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2 *
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21
22
23#ifndef __com_sun_star_script_ScriptEvent_idl__
24#define __com_sun_star_script_ScriptEvent_idl__
25
26#ifndef __com_sun_star_script_AllEventObject_idl__
27#include <com/sun/star/script/AllEventObject.idl>
28#endif
29
30
31//=============================================================================
32
33 module com {  module sun {  module star {  module script {
34
35//=============================================================================
36/** script event that gets delivered whenever a script event takes place.
37	<p>For that to happen, a "ScriptEventDescriptor" must be registered at
38	and attached to an object by an <type>XEventAttacherManager</type>.</p>
39 */
40published struct ScriptEvent: com::sun::star::script::AllEventObject
41{
42	//-------------------------------------------------------------------------
43	/** type of the script language as string; for example, "Basic" or "StarScript".
44	 */
45	string ScriptType;
46
47	//-------------------------------------------------------------------------
48	/** script code as string.
49
50		<p>The code has to correspond with the language
51		defined by ScriptType.</p>
52	 */
53	string ScriptCode;
54
55};
56
57//=============================================================================
58
59}; }; }; };
60
61#endif
62