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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_svx.hxx"
30*cdf0e10cSrcweir #include <svx/sdr/animation/animationstate.hxx>
31*cdf0e10cSrcweir #include <tools/debug.hxx>
32*cdf0e10cSrcweir #include <svx/sdr/contact/viewobjectcontact.hxx>
33*cdf0e10cSrcweir #include <svx/sdr/animation/objectanimator.hxx>
34*cdf0e10cSrcweir #include <svx/sdr/contact/objectcontact.hxx>
35*cdf0e10cSrcweir #include <svx/sdr/contact/viewcontact.hxx>
36*cdf0e10cSrcweir #include <drawinglayer/primitive2d/animatedprimitive2d.hxx>
37*cdf0e10cSrcweir #include <drawinglayer/animation/animationtiming.hxx>
38*cdf0e10cSrcweir 
39*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
40*cdf0e10cSrcweir 
41*cdf0e10cSrcweir namespace sdr
42*cdf0e10cSrcweir {
43*cdf0e10cSrcweir 	namespace animation
44*cdf0e10cSrcweir 	{
45*cdf0e10cSrcweir 		double PrimitiveAnimation::getSmallestNextTime(double fCurrentTime)
46*cdf0e10cSrcweir 		{
47*cdf0e10cSrcweir 			double fRetval(0.0);
48*cdf0e10cSrcweir 
49*cdf0e10cSrcweir 			if(maAnimatedPrimitives.hasElements())
50*cdf0e10cSrcweir 			{
51*cdf0e10cSrcweir 				const sal_Int32 nCount(maAnimatedPrimitives.getLength());
52*cdf0e10cSrcweir 
53*cdf0e10cSrcweir 				for(sal_Int32 a(0L); a < nCount; a++)
54*cdf0e10cSrcweir 				{
55*cdf0e10cSrcweir 					const drawinglayer::primitive2d::Primitive2DReference xRef(maAnimatedPrimitives[a]);
56*cdf0e10cSrcweir 					const drawinglayer::primitive2d::AnimatedSwitchPrimitive2D* pCandidate = dynamic_cast< const drawinglayer::primitive2d::AnimatedSwitchPrimitive2D* >(xRef.get());
57*cdf0e10cSrcweir 					OSL_ENSURE(pCandidate, "PrimitiveAnimation::getSmallestNextTime: wrong primitive in animated list (!)");
58*cdf0e10cSrcweir 
59*cdf0e10cSrcweir 					if(pCandidate)
60*cdf0e10cSrcweir 					{
61*cdf0e10cSrcweir 						const drawinglayer::animation::AnimationEntry& rAnimEntry = pCandidate->getAnimationEntry();
62*cdf0e10cSrcweir 						const double fNextTime(rAnimEntry.getNextEventTime(fCurrentTime));
63*cdf0e10cSrcweir 
64*cdf0e10cSrcweir 						if(!::basegfx::fTools::equalZero(fNextTime))
65*cdf0e10cSrcweir 						{
66*cdf0e10cSrcweir 							if(::basegfx::fTools::equalZero(fRetval))
67*cdf0e10cSrcweir 							{
68*cdf0e10cSrcweir 								fRetval = fNextTime;
69*cdf0e10cSrcweir 							}
70*cdf0e10cSrcweir 							else if(::basegfx::fTools::less(fNextTime, fRetval))
71*cdf0e10cSrcweir 							{
72*cdf0e10cSrcweir 								fRetval = fNextTime;
73*cdf0e10cSrcweir 							}
74*cdf0e10cSrcweir 						}
75*cdf0e10cSrcweir 					}
76*cdf0e10cSrcweir 				}
77*cdf0e10cSrcweir 			}
78*cdf0e10cSrcweir 
79*cdf0e10cSrcweir 			return fRetval;
80*cdf0e10cSrcweir 		}
81*cdf0e10cSrcweir 
82*cdf0e10cSrcweir 		void PrimitiveAnimation::prepareNextEvent()
83*cdf0e10cSrcweir 		{
84*cdf0e10cSrcweir 			const double fCurrentTime(mrVOContact.GetObjectContact().getPrimitiveAnimator().GetTime());
85*cdf0e10cSrcweir 			const double fNextTime(getSmallestNextTime(fCurrentTime));
86*cdf0e10cSrcweir 
87*cdf0e10cSrcweir 			// getSmallestNextTime will be zero when animation ended. If not zero, a next step
88*cdf0e10cSrcweir 			// exists
89*cdf0e10cSrcweir 			if(!::basegfx::fTools::equalZero(fNextTime))
90*cdf0e10cSrcweir 			{
91*cdf0e10cSrcweir 				// next time point exists, use it
92*cdf0e10cSrcweir 				sal_uInt32 nNextTime;
93*cdf0e10cSrcweir 
94*cdf0e10cSrcweir 				if(fNextTime >= (double)0xffffff00)
95*cdf0e10cSrcweir 				{
96*cdf0e10cSrcweir 					// take care for very late points in time, e.g. when a text animation stops
97*cdf0e10cSrcweir 					// in a defined AnimationEntryFixed with endless (0xffffffff) duration
98*cdf0e10cSrcweir 					nNextTime = GetTime() + (1000 * 60 * 60); // one hour, works with vcl timers, 0xffffff00 was too much...
