1*cdf0e10cSrcweir /************************************************************************* 2*cdf0e10cSrcweir * 3*cdf0e10cSrcweir * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4*cdf0e10cSrcweir * 5*cdf0e10cSrcweir * Copyright 2000, 2010 Oracle and/or its affiliates. 6*cdf0e10cSrcweir * 7*cdf0e10cSrcweir * OpenOffice.org - a multi-platform office productivity suite 8*cdf0e10cSrcweir * 9*cdf0e10cSrcweir * This file is part of OpenOffice.org. 10*cdf0e10cSrcweir * 11*cdf0e10cSrcweir * OpenOffice.org is free software: you can redistribute it and/or modify 12*cdf0e10cSrcweir * it under the terms of the GNU Lesser General Public License version 3 13*cdf0e10cSrcweir * only, as published by the Free Software Foundation. 14*cdf0e10cSrcweir * 15*cdf0e10cSrcweir * OpenOffice.org is distributed in the hope that it will be useful, 16*cdf0e10cSrcweir * but WITHOUT ANY WARRANTY; without even the implied warranty of 17*cdf0e10cSrcweir * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_svx.hxx" 30*cdf0e10cSrcweir 31*cdf0e10cSrcweir #include <svx/sdr/contact/viewcontactofe3dsphere.hxx> 32*cdf0e10cSrcweir #include <svx/sphere3d.hxx> 33*cdf0e10cSrcweir #include <drawinglayer/primitive3d/sdrsphereprimitive3d.hxx> 34*cdf0e10cSrcweir #include <svx/sdr/primitive2d/sdrattributecreator.hxx> 35*cdf0e10cSrcweir #include <svx/sdr/primitive3d/sdrattributecreator3d.hxx> 36*cdf0e10cSrcweir 37*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 38*cdf0e10cSrcweir 39*cdf0e10cSrcweir namespace sdr 40*cdf0e10cSrcweir { 41*cdf0e10cSrcweir namespace contact 42*cdf0e10cSrcweir { 43*cdf0e10cSrcweir ViewContactOfE3dSphere::ViewContactOfE3dSphere(E3dSphereObj& rSphere) 44*cdf0e10cSrcweir : ViewContactOfE3d(rSphere) 45*cdf0e10cSrcweir { 46*cdf0e10cSrcweir } 47*cdf0e10cSrcweir 48*cdf0e10cSrcweir ViewContactOfE3dSphere::~ViewContactOfE3dSphere() 49*cdf0e10cSrcweir { 50*cdf0e10cSrcweir } 51*cdf0e10cSrcweir 52*cdf0e10cSrcweir drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3dSphere::createViewIndependentPrimitive3DSequence() const 53*cdf0e10cSrcweir { 54*cdf0e10cSrcweir drawinglayer::primitive3d::Primitive3DSequence xRetval; 55*cdf0e10cSrcweir const SfxItemSet& rItemSet = GetE3dSphereObj().GetMergedItemSet(); 56*cdf0e10cSrcweir const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute( 57*cdf0e10cSrcweir drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false)); 58*cdf0e10cSrcweir 59*cdf0e10cSrcweir // get sphere center and size for geometry 60*cdf0e10cSrcweir basegfx::B3DRange aSphereRange; 61*cdf0e10cSrcweir const basegfx::B3DPoint aSpherePosition(GetE3dSphereObj().Center()); 62*cdf0e10cSrcweir const basegfx::B3DVector aSphereSize(GetE3dSphereObj().Size()); 63*cdf0e10cSrcweir basegfx::B3DHomMatrix aWorldTransform; 64*cdf0e10cSrcweir 65*cdf0e10cSrcweir aWorldTransform.translate(-0.5, -0.5, -0.5); 66*cdf0e10cSrcweir aWorldTransform.scale(aSphereSize.getX(), aSphereSize.getY(), aSphereSize.getZ()); 67*cdf0e10cSrcweir aWorldTransform.translate(aSpherePosition.getX(), aSpherePosition.getY(), aSpherePosition.getZ()); 68*cdf0e10cSrcweir 69*cdf0e10cSrcweir // get 3D Object Attributes 70*cdf0e10cSrcweir drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet); 71*cdf0e10cSrcweir 72*cdf0e10cSrcweir // get segment count 73*cdf0e10cSrcweir const sal_uInt32 nHorizontalSegments(GetE3dSphereObj().GetHorizontalSegments()); 74*cdf0e10cSrcweir const sal_uInt32 nVerticalSegments(GetE3dSphereObj().GetVerticalSegments()); 75*cdf0e10cSrcweir 76*cdf0e10cSrcweir // calculate texture size, use radii for (2 * PI * r) to get a perfect 77*cdf0e10cSrcweir // mapping on the sphere 78*cdf0e10cSrcweir const basegfx::B2DVector aTextureSize( 79*cdf0e10cSrcweir F_PI * ((aSphereSize.getX() + aSphereSize.getZ()) / 2.0), // PI * d 80*cdf0e10cSrcweir F_PI2 * aSphereSize.getY()); // half outline, (PI * d)/2 -> PI/2 * d 81*cdf0e10cSrcweir 82*cdf0e10cSrcweir // create primitive and add 83*cdf0e10cSrcweir const drawinglayer::primitive3d::Primitive3DReference xReference( 84*cdf0e10cSrcweir new drawinglayer::primitive3d::SdrSpherePrimitive3D( 85*cdf0e10cSrcweir aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute, 86*cdf0e10cSrcweir nHorizontalSegments, nVerticalSegments)); 87*cdf0e10cSrcweir xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1); 88*cdf0e10cSrcweir 89*cdf0e10cSrcweir // delete 3D Object Attributes 90*cdf0e10cSrcweir delete pSdr3DObjectAttribute; 91*cdf0e10cSrcweir 92*cdf0e10cSrcweir return xRetval; 93*cdf0e10cSrcweir } 94*cdf0e10cSrcweir } // end of namespace contact 95*cdf0e10cSrcweir } // end of namespace sdr 96*cdf0e10cSrcweir 97*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 98*cdf0e10cSrcweir // eof 99