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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_svx.hxx"
30*cdf0e10cSrcweir #include <svx/sdr/contact/viewcontactofgroup.hxx>
31*cdf0e10cSrcweir #include <svx/svdogrp.hxx>
32*cdf0e10cSrcweir #include <svx/svdpage.hxx>
33*cdf0e10cSrcweir #include <svx/sdr/contact/viewobjectcontact.hxx>
34*cdf0e10cSrcweir #include <svx/sdr/contact/viewobjectcontactofgroup.hxx>
35*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygon.hxx>
36*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontools.hxx>
37*cdf0e10cSrcweir #include <basegfx/color/bcolor.hxx>
38*cdf0e10cSrcweir #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
39*cdf0e10cSrcweir #include <drawinglayer/primitive2d/sdrdecompositiontools2d.hxx>
40*cdf0e10cSrcweir 
41*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
42*cdf0e10cSrcweir 
43*cdf0e10cSrcweir namespace sdr
44*cdf0e10cSrcweir {
45*cdf0e10cSrcweir 	namespace contact
46*cdf0e10cSrcweir 	{
47*cdf0e10cSrcweir 		// Create a Object-Specific ViewObjectContact, set ViewContact and
48*cdf0e10cSrcweir 		// ObjectContact. Always needs to return something.
49*cdf0e10cSrcweir 		ViewObjectContact& ViewContactOfGroup::CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact)
50*cdf0e10cSrcweir 		{
51*cdf0e10cSrcweir 			ViewObjectContact* pRetval = new ViewObjectContactOfGroup(rObjectContact, *this);
52*cdf0e10cSrcweir 			DBG_ASSERT(pRetval, "ViewContactOfGroup::CreateObjectSpecificViewObjectContact() failed (!)");
53*cdf0e10cSrcweir 
54*cdf0e10cSrcweir 			return *pRetval;
55*cdf0e10cSrcweir 		}
56*cdf0e10cSrcweir 
57*cdf0e10cSrcweir 		ViewContactOfGroup::ViewContactOfGroup(SdrObjGroup& rGroup)
58*cdf0e10cSrcweir 		:	ViewContactOfSdrObj(rGroup)
59*cdf0e10cSrcweir 		{
60*cdf0e10cSrcweir 		}
61*cdf0e10cSrcweir 
62*cdf0e10cSrcweir 		ViewContactOfGroup::~ViewContactOfGroup()
63*cdf0e10cSrcweir 		{
64*cdf0e10cSrcweir 		}
65*cdf0e10cSrcweir 
66*cdf0e10cSrcweir 		drawinglayer::primitive2d::Primitive2DSequence ViewContactOfGroup::createViewIndependentPrimitive2DSequence() const
67*cdf0e10cSrcweir 		{
68*cdf0e10cSrcweir 			drawinglayer::primitive2d::Primitive2DSequence xRetval;
69*cdf0e10cSrcweir 			const sal_uInt32 nObjectCount(GetObjectCount());
70*cdf0e10cSrcweir 
71*cdf0e10cSrcweir 			if(nObjectCount)
72*cdf0e10cSrcweir 			{
73*cdf0e10cSrcweir 				// collect all sub-primitives
74*cdf0e10cSrcweir 				for(sal_uInt32 a(0); a < nObjectCount; a++)
75*cdf0e10cSrcweir 				{
76*cdf0e10cSrcweir 					const ViewContact& rCandidate(GetViewContact(a));
77*cdf0e10cSrcweir 					const drawinglayer::primitive2d::Primitive2DSequence aCandSeq(rCandidate.getViewIndependentPrimitive2DSequence());
78*cdf0e10cSrcweir 
79*cdf0e10cSrcweir 					drawinglayer::primitive2d::appendPrimitive2DSequenceToPrimitive2DSequence(xRetval, aCandSeq);
80*cdf0e10cSrcweir 				}
81*cdf0e10cSrcweir 			}
82*cdf0e10cSrcweir 			else
83*cdf0e10cSrcweir 			{
84*cdf0e10cSrcweir 				// append an invisible outline for the cases where no visible content exists
85*cdf0e10cSrcweir 				const Rectangle aCurrentBoundRect(GetSdrObjGroup().GetLastBoundRect());
86*cdf0e10cSrcweir 				const basegfx::B2DRange aCurrentRange(
87*cdf0e10cSrcweir 					aCurrentBoundRect.Left(), aCurrentBoundRect.Top(),
88*cdf0e10cSrcweir 					aCurrentBoundRect.Right(), aCurrentBoundRect.Bottom());
89*cdf0e10cSrcweir 
90*cdf0e10cSrcweir 				const drawinglayer::primitive2d::Primitive2DReference xReference(
91*cdf0e10cSrcweir 					drawinglayer::primitive2d::createHiddenGeometryPrimitives2D(
92*cdf0e10cSrcweir 						false, aCurrentRange));
93*cdf0e10cSrcweir 
94*cdf0e10cSrcweir 				xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
95*cdf0e10cSrcweir 			}
96*cdf0e10cSrcweir 
97*cdf0e10cSrcweir             return xRetval;
98*cdf0e10cSrcweir 		}
99*cdf0e10cSrcweir 	} // end of namespace contact
100*cdf0e10cSrcweir } // end of namespace sdr
101*cdf0e10cSrcweir 
102*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
103*cdf0e10cSrcweir // eof
104