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27*cdf0e10cSrcweir#ifndef __com_sun_star_rendering_XHalfFloatBitmap_idl__
28*cdf0e10cSrcweir#define __com_sun_star_rendering_XHalfFloatBitmap_idl__
29*cdf0e10cSrcweir
30*cdf0e10cSrcweir#ifndef __com_sun_star_lang_IllegalArgumentException_idl__
31*cdf0e10cSrcweir#include <com/sun/star/lang/IllegalArgumentException.idl>
32*cdf0e10cSrcweir#endif
33*cdf0e10cSrcweir#ifndef __com_sun_star_lang_IndexOutOfBoundsException_idl__
34*cdf0e10cSrcweir#include <com/sun/star/lang/IndexOutOfBoundsException.idl>
35*cdf0e10cSrcweir#endif
36*cdf0e10cSrcweir#ifndef __com_sun_star_rendering_FloatingPointBitmapLayout_idl__
37*cdf0e10cSrcweir#include <com/sun/star/rendering/FloatingPointBitmapLayout.idl>
38*cdf0e10cSrcweir#endif
39*cdf0e10cSrcweir#ifndef __com_sun_star_geometry_IntegerPoint2D_idl__
40*cdf0e10cSrcweir#include <com/sun/star/geometry/IntegerPoint2D.idl>
41*cdf0e10cSrcweir#endif
42*cdf0e10cSrcweir#ifndef __com_sun_star_geometry_IntegerRectangle2D_idl__
43*cdf0e10cSrcweir#include <com/sun/star/geometry/IntegerRectangle2D.idl>
44*cdf0e10cSrcweir#endif
45*cdf0e10cSrcweir#ifndef __com_sun_star_rendering_XHalfFloatReadOnlyBitmap_idl__
46*cdf0e10cSrcweir#include <com/sun/star/rendering/XHalfFloatReadOnlyBitmap.idl>
47*cdf0e10cSrcweir#endif
48*cdf0e10cSrcweir#ifndef __com_sun_star_rendering_VolatileContentDestroyedException_idl__
49*cdf0e10cSrcweir#include <com/sun/star/rendering/VolatileContentDestroyedException.idl>
50*cdf0e10cSrcweir#endif
51*cdf0e10cSrcweir
52*cdf0e10cSrcweirmodule com { module sun { module star { module rendering {
53*cdf0e10cSrcweir
54*cdf0e10cSrcweir/** Specialized interface for bitmaps containing half floats as their
55*cdf0e10cSrcweir    color components.<p>
56*cdf0e10cSrcweir
57*cdf0e10cSrcweir    Half floats are 16 bit wide, and newer GPUs already have them as
58*cdf0e10cSrcweir    supported frame buffer format.
59*cdf0e10cSrcweir */
60*cdf0e10cSrcweirinterface XHalfFloatBitmap : XHalfFloatReadOnlyBitmap
61*cdf0e10cSrcweir{
62*cdf0e10cSrcweir	//-------------------------------------------------------------------------
63*cdf0e10cSrcweir
64*cdf0e10cSrcweir	/** Set raw data of a bitmap.<p>
65*cdf0e10cSrcweir
66*cdf0e10cSrcweir    	Set raw data of a bitmap, in the format as defined by
67*cdf0e10cSrcweir    	getMemoryLayout(). With the given rectangle, a subset of the
68*cdf0e10cSrcweir    	bitmap can be changed. When setting subsets of the bitmap, the
69*cdf0e10cSrcweir    	same scanline padding takes place as when the whole bitmap is
70*cdf0e10cSrcweir    	changed.<p>
71*cdf0e10cSrcweir
72*cdf0e10cSrcweir	 */
73*cdf0e10cSrcweir	void						setData( [in] sequence<short> data, [in] FloatingPointBitmapLayout bitmapLayout, [in] ::com::sun::star::geometry::IntegerRectangle2D rect )
74*cdf0e10cSrcweir        raises (com::sun::star::lang::IllegalArgumentException,
75*cdf0e10cSrcweir                com::sun::star::lang::IndexOutOfBoundsException);
76*cdf0e10cSrcweir
77*cdf0e10cSrcweir	//-------------------------------------------------------------------------
78*cdf0e10cSrcweir
79*cdf0e10cSrcweir	/** Set a single pixel of the bitmap with the given color
80*cdf0e10cSrcweir		value.<p>
81*cdf0e10cSrcweir
82*cdf0e10cSrcweir        When setting data on volatile bitmaps, always call isValid()
83*cdf0e10cSrcweir        before, and retrieve a new memory layout via
84*cdf0e10cSrcweir        getMemoryLayout(). At least under Windows, the memory layout
85*cdf0e10cSrcweir        can change for the same bitmap, if the user e.g. switches the
86*cdf0e10cSrcweir        screen resolution. Thus, this method will throw an
87*cdf0e10cSrcweir        IllegalArgumentException, if the memory layout changed between
88*cdf0e10cSrcweir        a call to getMemoryLayout() and setData().<p>
89*cdf0e10cSrcweir	 */
90*cdf0e10cSrcweir	void						setPixel( [in] sequence<short> color, [in] FloatingPointBitmapLayout bitmapLayout, [in] ::com::sun::star::geometry::IntegerPoint2D pos )
91*cdf0e10cSrcweir        raises (com::sun::star::lang::IllegalArgumentException,
92*cdf0e10cSrcweir                com::sun::star::lang::IndexOutOfBoundsException);
93*cdf0e10cSrcweir};
94*cdf0e10cSrcweir
95*cdf0e10cSrcweir}; }; }; };
96*cdf0e10cSrcweir
97*cdf0e10cSrcweir#endif
98