEndScale); 1452 } 1453 1454 basegfx::B2DPolygon aNew(basegfx::tools::createPolygonFromUnitCircle()); 1455 1456 aNew.transform(maCurrentTransformation * aTransform); 1457 mpOutputDevice->SetFillColor(Color(basegfx::interpolate(aColorB, aColorA, fUnitScale))); 1458 mpOutputDevice->DrawPolyPolygon(basegfx::B2DPolyPolygon(aNew)); 1459 } 1460 } 1461 } 1462 1463 void VclProcessor2D::adaptLineToFillDrawMode() const 1464 { 1465 const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode()); 1466 1467 if(nOriginalDrawMode & (DRAWMODE_BLACKLINE|DRAWMODE_GRAYLINE|DRAWMODE_GHOSTEDLINE|DRAWMODE_WHITELINE|DRAWMODE_SETTINGSLINE)) 1468 { 1469 sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode); 1470 1471 if(nOriginalDrawMode & DRAWMODE_BLACKLINE) 1472 { 1473 nAdaptedDrawMode |= DRAWMODE_BLACKFILL; 1474 } 1475 else 1476 { 1477 nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL; 1478 } 1479 1480 if(nOriginalDrawMode & DRAWMODE_GRAYLINE) 1481 { 1482 nAdaptedDrawMode |= DRAWMODE_GRAYFILL; 1483 } 1484 else 1485 { 1486 nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL; 1487 } 1488 1489 if(nOriginalDrawMode & DRAWMODE_GHOSTEDLINE) 1490 { 1491 nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL; 1492 } 1493 else 1494 { 1495 nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL; 1496 } 1497 1498 if(nOriginalDrawMode & DRAWMODE_WHITELINE) 1499 { 1500 nAdaptedDrawMode |= DRAWMODE_WHITEFILL; 1501 } 1502 else 1503 { 1504 nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL; 1505 } 1506 1507 if(nOriginalDrawMode & DRAWMODE_SETTINGSLINE) 1508 { 1509 nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL; 1510 } 1511 else 1512 { 1513 nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL; 1514 } 1515 1516 mpOutputDevice->SetDrawMode(nAdaptedDrawMode); 1517 } 1518 } 1519 1520 void VclProcessor2D::adaptTextToFillDrawMode() const 1521 { 1522 const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode()); 1523 if(nOriginalDrawMode & (DRAWMODE_BLACKTEXT|DRAWMODE_GRAYTEXT|DRAWMODE_GHOSTEDTEXT|DRAWMODE_WHITETEXT|DRAWMODE_SETTINGSTEXT)) 1524 { 1525 sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode); 1526 1527 if(nOriginalDrawMode & DRAWMODE_BLACKTEXT) 1528 { 1529 nAdaptedDrawMode |= DRAWMODE_BLACKFILL; 1530 } 1531 else 1532 { 1533 nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL; 1534 } 1535 1536 if(nOriginalDrawMode & DRAWMODE_GRAYTEXT) 1537 { 1538 nAdaptedDrawMode |= DRAWMODE_GRAYFILL; 1539 } 1540 else 1541 { 1542 nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL; 1543 } 1544 1545 if(nOriginalDrawMode & DRAWMODE_GHOSTEDTEXT) 1546 { 1547 nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL; 1548 } 1549 else 1550 { 1551 nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL; 1552 } 1553 1554 if(nOriginalDrawMode & DRAWMODE_WHITETEXT) 1555 { 1556 nAdaptedDrawMode |= DRAWMODE_WHITEFILL; 1557 } 1558 else 1559 { 1560 nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL; 1561 } 1562 1563 if(nOriginalDrawMode & DRAWMODE_SETTINGSTEXT) 1564 { 1565 nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL; 1566 } 1567 else 1568 { 1569 nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL; 1570 } 1571 1572 mpOutputDevice->SetDrawMode(nAdaptedDrawMode); 1573 } 1574 } 1575 1576 ////////////////////////////////////////////////////////////////////////////// 1577 // process support 1578 1579 VclProcessor2D::VclProcessor2D( 1580 const geometry::ViewInformation2D& rViewInformation, 1581 OutputDevice& rOutDev) 1582 : BaseProcessor2D(rViewInformation), 1583 mpOutputDevice(&rOutDev), 1584 maBColorModifierStack(), 1585 maCurrentTransformation(), 1586 maDrawinglayerOpt(), 1587 mnPolygonStrokePrimitive2D(0) 1588 { 1589 // set digit language, derived from SvtCTLOptions to have the correct 1590 // number display for arabic/hindi numerals 1591 const SvtCTLOptions aSvtCTLOptions; 1592 LanguageType eLang(LANGUAGE_SYSTEM); 1593 1594 if(SvtCTLOptions::NUMERALS_HINDI == aSvtCTLOptions.GetCTLTextNumerals()) 1595 { 1596 eLang = LANGUAGE_ARABIC_SAUDI_ARABIA; 1597 } 1598 else if(SvtCTLOptions::NUMERALS_ARABIC == aSvtCTLOptions.GetCTLTextNumerals()) 1599 { 1600 eLang = LANGUAGE_ENGLISH; 1601 } 1602 else 1603 { 1604 eLang = (LanguageType)Application::GetSettings().GetLanguage(); 1605 } 1606 1607 rOutDev.SetDigitLanguage(eLang); 1608 } 1609 1610 VclProcessor2D::~VclProcessor2D() 1611 { 1612 } 1613 } // end of namespace processor2d 1614 } // end of namespace drawinglayer 1615 1616 ////////////////////////////////////////////////////////////////////////////// 1617 // eof 1618