99*cdf0e10cSrcweir 				}
100*cdf0e10cSrcweir 				else
101*cdf0e10cSrcweir 				{
102*cdf0e10cSrcweir 					nNextTime = (sal_uInt32)fNextTime;
103*cdf0e10cSrcweir 				}
104*cdf0e10cSrcweir 
105*cdf0e10cSrcweir 				// ensure step forward in integer timing, the floating step difference maybe smaller than 1.0. Use
106*cdf0e10cSrcweir 				// at least 25ms for next step
107*cdf0e10cSrcweir 				const sal_uInt32 nMinimumStepTime((sal_uInt32)fCurrentTime + 25L);
108*cdf0e10cSrcweir 
109*cdf0e10cSrcweir 				if(nNextTime <= nMinimumStepTime)
110*cdf0e10cSrcweir 				{
111*cdf0e10cSrcweir 					nNextTime = nMinimumStepTime;
112*cdf0e10cSrcweir 				}
113*cdf0e10cSrcweir 
114*cdf0e10cSrcweir 				// set time and reactivate by re-adding to the scheduler
115*cdf0e10cSrcweir 				SetTime(nNextTime);
116*cdf0e10cSrcweir 				mrVOContact.GetObjectContact().getPrimitiveAnimator().InsertEvent(this);
117*cdf0e10cSrcweir 			}
118*cdf0e10cSrcweir 		}
119*cdf0e10cSrcweir 
120*cdf0e10cSrcweir 		PrimitiveAnimation::PrimitiveAnimation(sdr::contact::ViewObjectContact& rVOContact, const drawinglayer::primitive2d::Primitive2DSequence& rAnimatedPrimitives)
121*cdf0e10cSrcweir 		:	Event(0L),
122*cdf0e10cSrcweir 			mrVOContact(rVOContact),
123*cdf0e10cSrcweir 			maAnimatedPrimitives(rAnimatedPrimitives)
124*cdf0e10cSrcweir 		{
125*cdf0e10cSrcweir 			// setup initially
126*cdf0e10cSrcweir 			prepareNextEvent();
127*cdf0e10cSrcweir 		}
128*cdf0e10cSrcweir 
129*cdf0e10cSrcweir 		PrimitiveAnimation::~PrimitiveAnimation()
130*cdf0e10cSrcweir 		{
131*cdf0e10cSrcweir 			// ensure that Event member is removed from PrimitiveAnimator
132*cdf0e10cSrcweir 			mrVOContact.GetObjectContact().getPrimitiveAnimator().RemoveEvent(this);
133*cdf0e10cSrcweir 		}
134*cdf0e10cSrcweir 
135*cdf0e10cSrcweir 		// execute event, from base class Event
136*cdf0e10cSrcweir 		void PrimitiveAnimation::Trigger(sal_uInt32 /*nTime*/)
137*cdf0e10cSrcweir 		{
138*cdf0e10cSrcweir 			// schedule a repaint of associated object
139*cdf0e10cSrcweir 			mrVOContact.ActionChanged();
140*cdf0e10cSrcweir 
141*cdf0e10cSrcweir 			// re-setup
142*cdf0e10cSrcweir 			prepareNextEvent();
143*cdf0e10cSrcweir 		}
144*cdf0e10cSrcweir 	} // end of namespace animation
145*cdf0e10cSrcweir } // end of namespace sdr
146*cdf0e10cSrcweir 
147*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
148*cdf0e10cSrcweir // eof
149