1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23 24 // MARKER(update_precomp.py): autogen include statement, do not remove 25 #include "precompiled_drawinglayer.hxx" 26 27 #include <drawinglayer/processor3d/defaultprocessor3d.hxx> 28 #include <drawinglayer/primitive3d/textureprimitive3d.hxx> 29 #include <drawinglayer/texture/texture.hxx> 30 #include <drawinglayer/texture/texture3d.hxx> 31 #include <drawinglayer/primitive3d/hatchtextureprimitive3d.hxx> 32 #include <drawinglayer/primitive3d/modifiedcolorprimitive3d.hxx> 33 #include <drawinglayer/primitive3d/polygonprimitive3d.hxx> 34 #include <basegfx/polygon/b3dpolygontools.hxx> 35 #include <drawinglayer/attribute/materialattribute3d.hxx> 36 #include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx> 37 #include <basegfx/polygon/b3dpolypolygontools.hxx> 38 #include <com/sun/star/drawing/ShadeMode.hpp> 39 #include <drawinglayer/primitive3d/transformprimitive3d.hxx> 40 #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx> 41 #include <vcl/bitmapex.hxx> 42 #include <drawinglayer/attribute/sdrsceneattribute3d.hxx> 43 #include <drawinglayer/attribute/sdrlightingattribute3d.hxx> 44 #include <vcl/graph.hxx> 45 #include <basegfx/matrix/b2dhommatrixtools.hxx> 46 47 ////////////////////////////////////////////////////////////////////////////// 48 49 using namespace com::sun::star; 50 51 ////////////////////////////////////////////////////////////////////////////// 52 53 namespace drawinglayer 54 { 55 namespace processor3d 56 { impRenderGradientTexturePrimitive3D(const primitive3d::GradientTexturePrimitive3D & rPrimitive,bool bTransparence)57 void DefaultProcessor3D::impRenderGradientTexturePrimitive3D(const primitive3d::GradientTexturePrimitive3D& rPrimitive, bool bTransparence) 58 { 59 const primitive3d::Primitive3DSequence& rSubSequence = rPrimitive.getChildren(); 60 61 if(rSubSequence.hasElements()) 62 { 63 // rescue values 64 const bool bOldModulate(getModulate()); mbModulate = rPrimitive.getModulate(); 65 const bool bOldFilter(getFilter()); mbFilter = rPrimitive.getFilter(); 66 const bool bOldSimpleTextureActive(getSimpleTextureActive()); 67 boost::shared_ptr< texture::GeoTexSvx > pOldTex = (bTransparence) ? mpTransparenceGeoTexSvx : mpGeoTexSvx; 68 69 // create texture 70 const attribute::FillGradientAttribute& rFillGradient = rPrimitive.getGradient(); 71 const basegfx::B2DRange aOutlineRange(0.0, 0.0, rPrimitive.getTextureSize().getX(), rPrimitive.getTextureSize().getY()); 72 const attribute::GradientStyle aGradientStyle(rFillGradient.getStyle()); 73 sal_uInt32 nSteps(rFillGradient.getSteps()); 74 const basegfx::BColor aStart(rFillGradient.getStartColor()); 75 const basegfx::BColor aEnd(rFillGradient.getEndColor()); 76 const sal_uInt32 nMaxSteps(sal_uInt32((aStart.getMaximumDistance(aEnd) * 127.5) + 0.5)); 77 boost::shared_ptr< texture::GeoTexSvx > pNewTex; 78 79 if(nMaxSteps) 80 { 81 // there IS a color distance 82 if(nSteps == 0L) 83 { 84 nSteps = nMaxSteps; 85 } 86 87 if(nSteps < 2L) 88 { 89 nSteps = 2L; 90 } 91 92 if(nSteps > nMaxSteps) 93 { 94 nSteps = nMaxSteps; 95 } 96 97 switch(aGradientStyle) 98 { 99 case attribute::GRADIENTSTYLE_LINEAR: 100 { 101 pNewTex.reset(new texture::GeoTexSvxGradientLinear(aOutlineRange, aStart, aEnd, nSteps, rFillGradient.getBorder(), rFillGradient.getAngle())); 102 break; 103 } 104 case attribute::GRADIENTSTYLE_AXIAL: 105 { 106 pNewTex.reset(new texture::GeoTexSvxGradientAxial(aOutlineRange, aStart, aEnd, nSteps, rFillGradient.getBorder(), rFillGradient.getAngle())); 107 break; 108 } 109 case attribute::GRADIENTSTYLE_RADIAL: 110 { 111 pNewTex.reset(new