1*5b190011SAndrew Rist /**************************************************************
2*5b190011SAndrew Rist  *
3*5b190011SAndrew Rist  * Licensed to the Apache Software Foundation (ASF) under one
4*5b190011SAndrew Rist  * or more contributor license agreements.  See the NOTICE file
5*5b190011SAndrew Rist  * distributed with this work for additional information
6*5b190011SAndrew Rist  * regarding copyright ownership.  The ASF licenses this file
7*5b190011SAndrew Rist  * to you under the Apache License, Version 2.0 (the
8*5b190011SAndrew Rist  * "License"); you may not use this file except in compliance
9*5b190011SAndrew Rist  * with the License.  You may obtain a copy of the License at
10*5b190011SAndrew Rist  *
11*5b190011SAndrew Rist  *   http://www.apache.org/licenses/LICENSE-2.0
12cdf0e10cSrcweir  *
13*5b190011SAndrew Rist  * Unless required by applicable law or agreed to in writing,
14*5b190011SAndrew Rist  * software distributed under the License is distributed on an
15*5b190011SAndrew Rist  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16*5b190011SAndrew Rist  * KIND, either express or implied.  See the License for the
17*5b190011SAndrew Rist  * specific language governing permissions and limitations
18*5b190011SAndrew Rist  * under the License.
19*5b190011SAndrew Rist  *
20*5b190011SAndrew Rist  *************************************************************/
21*5b190011SAndrew Rist 
22*5b190011SAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
25cdf0e10cSrcweir #include "precompiled_sd.hxx"
26cdf0e10cSrcweir 
27cdf0e10cSrcweir #include "AnimationChildWindow.hxx"
28cdf0e10cSrcweir 
29cdf0e10cSrcweir #include "app.hrc"
30cdf0e10cSrcweir #include "animobjs.hxx"
31cdf0e10cSrcweir #include "animobjs.hrc"
32cdf0e10cSrcweir #include <sfx2/app.hxx>
33cdf0e10cSrcweir #include <sfx2/childwin.hxx>
34cdf0e10cSrcweir #include <sfx2/dockwin.hxx>
35cdf0e10cSrcweir 
36cdf0e10cSrcweir namespace sd {
37cdf0e10cSrcweir 
SFX_IMPL_DOCKINGWINDOW(AnimationChildWindow,SID_ANIMATION_OBJECTS)38cdf0e10cSrcweir SFX_IMPL_DOCKINGWINDOW(AnimationChildWindow, SID_ANIMATION_OBJECTS)
39cdf0e10cSrcweir 
40cdf0e10cSrcweir /*************************************************************************
41cdf0e10cSrcweir |*
42cdf0e10cSrcweir |* Ableitung vom SfxChildWindow als "Behaelter" fuer Animator
43cdf0e10cSrcweir |*
44cdf0e10cSrcweir \************************************************************************/
45cdf0e10cSrcweir 
46cdf0e10cSrcweir AnimationChildWindow::AnimationChildWindow(
47cdf0e10cSrcweir     ::Window* _pParent,
48cdf0e10cSrcweir     sal_uInt16 nId,
49cdf0e10cSrcweir     SfxBindings* pBindings,
50cdf0e10cSrcweir     SfxChildWinInfo* pInfo )
51cdf0e10cSrcweir     : SfxChildWindow( _pParent, nId )
52cdf0e10cSrcweir {
53cdf0e10cSrcweir 	AnimationWindow* pAnimWin = new AnimationWindow(
54cdf0e10cSrcweir         pBindings, this, _pParent, SdResId( FLT_WIN_ANIMATION ) );
55cdf0e10cSrcweir 	pWindow = pAnimWin;
56cdf0e10cSrcweir 
57cdf0e10cSrcweir 	eChildAlignment = SFX_ALIGN_NOALIGNMENT;
58cdf0e10cSrcweir 
59cdf0e10cSrcweir 	pAnimWin->Initialize( pInfo );
60cdf0e10cSrcweir 	/*
61cdf0e10cSrcweir 	if ( pInfo->aSize.Width() != 0 && pInfo->aSize.Height() != 0 )
62cdf0e10cSrcweir 	{
63cdf0e10cSrcweir 		pWindow->SetPosSizePixel( pInfo->aPos, pInfo->aSize );
64cdf0e10cSrcweir 	}
65cdf0e10cSrcweir 	else
66cdf0e10cSrcweir 		pWindow->SetPosPixel(SFX_APPWINDOW->OutputToScreenPixel(
67cdf0e10cSrcweir 								SFX_APPWINDOW->GetClientAreaPixel().TopLeft()));
68cdf0e10cSrcweir 
69cdf0e10cSrcweir 	if ( pInfo->nFlags & SFX_CHILDWIN_ZOOMIN )
70cdf0e10cSrcweir 		pAnimWin->ZoomIn();
71cdf0e10cSrcweir 
72cdf0e10cSrcweir 	pAnimWin->aFltWinSize = pWindow->GetSizePixel();
73cdf0e10cSrcweir 	*/
74cdf0e10cSrcweir 	SetHideNotDelete( sal_True );
75cdf0e10cSrcweir }
76cdf0e10cSrcweir 
77cdf0e10cSrcweir } // end of namespace sd
78