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27*cdf0e10cSrcweir#ifndef __com_sun_star_rendering_FloatingPointBitmapLayout_idl__
28*cdf0e10cSrcweir#define __com_sun_star_rendering_FloatingPointBitmapLayout_idl__
29*cdf0e10cSrcweir
30*cdf0e10cSrcweir#ifndef __com_sun_star_rendering_FloatingPointBitmapFormat_idl__
31*cdf0e10cSrcweir#include <com/sun/star/rendering/FloatingPointBitmapFormat.idl>
32*cdf0e10cSrcweir#endif
33*cdf0e10cSrcweir#ifndef __com_sun_star_rendering_XColorSpace_idl__
34*cdf0e10cSrcweir#include <com/sun/star/rendering/XColorSpace.idl>
35*cdf0e10cSrcweir#endif
36*cdf0e10cSrcweir
37*cdf0e10cSrcweirmodule com { module sun { module star { module rendering {
38*cdf0e10cSrcweir
39*cdf0e10cSrcweir/** This structure describes the memory layout of a bitmap having
40*cdf0e10cSrcweir    floating point color channels.<p>
41*cdf0e10cSrcweir
42*cdf0e10cSrcweir    This structure collects all necessary information to describe the
43*cdf0e10cSrcweir    memory layout of a bitmap having floating point color channels<p>
44*cdf0e10cSrcweir
45*cdf0e10cSrcweir    @since OOo 2.0
46*cdf0e10cSrcweir */
47*cdf0e10cSrcweirstruct FloatingPointBitmapLayout
48*cdf0e10cSrcweir{
49*cdf0e10cSrcweir    /** Number of scanlines for this bitmap.
50*cdf0e10cSrcweir
51*cdf0e10cSrcweir    	This value must not be negative
52*cdf0e10cSrcweir     */
53*cdf0e10cSrcweir    long				ScanLines;
54*cdf0e10cSrcweir
55*cdf0e10cSrcweir    /** Number of data bytes per scanline.
56*cdf0e10cSrcweir
57*cdf0e10cSrcweir    	This value must not be negative
58*cdf0e10cSrcweir     */
59*cdf0e10cSrcweir    long 				ScanLineBytes;
60*cdf0e10cSrcweir
61*cdf0e10cSrcweir    /** Byte offset between the start of two consecutive scanlines.
62*cdf0e10cSrcweir
63*cdf0e10cSrcweir    	This value is permitted to be negative, denoting a bitmap
64*cdf0e10cSrcweir    	whose content is flipped at the x axis.
65*cdf0e10cSrcweir     */
66*cdf0e10cSrcweir    long				ScanLineStride;
67*cdf0e10cSrcweir
68*cdf0e10cSrcweir    /** Byte offset between the start of two consecutive planes.
69*cdf0e10cSrcweir
70*cdf0e10cSrcweir    	This value is permitted to be negative. If this value is zero,
71*cdf0e10cSrcweir    	the bitmap is assumed to be in chunky format, otherwise it is
72*cdf0e10cSrcweir    	assumed to be planar.  The difference between chunky and
73*cdf0e10cSrcweir    	planar layout lies in the way how color channels are
74*cdf0e10cSrcweir    	interleaved. For a chunky format, all channel data for a
75*cdf0e10cSrcweir    	single pixel lies consecutively in memory. For a planar
76*cdf0e10cSrcweir    	layout, the first channel of all pixel is stored consecutive,
77*cdf0e10cSrcweir    	followed by the second channel, and so forth.<p>
78*cdf0e10cSrcweir     */
79*cdf0e10cSrcweir    long				PlaneStride;
80*cdf0e10cSrcweir
81*cdf0e10cSrcweir    // TODO(F3): Need some specializations of XColorSpace for float
82*cdf0e10cSrcweir    // and half float formats. This maybe translates to the bitmap
83*cdf0e10cSrcweir    // layout as well, leading to separate structs for double, float
84*cdf0e10cSrcweir    // and half float formats, because of the ColorSpace member. Or
85*cdf0e10cSrcweir    // leave it as it is, forcing the client to query for derived
86*cdf0e10cSrcweir    // interfaces...
87*cdf0e10cSrcweir
88*cdf0e10cSrcweir    /// Color space the bitmap colors shall be interpreted within.
89*cdf0e10cSrcweir    XColorSpace			ColorSpace;
90*cdf0e10cSrcweir
91*cdf0e10cSrcweir    /** Number of color components per pixel.
92*cdf0e10cSrcweir
93*cdf0e10cSrcweir    	This value must not be negative
94*cdf0e10cSrcweir     */
95*cdf0e10cSrcweir    long			    NumComponents;
96*cdf0e10cSrcweir
97*cdf0e10cSrcweir    /** Endianness of the pixel values.
98*cdf0e10cSrcweir
99*cdf0e10cSrcweir    	This value must be one of the <type>Endianness</type> constants
100*cdf0e10cSrcweir     */
101*cdf0e10cSrcweir    byte			    Endianness;
102*cdf0e10cSrcweir
103*cdf0e10cSrcweir    /** Format type of this bitmap.<p>
104*cdf0e10cSrcweir
105*cdf0e10cSrcweir    	This value must be one of the
106*cdf0e10cSrcweir    	<type>FloatingPointBitmapFormat</type> constants.<p>
107*cdf0e10cSrcweir    */
108*cdf0e10cSrcweir    byte				Format;
109*cdf0e10cSrcweir};
110*cdf0e10cSrcweir
111*cdf0e10cSrcweir}; }; }; };
112*cdf0e10cSrcweir
113*cdf0e10cSrcweir#endif
114