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33*cdf0e10cSrcweir
34*cdf0e10cSrcweir
35*cdf0e10cSrcweir		<helpdocument version="1.0">
36*cdf0e10cSrcweir<meta>
37*cdf0e10cSrcweir<topic id="textshared0105350200xml" indexer="include" status="PUBLISH">
38*cdf0e10cSrcweir<title id="tit" xml-lang="en-US">Geometry</title>
39*cdf0e10cSrcweir<filename>/text/shared/01/05350200.xhp</filename>
40*cdf0e10cSrcweir</topic>
41*cdf0e10cSrcweir</meta>
42*cdf0e10cSrcweir<body>
43*cdf0e10cSrcweir<section id="geometrie">
44*cdf0e10cSrcweir<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_GEO" id="bm_id3149783" localize="false"/><paragraph role="heading" id="hd_id3149551" xml-lang="en-US" level="1" l10n="U" oldref="1"><link href="text/shared/01/05350200.xhp" name="Geometry">Geometry</link></paragraph>
45*cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3150008" xml-lang="en-US" l10n="CHG" oldref="2"><ahelp hid="SVX:IMAGEBUTTON:RID_SVXFLOAT_3D:BTN_GEO">Adjusts the shape of the selected 3D object. You can only modify the shape of a 3D object that was created by converting a 2D object. To convert a 2D object to 3D, select the object, right-click, and then choose <emph>Convert - To 3D</emph>, or <emph>Convert - To 3D Rotation Object</emph>.</ahelp></paragraph>
46*cdf0e10cSrcweir</section>
47*cdf0e10cSrcweir<section id="howtoget">
48*cdf0e10cSrcweir  <embed href="text/shared/00/00040500.xhp#3dgeometrie"/>
49*cdf0e10cSrcweir</section>
50*cdf0e10cSrcweir<paragraph role="heading" id="hd_id3148538" xml-lang="en-US" level="2" l10n="U" oldref="4">Geometry</paragraph>
51*cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3153662" xml-lang="en-US" l10n="U" oldref="5">Define the shape properties for the selected 3D object.</paragraph>
52*cdf0e10cSrcweir<bookmark xml-lang="en-US" branch="hid/svx:MetricField:RID_SVXFLOAT_3D:MTR_PERCENT_DIAGONAL" id="bm_id3151111" localize="false"/><paragraph role="heading" id="hd_id3149812" xml-lang="en-US" level="3" l10n="U" oldref="12">Rounded edges</paragraph>
53*cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3154142" xml-lang="en-US" l10n="U" oldref="13"><ahelp hid="SVX:METRICFIELD:RID_SVXFLOAT_3D:MTR_PERCENT_DIAGONAL">Enter the amount by which you want to round the corners of the selected 3D object.</ahelp></paragraph>
54*cdf0e10cSrcweir<bookmark xml-lang="en-US" branch="hid/svx:MetricField:RID_SVXFLOAT_3D:MTR_BACKSCALE" id="bm_id3154381" localize="false"/><paragraph role="heading" id="hd_id3155585" xml-lang="en-US" level="3" l10n="U" oldref="14">Scaled depth</paragraph>
55*cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3146137" xml-lang="en-US" l10n="U" oldref="15"><ahelp hid="SVX:METRICFIELD:RID_SVXFLOAT_3D:MTR_BACKSCALE">Enter the amount by which to increase or decrease the area of the front side of the selected 3D object.</ahelp></paragraph>
56*cdf0e10cSrcweir<bookmark xml-lang="en-US" branch="hid/svx:MetricField:RID_SVXFLOAT_3D:MTR_END_ANGLE" id="bm_id3153127" localize="false"/><paragraph role="heading" id="hd_id3150466" xml-lang="en-US" level="3" l10n="U" oldref="16">Rotation angle</paragraph>
57*cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3153320" xml-lang="en-US" l10n="CHG" oldref="17"><ahelp hid="SVX:METRICFIELD:RID_SVXFLOAT_3D:MTR_END_ANGLE">Enter the angle in degrees to rotate the selected 3D rotation object.</ahelp></paragraph>
