1*5900e8ecSAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 3*5900e8ecSAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4*5900e8ecSAndrew Rist * or more contributor license agreements. See the NOTICE file 5*5900e8ecSAndrew Rist * distributed with this work for additional information 6*5900e8ecSAndrew Rist * regarding copyright ownership. The ASF licenses this file 7*5900e8ecSAndrew Rist * to you under the Apache License, Version 2.0 (the 8*5900e8ecSAndrew Rist * "License"); you may not use this file except in compliance 9*5900e8ecSAndrew Rist * with the License. You may obtain a copy of the License at 10*5900e8ecSAndrew Rist * 11*5900e8ecSAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12*5900e8ecSAndrew Rist * 13*5900e8ecSAndrew Rist * Unless required by applicable law or agreed to in writing, 14*5900e8ecSAndrew Rist * software distributed under the License is distributed on an 15*5900e8ecSAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*5900e8ecSAndrew Rist * KIND, either express or implied. See the License for the 17*5900e8ecSAndrew Rist * specific language governing permissions and limitations 18*5900e8ecSAndrew Rist * under the License. 19*5900e8ecSAndrew Rist * 20*5900e8ecSAndrew Rist *************************************************************/ 21*5900e8ecSAndrew Rist 22*5900e8ecSAndrew Rist 23cdf0e10cSrcweir 24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 25cdf0e10cSrcweir #include "precompiled_svtools.hxx" 26cdf0e10cSrcweir 27cdf0e10cSrcweir #define _TASKBAR_CXX 28cdf0e10cSrcweir 29cdf0e10cSrcweir #include <tools/list.hxx> 30cdf0e10cSrcweir #include <tools/debug.hxx> 31cdf0e10cSrcweir #include <vcl/help.hxx> 32cdf0e10cSrcweir #include <svtools/taskbar.hxx> 33cdf0e10cSrcweir 34cdf0e10cSrcweir // ======================================================================= 35cdf0e10cSrcweir 36cdf0e10cSrcweir TaskButtonBar::TaskButtonBar( Window* pParent, WinBits nWinStyle ) : 37cdf0e10cSrcweir ToolBox( pParent, nWinStyle | WB_3DLOOK ) 38cdf0e10cSrcweir { 39cdf0e10cSrcweir SetAlign( WINDOWALIGN_BOTTOM ); 40cdf0e10cSrcweir SetButtonType( BUTTON_SYMBOLTEXT ); 41cdf0e10cSrcweir } 42cdf0e10cSrcweir 43cdf0e10cSrcweir // ----------------------------------------------------------------------- 44cdf0e10cSrcweir 45cdf0e10cSrcweir TaskButtonBar::~TaskButtonBar() 46cdf0e10cSrcweir { 47cdf0e10cSrcweir } 48cdf0e10cSrcweir 49cdf0e10cSrcweir // ----------------------------------------------------------------------- 50cdf0e10cSrcweir 51cdf0e10cSrcweir void TaskButtonBar::RequestHelp( const HelpEvent& rHEvt ) 52cdf0e10cSrcweir { 53cdf0e10cSrcweir ToolBox::RequestHelp( rHEvt ); 54cdf0e10cSrcweir } 55cdf0e10cSrcweir 56cdf0e10cSrcweir // ======================================================================= 57cdf0e10cSrcweir 58cdf0e10cSrcweir WindowArrange::WindowArrange() 59cdf0e10cSrcweir { 60cdf0e10cSrcweir mpWinList = new List; 61cdf0e10cSrcweir } 62cdf0e10cSrcweir 63cdf0e10cSrcweir // ----------------------------------------------------------------------- 64cdf0e10cSrcweir 65cdf0e10cSrcweir WindowArrange::~WindowArrange() 66cdf0e10cSrcweir { 67cdf0e10cSrcweir delete mpWinList; 68cdf0e10cSrcweir } 69cdf0e10cSrcweir 70cdf0e10cSrcweir // ----------------------------------------------------------------------- 71cdf0e10cSrcweir 72cdf0e10cSrcweir static sal_uInt16 ImplCeilSqareRoot( sal_uInt16 nVal ) 73cdf0e10cSrcweir { 74cdf0e10cSrcweir sal_uInt16 i; 75cdf0e10cSrcweir 76cdf0e10cSrcweir // Ueberlauf verhindern 77cdf0e10cSrcweir if ( nVal > 0xFE * 0xFE ) 78cdf0e10cSrcweir return 0xFE; 79cdf0e10cSrcweir 80cdf0e10cSrcweir for ( i=0; i*i < nVal; i++ ) 81cdf0e10cSrcweir {} 82cdf0e10cSrcweir 83cdf0e10cSrcweir return i; 84cdf0e10cSrcweir } 85cdf0e10cSrcweir 86cdf0e10cSrcweir // ----------------------------------------------------------------------- 87cdf0e10cSrcweir 88cdf0e10cSrcweir static void ImplPosSizeWindow( Window* pWindow, 89cdf0e10cSrcweir long nX, long nY, long nWidth, long nHeight ) 90cdf0e10cSrcweir { 91cdf0e10cSrcweir if ( nWidth < 32 ) 92cdf0e10cSrcweir nWidth = 32; 93cdf0e10cSrcweir if ( nHeight < 24 ) 94cdf0e10cSrcweir nHeight = 24; 95cdf0e10cSrcweir pWindow->SetPosSizePixel( nX, nY, nWidth, nHeight ); 96cdf0e10cSrcweir } 97cdf0e10cSrcweir 98cdf0e10cSrcweir // ----------------------------------------------------------------------- 99cdf0e10cSrcweir 100cdf0e10cSrcweir void WindowArrange::ImplTile( const Rectangle& rRect ) 101cdf0e10cSrcweir { 102cdf0e10cSrcweir sal_uInt16 nCount = (sal_uInt16)mpWinList->Count(); 103cdf0e10cSrcweir if ( nCount < 3 ) 104cdf0e10cSrcweir { 105cdf0e10cSrcweir ImplVert( rRect ); 106cdf0e10cSrcweir return; 107cdf0e10cSrcweir } 108cdf0e10cSrcweir 109cdf0e10cSrcweir sal_uInt16 i; 110cdf0e10cSrcweir sal_uInt16 j; 111cdf0e10cSrcweir sal_uInt16 nCols; 112cdf0e10cSrcweir sal_uInt16 nRows; 113cdf0e10cSrcweir sal_uInt16 nActRows; 114cdf0e10cSrcweir sal_uInt16 nOffset; 115cdf0e10cSrcweir long nOverWidth; 116cdf0e10cSrcweir long nOverHeight; 117cdf0e10cSrcweir Window* pWindow; 118cdf0e10cSrcweir long nX = rRect.Left(); 119cdf0e10cSrcweir long nY = rRect.Top(); 120cdf0e10cSrcweir long nWidth = rRect.GetWidth(); 121cdf0e10cSrcweir long nHeight = rRect.GetHeight(); 122cdf0e10cSrcweir long nRectY = nY; 123cdf0e10cSrcweir long nRectWidth = nWidth; 124cdf0e10cSrcweir long nRectHeight = nHeight; 125cdf0e10cSrcweir long nTempWidth; 126cdf0e10cSrcweir long nTempHeight; 127cdf0e10cSrcweir 128cdf0e10cSrcweir nCols = ImplCeilSqareRoot( nCount ); 129cdf0e10cSrcweir nOffset = (nCols*nCols) - nCount; 130cdf0e10cSrcweir if ( nOffset >= nCols ) 131cdf0e10cSrcweir { 132cdf0e10cSrcweir nRows = nCols -1; 133cdf0e10cSrcweir nOffset = nOffset - nCols; 134cdf0e10cSrcweir } 135cdf0e10cSrcweir else 136cdf0e10cSrcweir nRows = nCols; 137cdf0e10cSrcweir 138cdf0e10cSrcweir nWidth /= nCols; 139cdf0e10cSrcweir if ( nWidth < 1 ) 140cdf0e10cSrcweir nWidth = 1; 141cdf0e10cSrcweir nOverWidth = nRectWidth-(nWidth*nCols); 142cdf0e10cSrcweir 143cdf0e10cSrcweir pWindow = (Window*)mpWinList->First(); 144cdf0e10cSrcweir for ( i = 0; i < nCols; i++ ) 145cdf0e10cSrcweir { 146cdf0e10cSrcweir if ( i < nOffset ) 147cdf0e10cSrcweir nActRows = nRows - 1; 148cdf0e10cSrcweir else 149cdf0e10cSrcweir nActRows = nRows; 150cdf0e10cSrcweir 151cdf0e10cSrcweir nTempWidth = nWidth; 152cdf0e10cSrcweir if ( nOverWidth > 0 ) 153cdf0e10cSrcweir { 154cdf0e10cSrcweir nTempWidth++; 155cdf0e10cSrcweir nOverWidth--; 156cdf0e10cSrcweir } 157cdf0e10cSrcweir 158cdf0e10cSrcweir nHeight = nRectHeight / nActRows; 159cdf0e10cSrcweir if ( nHeight < 1 ) 160cdf0e10cSrcweir nHeight = 1; 161cdf0e10cSrcweir nOverHeight = nRectHeight-(nHeight*nActRows); 162cdf0e10cSrcweir for ( j = 0; j < nActRows; j++ ) 163cdf0e10cSrcweir { 164cdf0e10cSrcweir // Ueberhang verteilen 165cdf0e10cSrcweir nTempHeight = nHeight; 166cdf0e10cSrcweir if ( nOverHeight > 0 ) 167cdf0e10cSrcweir { 168cdf0e10cSrcweir nTempHeight++; 169cdf0e10cSrcweir nOverHeight--; 170cdf0e10cSrcweir } 171cdf0e10cSrcweir ImplPosSizeWindow( pWindow, nX, nY, nTempWidth, nTempHeight ); 172cdf0e10cSrcweir nY += nTempHeight; 173cdf0e10cSrcweir 174cdf0e10cSrcweir pWindow = (Window*)mpWinList->Next(); 175cdf0e10cSrcweir if ( !pWindow ) 176cdf0e10cSrcweir break; 177cdf0e10cSrcweir } 178cdf0e10cSrcweir 179cdf0e10cSrcweir nX += nWidth; 180cdf0e10cSrcweir nY = nRectY; 181cdf0e10cSrcweir 182cdf0e10cSrcweir if ( !pWindow ) 183cdf0e10cSrcweir break; 184cdf0e10cSrcweir } 185cdf0e10cSrcweir } 186cdf0e10cSrcweir 187cdf0e10cSrcweir // ----------------------------------------------------------------------- 188cdf0e10cSrcweir 189cdf0e10cSrcweir void WindowArrange::ImplHorz( const Rectangle& rRect ) 190cdf0e10cSrcweir { 191cdf0e10cSrcweir long nCount = (long)mpWinList->Count(); 192cdf0e10cSrcweir long nX = rRect.Left(); 193cdf0e10cSrcweir long nY = rRect.Top(); 194cdf0e10cSrcweir long nWidth = rRect.GetWidth(); 195cdf0e10cSrcweir long nHeight = rRect.GetHeight(); 196cdf0e10cSrcweir long nRectHeight = nHeight; 197cdf0e10cSrcweir long nOver; 198cdf0e10cSrcweir long nTempHeight; 199cdf0e10cSrcweir Window* pWindow; 200cdf0e10cSrcweir 201cdf0e10cSrcweir nHeight /= nCount; 202cdf0e10cSrcweir if ( nHeight < 1 ) 203cdf0e10cSrcweir nHeight = 1; 204cdf0e10cSrcweir nOver = nRectHeight - (nCount*nHeight); 205cdf0e10cSrcweir pWindow = (Window*)mpWinList->First(); 206cdf0e10cSrcweir while ( pWindow ) 207cdf0e10cSrcweir { 208cdf0e10cSrcweir nTempHeight = nHeight; 209cdf0e10cSrcweir if ( nOver > 0 ) 210cdf0e10cSrcweir { 211cdf0e10cSrcweir nTempHeight++; 212cdf0e10cSrcweir nOver--; 213cdf0e10cSrcweir } 214cdf0e10cSrcweir ImplPosSizeWindow( pWindow, nX, nY, nWidth, nTempHeight ); 215cdf0e10cSrcweir nY += nTempHeight; 216cdf0e10cSrcweir 217cdf0e10cSrcweir pWindow = (Window*)mpWinList->Next(); 218cdf0e10cSrcweir } 219cdf0e10cSrcweir } 220cdf0e10cSrcweir 221cdf0e10cSrcweir // ----------------------------------------------------------------------- 