1*cdf0e10cSrcweir /************************************************************************* 2*cdf0e10cSrcweir * 3*cdf0e10cSrcweir * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4*cdf0e10cSrcweir * 5*cdf0e10cSrcweir * Copyright 2000, 2010 Oracle and/or its affiliates. 6*cdf0e10cSrcweir * 7*cdf0e10cSrcweir * OpenOffice.org - a multi-platform office productivity suite 8*cdf0e10cSrcweir * 9*cdf0e10cSrcweir * This file is part of OpenOffice.org. 10*cdf0e10cSrcweir * 11*cdf0e10cSrcweir * OpenOffice.org is free software: you can redistribute it and/or modify 12*cdf0e10cSrcweir * it under the terms of the GNU Lesser General Public License version 3 13*cdf0e10cSrcweir * only, as published by the Free Software Foundation. 14*cdf0e10cSrcweir * 15*cdf0e10cSrcweir * OpenOffice.org is distributed in the hope that it will be useful, 16*cdf0e10cSrcweir * but WITHOUT ANY WARRANTY; without even the implied warranty of 17*cdf0e10cSrcweir * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_vcl.hxx" 30*cdf0e10cSrcweir 31*cdf0e10cSrcweir #include <vcl/svapp.hxx> 32*cdf0e10cSrcweir #include <vcl/timer.hxx> 33*cdf0e10cSrcweir #include <vcl/settings.hxx> 34*cdf0e10cSrcweir #include <vcl/window.hxx> 35*cdf0e10cSrcweir #include <vcl/cursor.hxx> 36*cdf0e10cSrcweir 37*cdf0e10cSrcweir #include <window.h> 38*cdf0e10cSrcweir 39*cdf0e10cSrcweir #include <tools/poly.hxx> 40*cdf0e10cSrcweir 41*cdf0e10cSrcweir 42*cdf0e10cSrcweir // ======================================================================= 43*cdf0e10cSrcweir 44*cdf0e10cSrcweir struct ImplCursorData 45*cdf0e10cSrcweir { 46*cdf0e10cSrcweir AutoTimer maTimer; // Timer 47*cdf0e10cSrcweir Point maPixPos; // Pixel-Position 48*cdf0e10cSrcweir Point maPixRotOff; // Pixel-Offset-Position 49*cdf0e10cSrcweir Size maPixSize; // Pixel-Size 50*cdf0e10cSrcweir long mnPixSlant; // Pixel-Slant 51*cdf0e10cSrcweir short mnOrientation; // Pixel-Orientation 52*cdf0e10cSrcweir unsigned char mnDirection; // indicates writing direction 53*cdf0e10cSrcweir sal_uInt16 mnStyle; // Cursor-Style 54*cdf0e10cSrcweir sal_Bool mbCurVisible; // Ist Cursor aktuell sichtbar 55*cdf0e10cSrcweir Window* mpWindow; // Zugeordnetes Windows 56*cdf0e10cSrcweir }; 57*cdf0e10cSrcweir 58*cdf0e10cSrcweir // ======================================================================= 59*cdf0e10cSrcweir 60*cdf0e10cSrcweir static void ImplCursorInvert( ImplCursorData* pData ) 61*cdf0e10cSrcweir { 62*cdf0e10cSrcweir Window* pWindow = pData->mpWindow; 63*cdf0e10cSrcweir sal_Bool bMapMode = pWindow->IsMapModeEnabled(); 64*cdf0e10cSrcweir pWindow->EnableMapMode( sal_False ); 65*cdf0e10cSrcweir sal_uInt16 nInvertStyle; 66*cdf0e10cSrcweir if ( pData->mnStyle & CURSOR_SHADOW ) 67*cdf0e10cSrcweir