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See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_svx.hxx" 30*cdf0e10cSrcweir #include <svx/sdr/properties/e3dsceneproperties.hxx> 31*cdf0e10cSrcweir #include <svl/itemset.hxx> 32*cdf0e10cSrcweir #include <svl/whiter.hxx> 33*cdf0e10cSrcweir #include <svx/svddef.hxx> 34*cdf0e10cSrcweir #include <svx/scene3d.hxx> 35*cdf0e10cSrcweir #include <svx/svditer.hxx> 36*cdf0e10cSrcweir 37*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 38*cdf0e10cSrcweir 39*cdf0e10cSrcweir namespace sdr 40*cdf0e10cSrcweir { 41*cdf0e10cSrcweir namespace properties 42*cdf0e10cSrcweir { 43*cdf0e10cSrcweir E3dSceneProperties::E3dSceneProperties(SdrObject& rObj) 44*cdf0e10cSrcweir : E3dProperties(rObj) 45*cdf0e10cSrcweir { 46*cdf0e10cSrcweir } 47*cdf0e10cSrcweir 48*cdf0e10cSrcweir E3dSceneProperties::E3dSceneProperties(const E3dSceneProperties& rProps, SdrObject& rObj) 49*cdf0e10cSrcweir : E3dProperties(rProps, rObj) 50*cdf0e10cSrcweir { 51*cdf0e10cSrcweir } 52*cdf0e10cSrcweir 53*cdf0e10cSrcweir E3dSceneProperties::~E3dSceneProperties() 54*cdf0e10cSrcweir { 55*cdf0e10cSrcweir } 56*cdf0e10cSrcweir 57*cdf0e10cSrcweir BaseProperties& E3dSceneProperties::Clone(SdrObject& rObj) const 58*cdf0e10cSrcweir { 59*cdf0e10cSrcweir return *(new E3dSceneProperties(*this, rObj)); 60*cdf0e10cSrcweir } 61*cdf0e10cSrcweir 62*cdf0e10cSrcweir const SfxItemSet& E3dSceneProperties::GetObjectItemSet() const 63*cdf0e10cSrcweir { 64*cdf0e10cSrcweir //DBG_ASSERT(sal_False, "E3dSceneProperties::GetObjectItemSet() maybe the wrong call (!)"); 65*cdf0e10cSrcweir return E3dProperties::GetObjectItemSet(); 66*cdf0e10cSrcweir } 67*cdf0e10cSrcweir 68*cdf0e10cSrcweir const SfxItemSet& E3dSceneProperties::GetMergedItemSet() const 69*cdf0e10cSrcweir { 70*cdf0e10cSrcweir // prepare ItemSet 71*cdf0e10cSrcweir if(mpItemSet) 72*cdf0e10cSrcweir { 73*cdf0e10cSrcweir // filter for SDRATTR_3DSCENE_ items, only keep those items 74*cdf0e10cSrcweir SfxItemSet aNew(*mpItemSet->GetPool(), SDRATTR_3DSCENE_FIRST, SDRATTR_3DSCENE_LAST); 75*cdf0e10cSrcweir aNew.Put(*mpItemSet); 76*cdf0e10cSrcweir mpItemSet->ClearItem(); 77*cdf0e10cSrcweir mpItemSet->Put(aNew); 78*cdf0e10cSrcweir } 79*cdf0e10cSrcweir else 80*cdf0e10cSrcweir { 81*cdf0e10cSrcweir // No ItemSet yet, force local ItemSet 82*cdf0e10cSrcweir GetObjectItemSet(); 83*cdf0e10cSrcweir } 84*cdf0e10cSrcweir 85*cdf0e10cSrcweir // collect all ItemSets of contained 3d objects 86*cdf0e10cSrcweir const SdrObjList* pSub = ((const E3dScene&)GetSdrObject()).GetSubList(); 87*cdf0e10cSrcweir const sal_uInt32 nCount(pSub->GetObjCount()); 88*cdf0e10cSrcweir 89*cdf0e10cSrcweir for(sal_uInt32 a(0L); a < nCount; a++) 90*cdf0e10cSrcweir { 91*cdf0e10cSrcweir SdrObject* pObj = pSub->GetObj(a); 92*cdf0e10cSrcweir 93*cdf0e10cSrcweir if(pObj && pObj->ISA(E3dCompoundObject)) 94*cdf0e10cSrcweir { 95*cdf0e10cSrcweir const SfxItemSet& rSet = pObj->GetMergedItemSet(); 96*cdf0e10cSrcweir SfxWhichIter aIter(rSet); 97*cdf0e10cSrcweir sal_uInt16 nWhich(aIter.FirstWhich()); 98*cdf0e10cSrcweir 99*cdf0e10cSrcweir while(nWhich) 100*cdf0e10cSrcweir { 101*cdf0e10cSrcweir // Leave out the SDRATTR_3DSCENE_ range, this would only be double 102*cdf0e10cSrcweir // and always equal. 103*cdf0e10cSrcweir if(nWhich <= SDRATTR_3DSCENE_FIRST || nWhich >= SDRATTR_3DSCENE_LAST) 104*cdf0e10cSrcweir { 105*cdf0e10cSrcweir if(SFX_ITEM_DONTCARE == rSet.GetItemState(nWhich, sal_False)) 106*cdf0e10cSrcweir { 107*cdf0e10cSrcweir mpItemSet->InvalidateItem(nWhich); 108*cdf0e10cSrcweir } 109*cdf0e10cSrcweir else 110*cdf0e10cSrcweir { 111*cdf0e10cSrcweir mpItemSet->MergeValue(rSet.Get(nWhich), sal_True); 112*cdf0e10cSrcweir } 113*cdf0e10cSrcweir } 114*cdf0e10cSrcweir 115*cdf0e10cSrcweir nWhich = aIter.NextWhich(); 116*cdf0e10cSrcweir } 117*cdf0e10cSrcweir } 118*cdf0e10cSrcweir } 119*cdf0e10cSrcweir 120*cdf0e10cSrcweir // call parent 121*cdf0e10cSrcweir return E3dProperties::GetMergedItemSet(); 122*cdf0e10cSrcweir } 123*cdf0e10cSrcweir 124*cdf0e10cSrcweir void E3dSceneProperties::SetMergedItemSet(const SfxItemSet& rSet, sal_Bool bClearAllItems) 125*cdf0e10cSrcweir { 126*cdf0e10cSrcweir // Set SDRATTR_3DOBJ_ range at contained objects. 127*cdf0e10cSrcweir const SdrObjList* pSub = ((const E3dScene&)GetSdrObject()).GetSubList(); 128*cdf0e10cSrcweir const sal_uInt32 nCount(pSub->GetObjCount()); 129*cdf0e10cSrcweir 130*cdf0e10cSrcweir if(nCount) 131*cdf0e10cSrcweir { 132*cdf0e10cSrcweir // Generate filtered ItemSet which contains all but the SDRATTR_3DSCENE items. 133*cdf0e10cSrcweir // #i50808# Leak fix, Clone produces a new instance and we get ownership here 134*cdf0e10cSrcweir SfxItemSet* pNewSet = rSet.Clone(sal_True); 135*cdf0e10cSrcweir DBG_ASSERT(pNewSet, "E3dSceneProperties::SetMergedItemSet(): Could not clone ItemSet (!)"); 136*cdf0e10cSrcweir 137*cdf0e10cSrcweir for(sal_uInt16 b(SDRATTR_3DSCENE_FIRST); b <= SDRATTR_3DSCENE_LAST; b++) 138*cdf0e10cSrcweir { 139*cdf0e10cSrcweir pNewSet->ClearItem(b); 140*cdf0e10cSrcweir } 141*cdf0e10cSrcweir 142*cdf0e10cSrcweir if(pNewSet->Count()) 143*cdf0e10cSrcweir { 144*cdf0e10cSrcweir for(sal_uInt32 a(0L); a < nCount; a++) 145*cdf0e10cSrcweir { 146*cdf0e10cSrcweir SdrObject* pObj = pSub->GetObj(a); 147*cdf0e10cSrcweir 148*cdf0e10cSrcweir if(pObj && pObj->ISA(E3dCompoundObject)) 149*cdf0e10cSrcweir { 150*cdf0e10cSrcweir // set merged ItemSet at contained 3d object. 