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27*cdf0e10cSrcweir#ifndef __com_sun_star_rendering_XIeeeFloatReadOnlyBitmap_idl__
28*cdf0e10cSrcweir#define __com_sun_star_rendering_XIeeeFloatReadOnlyBitmap_idl__
29*cdf0e10cSrcweir
30*cdf0e10cSrcweir#ifndef __com_sun_star_lang_IllegalArgumentException_idl__
31*cdf0e10cSrcweir#include <com/sun/star/lang/IllegalArgumentException.idl>
32*cdf0e10cSrcweir#endif
33*cdf0e10cSrcweir#ifndef __com_sun_star_lang_IndexOutOfBoundsException_idl__
34*cdf0e10cSrcweir#include <com/sun/star/lang/IndexOutOfBoundsException.idl>
35*cdf0e10cSrcweir#endif
36*cdf0e10cSrcweir#ifndef __com_sun_star_rendering_FloatingPointBitmapLayout_idl__
37*cdf0e10cSrcweir#include <com/sun/star/rendering/FloatingPointBitmapLayout.idl>
38*cdf0e10cSrcweir#endif
39*cdf0e10cSrcweir#ifndef __com_sun_star_geometry_IntegerPoint2D_idl__
40*cdf0e10cSrcweir#include <com/sun/star/geometry/IntegerPoint2D.idl>
41*cdf0e10cSrcweir#endif
42*cdf0e10cSrcweir#ifndef __com_sun_star_geometry_IntegerRectangle2D_idl__
43*cdf0e10cSrcweir#include <com/sun/star/geometry/IntegerRectangle2D.idl>
44*cdf0e10cSrcweir#endif
45*cdf0e10cSrcweir#ifndef __com_sun_star_rendering_XBitmap_idl__
46*cdf0e10cSrcweir#include <com/sun/star/rendering/XBitmap.idl>
47*cdf0e10cSrcweir#endif
48*cdf0e10cSrcweir#ifndef __com_sun_star_rendering_VolatileContentDestroyedException_idl__
49*cdf0e10cSrcweir#include <com/sun/star/rendering/VolatileContentDestroyedException.idl>
50*cdf0e10cSrcweir#endif
51*cdf0e10cSrcweir
52*cdf0e10cSrcweir
53*cdf0e10cSrcweirmodule com { module sun { module star { module rendering {
54*cdf0e10cSrcweir
55*cdf0e10cSrcweir/** Specialized interface for bitmaps containing IEEE floats as their
56*cdf0e10cSrcweir    color components. In contrast to <type>XIeeeFloatBitmap</type>,
57*cdf0e10cSrcweir    this interface only permits read-only access.<p>
58*cdf0e10cSrcweir
59*cdf0e10cSrcweir    Use this interface for e.g. bitmaps that are calculated
60*cdf0e10cSrcweir    on-the-fly, or that are pure functional, and thus cannot be
61*cdf0e10cSrcweir    modified.<p>
62*cdf0e10cSrcweir
63*cdf0e10cSrcweir    If you get passed an instance of
64*cdf0e10cSrcweir    <type>XHalfFloatReadOnlyBitmap</type> that also supports the
65*cdf0e10cSrcweir    <type>XVolatileBitmap</type> interface, things become a bit more
66*cdf0e10cSrcweir    complicated. When reading data, one has to check for both
67*cdf0e10cSrcweir    <type>VolatileContentDestroyedException</type> and mismatching
68*cdf0e10cSrcweir    <type>FloatingPointBitmapLayout</type> return values. If either of them
69*cdf0e10cSrcweir    occurs, the whole bitmap read operation should be repeated.<p>
70*cdf0e10cSrcweir */
71*cdf0e10cSrcweirinterface XIeeeFloatReadOnlyBitmap : XBitmap
72*cdf0e10cSrcweir{
73*cdf0e10cSrcweir	/** Query the raw data of this bitmap.<p>
74*cdf0e10cSrcweir
75*cdf0e10cSrcweir    	Query the raw data of this bitmap, in the format as defined by
76*cdf0e10cSrcweir    	getMemoryLayout(). With the given rectangle, a subset of the
77*cdf0e10cSrcweir    	whole bitmap can be queried. When querying subsets of the
78*cdf0e10cSrcweir    	bitmap, the same scanline padding takes place as when the
79*cdf0e10cSrcweir    	whole bitmap is requested.<p>
80*cdf0e10cSrcweir
81*cdf0e10cSrcweir        Note that the bitmap memory layout might change for volatile
82*cdf0e10cSrcweir        bitmaps.<p>
83*cdf0e10cSrcweir
84*cdf0e10cSrcweir        @param bitmapLayout
85*cdf0e10cSrcweir        The memory layout the returned data is in.
