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27*cdf0e10cSrcweir#ifndef __com_sun_star_rendering_XIeeeDoubleReadOnlyBitmap_idl__
28*cdf0e10cSrcweir#define __com_sun_star_rendering_XIeeeDoubleReadOnlyBitmap_idl__
29*cdf0e10cSrcweir
30*cdf0e10cSrcweir#ifndef __com_sun_star_lang_IllegalArgumentException_idl__
31*cdf0e10cSrcweir#include <com/sun/star/lang/IllegalArgumentException.idl>
32*cdf0e10cSrcweir#endif
33*cdf0e10cSrcweir#ifndef __com_sun_star_lang_IndexOutOfBoundsException_idl__
34*cdf0e10cSrcweir#include <com/sun/star/lang/IndexOutOfBoundsException.idl>
35*cdf0e10cSrcweir#endif
36*cdf0e10cSrcweir#ifndef __com_sun_star_rendering_FloatingPointBitmapLayout_idl__
37*cdf0e10cSrcweir#include <com/sun/star/rendering/FloatingPointBitmapLayout.idl>
38*cdf0e10cSrcweir#endif
39*cdf0e10cSrcweir#ifndef __com_sun_star_geometry_IntegerPoint2D_idl__
40*cdf0e10cSrcweir#include <com/sun/star/geometry/IntegerPoint2D.idl>
41*cdf0e10cSrcweir#endif
42*cdf0e10cSrcweir#ifndef __com_sun_star_geometry_IntegerRectangle2D_idl__
43*cdf0e10cSrcweir#include <com/sun/star/geometry/IntegerRectangle2D.idl>
44*cdf0e10cSrcweir#endif
45*cdf0e10cSrcweir#ifndef __com_sun_star_rendering_XBitmap_idl__
46*cdf0e10cSrcweir#include <com/sun/star/rendering/XBitmap.idl>
47*cdf0e10cSrcweir#endif
48*cdf0e10cSrcweir#ifndef __com_sun_star_rendering_VolatileContentDestroyedException_idl__
49*cdf0e10cSrcweir#include <com/sun/star/rendering/VolatileContentDestroyedException.idl>
50*cdf0e10cSrcweir#endif
51*cdf0e10cSrcweir
52*cdf0e10cSrcweir
53*cdf0e10cSrcweirmodule com { module sun { module star { module rendering {
54*cdf0e10cSrcweir
55*cdf0e10cSrcweir/** This is a specialized interface for bitmaps containing IEEE
56*cdf0e10cSrcweir    doubles for their color components. In contrast to
57*cdf0e10cSrcweir    <type>XIeeeDoubleBitmap</type>, this interface only permits
58*cdf0e10cSrcweir    read-only access.<p>
59*cdf0e10cSrcweir
60*cdf0e10cSrcweir    Use this interface for e.g. bitmaps that are calculated
61*cdf0e10cSrcweir    on-the-fly, or that are pure functional, and thus cannot be
62*cdf0e10cSrcweir    modified.<p>
63*cdf0e10cSrcweir
64*cdf0e10cSrcweir    If you get passed an instance of
65*cdf0e10cSrcweir    <type>XHalfFloatReadOnlyBitmap</type> that also supports the
66*cdf0e10cSrcweir    <type>XVolatileBitmap</type> interface, things become a bit more
67*cdf0e10cSrcweir    complicated. When reading data, one has to check for both
68*cdf0e10cSrcweir    <type>VolatileContentDestroyedException</type> and mismatching
69*cdf0e10cSrcweir    <type>FloatingPointBitmapLayout</type> return values. If either of them
70*cdf0e10cSrcweir    occurs, the whole bitmap read operation should be repeated.<p>
71*cdf0e10cSrcweir */
72*cdf0e10cSrcweirinterface XIeeeDoubleReadOnlyBitmap : XBitmap
73*cdf0e10cSrcweir{
74*cdf0e10cSrcweir	/** Query the raw data of this bitmap.<p>
75*cdf0e10cSrcweir
76*cdf0e10cSrcweir    	Query the raw data of this bitmap, in the format as defined by
77*cdf0e10cSrcweir    	getMemoryLayout(). With the given rectangle, a subset of the
78*cdf0e10cSrcweir    	whole bitmap can be queried. When querying subsets of the
79*cdf0e10cSrcweir    	bitmap, the same scanline padding takes place as when the
80*cdf0e10cSrcweir    	whole bitmap is requested.<p>
81*cdf0e10cSrcweir
82*cdf0e10cSrcweir        Note that the bitmap memory layout might change for volatile
83*cdf0e10cSrcweir        bitmaps.<p>
84*cdf0e10cSrcweir
85*cdf0e10cSrcweir        @param bitmapLayout
86*cdf0e10cSrcweir        The memory layout the returned data is in.