151*cdf0e10cSrcweir pObj->SetMergedItemSet(*pNewSet, bClearAllItems); 152*cdf0e10cSrcweir } 153*cdf0e10cSrcweir } 154*cdf0e10cSrcweir } 155*cdf0e10cSrcweir 156*cdf0e10cSrcweir delete pNewSet; 157*cdf0e10cSrcweir } 158*cdf0e10cSrcweir 159*cdf0e10cSrcweir // call parent. This will set items on local object, too. 160*cdf0e10cSrcweir E3dProperties::SetMergedItemSet(rSet, bClearAllItems); 161*cdf0e10cSrcweir } 162*cdf0e10cSrcweir 163*cdf0e10cSrcweir void E3dSceneProperties::SetMergedItem(const SfxPoolItem& rItem) 164*cdf0e10cSrcweir { 165*cdf0e10cSrcweir const SdrObjList* pSub = ((const E3dScene&)GetSdrObject()).GetSubList(); 166*cdf0e10cSrcweir const sal_uInt32 nCount(pSub->GetObjCount()); 167*cdf0e10cSrcweir 168*cdf0e10cSrcweir for(sal_uInt32 a(0L); a < nCount; a++) 169*cdf0e10cSrcweir { 170*cdf0e10cSrcweir pSub->GetObj(a)->SetMergedItem(rItem); 171*cdf0e10cSrcweir } 172*cdf0e10cSrcweir 173*cdf0e10cSrcweir // #i43809# call parent. This will set items on local object, too. 174*cdf0e10cSrcweir E3dProperties::SetMergedItem(rItem); 175*cdf0e10cSrcweir } 176*cdf0e10cSrcweir 177*cdf0e10cSrcweir void E3dSceneProperties::ClearMergedItem(const sal_uInt16 nWhich) 178*cdf0e10cSrcweir { 179*cdf0e10cSrcweir const SdrObjList* pSub = ((const E3dScene&)GetSdrObject()).GetSubList(); 180*cdf0e10cSrcweir const sal_uInt32 nCount(pSub->GetObjCount()); 181*cdf0e10cSrcweir 182*cdf0e10cSrcweir for(sal_uInt32 a(0L); a < nCount; a++) 183*cdf0e10cSrcweir { 184*cdf0e10cSrcweir pSub->GetObj(a)->ClearMergedItem(nWhich); 185*cdf0e10cSrcweir } 186*cdf0e10cSrcweir 187*cdf0e10cSrcweir // #i43809# call parent. This will clear items on local object, too. 188*cdf0e10cSrcweir E3dProperties::ClearMergedItem(nWhich); 189*cdf0e10cSrcweir } 190*cdf0e10cSrcweir 191*cdf0e10cSrcweir void E3dSceneProperties::PostItemChange(const sal_uInt16 nWhich) 192*cdf0e10cSrcweir { 193*cdf0e10cSrcweir // call parent 194*cdf0e10cSrcweir E3dProperties::PostItemChange(nWhich); 195*cdf0e10cSrcweir 196*cdf0e10cSrcweir // local changes 197*cdf0e10cSrcweir E3dScene& rObj = (E3dScene&)GetSdrObject(); 198*cdf0e10cSrcweir rObj.StructureChanged(); 199*cdf0e10cSrcweir 200*cdf0e10cSrcweir switch(nWhich) 201*cdf0e10cSrcweir { 202*cdf0e10cSrcweir case SDRATTR_3DSCENE_PERSPECTIVE : 203*cdf0e10cSrcweir case SDRATTR_3DSCENE_DISTANCE : 204*cdf0e10cSrcweir case SDRATTR_3DSCENE_FOCAL_LENGTH : 205*cdf0e10cSrcweir { 206*cdf0e10cSrcweir // #83387#, #83391# 207*cdf0e10cSrcweir // one common function for the camera attributes 208*cdf0e10cSrcweir // since SetCamera() sets all three back to the ItemSet 209*cdf0e10cSrcweir Camera3D aSceneCam(rObj.GetCamera()); 