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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_svx.hxx"
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #include <svx/sdr/contact/viewcontactofe3dsphere.hxx>
32*cdf0e10cSrcweir #include <svx/sphere3d.hxx>
33*cdf0e10cSrcweir #include <drawinglayer/primitive3d/sdrsphereprimitive3d.hxx>
34*cdf0e10cSrcweir #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
35*cdf0e10cSrcweir #include <svx/sdr/primitive3d/sdrattributecreator3d.hxx>
36*cdf0e10cSrcweir 
37*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
38*cdf0e10cSrcweir 
39*cdf0e10cSrcweir namespace sdr
40*cdf0e10cSrcweir {
41*cdf0e10cSrcweir 	namespace contact
42*cdf0e10cSrcweir 	{
43*cdf0e10cSrcweir 		ViewContactOfE3dSphere::ViewContactOfE3dSphere(E3dSphereObj& rSphere)
44*cdf0e10cSrcweir 		:	ViewContactOfE3d(rSphere)
45*cdf0e10cSrcweir 		{
46*cdf0e10cSrcweir 		}
47*cdf0e10cSrcweir 
48*cdf0e10cSrcweir 		ViewContactOfE3dSphere::~ViewContactOfE3dSphere()
49*cdf0e10cSrcweir 		{
50*cdf0e10cSrcweir 		}
51*cdf0e10cSrcweir 
52*cdf0e10cSrcweir 		drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3dSphere::createViewIndependentPrimitive3DSequence() const
53*cdf0e10cSrcweir 		{
54*cdf0e10cSrcweir 			drawinglayer::primitive3d::Primitive3DSequence xRetval;
55*cdf0e10cSrcweir 			const SfxItemSet& rItemSet = GetE3dSphereObj().GetMergedItemSet();
56*cdf0e10cSrcweir 			const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute(
57*cdf0e10cSrcweir 				drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false));
58*cdf0e10cSrcweir 
59*cdf0e10cSrcweir 			// get sphere center and size for geometry
60*cdf0e10cSrcweir 			basegfx::B3DRange aSphereRange;
61*cdf0e10cSrcweir 			const basegfx::B3DPoint aSpherePosition(GetE3dSphereObj().Center());
62*cdf0e10cSrcweir 			const basegfx::B3DVector aSphereSize(GetE3dSphereObj().Size());
63*cdf0e10cSrcweir 			basegfx::B3DHomMatrix aWorldTransform;
64*cdf0e10cSrcweir 
65*cdf0e10cSrcweir 			aWorldTransform.translate(-0.5, -0.5, -0.5);
66*cdf0e10cSrcweir 			aWorldTransform.scale(aSphereSize.getX(), aSphereSize.getY(), aSphereSize.getZ());
67*cdf0e10cSrcweir 			aWorldTransform.translate(aSpherePosition.getX(), aSpherePosition.getY(), aSpherePosition.getZ());
68*cdf0e10cSrcweir 
69*cdf0e10cSrcweir 			// get 3D Object Attributes
70*cdf0e10cSrcweir 			drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet);
71*cdf0e10cSrcweir 
72*cdf0e10cSrcweir 			// get segment count
73*cdf0e10cSrcweir 			const sal_uInt32 nHorizontalSegments(GetE3dSphereObj().GetHorizontalSegments());
74*cdf0e10cSrcweir 			const sal_uInt32 nVerticalSegments(GetE3dSphereObj().GetVerticalSegments());
75*cdf0e10cSrcweir 
76*cdf0e10cSrcweir 			// calculate texture size, use radii for (2 * PI * r) to get a perfect
77*cdf0e10cSrcweir 			// mapping on the sphere
78*cdf0e10cSrcweir 			const basegfx::B2DVector aTextureSize(
79*cdf0e10cSrcweir 				F_PI * ((aSphereSize.getX() + aSphereSize.getZ()) / 2.0), // PI * d
80*cdf0e10cSrcweir 				F_PI2 * aSphereSize.getY()); // half outline, (PI * d)/2 -> PI/2 * d
81*cdf0e10cSrcweir 
82*cdf0e10cSrcweir 			// create primitive and add
83*cdf0e10cSrcweir 			const drawinglayer::primitive3d::Primitive3DReference xReference(
84*cdf0e10cSrcweir 				new drawinglayer::primitive3d::SdrSpherePrimitive3D(
85*cdf0e10cSrcweir 					aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute,
86*cdf0e10cSrcweir 					nHorizontalSegments, nVerticalSegments));
87*cdf0e10cSrcweir             xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1);
88*cdf0e10cSrcweir 
89*cdf0e10cSrcweir 			// delete 3D Object Attributes
90*cdf0e10cSrcweir 			delete pSdr3DObjectAttribute;
91*cdf0e10cSrcweir 
92*cdf0e10cSrcweir 			return xRetval;
93*cdf0e10cSrcweir 		}
94*cdf0e10cSrcweir 	} // end of namespace contact
95*cdf0e10cSrcweir } // end of namespace sdr
96*cdf0e10cSrcweir 
97*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
98*cdf0e10cSrcweir // eof
99