texture::GeoTexSvxGradientRadial(aOutlineRange, aStart, aEnd, nSteps, rFillGradient.getBorder(), rFillGradient.getOffsetX(), rFillGradient.getOffsetY())); 112 break; 113 } 114 case attribute::GRADIENTSTYLE_ELLIPTICAL: 115 { 116 pNewTex.reset(new texture::GeoTexSvxGradientElliptical(aOutlineRange, aStart, aEnd, nSteps, rFillGradient.getBorder(), rFillGradient.getOffsetX(), rFillGradient.getOffsetY(), rFillGradient.getAngle())); 117 break; 118 } 119 case attribute::GRADIENTSTYLE_SQUARE: 120 { 121 pNewTex.reset(new texture::GeoTexSvxGradientSquare(aOutlineRange, aStart, aEnd, nSteps, rFillGradient.getBorder(), rFillGradient.getOffsetX(), rFillGradient.getOffsetY(), rFillGradient.getAngle())); 122 break; 123 } 124 case attribute::GRADIENTSTYLE_RECT: 125 { 126 pNewTex.reset(new texture::GeoTexSvxGradientRect(aOutlineRange, aStart, aEnd, nSteps, rFillGradient.getBorder(), rFillGradient.getOffsetX(), rFillGradient.getOffsetY(), rFillGradient.getAngle())); 127 break; 128 } 129 } 130 131 mbSimpleTextureActive = false; 132 } 133 else 134 { 135 // no color distance -> same color, use simple texture 136 pNewTex.reset(new texture::GeoTexSvxMono(aStart, 1.0 - aStart.luminance())); 137 mbSimpleTextureActive = true; 138 } 139 140 // set created texture 141 if(bTransparence) 142 { 143 mpTransparenceGeoTexSvx = pNewTex; 144 } 145 else 146 { 147 mpGeoTexSvx = pNewTex; 148 } 149 150 // process sub-list 151 process(rSubSequence); 152 153 // restore values 154 mbModulate = bOldModulate; 155 mbFilter = bOldFilter; 156 mbSimpleTextureActive = bOldSimpleTextureActive; 157 158 if(bTransparence) 159 { 160 mpTransparenceGeoTexSvx = pOldTex; 161 } 162 else 163 { 164 mpGeoTexSvx = pOldTex; 165 } 166 } 167 } 168 impRenderHatchTexturePrimitive3D(const primitive3d::HatchTexturePrimitive3D & rPrimitive)169 void DefaultProcessor3D::impRenderHatchTexturePrimitive3D(const primitive3d::HatchTexturePrimitive3D& rPrimitive) 170 { 171 const primitive3d::Primitive3DSequence& rSubSequence = rPrimitive.getChildren(); 172 173 if(rSubSequence.hasElements()) 174 { 175 // rescue values 176 const bool bOldModulate(getModulate()); mbModulate = rPrimitive.getModulate(); 177 const bool bOldFilter(getFilter()); mbFilter = rPrimitive.getFilter(); 178 boost::shared_ptr< texture::GeoTexSvx > pOldTex = mpGeoTexSvx; 179 180 // calculate logic pixel size in object coordinates. Create transformation view 181 // to object by inverting ObjectToView 182 basegfx::B3DHomMatrix aInvObjectToView(getViewInformation3D().getObjectToView()); 183 aInvObjectToView.invert(); 184 185 // back-project discrete coordinates to object coordinates and extract 186 // maximum distance 187 const basegfx::B3DPoint aZero(aInvObjectToView * basegfx::B3DPoint(0.0, 0.0, 0.0)); 188 const basegfx::B3DPoint aOne(aInvObjectToView * basegfx::B3DPoint(1.0, 1.0, 1.0)); 189 const basegfx::B3DVector aLogicPixel(aOne - aZero); 190 double fLogicPixelSizeWorld(::std::max(::std::max(fabs(aLogicPixel.getX()), fabs(aLogicPixel.getY())), fabs(aLogicPixel.getZ()))); 191 192 // calculate logic pixel size in texture coordinates 193 const double fLogicTexSizeX(fLogicPixelSizeWorld / rPrimitive.getTextureSize().getX()); 194 const double fLogicTexSizeY(fLogicPixelSizeWorld / rPrimitive.getTextureSize().getY()); 195 const double fLogicTexSize(fLogicTexSizeX > fLogicTexSizeY ? fLogicTexSizeX : fLogicTexSizeY); 196 197 // create texture and set 198 mpGeoTexSvx.reset(new texture::GeoTexSvxMultiHatch(rPrimitive, fLogicTexSize)); 199 200 // process sub-list 201 process(rSubSequence); 202 203 // restore values 204 mbModulate = bOldModulate; 205 mbFilter = bOldFilter; 206 mpGeoTexSvx = pOldTex; 207 } 208 } 209 impRenderBitmapTexturePrimitive3D(const primitive3d::BitmapTexturePrimitive3D & rPrimitive)210 void DefaultProcessor3D::impRenderBitmapTexturePrimitive3D(const primitive3d::BitmapTexturePrimitive3D& rPrimitive) 211 { 212 const primitive3d::Primitive3DSequence& rSubSequence = rPrimitive.getChildren(); 213 214 if(rSubSequence.hasElements()) 215 { 216 // rescue values 217 const bool bOldModulate(getModulate()); mbModulate = rPrimitive.getModulate(); 218 const bool bOldFilter(getFilter()); mbFilter = rPrimitive.getFilter(); 219 boost::shared_ptr< texture::GeoTexSvx > pOldTex = mpGeoTexSvx; 220 221 // create texture 222 const attribute::FillGraphicAttribute& rFillGraphicAttribute = rPrimitive.getFillGraphicAttribute(); 223 224 // #121194# For 3D texture we will use the BitmapRex representation 225 const BitmapEx aBitmapEx(rFillGraphicAttribute.getGraphic().GetBitmapEx()); 226 227 // create range scaled by texture size 228 basegfx::B2DRange aGraphicRange(rFillGraphicAttribute.getGraphicRange()); 229 230 aGraphicRange.transform( 231 basegfx::tools::createScaleB2DHomMatrix( 232 rPrimitive.getTextureSize())); 233 234 if(rFillGraphicAttribute.getTiling()) 235 { 236 mpGeoTexSvx.reset( 237 new texture::GeoTexSvxBitmapExTiled( 238 aBitmapEx, 239 aGraphicRange, 240 rFillGraphicAttribute.getOffsetX(), 241 rFillGraphicAttribute.getOffsetY())); 242 } 243 else 244 { 245 mpGeoTexSvx.reset( 246 new texture::GeoTexSvxBitmapEx( 247 aBitmapEx, 248 aGraphicRange)); 249 } 250 251 // process sub-list 252 process(rSubSequence); 253 254 // restore values 255 mbModulate = bOldModulate; 256 mbFilter = bOldFilter; 257 mpGeoTexSvx = pOldTex; 258 } 259 } 260 impRenderModifiedColorPrimitive3D(const primitive3d::ModifiedColorPrimitive3D & rModifiedCandidate)261 void DefaultProcessor3D::impRenderModifiedColorPrimitive3D(const primitive3d::ModifiedColorPrimitive3D& rModifiedCandidate) 262 { 263 const primitive3d::Primitive3DSequence& rSubSequence = rModifiedCandidate.getChildren(); 264 265 if(rSubSequence.hasElements()) 266 { 267 // put modifier on stack 268 maBColorModifierStack.push(rModifiedCandidate.getColorModifier()); 269 270 // process sub-list 271 process(rModifiedCandidate.getChildren()); 272 273 // remove modifier from stack 274 maBColorModifierStack.pop(); 275 } 276 } 277 impRenderPolygonHairlinePrimitive3D(const primitive3d::PolygonHairlinePrimitive3D & rPrimitive)278 void DefaultProcessor3D::impRenderPolygonHairlinePrimitive3D(const primitive3d::PolygonHairlinePrimitive3D& rPrimitive) 279 { 280 basegfx::B3DPolygon aHairline(rPrimitive.getB3DPolygon()); 281 282 if(aHairline.count()) 283 { 284 // hairlines need no extra data, clear it 285 aHairline.clearTextureCoordinates(); 286 aHairline.clearNormals(); 287 aHairline.clearBColors(); 288 289 // transform to device coordinates (-1.0 .. 1.0) and check for visibility 290 aHairline.transform(getViewInformation3D().getObjectToView()); 291 const basegfx::B3DRange a3DRange(basegfx::tools::getRange(aHairline)); 292 const basegfx::B2DRange a2DRange(a3DRange.getMinX(), a3DRange.getMinY(), a3DRange.getMaxX(), a3DRange.getMaxY()); 293 294 if(a2DRange.overlaps(maRasterRange)) 295 { 296 const attribute::MaterialAttribute3D aMaterial(maBColorModifierStack.getModifiedColor(rPrimitive.getBColor())); 297 298 rasterconvertB3DPolygon(aMaterial, aHairline); 299 } 300 } 301 } 302 impRenderPolyPolygonMaterialPrimitive3D(const primitive3d::PolyPolygonMaterialPrimitive3D & rPrimitive)303 void DefaultProcessor3D::impRenderPolyPolygonMaterialPrimitive3D(const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive) 304 { 305 basegfx::B3DPolyPolygon aFill(rPrimitive.getB3DPolyPolygon()); 306 basegfx::BColor aObjectColor(rPrimitive.getMaterial().getColor()); 307 bool bPaintIt(aFill.count()); 308 309 // #i98295# get ShadeMode. Correct early when only flat is possible due to missing normals 310 const ::com::sun::star::drawing::ShadeMode aShadeMode( 311 aFill.areNormalsUsed() ? 