58*cdf0e10cSrcweir<bookmark xml-lang="en-US" branch="hid/svx:MetricField:RID_SVXFLOAT_3D:MTR_DEPTH" id="bm_id3145120" localize="false"/><paragraph role="heading" id="hd_id3149276" xml-lang="en-US" level="3" l10n="U" oldref="18">Depth</paragraph>
59*cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3153252" xml-lang="en-US" l10n="U" oldref="19"><ahelp hid="SVX:METRICFIELD:RID_SVXFLOAT_3D:MTR_DEPTH">Enter the extrusion depth for the selected 3D object. This option is not valid for 3D rotation objects.</ahelp></paragraph>
60*cdf0e10cSrcweir<paragraph role="heading" id="hd_id3159343" xml-lang="en-US" level="2" l10n="U" oldref="6">Segments</paragraph>
61*cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3155388" xml-lang="en-US" l10n="U" oldref="7">You can change the number of segments that are used to draw a 3D rotation object.</paragraph>
62*cdf0e10cSrcweir<bookmark xml-lang="en-US" branch="hid/svx:NumericField:RID_SVXFLOAT_3D:NUM_HORIZONTAL" id="bm_id3159167" localize="false"/><paragraph role="heading" id="hd_id3152909" xml-lang="en-US" level="3" l10n="U" oldref="8">Horizontal</paragraph>
63*cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3150943" xml-lang="en-US" l10n="U" oldref="9"><ahelp hid="SVX:NUMERICFIELD:RID_SVXFLOAT_3D:NUM_HORIZONTAL">Enter the number of horizontal segments to use in the selected 3D rotation object.</ahelp></paragraph>
64*cdf0e10cSrcweir<bookmark xml-lang="en-US" branch="hid/svx:NumericField:RID_SVXFLOAT_3D:NUM_VERTICAL" id="bm_id3150977" localize="false"/><paragraph role="heading" id="hd_id3149416" xml-lang="en-US" level="3" l10n="U" oldref="10">Vertical</paragraph>
65*cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3151245" xml-lang="en-US" l10n="U" oldref="11"><ahelp hid="SVX:NUMERICFIELD:RID_SVXFLOAT_3D:NUM_VERTICAL">Enter the number of vertical segments to use in the selected 3D rotation object</ahelp></paragraph>
66*cdf0e10cSrcweir<paragraph role="heading" id="hd_id3153626" xml-lang="en-US" level="2" l10n="U" oldref="20">Normals</paragraph>
67*cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3150822" xml-lang="en-US" l10n="U" oldref="21">Allows you to modify the rendering style of the 3D surface.</paragraph>
68*cdf0e10cSrcweir<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_NORMALS_OBJ" id="bm_id3154280" localize="false"/><paragraph role="heading" id="hd_id3149046" xml-lang="en-US" level="3" l10n="U" oldref="22">Object-Specific</paragraph>
69*cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3149670" xml-lang="en-US" l10n="U" oldref="23"><ahelp hid="SVX:IMAGEBUTTON:RID_SVXFLOAT_3D:BTN_NORMALS_OBJ">Renders the 3D surface according to the shape of the object. For example, a circular shape is rendered with a spherical surface.</ahelp></paragraph>
70*cdf0e10cSrcweir<table id="tbl_id3145068">
71*cdf0e10cSrcweir<tablerow>
72*cdf0e10cSrcweir<tablecell colspan="" rowspan="">
73*cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3152811" xml-lang="en-US" l10n="E">
74*cdf0e10cSrcweir<image id="img_id3150865" src="svx/res/normobjs.png" width="0.1661inch" height="0.1661inch"><alt id="alt_id3150865" xml-lang="en-US">Icon</alt>
75*cdf0e10cSrcweir	</image></paragraph>
76*cdf0e10cSrcweir</tablecell>