210*cdf0e10cSrcweir sal_Bool bChange(sal_False); 211*cdf0e10cSrcweir 212*cdf0e10cSrcweir // for SDRATTR_3DSCENE_PERSPECTIVE: 213*cdf0e10cSrcweir if(aSceneCam.GetProjection() != rObj.GetPerspective()) 214*cdf0e10cSrcweir { 215*cdf0e10cSrcweir aSceneCam.SetProjection(rObj.GetPerspective()); 216*cdf0e10cSrcweir bChange = sal_True; 217*cdf0e10cSrcweir } 218*cdf0e10cSrcweir 219*cdf0e10cSrcweir // for SDRATTR_3DSCENE_DISTANCE: 220*cdf0e10cSrcweir basegfx::B3DPoint aActualPosition(aSceneCam.GetPosition()); 221*cdf0e10cSrcweir double fNew = rObj.GetDistance(); 222*cdf0e10cSrcweir 223*cdf0e10cSrcweir if(fNew != aActualPosition.getZ()) 224*cdf0e10cSrcweir { 225*cdf0e10cSrcweir aSceneCam.SetPosition(basegfx::B3DPoint(aActualPosition.getX(), aActualPosition.getY(), fNew)); 226*cdf0e10cSrcweir bChange = sal_True; 227*cdf0e10cSrcweir } 228*cdf0e10cSrcweir 229*cdf0e10cSrcweir // for SDRATTR_3DSCENE_FOCAL_LENGTH: 230*cdf0e10cSrcweir fNew = rObj.GetFocalLength() / 100.0; 231*cdf0e10cSrcweir 232*cdf0e10cSrcweir if(aSceneCam.GetFocalLength() != fNew) 233*cdf0e10cSrcweir { 234*cdf0e10cSrcweir aSceneCam.SetFocalLength(fNew); 235*cdf0e10cSrcweir bChange = sal_True; 236*cdf0e10cSrcweir } 237*cdf0e10cSrcweir 238*cdf0e10cSrcweir // for all 239*cdf0e10cSrcweir if(bChange) 240*cdf0e10cSrcweir { 241*cdf0e10cSrcweir rObj.SetCamera(aSceneCam); 242*cdf0e10cSrcweir } 243*cdf0e10cSrcweir 244*cdf0e10cSrcweir break; 245*cdf0e10cSrcweir } 246*cdf0e10cSrcweir } 247*cdf0e10cSrcweir } 248*cdf0e10cSrcweir 249*cdf0e10cSrcweir void E3dSceneProperties::SetStyleSheet(SfxStyleSheet* pNewStyleSheet, sal_Bool bDontRemoveHardAttr) 250*cdf0e10cSrcweir { 251*cdf0e10cSrcweir const SdrObjList* pSub = ((const E3dScene&)GetSdrObject()).GetSubList(); 252*cdf0e10cSrcweir const sal_uInt32 nCount(pSub->GetObjCount()); 253*cdf0e10cSrcweir 254*cdf0e10cSrcweir for(sal_uInt32 a(0L); a < nCount; a++) 255*cdf0e10cSrcweir { 256*cdf0e10cSrcweir pSub->GetObj(a)->SetStyleSheet(pNewStyleSheet, bDontRemoveHardAttr); 257*cdf0e10cSrcweir } 258*cdf0e10cSrcweir } 259*cdf0e10cSrcweir 260*cdf0e10cSrcweir SfxStyleSheet* E3dSceneProperties::GetStyleSheet() const 261*cdf0e10cSrcweir { 262*cdf0e10cSrcweir SfxStyleSheet* pRetval = 0L; 263*cdf0e10cSrcweir 264*cdf0e10cSrcweir const SdrObjList* pSub = ((const E3dScene&)GetSdrObject()).GetSubList(); 265*cdf0e10cSrcweir const sal_uInt32 nCount(pSub->GetObjCount()); 266*cdf0e10cSrcweir 267*cdf0e10cSrcweir for(sal_uInt32 a(0L); a < nCount; a++) 268*cdf0e10cSrcweir { 269*cdf0e10cSrcweir SfxStyleSheet* pCandidate = pSub->GetObj(a)->GetStyleSheet(); 270*cdf0e10cSrcweir 271*cdf0e10cSrcweir if(pRetval) 272*cdf0e10cSrcweir { 273*cdf0e10cSrcweir