87*cdf0e10cSrcweir
88*cdf0e10cSrcweir        @param rect
89*cdf0e10cSrcweir        A rectangle, within the bounds of the bitmap, to retrieve the
90*cdf0e10cSrcweir        contens from.
91*cdf0e10cSrcweir
92*cdf0e10cSrcweir        @throws <type>VolatileContentDestroyedException</type>
93*cdf0e10cSrcweir        if the bitmap is volatile, and the content has been destroyed by the system.
94*cdf0e10cSrcweir
95*cdf0e10cSrcweir        @throws <type>com::sun::star::lang::IndexOutOfBoundsException</type>
96*cdf0e10cSrcweir        if parts of the given rectangle are outside the permissible
97*cdf0e10cSrcweir        bitmap area.
98*cdf0e10cSrcweir	 */
99*cdf0e10cSrcweir	sequence<double>			getData( [out] FloatingPointBitmapLayout bitmapLayout, [in] ::com::sun::star::geometry::IntegerRectangle2D rect )
100*cdf0e10cSrcweir        raises (com::sun::star::lang::IndexOutOfBoundsException,
101*cdf0e10cSrcweir                VolatileContentDestroyedException);
102*cdf0e10cSrcweir
103*cdf0e10cSrcweir	//-------------------------------------------------------------------------
104*cdf0e10cSrcweir
105*cdf0e10cSrcweir	/** Get a single pixel of the bitmap, returning its color
106*cdf0e10cSrcweir		value.<p>
107*cdf0e10cSrcweir
108*cdf0e10cSrcweir        Note that the bitmap memory layout might change for volatile
109*cdf0e10cSrcweir        bitmaps.<p>
110*cdf0e10cSrcweir
111*cdf0e10cSrcweir        @param bitmapLayout
112*cdf0e10cSrcweir        The memory layout the returned data is in.
113*cdf0e10cSrcweir
114*cdf0e10cSrcweir        @param pos
115*cdf0e10cSrcweir        A position, within the bounds of the bitmap, to retrieve the
116*cdf0e10cSrcweir        color from.
117*cdf0e10cSrcweir
118*cdf0e10cSrcweir        @throws <type>VolatileContentDestroyedException</type>
119*cdf0e10cSrcweir        if the bitmap is volatile, and the content has been destroyed by the system.
120*cdf0e10cSrcweir
121*cdf0e10cSrcweir        @throws <type>com::sun::star::lang::IndexOutOfBoundsException</type>
122*cdf0e10cSrcweir        if the given position is outside the permissible bitmap area.
123*cdf0e10cSrcweir	 */
124*cdf0e10cSrcweir	sequence<double>			getPixel( [out] FloatingPointBitmapLayout bitmapLayout, [in] ::com::sun::star::geometry::IntegerPoint2D pos )
125*cdf0e10cSrcweir        raises (com::sun::star::lang::IndexOutOfBoundsException,
126*cdf0e10cSrcweir                VolatileContentDestroyedException);
127*cdf0e10cSrcweir
128*cdf0e10cSrcweir	//-------------------------------------------------------------------------
129*cdf0e10cSrcweir
130*cdf0e10cSrcweir	/** Query the memory layout for this bitmap.<p>
131*cdf0e10cSrcweir
132*cdf0e10cSrcweir    	Please note that for volatile bitmaps, the memory layout might
133*cdf0e10cSrcweir    	change between subsequent calls.<p>
134*cdf0e10cSrcweir	 */
135*cdf0e10cSrcweir	FloatingPointBitmapLayout	getMemoryLayout();
136*cdf0e10cSrcweir};
137*cdf0e10cSrcweir
138*cdf0e10cSrcweir}; }; }; };
139*cdf0e10cSrcweir
140*cdf0e10cSrcweir#endif
141