77*cdf0e10cSrcweir<tablecell colspan="" rowspan="">
78*cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3151211" xml-lang="en-US" l10n="U" oldref="24">Object-Specific</paragraph>
79*cdf0e10cSrcweir</tablecell>
80*cdf0e10cSrcweir</tablerow>
81*cdf0e10cSrcweir</table>
82*cdf0e10cSrcweir<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_NORMALS_FLAT" id="bm_id3158408" localize="false"/><paragraph role="heading" id="hd_id3153797" xml-lang="en-US" level="3" l10n="U" oldref="25">Flat</paragraph>
83*cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3146874" xml-lang="en-US" l10n="U" oldref="26"><ahelp hid="SVX:IMAGEBUTTON:RID_SVXFLOAT_3D:BTN_NORMALS_FLAT">Renders the 3D surface as polygons.</ahelp></paragraph>
84*cdf0e10cSrcweir<table id="tbl_id3149169">
85*cdf0e10cSrcweir<tablerow>
86*cdf0e10cSrcweir<tablecell colspan="" rowspan="">
87*cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3157962" xml-lang="en-US" l10n="E">
88*cdf0e10cSrcweir<image id="img_id3154068" src="svx/res/normflat.png" width="0.1661inch" height="0.1661inch"><alt id="alt_id3154068" xml-lang="en-US">Icon</alt>
89*cdf0e10cSrcweir	</image></paragraph>
90*cdf0e10cSrcweir</tablecell>
91*cdf0e10cSrcweir<tablecell colspan="" rowspan="">
92*cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3145202" xml-lang="en-US" l10n="U" oldref="27">Flat</paragraph>
93*cdf0e10cSrcweir</tablecell>
94*cdf0e10cSrcweir</tablerow>
95*cdf0e10cSrcweir</table>
96*cdf0e10cSrcweir<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_NORMALS_SPHERE" id="bm_id3152933" localize="false"/><paragraph role="heading" id="hd_id3147228" xml-lang="en-US" level="3" l10n="U" oldref="28">Spherical</paragraph>
97*cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3150288" xml-lang="en-US" l10n="U" oldref="29"><ahelp hid="SVX:IMAGEBUTTON:RID_SVXFLOAT_3D:BTN_NORMALS_SPHERE">Renders a smooth 3D surface.</ahelp></paragraph>
98*cdf0e10cSrcweir<table id="tbl_id3148744">
99*cdf0e10cSrcweir<tablerow>
100*cdf0e10cSrcweir<tablecell colspan="" rowspan="">
101*cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3148923" xml-lang="en-US" l10n="E">
102*cdf0e10cSrcweir<image id="img_id3149807" src="svx/res/normsphe.png" width="0.1661inch" height="0.1661inch"><alt id="alt_id3149807" xml-lang="en-US">Icon</alt>
103*cdf0e10cSrcweir	</image></paragraph>
104*cdf0e10cSrcweir</tablecell>
105*cdf0e10cSrcweir<tablecell colspan="" rowspan="">
106*cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3149983" xml-lang="en-US" l10n="U" oldref="30">Spherical</paragraph>
107*cdf0e10cSrcweir</tablecell>
108*cdf0e10cSrcweir</tablerow>
109*cdf0e10cSrcweir</table>
110*cdf0e10cSrcweir<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_NORMALS_INVERT" id="bm_id3147354" localize="false"/><paragraph role="heading" id="hd_id3153056" xml-lang="en-US" level="3" l10n="U" oldref="31">Invert Normals</paragraph>
111*cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3145785" xml-lang="en-US" l10n="U" oldref="32"><ahelp hid="SVX:IMAGEBUTTON:RID_SVXFLOAT_3D:BTN_NORMALS_INVERT">Inverts the light source.</ahelp></paragraph>
112*cdf0e10cSrcweir<table id="tbl_id3154149">
113*cdf0e10cSrcweir<tablerow>
114*cdf0e10cSrcweir<tablecell colspan="" rowspan="">