86*cdf0e10cSrcweir
87*cdf0e10cSrcweir        @param rect
88*cdf0e10cSrcweir        A rectangle, within the bounds of the bitmap, to retrieve the
89*cdf0e10cSrcweir        contens from.
90*cdf0e10cSrcweir
91*cdf0e10cSrcweir        @throws <type>VolatileContentDestroyedException</type>
92*cdf0e10cSrcweir        if the bitmap is volatile, and the content has been destroyed by the system.
93*cdf0e10cSrcweir
94*cdf0e10cSrcweir        @throws <type>com::sun::star::lang::IndexOutOfBoundsException</type>
95*cdf0e10cSrcweir        if parts of the given rectangle are outside the permissible
96*cdf0e10cSrcweir        bitmap area.
97*cdf0e10cSrcweir	 */
98*cdf0e10cSrcweir	sequence<float>				getData( [out] FloatingPointBitmapLayout bitmapLayout, [in] ::com::sun::star::geometry::IntegerRectangle2D rect )
99*cdf0e10cSrcweir        raises (com::sun::star::lang::IndexOutOfBoundsException,
100*cdf0e10cSrcweir                VolatileContentDestroyedException);
101*cdf0e10cSrcweir
102*cdf0e10cSrcweir	//-------------------------------------------------------------------------
103*cdf0e10cSrcweir
104*cdf0e10cSrcweir	/** Get a single pixel of the bitmap, returning its color
105*cdf0e10cSrcweir		value.<p>
106*cdf0e10cSrcweir
107*cdf0e10cSrcweir        Note that the bitmap memory layout might change for volatile
108*cdf0e10cSrcweir        bitmaps.<p>
109*cdf0e10cSrcweir
110*cdf0e10cSrcweir        @param bitmapLayout
111*cdf0e10cSrcweir        The memory layout the returned data is in.
112*cdf0e10cSrcweir
113*cdf0e10cSrcweir        @param pos
114*cdf0e10cSrcweir        A position, within the bounds of the bitmap, to retrieve the
115*cdf0e10cSrcweir        color from.
116*cdf0e10cSrcweir
117*cdf0e10cSrcweir        @throws <type>VolatileContentDestroyedException</type>
118*cdf0e10cSrcweir        if the bitmap is volatile, and the content has been destroyed by the system.
119*cdf0e10cSrcweir
120*cdf0e10cSrcweir        @throws <type>com::sun::star::lang::IndexOutOfBoundsException</type>
121*cdf0e10cSrcweir        if the given position is outside the permissible bitmap area.
122*cdf0e10cSrcweir	 */
123*cdf0e10cSrcweir	sequence<float>				getPixel( [out] FloatingPointBitmapLayout bitmapLayout, [in] ::com::sun::star::geometry::IntegerPoint2D pos )
124*cdf0e10cSrcweir        raises (com::sun::star::lang::IndexOutOfBoundsException,
125*cdf0e10cSrcweir                VolatileContentDestroyedException);
126*cdf0e10cSrcweir
127*cdf0e10cSrcweir	//-------------------------------------------------------------------------
128*cdf0e10cSrcweir
129*cdf0e10cSrcweir	/** Query the memory layout for this bitmap.<p>
130*cdf0e10cSrcweir
131*cdf0e10cSrcweir    	Please note that for volatile bitmaps, the memory layout might
132*cdf0e10cSrcweir    	change between subsequent calls.<p>
133*cdf0e10cSrcweir	 */
134*cdf0e10cSrcweir	FloatingPointBitmapLayout	getMemoryLayout();
135*cdf0e10cSrcweir};
136*cdf0e10cSrcweir
137*cdf0e10cSrcweir}; }; }; };
138*cdf0e10cSrcweir
139*cdf0e10cSrcweir#endif
140