312 getSdrSceneAttribute().getShadeMode() : ::com::sun::star::drawing::ShadeMode_FLAT); 313 314 if(bPaintIt) 315 { 316 // get rid of texture coordinates if there is no texture 317 if(aFill.areTextureCoordinatesUsed() && !getGeoTexSvx().get() && !getTransparenceGeoTexSvx().get()) 318 { 319 aFill.clearTextureCoordinates(); 320 } 321 322 // #i98295# get rid of normals and color early when not needed 323 if(::com::sun::star::drawing::ShadeMode_FLAT == aShadeMode) 324 { 325 aFill.clearNormals(); 326 aFill.clearBColors(); 327 } 328 329 // transform to device coordinates (-1.0 .. 1.0) and check for visibility 330 aFill.transform(getViewInformation3D().getObjectToView()); 331 const basegfx::B3DRange a3DRange(basegfx::tools::getRange(aFill)); 332 const basegfx::B2DRange a2DRange(a3DRange.getMinX(), a3DRange.getMinY(), a3DRange.getMaxX(), a3DRange.getMaxY()); 333 334 bPaintIt = a2DRange.overlaps(maRasterRange); 335 } 336 337 // check if it shall be painted regarding hiding of normals (backface culling) 338 if(bPaintIt && !rPrimitive.getDoubleSided()) 339 { 340 // get plane normal of polygon in view coordinates (with ZBuffer values), 341 // left-handed coordinate system 342 const basegfx::B3DVector aPlaneNormal(aFill.getB3DPolygon(0L).getNormal()); 343 344 if(aPlaneNormal.getZ() > 0.0) 345 { 346 bPaintIt = false; 347 } 348 } 349 350 if(bPaintIt) 351 { 352 // prepare ObjectToEye in NormalTransform 353 basegfx::B3DHomMatrix aNormalTransform(getViewInformation3D().getOrientation() * getViewInformation3D().getObjectTransformation()); 354 355 if(getSdrSceneAttribute().getTwoSidedLighting()) 356 { 357 // get plane normal of polygon in view coordinates (with ZBuffer values), 358 // left-handed coordinate system 359 const basegfx::B3DVector aPlaneNormal(aFill.getB3DPolygon(0L).getNormal()); 360 361 if(aPlaneNormal.getZ() > 0.0) 362 { 363 // mirror normals 364 aNormalTransform.scale(-1.0, -1.0, -1.0); 365 } 366 } 367 368 switch(aShadeMode) 369 { 370 case ::com::sun::star::drawing::ShadeMode_PHONG: 371 { 372 // phong shading. Transform normals to eye coor 373 aFill.transformNormals(aNormalTransform); 374 break; 375 } 376 case ::com::sun::star::drawing::ShadeMode_SMOOTH: 377 { 378 // gouraud shading. Transform normals to eye coor 379 aFill.transformNormals(aNormalTransform); 380 381 // prepare color model parameters, evtl. use blend color 382 const basegfx::BColor aColor(getModulate() ? basegfx::BColor(1.0, 1.0, 1.0) : rPrimitive.getMaterial().getColor()); 383 const basegfx::BColor& rSpecular(rPrimitive.getMaterial().getSpecular()); 384 const basegfx::BColor& rEmission(rPrimitive.getMaterial().getEmission()); 385 const sal_uInt16 nSpecularIntensity(rPrimitive.getMaterial().getSpecularIntensity()); 386 387 // solve color model for each normal vector, set colors at points. Clear normals. 