222cdf0e10cSrcweir 223cdf0e10cSrcweir void WindowArrange::ImplVert( const Rectangle& rRect ) 224cdf0e10cSrcweir { 225cdf0e10cSrcweir long nCount = (long)mpWinList->Count(); 226cdf0e10cSrcweir long nX = rRect.Left(); 227cdf0e10cSrcweir long nY = rRect.Top(); 228cdf0e10cSrcweir long nWidth = rRect.GetWidth(); 229cdf0e10cSrcweir long nHeight = rRect.GetHeight(); 230cdf0e10cSrcweir long nRectWidth = nWidth; 231cdf0e10cSrcweir long nOver; 232cdf0e10cSrcweir long nTempWidth; 233cdf0e10cSrcweir Window* pWindow; 234cdf0e10cSrcweir 235cdf0e10cSrcweir nWidth /= nCount; 236cdf0e10cSrcweir if ( nWidth < 1 ) 237cdf0e10cSrcweir nWidth = 1; 238cdf0e10cSrcweir nOver = nRectWidth - (nCount*nWidth); 239cdf0e10cSrcweir pWindow = (Window*)mpWinList->First(); 240cdf0e10cSrcweir while ( pWindow ) 241cdf0e10cSrcweir { 242cdf0e10cSrcweir nTempWidth = nWidth; 243cdf0e10cSrcweir if ( nOver > 0 ) 244cdf0e10cSrcweir { 245cdf0e10cSrcweir nTempWidth++; 246cdf0e10cSrcweir nOver--; 247cdf0e10cSrcweir } 248cdf0e10cSrcweir ImplPosSizeWindow( pWindow, nX, nY, nTempWidth, nHeight ); 249cdf0e10cSrcweir nX += nTempWidth; 250cdf0e10cSrcweir 251cdf0e10cSrcweir pWindow = (Window*)mpWinList->Next(); 252cdf0e10cSrcweir } 253cdf0e10cSrcweir } 254cdf0e10cSrcweir 255cdf0e10cSrcweir // ----------------------------------------------------------------------- 256cdf0e10cSrcweir 257cdf0e10cSrcweir void WindowArrange::ImplCascade( const Rectangle& rRect ) 258cdf0e10cSrcweir { 259cdf0e10cSrcweir long nX = rRect.Left(); 260cdf0e10cSrcweir long nY = rRect.Top(); 261cdf0e10cSrcweir long nWidth = rRect.GetWidth(); 262cdf0e10cSrcweir long nHeight = rRect.GetHeight(); 263cdf0e10cSrcweir long nRectWidth = nWidth; 264cdf0e10cSrcweir long nRectHeight = nHeight; 265cdf0e10cSrcweir long nOff; 266cdf0e10cSrcweir long nCascadeWins; 267cdf0e10cSrcweir sal_Int32 nLeftBorder; 268cdf0e10cSrcweir sal_Int32 nTopBorder; 269cdf0e10cSrcweir sal_Int32 nRightBorder; 270cdf0e10cSrcweir sal_Int32 nBottomBorder; 271cdf0e10cSrcweir long nStartOverWidth; 272cdf0e10cSrcweir long nStartOverHeight; 273cdf0e10cSrcweir long nOverWidth = 0; 274cdf0e10cSrcweir long nOverHeight = 0; 275cdf0e10cSrcweir long nTempX; 276cdf0e10cSrcweir long nTempY; 277cdf0e10cSrcweir long nTempWidth; 278cdf0e10cSrcweir long nTempHeight; 279cdf0e10cSrcweir long i; 280cdf0e10cSrcweir Window* pWindow; 281cdf0e10cSrcweir Window* pTempWindow; 282cdf0e10cSrcweir 283cdf0e10cSrcweir // Border-Fenster suchen um den Versatz zu ermitteln 284cdf0e10cSrcweir pTempWindow = (Window*)mpWinList->First(); 285cdf0e10cSrcweir pTempWindow->GetBorder( nLeftBorder, nTopBorder, nRightBorder, nBottomBorder ); 286cdf0e10cSrcweir while ( !nTopBorder ) 287cdf0e10cSrcweir { 288cdf0e10cSrcweir Window* pBrdWin = pTempWindow->GetWindow( WINDOW_REALPARENT ); 289cdf0e10cSrcweir if ( !pBrdWin || (pBrdWin->GetWindow( WINDOW_CLIENT ) != pTempWindow) ) 290cdf0e10cSrcweir break; 291cdf0e10cSrcweir pTempWindow = pBrdWin; 292cdf0e10cSrcweir