xref: /aoo41x/main/soldep/source/graphwin.cxx (revision cdf0e10c)
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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir #include <soldep/graphwin.hxx>
29*cdf0e10cSrcweir //#include "depapp.hxx"
30*cdf0e10cSrcweir #include <soldep/soldep.hxx>
31*cdf0e10cSrcweir 
32*cdf0e10cSrcweir 
33*cdf0e10cSrcweir GraphWin::GraphWin( Window * pParent, void * pClass )
34*cdf0e10cSrcweir : ScrollableWindow( pParent, 0L, SCRWIN_DEFAULT | SCRWIN_VCENTER | SCRWIN_HCENTER )
35*cdf0e10cSrcweir , aBufferWindow( this )
36*cdf0e10cSrcweir {
37*cdf0e10cSrcweir     mpClass = pClass;
38*cdf0e10cSrcweir 	SetSizePixel( pParent->GetSizePixel());
39*cdf0e10cSrcweir 	SetPosPixel( pParent->GetPosPixel());
40*cdf0e10cSrcweir 	SetTotalSize( Size( 2000,2000 ));
41*cdf0e10cSrcweir 
42*cdf0e10cSrcweir     aBufferWindow.SetBackground( Wallpaper( Color( COL_WHITE )));
43*cdf0e10cSrcweir 	aBufferWindow.SetPosSizePixel( PIXELS( 0, 0, 2000, 2000 ) );
44*cdf0e10cSrcweir 	aBufferWindow.Show(); // Content
45*cdf0e10cSrcweir 	Show();               // Window with Scrollbars
46*cdf0e10cSrcweir }
47*cdf0e10cSrcweir 
48*cdf0e10cSrcweir void GraphWin::EndScroll( long nDeltaX, long nDeltaY )
49*cdf0e10cSrcweir {
50*cdf0e10cSrcweir 	// get the visible area
51*cdf0e10cSrcweir 	Rectangle aArea( GetVisibleArea());
52*cdf0e10cSrcweir 	long nX = aArea.Right();
53*cdf0e10cSrcweir 	long nY = aArea.Bottom();
54*cdf0e10cSrcweir 
55*cdf0e10cSrcweir 	// set the new pos and size by using LogicToPixel (this is mandatory)
56*cdf0e10cSrcweir     aBufferWindow.SetPosSizePixel( LogicToPixel( Point( 0, 0 )),
57*cdf0e10cSrcweir 		LogicToPixel( Size( nX, nY )));
58*cdf0e10cSrcweir 	aBufferWindow.Invalidate();
59*cdf0e10cSrcweir }
60*cdf0e10cSrcweir 
61*cdf0e10cSrcweir void GraphWin::Resize()
62*cdf0e10cSrcweir {
63*cdf0e10cSrcweir 	// get the visible area
64*cdf0e10cSrcweir 	ScrollableWindow::Resize();
65*cdf0e10cSrcweir 	Rectangle aArea( GetVisibleArea());
66*cdf0e10cSrcweir 	long nX = aArea.Right();
67*cdf0e10cSrcweir 	long nY = aArea.Bottom();
68*cdf0e10cSrcweir 
69*cdf0e10cSrcweir 	// set the new pos and size by using LogicToPixel (this is mandatory)
70*cdf0e10cSrcweir     aBufferWindow.SetPosSizePixel( LogicToPixel( Point( 0, 0 )),
71*cdf0e10cSrcweir 		LogicToPixel( Size( nX, nY )));
72*cdf0e10cSrcweir }
73*cdf0e10cSrcweir 
74*cdf0e10cSrcweir void GraphWin::Command( const CommandEvent& rEvent)
75*cdf0e10cSrcweir {
76*cdf0e10cSrcweir 	ScrollableWindow::Command( rEvent );
77*cdf0e10cSrcweir }
78