1*d1766043SAndrew Rist/**************************************************************
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21*d1766043SAndrew Rist
22*d1766043SAndrew Rist
23cdf0e10cSrcweir#ifndef __com_sun_star_rendering_XBufferController_idl__
24cdf0e10cSrcweir#define __com_sun_star_rendering_XBufferController_idl__
25cdf0e10cSrcweir
26cdf0e10cSrcweir#ifndef __com_sun_star_uno_XInterface_idl__
27cdf0e10cSrcweir#include <com/sun/star/uno/XInterface.idl>
28cdf0e10cSrcweir#endif
29cdf0e10cSrcweir#ifndef __com_sun_star_lang_IllegalArgumentException_idl__
30cdf0e10cSrcweir#include <com/sun/star/lang/IllegalArgumentException.idl>
31cdf0e10cSrcweir#endif
32cdf0e10cSrcweir
33cdf0e10cSrcweirmodule com { module sun { module star { module rendering {
34cdf0e10cSrcweir
35cdf0e10cSrcweir/** Interface providing access to double/multi-buffer facilities of
36cdf0e10cSrcweir    screen devices.<p>
37cdf0e10cSrcweir
38cdf0e10cSrcweir    This interface provides methods to enable and control
39cdf0e10cSrcweir    double/multi-buffering facilities on screen devices.<p>
40cdf0e10cSrcweir
41cdf0e10cSrcweir    @since OOo 2.0
42cdf0e10cSrcweir */
43cdf0e10cSrcweirpublished interface XBufferController : ::com::sun::star::uno::XInterface
44cdf0e10cSrcweir{
45cdf0e10cSrcweir    /** Create the given number of background buffers.<p>
46cdf0e10cSrcweir
47cdf0e10cSrcweir        There's one buffer implicitely available, which is the canvas
48cdf0e10cSrcweir        surface itself. Thus, calling <code>createBuffers(1)</code>
49cdf0e10cSrcweir        creates a double-buffered object.<p>
50cdf0e10cSrcweir
51cdf0e10cSrcweir        @param nBuffers
52cdf0e10cSrcweir        The number of background&lt;buffers requested. Must be greater
53cdf0e10cSrcweir        than 0.
54cdf0e10cSrcweir
55cdf0e10cSrcweir        @return the number of actually generated buffers, which might
56cdf0e10cSrcweir        be between 0 (no double-buffering available) and nBuffers.
57cdf0e10cSrcweir
58cdf0e10cSrcweir        @throws <type>com::sun::star::lang::IllegalArgumentException</type>
59cdf0e10cSrcweir        if nBuffers is smaller than one.
60cdf0e10cSrcweir     */
61cdf0e10cSrcweir    long    createBuffers( [in] long nBuffers )
62cdf0e10cSrcweir        raises (com::sun::star::lang::IllegalArgumentException);
63cdf0e10cSrcweir
64cdf0e10cSrcweir    //-------------------------------------------------------------------------
65cdf0e10cSrcweir
66cdf0e10cSrcweir    /** Destroy all buffers generated via this object.
67cdf0e10cSrcweir     */
68cdf0e10cSrcweir    void    destroyBuffers();
69cdf0e10cSrcweir
70cdf0e10cSrcweir    //-------------------------------------------------------------------------
71cdf0e10cSrcweir
72cdf0e10cSrcweir    /** Switch the display to show the specified buffer.<p>
73cdf0e10cSrcweir
74cdf0e10cSrcweir        The method returns, when the switch is performed and the
75cdf0e10cSrcweir        selected buffer is shown on screen, or immediately when an
76cdf0e10cSrcweir        error occurs. If the switch was successful, subsequent render
77cdf0e10cSrcweir        operations will be directed to the new backbuffer.<p>
78cdf0e10cSrcweir
79cdf0e10cSrcweir        Use this method if you need your screen display to be in sync
80cdf0e10cSrcweir        with other things, e.g. sound playback.<p>
81cdf0e10cSrcweir
82cdf0e10cSrcweir        @param bUpdateAll
83cdf0e10cSrcweir        When <TRUE/>, update the whole screen. When <FALSE/>,
84cdf0e10cSrcweir        implementation is permitted to restrict update to areas the
85cdf0e10cSrcweir        canvas itself changed (e.g. because of render operations, or
86cdf0e10cSrcweir        changes on the sprites). The former is useful for updates
87cdf0e10cSrcweir        after window expose events, the latter for animation display.
88cdf0e10cSrcweir
89cdf0e10cSrcweir        @return whether the switch was performed successfully.
90cdf0e10cSrcweir
91cdf0e10cSrcweir        @throws <type>com::sun::star::lang::IllegalArgumentException</type>
92cdf0e10cSrcweir        if nBuffer is outside the permissible range.
93cdf0e10cSrcweir     */
94cdf0e10cSrcweir    boolean	showBuffer( [in] boolean bUpdateAll );
95cdf0e10cSrcweir
96cdf0e10cSrcweir    //-------------------------------------------------------------------------
97cdf0e10cSrcweir
98cdf0e10cSrcweir    /** Schedule the display of the specified buffer.<p>
99cdf0e10cSrcweir
100cdf0e10cSrcweir        The method returns, when the switching of the buffer is
101cdf0e10cSrcweir        successfully scheduled, or immediately when an error
102cdf0e10cSrcweir        occurs. If the switch was successful, subsequent render
103cdf0e10cSrcweir        operations will be directed to the new backbuffer. Note that,
104cdf0e10cSrcweir        if the buffer switching is exceedingly slow, or the frequency
105cdf0e10cSrcweir        of switchBuffer() is exceedingly high, the buffer scheduled
106cdf0e10cSrcweir        for display here might become the current render target
107cdf0e10cSrcweir        <em>before</em> it is fully displayed on screen. In this case,
108cdf0e10cSrcweir        any rendering operation to this buffer will block, until it is
109cdf0e10cSrcweir        safe to perform the operation without visible cluttering.<p>
110cdf0e10cSrcweir
111cdf0e10cSrcweir        Use this method if you favor maximal render speed, but don't
112cdf0e10cSrcweir        necessarily require your screen display to be in sync with
113cdf0e10cSrcweir        other things, e.g. sound playback.<p>
114cdf0e10cSrcweir
115cdf0e10cSrcweir        @param bUpdateAll
116cdf0e10cSrcweir        When <TRUE/>, update the whole screen. When <FALSE/>,
117cdf0e10cSrcweir        implementation is permitted to restrict update to areas the
118cdf0e10cSrcweir        canvas itself changed (e.g. because of render operations, or
119cdf0e10cSrcweir        changes on the sprites). The former is useful for updates
120cdf0e10cSrcweir        after window expose events, the latter for animation display.
121cdf0e10cSrcweir
122cdf0e10cSrcweir        @return whether the switch was performed successfully.
123cdf0e10cSrcweir     */
124cdf0e10cSrcweir    boolean	switchBuffer( [in] boolean bUpdateAll );
125cdf0e10cSrcweir
126cdf0e10cSrcweir};
127cdf0e10cSrcweir
128cdf0e10cSrcweir}; }; }; };
129cdf0e10cSrcweir
130cdf0e10cSrcweir#endif
131