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If not, see 23 * <http://www.openoffice.org/license.html> 24 * for a copy of the LGPLv3 License. 25 * 26 ************************************************************************/ 27 28 #include <svx/sdr/primitive3d/sdrattributecreator3d.hxx> 29 #include <svx/svx3ditems.hxx> 30 #include <svl/itemset.hxx> 31 #include <com/sun/star/drawing/NormalsKind.hpp> 32 #include <com/sun/star/drawing/TextureProjectionMode.hpp> 33 #include <com/sun/star/drawing/TextureKind2.hpp> 34 #include <com/sun/star/drawing/TextureMode.hpp> 35 #include <svx/xflclit.hxx> 36 #include <drawinglayer/attribute/materialattribute3d.hxx> 37 #include <drawinglayer/attribute/sdrobjectattribute3d.hxx> 38 39 ////////////////////////////////////////////////////////////////////////////// 40 41 namespace drawinglayer 42 { 43 namespace primitive2d 44 { 45 attribute::Sdr3DObjectAttribute* createNewSdr3DObjectAttribute(const SfxItemSet& rSet) 46 { 47 // get NormalsKind 48 ::com::sun::star::drawing::NormalsKind aNormalsKind(::com::sun::star::drawing::NormalsKind_SPECIFIC); 49 const sal_uInt16 nNormalsValue(((const Svx3DNormalsKindItem&)rSet.Get(SDRATTR_3DOBJ_NORMALS_KIND)).GetValue()); 50 51 if(1L == nNormalsValue) 52 { 53 aNormalsKind = ::com::sun::star::drawing::NormalsKind_FLAT; 54 } 55 else if(2L == nNormalsValue) 56 { 57 aNormalsKind = ::com::sun::star::drawing::NormalsKind_SPHERE; 58 } 59 60 // get NoermalsInvert flag 61 const bool bInvertNormals(((const Svx3DNormalsInvertItem&)rSet.Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetValue()); 62 63 // get TextureProjectionX 64 ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionX(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC); 65 const sal_uInt16 nTextureValueX(((const Svx3DTextureProjectionXItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_X)).GetValue()); 66 67 if(1L == nTextureValueX) 68 { 69 aTextureProjectionX = ::com::sun::star::drawing::TextureProjectionMode_PARALLEL; 70 } 71 else if(2L == nTextureValueX) 72 { 73 aTextureProjectionX = ::com::sun::star::drawing::TextureProjectionMode_SPHERE; 74 } 75 76 // get TextureProjectionY 77 ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionY(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC); 78 const sal_uInt16 nTextureValueY(((const Svx3DTextureProjectionYItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_Y)).GetValue()); 79 80 if(1L == nTextureValueY) 81 { 82 aTextureProjectionY = ::com::sun::star::drawing::TextureProjectionMode_PARALLEL; 83 } 84 else if(2L == nTextureValueY) 85 { 86 aTextureProjectionY = ::com::sun::star::drawing::TextureProjectionMode_SPHERE; 87 } 88 89 // get DoubleSided flag 90 const bool bDoubleSided(((const Svx3DDoubleSidedItem&)rSet.Get(SDRATTR_3DOBJ_DOUBLE_SIDED)).GetValue()); 91 92 // get Shadow3D flag 93 const bool bShadow3D(((const Svx3DShadow3DItem&)rSet.Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue()); 94 95 // get TextureFilter flag 96 const bool bTextureFilter(((const Svx3DTextureFilterItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_FILTER)).GetValue()); 97 98 // get texture kind 99 // TextureKind: 1 == Base3DTextureLuminance, 2 == Base3DTextureIntensity, 3 == Base3DTextureColor 100 ::com::sun::star::drawing::TextureKind2 aTextureKind(::com::sun::star::drawing::TextureKind2_LUMINANCE); 101 const sal_uInt16 nTextureKind(((const Svx3DTextureKindItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_KIND)).GetValue()); 102 103 if(2 == nTextureKind) 104 { 105 aTextureKind = ::com::sun::star::drawing::TextureKind2_INTENSITY; 106 } 107 else if(3 == nTextureKind) 108 { 109 aTextureKind = ::com::sun::star::drawing::TextureKind2_COLOR; 110 } 111 112 // get texture mode 113 // TextureMode: 1 == Base3DTextureReplace, 2 == Base3DTextureModulate, 3 == Base3DTextureBlend 114 ::com::sun::star::drawing::TextureMode aTextureMode(::com::sun::star::drawing::TextureMode_REPLACE); 115 const sal_uInt16 nTextureMode(((const Svx3DTextureModeItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_MODE)).GetValue()); 116 117 if(2 == nTextureMode) 118 { 119 aTextureMode = ::com::sun::star::drawing::TextureMode_MODULATE; 120 } 121 else if(3 == nTextureMode) 122 { 123 aTextureMode = ::com::sun::star::drawing::TextureMode_BLEND; 124 } 125 126 // get object color 127 const ::basegfx::BColor aObjectColor(((const XFillColorItem&)rSet.Get(XATTR_FILLCOLOR)).GetColorValue().getBColor()); 128 129 // get specular color 130 const ::basegfx::BColor aSpecular(((const Svx3DMaterialSpecularItem&)rSet.Get(SDRATTR_3DOBJ_MAT_SPECULAR)).GetValue().getBColor()); 131 132 // get emissive color 133 const ::basegfx::BColor aEmission(((const Svx3DMaterialEmissionItem&)rSet.Get(SDRATTR_3DOBJ_MAT_EMISSION)).GetValue().getBColor()); 134 135 // get specular intensity 136 sal_uInt16 nSpecularIntensity(((const Svx3DMaterialSpecularIntensityItem&)rSet.Get(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY)).GetValue()); 137 138 if(nSpecularIntensity > 128) 139 { 140 nSpecularIntensity = 128; 141 } 142 143 // get reduced line geometry 144 const bool bReducedLineGeometry(((const Svx3DReducedLineGeometryItem&)rSet.Get(SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY)).GetValue()); 145 146 // prepare material 147 attribute::MaterialAttribute3D aMaterial(aObjectColor, aSpecular, aEmission, nSpecularIntensity); 148 149 return new attribute::Sdr3DObjectAttribute( 150 aNormalsKind, aTextureProjectionX, aTextureProjectionY, 151 aTextureKind, aTextureMode, aMaterial, 152 bInvertNormals, bDoubleSided, bShadow3D, bTextureFilter, bReducedLineGeometry); 153 } 154 } // end of namespace primitive2d 155 } // end of namespace sdr 156 157 ////////////////////////////////////////////////////////////////////////////// 158 // eof 159