pTempWindow->GetBorder( nLeftBorder, nTopBorder, nRightBorder, nBottomBorder ); 293cdf0e10cSrcweir } 294cdf0e10cSrcweir if ( !nTopBorder ) 295cdf0e10cSrcweir nTopBorder = 22; 296cdf0e10cSrcweir nOff = nTopBorder; 297cdf0e10cSrcweir 298cdf0e10cSrcweir nCascadeWins = nRectHeight / 3 / nOff; 299cdf0e10cSrcweir if ( !nCascadeWins ) 300cdf0e10cSrcweir nCascadeWins = 1; 301cdf0e10cSrcweir nWidth -= nCascadeWins*nOff; 302cdf0e10cSrcweir nHeight -= nCascadeWins*nOff; 303cdf0e10cSrcweir if ( nWidth < 1 ) 304cdf0e10cSrcweir nWidth = 1; 305cdf0e10cSrcweir if ( nHeight < 1 ) 306cdf0e10cSrcweir nHeight = 1; 307cdf0e10cSrcweir 308cdf0e10cSrcweir nStartOverWidth = nRectWidth-(nWidth+(nCascadeWins*nOff)); 309cdf0e10cSrcweir nStartOverHeight = nRectHeight-(nHeight+(nCascadeWins*nOff)); 310cdf0e10cSrcweir 311cdf0e10cSrcweir i = 0; 312cdf0e10cSrcweir pWindow = (Window*)mpWinList->First(); 313cdf0e10cSrcweir while ( pWindow ) 314cdf0e10cSrcweir { 315cdf0e10cSrcweir if ( !i ) 316cdf0e10cSrcweir { 317cdf0e10cSrcweir nOverWidth = nStartOverWidth; 318cdf0e10cSrcweir nOverHeight = nStartOverHeight; 319cdf0e10cSrcweir } 320cdf0e10cSrcweir 321cdf0e10cSrcweir // Position 322cdf0e10cSrcweir nTempX = nX + (i*nOff); 323cdf0e10cSrcweir nTempY = nY + (i*nOff); 324cdf0e10cSrcweir 325cdf0e10cSrcweir // Ueberhang verteilen 326cdf0e10cSrcweir nTempWidth = nWidth; 327cdf0e10cSrcweir if ( nOverWidth > 0 ) 328cdf0e10cSrcweir { 329cdf0e10cSrcweir nTempWidth++; 330cdf0e10cSrcweir nOverWidth--; 331cdf0e10cSrcweir } 332cdf0e10cSrcweir nTempHeight = nHeight; 333cdf0e10cSrcweir if ( nOverHeight > 0 ) 334cdf0e10cSrcweir { 335cdf0e10cSrcweir nTempHeight++; 336cdf0e10cSrcweir nOverHeight--; 337cdf0e10cSrcweir } 338cdf0e10cSrcweir 339cdf0e10cSrcweir ImplPosSizeWindow( pWindow, nTempX, nTempY, nTempWidth, nTempHeight ); 340cdf0e10cSrcweir 341cdf0e10cSrcweir if ( i < nCascadeWins ) 342cdf0e10cSrcweir i++; 343cdf0e10cSrcweir else 344cdf0e10cSrcweir i = 0; 345cdf0e10cSrcweir 346cdf0e10cSrcweir pWindow = (Window*)mpWinList->Next(); 347cdf0e10cSrcweir } 348cdf0e10cSrcweir } 349cdf0e10cSrcweir 350cdf0e10cSrcweir // ----------------------------------------------------------------------- 351cdf0e10cSrcweir 352cdf0e10cSrcweir void WindowArrange::Arrange( sal_uInt16 nType, const Rectangle& rRect ) 353cdf0e10cSrcweir { 354cdf0e10cSrcweir if ( !mpWinList->Count() ) 355cdf0e10cSrcweir return; 356cdf0e10cSrcweir 357cdf0e10cSrcweir switch ( nType ) 358cdf0e10cSrcweir { 359cdf0e10cSrcweir case WINDOWARRANGE_TILE: 360cdf0e10cSrcweir ImplTile( rRect ); 361cdf0e10cSrcweir break; 362cdf0e10cSrcweir case WINDOWARRANGE_HORZ: 363cdf0e10cSrcweir ImplHorz( rRect ); 364cdf0e10cSrcweir break; 365cdf0e10cSrcweir case WINDOWARRANGE_VERT: 366cdf0e10cSrcweir ImplVert( rRect ); 367cdf0e10cSrcweir break; 368cdf0e10cSrcweir case WINDOWARRANGE_CASCADE: 369cdf0e10cSrcweir ImplCascade( rRect ); 370cdf0e10cSrcweir break; 371cdf0e10cSrcweir } 372cdf0e10cSrcweir } 373cdf0e10cSrcweir 374