1*d1766043SAndrew Rist/**************************************************************
2cdf0e10cSrcweir *
3*d1766043SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one
4*d1766043SAndrew Rist * or more contributor license agreements.  See the NOTICE file
5*d1766043SAndrew Rist * distributed with this work for additional information
6*d1766043SAndrew Rist * regarding copyright ownership.  The ASF licenses this file
7*d1766043SAndrew Rist * to you under the Apache License, Version 2.0 (the
8*d1766043SAndrew Rist * "License"); you may not use this file except in compliance
9*d1766043SAndrew Rist * with the License.  You may obtain a copy of the License at
10*d1766043SAndrew Rist *
11*d1766043SAndrew Rist *   http://www.apache.org/licenses/LICENSE-2.0
12*d1766043SAndrew Rist *
13*d1766043SAndrew Rist * Unless required by applicable law or agreed to in writing,
14*d1766043SAndrew Rist * software distributed under the License is distributed on an
15*d1766043SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16*d1766043SAndrew Rist * KIND, either express or implied.  See the License for the
17*d1766043SAndrew Rist * specific language governing permissions and limitations
18*d1766043SAndrew Rist * under the License.
19*d1766043SAndrew Rist *
20*d1766043SAndrew Rist *************************************************************/
21*d1766043SAndrew Rist
22*d1766043SAndrew Rist
23cdf0e10cSrcweir#ifndef __com_sun_star_rendering_XHalfFloatBitmap_idl__
24cdf0e10cSrcweir#define __com_sun_star_rendering_XHalfFloatBitmap_idl__
25cdf0e10cSrcweir
26cdf0e10cSrcweir#ifndef __com_sun_star_lang_IllegalArgumentException_idl__
27cdf0e10cSrcweir#include <com/sun/star/lang/IllegalArgumentException.idl>
28cdf0e10cSrcweir#endif
29cdf0e10cSrcweir#ifndef __com_sun_star_lang_IndexOutOfBoundsException_idl__
30cdf0e10cSrcweir#include <com/sun/star/lang/IndexOutOfBoundsException.idl>
31cdf0e10cSrcweir#endif
32cdf0e10cSrcweir#ifndef __com_sun_star_rendering_FloatingPointBitmapLayout_idl__
33cdf0e10cSrcweir#include <com/sun/star/rendering/FloatingPointBitmapLayout.idl>
34cdf0e10cSrcweir#endif
35cdf0e10cSrcweir#ifndef __com_sun_star_geometry_IntegerPoint2D_idl__
36cdf0e10cSrcweir#include <com/sun/star/geometry/IntegerPoint2D.idl>
37cdf0e10cSrcweir#endif
38cdf0e10cSrcweir#ifndef __com_sun_star_geometry_IntegerRectangle2D_idl__
39cdf0e10cSrcweir#include <com/sun/star/geometry/IntegerRectangle2D.idl>
40cdf0e10cSrcweir#endif
41cdf0e10cSrcweir#ifndef __com_sun_star_rendering_XHalfFloatReadOnlyBitmap_idl__
42cdf0e10cSrcweir#include <com/sun/star/rendering/XHalfFloatReadOnlyBitmap.idl>
43cdf0e10cSrcweir#endif
44cdf0e10cSrcweir#ifndef __com_sun_star_rendering_VolatileContentDestroyedException_idl__
45cdf0e10cSrcweir#include <com/sun/star/rendering/VolatileContentDestroyedException.idl>
46cdf0e10cSrcweir#endif
47cdf0e10cSrcweir
48cdf0e10cSrcweirmodule com { module sun { module star { module rendering {
49cdf0e10cSrcweir
50cdf0e10cSrcweir/** Specialized interface for bitmaps containing half floats as their
51cdf0e10cSrcweir    color components.<p>
52cdf0e10cSrcweir
53cdf0e10cSrcweir    Half floats are 16 bit wide, and newer GPUs already have them as
54cdf0e10cSrcweir    supported frame buffer format.
55cdf0e10cSrcweir */
56cdf0e10cSrcweirinterface XHalfFloatBitmap : XHalfFloatReadOnlyBitmap
57cdf0e10cSrcweir{
58cdf0e10cSrcweir	//-------------------------------------------------------------------------
59cdf0e10cSrcweir
60cdf0e10cSrcweir	/** Set raw data of a bitmap.<p>
61cdf0e10cSrcweir
62cdf0e10cSrcweir    	Set raw data of a bitmap, in the format as defined by
63cdf0e10cSrcweir    	getMemoryLayout(). With the given rectangle, a subset of the
64cdf0e10cSrcweir    	bitmap can be changed. When setting subsets of the bitmap, the
65cdf0e10cSrcweir    	same scanline padding takes place as when the whole bitmap is
66cdf0e10cSrcweir    	changed.<p>
67cdf0e10cSrcweir
68cdf0e10cSrcweir	 */
69cdf0e10cSrcweir	void						setData( [in] sequence<short> data, [in] FloatingPointBitmapLayout bitmapLayout, [in] ::com::sun::star::geometry::IntegerRectangle2D rect )
70cdf0e10cSrcweir        raises (com::sun::star::lang::IllegalArgumentException,
71cdf0e10cSrcweir                com::sun::star::lang::IndexOutOfBoundsException);
72cdf0e10cSrcweir
73cdf0e10cSrcweir	//-------------------------------------------------------------------------
74cdf0e10cSrcweir
75cdf0e10cSrcweir	/** Set a single pixel of the bitmap with the given color
76cdf0e10cSrcweir		value.<p>
77cdf0e10cSrcweir
78cdf0e10cSrcweir        When setting data on volatile bitmaps, always call isValid()
79cdf0e10cSrcweir        before, and retrieve a new memory layout via
80cdf0e10cSrcweir        getMemoryLayout(). At least under Windows, the memory layout
81cdf0e10cSrcweir        can change for the same bitmap, if the user e.g. switches the
82cdf0e10cSrcweir        screen resolution. Thus, this method will throw an
83cdf0e10cSrcweir        IllegalArgumentException, if the memory layout changed between
84cdf0e10cSrcweir        a call to getMemoryLayout() and setData().<p>
85cdf0e10cSrcweir	 */
86cdf0e10cSrcweir	void						setPixel( [in] sequence<short> color, [in] FloatingPointBitmapLayout bitmapLayout, [in] ::com::sun::star::geometry::IntegerPoint2D pos )
87cdf0e10cSrcweir        raises (com::sun::star::lang::IllegalArgumentException,
88cdf0e10cSrcweir                com::sun::star::lang::IndexOutOfBoundsException);
89cdf0e10cSrcweir};
90cdf0e10cSrcweir
91cdf0e10cSrcweir}; }; }; };
92cdf0e10cSrcweir
93cdf0e10cSrcweir#endif
94