115*cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3152940" xml-lang="en-US" l10n="E">
116*cdf0e10cSrcweir<image id="img_id3151116" src="svx/res/invert3d.png" width="0.1661inch" height="0.1661inch"><alt id="alt_id3151116" xml-lang="en-US">Icon</alt>
117*cdf0e10cSrcweir	</image></paragraph>
118*cdf0e10cSrcweir</tablecell>
119*cdf0e10cSrcweir<tablecell colspan="" rowspan="">
120*cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3156061" xml-lang="en-US" l10n="U" oldref="33">Invert Normals</paragraph>
121*cdf0e10cSrcweir</tablecell>
122*cdf0e10cSrcweir</tablerow>
123*cdf0e10cSrcweir</table>
124*cdf0e10cSrcweir<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_TWO_SIDED_LIGHTING" id="bm_id3147295" localize="false"/><paragraph role="heading" id="hd_id3152417" xml-lang="en-US" level="3" l10n="U" oldref="34">Double-sided Illumination</paragraph>
125*cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3163820" xml-lang="en-US" l10n="U" oldref="35"><ahelp hid="SVX:IMAGEBUTTON:RID_SVXFLOAT_3D:BTN_TWO_SIDED_LIGHTING">Lights the object from the outside and the inside. To use an ambient light source, click this button, and then click the <emph>Invert Normals</emph> button.</ahelp></paragraph>
126*cdf0e10cSrcweir<table id="tbl_id3145261">
127*cdf0e10cSrcweir<tablerow>
128*cdf0e10cSrcweir<tablecell colspan="" rowspan="">
129*cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3157309" xml-lang="en-US" l10n="E">
130*cdf0e10cSrcweir<image id="img_id3155746" src="svx/res/lght2sid.png" width="0.1661inch" height="0.1661inch"><alt id="alt_id3155746" xml-lang="en-US">Icon</alt>
131*cdf0e10cSrcweir	</image></paragraph>
132*cdf0e10cSrcweir</tablecell>
133*cdf0e10cSrcweir<tablecell colspan="" rowspan="">
134*cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3154986" xml-lang="en-US" l10n="U" oldref="36">Double-sided illumination</paragraph>
135*cdf0e10cSrcweir</tablecell>
136*cdf0e10cSrcweir</tablerow>
137*cdf0e10cSrcweir</table>
138*cdf0e10cSrcweir<bookmark xml-lang="en-US" branch="hid/svx:ImageButton:RID_SVXFLOAT_3D:BTN_DOUBLE_SIDED" id="bm_id3153516" localize="false"/><paragraph role="heading" id="hd_id3153190" xml-lang="en-US" level="3" l10n="U" oldref="37">Double-Sided</paragraph>
139*cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3154692" xml-lang="en-US" l10n="U" oldref="38"><ahelp hid="SVX:IMAGEBUTTON:RID_SVXFLOAT_3D:BTN_DOUBLE_SIDED">Closes the shape of a 3D object that was created by extruding a freeform line (<emph>Convert - To 3D</emph>).</ahelp></paragraph>
140*cdf0e10cSrcweir<table id="tbl_id3147441">
141*cdf0e10cSrcweir<tablerow>
142*cdf0e10cSrcweir<tablecell colspan="" rowspan="">
143*cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3150686" xml-lang="en-US" l10n="E">
144*cdf0e10cSrcweir<image id="img_id3152460" src="svx/res/doublesi.png" width="0.1661inch" height="0.1661inch"><alt id="alt_id3152460" xml-lang="en-US">Icon</alt>
145*cdf0e10cSrcweir	</image></paragraph>
146*cdf0e10cSrcweir</tablecell>
147*cdf0e10cSrcweir<tablecell colspan="" rowspan="">
148*cdf0e10cSrcweir<paragraph role="paragraph" id="par_id3155307" xml-lang="en-US" l10n="U" oldref="39">Double-Sided</paragraph>
149*cdf0e10cSrcweir</tablecell>
150*cdf0e10cSrcweir</tablerow>
151*cdf0e10cSrcweir</table>
152*cdf0e10cSrcweir</body>
153*cdf0e10cSrcweir</helpdocument>
154