388 for(sal_uInt32 a(0L); a < aFill.count(); a++) 389 { 390 basegfx::B3DPolygon aPartFill(aFill.getB3DPolygon(a)); 391 392 for(sal_uInt32 b(0L); b < aPartFill.count(); b++) 393 { 394 // solve color model. Transform normal to eye coor 395 const basegfx::B3DVector aNormal(aPartFill.getNormal(b)); 396 const basegfx::BColor aSolvedColor(getSdrLightingAttribute().solveColorModel(aNormal, aColor, rSpecular, rEmission, nSpecularIntensity)); 397 aPartFill.setBColor(b, aSolvedColor); 398 } 399 400 // clear normals on this part polygon and write it back 401 aPartFill.clearNormals(); 402 aFill.setB3DPolygon(a, aPartFill); 403 } 404 break; 405 } 406 case ::com::sun::star::drawing::ShadeMode_FLAT: 407 { 408 // flat shading. Get plane vector in eye coordinates 409 const basegfx::B3DVector aPlaneEyeNormal(aNormalTransform * rPrimitive.getB3DPolyPolygon().getB3DPolygon(0L).getNormal()); 410 411 // prepare color model parameters, evtl. use blend color 412 const basegfx::BColor aColor(getModulate() ? basegfx::BColor(1.0, 1.0, 1.0) : rPrimitive.getMaterial().getColor()); 413 const basegfx::BColor& rSpecular(rPrimitive.getMaterial().getSpecular()); 414 const basegfx::BColor& rEmission(rPrimitive.getMaterial().getEmission()); 415 const sal_uInt16 nSpecularIntensity(rPrimitive.getMaterial().getSpecularIntensity()); 416 417 // solve color model for plane vector and use that color for whole plane 418 aObjectColor = getSdrLightingAttribute().solveColorModel(aPlaneEyeNormal, aColor, rSpecular, rEmission, nSpecularIntensity); 419 break; 420 } 421 default: // case ::com::sun::star::drawing::ShadeMode_DRAFT: 422 { 423 // draft, just use object color which is already set. Delete all other infos 424 aFill.clearNormals(); 425 aFill.clearBColors(); 426 break; 427 } 428 } 429 430 // draw it to ZBuffer 431 const attribute::MaterialAttribute3D aMaterial( 432 maBColorModifierStack.getModifiedColor(aObjectColor), 433 rPrimitive.getMaterial().getSpecular(), 434 rPrimitive.getMaterial().getEmission(), 435 rPrimitive.getMaterial().getSpecularIntensity()); 436 437 rasterconvertB3DPolyPolygon(aMaterial, aFill); 438 } 439 } 440 impRenderTransformPrimitive3D(const primitive3d::TransformPrimitive3D & rTransformCandidate)441 void DefaultProcessor3D::impRenderTransformPrimitive3D(const primitive3d::TransformPrimitive3D& rTransformCandidate) 442 { 443 // transform group. Remember current transformations 444 const geometry::ViewInformation3D aLastViewInformation3D(getViewInformation3D()); 445 446 // create new transformation; add new object transform from right side 447 const geometry::ViewInformation3D aNewViewInformation3D( 448 aLastViewInformation3D.getObjectTransformation() * rTransformCandidate.getTransformation(), 449 aLastViewInformation3D.getOrientation(), 450 aLastViewInformation3D.getProjection(), 451 aLastViewInformation3D.getDeviceToView(), 452 aLastViewInformation3D.getViewTime(), 453 aLastViewInformation3D.getExtendedInformationSequence()); 454 updateViewInformation(aNewViewInformation3D); 455 456 // let break down recursively 457 process(rTransformCandidate.getChildren()); 458 459 // restore transformations 460 updateViewInformation(aLastViewInformation3D); 461 } 462 processBasePrimitive3D(const primitive3d::BasePrimitive3D & rBasePrimitive)463 void DefaultProcessor3D::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rBasePrimitive) 464 { 465 // it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch 466 switch(rBasePrimitive.getPrimitive3DID()) 467 { 468 case PRIMITIVE3D_ID_GRADIENTTEXTUREPRIMITIVE3D : 469 { 470 // GradientTexturePrimitive3D 471 const primitive3d::GradientTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::GradientTexturePrimitive3D& >(rBasePrimitive); 472 impRenderGradientTexturePrimitive3D(rPrimitive, false); 473 break; 474 } 475 case PRIMITIVE3D_ID_HATCHTEXTUREPRIMITIVE3D : 476 { 477 // HatchTexturePrimitive3D 478 static bool bDoHatchDecomposition(false); 479 480 if(bDoHatchDecomposition) 481 { 482 // let break down 483 process(rBasePrimitive.get3DDecomposition(getViewInformation3D())); 484 } 485 else 486 { 487 // hatchTexturePrimitive3D 488 const primitive3d::HatchTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::HatchTexturePrimitive3D& >(rBasePrimitive); 489 impRenderHatchTexturePrimitive3D(rPrimitive); 490 } 491 break; 492 } 493 case PRIMITIVE3D_ID_BITMAPTEXTUREPRIMITIVE3D : 494 { 495 // BitmapTexturePrimitive3D 496 const primitive3d::BitmapTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::BitmapTexturePrimitive3D& >(rBasePrimitive); 497 impRenderBitmapTexturePrimitive3D(rPrimitive); 498 break; 499 } 500 case PRIMITIVE3D_ID_TRANSPARENCETEXTUREPRIMITIVE3D : 501 { 502 // TransparenceTexturePrimitive3D 503 const primitive3d::TransparenceTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::TransparenceTexturePrimitive3D& >(rBasePrimitive); 504 mnTransparenceCounter++; 505 impRenderGradientTexturePrimitive3D(rPrimitive, true); 506 mnTransparenceCounter--; 507 break; 508 } 509 case PRIMITIVE3D_ID_MODIFIEDCOLORPRIMITIVE3D : 510 { 511 // ModifiedColorPrimitive3D 512 // Force output to unified color. 513 const primitive3d::ModifiedColorPrimitive3D& rPrimitive = static_cast< const primitive3d::ModifiedColorPrimitive3D& >(rBasePrimitive); 514 impRenderModifiedColorPrimitive3D(rPrimitive); 515 break; 516 } 517 case PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D : 518 { 519 // directdraw of PolygonHairlinePrimitive3D 520 const primitive3d::PolygonHairlinePrimitive3D& rPrimitive = static_cast< const primitive3d::PolygonHairlinePrimitive3D& >(rBasePrimitive); 521 impRenderPolygonHairlinePrimitive3D(rPrimitive); 522 break; 523 } 524 case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D : 525 { 526 // directdraw of PolyPolygonMaterialPrimitive3D 527 const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive = static_cast< const primitive3d::PolyPolygonMaterialPrimitive3D& >(rBasePrimitive); 528 impRenderPolyPolygonMaterialPrimitive3D(rPrimitive); 529 break; 530 } 531 case PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D : 532 { 533 // transform group (TransformPrimitive3D) 534 impRenderTransformPrimitive3D(static_cast< const primitive3d::TransformPrimitive3D& >(rBasePrimitive)); 535 break; 536 } 537 default: 538 { 539 // process recursively 540 process(rBasePrimitive.get3DDecomposition(getViewInformation3D())); 541 break; 542 } 543 } 544 } 545 DefaultProcessor3D(const geometry::ViewInformation3D & rViewInformation,const attribute::SdrSceneAttribute & rSdrSceneAttribute,const attribute::SdrLightingAttribute & rSdrLightingAttribute)546 DefaultProcessor3D::DefaultProcessor3D( 547 const geometry::ViewInformation3D& rViewInformation, 548 const attribute::SdrSceneAttribute& rSdrSceneAttribute, 549 const attribute::SdrLightingAttribute& rSdrLightingAttribute) 550 : BaseProcessor3D(rViewInformation), 551 mrSdrSceneAttribute(rSdrSceneAttribute), 552 mrSdrLightingAttribute(rSdrLightingAttribute), 553 maRasterRange(), 554 maBColorModifierStack(), 555 mpGeoTexSvx(), 556 mpTransparenceGeoTexSvx(), 557 maDrawinglayerOpt(), 558 mnTransparenceCounter(0), 559 mbModulate(false), 560 mbFilter(false), 561 mbSimpleTextureActive(false) 562 { 563 // a derivation has to set maRasterRange which is used in the basic render methods. 564 // Setting to default here ([0.0 .. 1.0] in X,Y) to avoid problems 565 maRasterRange.expand(basegfx::B2DTuple(0.0, 0.0)); 566 maRasterRange.expand(basegfx::B2DTuple(1.0, 1.0)); 567 } 568 ~DefaultProcessor3D()569 DefaultProcessor3D::~DefaultProcessor3D() 570 { 571 } 572 } // end of namespace processor3d 573 } // end of namespace drawinglayer 574 575 ////////////////////////////////////////////////////////////////////////////// 576 // eof 577