if(pCandidate != pRetval) 274*cdf0e10cSrcweir { 275*cdf0e10cSrcweir // different StyleSheelts, return none 276*cdf0e10cSrcweir return 0L; 277*cdf0e10cSrcweir } 278*cdf0e10cSrcweir } 279*cdf0e10cSrcweir else 280*cdf0e10cSrcweir { 281*cdf0e10cSrcweir pRetval = pCandidate; 282*cdf0e10cSrcweir } 283*cdf0e10cSrcweir } 284*cdf0e10cSrcweir 285*cdf0e10cSrcweir return pRetval; 286*cdf0e10cSrcweir } 287*cdf0e10cSrcweir 288*cdf0e10cSrcweir void E3dSceneProperties::MoveToItemPool(SfxItemPool* pSrcPool, SfxItemPool* pDestPool, SdrModel* pNewModel) 289*cdf0e10cSrcweir { 290*cdf0e10cSrcweir if(pSrcPool && pDestPool && (pSrcPool != pDestPool)) 291*cdf0e10cSrcweir { 292*cdf0e10cSrcweir // call parent 293*cdf0e10cSrcweir E3dProperties::MoveToItemPool(pSrcPool, pDestPool, pNewModel); 294*cdf0e10cSrcweir 295*cdf0e10cSrcweir // own reaction, but only with outmost scene 296*cdf0e10cSrcweir E3dScene& rObj = (E3dScene&)GetSdrObject(); 297*cdf0e10cSrcweir const SdrObjList* pSubList = rObj.GetSubList(); 298*cdf0e10cSrcweir 299*cdf0e10cSrcweir if(pSubList && rObj.GetScene() == &rObj) 300*cdf0e10cSrcweir { 301*cdf0e10cSrcweir SdrObjListIter a3DIterator(*pSubList, IM_DEEPWITHGROUPS); 302*cdf0e10cSrcweir 303*cdf0e10cSrcweir while(a3DIterator.IsMore()) 304*cdf0e10cSrcweir { 305*cdf0e10cSrcweir E3dObject* pObj = (E3dObject*)a3DIterator.Next(); 306*cdf0e10cSrcweir DBG_ASSERT(pObj->ISA(E3dObject), "In scenes there are only 3D objects allowed (!)"); 307*cdf0e10cSrcweir pObj->GetProperties().MoveToItemPool(pSrcPool, pDestPool, pNewModel); 308*cdf0e10cSrcweir } 309*cdf0e10cSrcweir } 310*cdf0e10cSrcweir } 311*cdf0e10cSrcweir } 312*cdf0e10cSrcweir 313*cdf0e10cSrcweir void E3dSceneProperties::SetSceneItemsFromCamera() 314*cdf0e10cSrcweir { 315*cdf0e10cSrcweir // force ItemSet 316*cdf0e10cSrcweir GetObjectItemSet(); 317*cdf0e10cSrcweir 318*cdf0e10cSrcweir E3dScene& rObj = (E3dScene&)GetSdrObject(); 319*cdf0e10cSrcweir Camera3D aSceneCam(rObj.GetCamera()); 320*cdf0e10cSrcweir 321*cdf0e10cSrcweir // ProjectionType 322*cdf0e10cSrcweir mpItemSet->Put(Svx3DPerspectiveItem((sal_uInt16)aSceneCam.GetProjection())); 323*cdf0e10cSrcweir 324*cdf0e10cSrcweir // CamPos 325*cdf0e10cSrcweir mpItemSet->Put(Svx3DDistanceItem((sal_uInt32)(aSceneCam.GetPosition().getZ() + 0.5))); 326*cdf0e10cSrcweir 327*cdf0e10cSrcweir // FocalLength 328*cdf0e10cSrcweir mpItemSet->Put(Svx3DFocalLengthItem((sal_uInt32)((aSceneCam.GetFocalLength() * 100.0) + 0.5))); 329*cdf0e10cSrcweir } 330*cdf0e10cSrcweir } // end of namespace properties 331*cdf0e10cSrcweir } // end of namespace sdr 332*cdf0e10cSrcweir 333*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 334*cdf0e10cSrcweir // eof 335