nInvertStyle = INVERT_50; 68*cdf0e10cSrcweir else 69*cdf0e10cSrcweir nInvertStyle = 0; 70*cdf0e10cSrcweir 71*cdf0e10cSrcweir Rectangle aRect( pData->maPixPos, pData->maPixSize ); 72*cdf0e10cSrcweir if ( pData->mnDirection || pData->mnOrientation || pData->mnPixSlant ) 73*cdf0e10cSrcweir { 74*cdf0e10cSrcweir Polygon aPoly( aRect ); 75*cdf0e10cSrcweir if( aPoly.GetSize() == 5 ) 76*cdf0e10cSrcweir { 77*cdf0e10cSrcweir aPoly[1].X() += 1; // include the right border 78*cdf0e10cSrcweir aPoly[2].X() += 1; 79*cdf0e10cSrcweir if ( pData->mnPixSlant ) 80*cdf0e10cSrcweir { 81*cdf0e10cSrcweir Point aPoint = aPoly.GetPoint( 0 ); 82*cdf0e10cSrcweir aPoint.X() += pData->mnPixSlant; 83*cdf0e10cSrcweir aPoly.SetPoint( aPoint, 0 ); 84*cdf0e10cSrcweir aPoly.SetPoint( aPoint, 4 ); 85*cdf0e10cSrcweir aPoint = aPoly.GetPoint( 1 ); 86*cdf0e10cSrcweir aPoint.X() += pData->mnPixSlant; 87*cdf0e10cSrcweir aPoly.SetPoint( aPoint, 1 ); 88*cdf0e10cSrcweir } 89*cdf0e10cSrcweir 90*cdf0e10cSrcweir // apply direction flag after slant to use the correct shape 91*cdf0e10cSrcweir if ( pData->mnDirection ) 92*cdf0e10cSrcweir { 93*cdf0e10cSrcweir Point pAry[7]; 94*cdf0e10cSrcweir int delta = 3*aRect.getWidth()+1; 95*cdf0e10cSrcweir if( pData->mnDirection == CURSOR_DIRECTION_LTR ) 96*cdf0e10cSrcweir { 97*cdf0e10cSrcweir // left-to-right 98*cdf0e10cSrcweir pAry[0] = aPoly.GetPoint( 0 ); 99*cdf0e10cSrcweir pAry[1] = aPoly.GetPoint( 1 ); 100*cdf0e10cSrcweir pAry[2] = pAry[1]; 101*cdf0e10cSrcweir pAry[2].X() += delta; 102*cdf0e10cSrcweir pAry[3] = pAry[1]; 103*cdf0e10cSrcweir pAry[3].Y() += delta; 104*cdf0e10cSrcweir pAry[4] = aPoly.GetPoint( 2 ); 105*cdf0e10cSrcweir pAry[5] = aPoly.GetPoint( 3 ); 106*cdf0e10cSrcweir pAry[6] = aPoly.GetPoint( 4 ); 107*cdf0e10cSrcweir } 108*cdf0e10cSrcweir else if( pData->mnDirection == CURSOR_DIRECTION_RTL ) 109*cdf0e10cSrcweir { 110*cdf0e10cSrcweir // right-to-left 111*cdf0e10cSrcweir pAry[0] = aPoly.GetPoint( 0 ); 112*cdf0e10cSrcweir pAry[1] = aPoly.GetPoint( 1 ); 113*cdf0e10cSrcweir pAry[2] = aPoly.GetPoint( 2 ); 114*cdf0e10cSrcweir pAry[3] = aPoly.GetPoint( 3 ); 115*cdf0e10cSrcweir pAry[4] = pAry[0]; 116*cdf0e10cSrcweir pAry[4].Y() += delta; 117*cdf0e10cSrcweir pAry[5] = pAry[0]; 118*cdf0e10cSrcweir pAry[5].X() -= delta; 119*cdf0e10cSrcweir pAry[6] = aPoly.GetPoint( 4 ); 120*cdf0e10cSrcweir } 121*cdf0e10cSrcweir aPoly = Polygon( 7, pAry); 122*cdf0e10cSrcweir } 123*cdf0e10cSrcweir 124*cdf0e10cSrcweir if ( pData->mnOrientation ) 125*cdf0e10cSrcweir aPoly.Rotate( pData->maPixRotOff, pData->mnOrientation ); 126*cdf0e10cSrcweir pWindow->Invert( aPoly, nInvertStyle ); 127*cdf0e10cSrcweir } 128*cdf0e10cSrcweir } 129*cdf0e10cSrcweir else 130*cdf0e10cSrcweir pWindow->Invert( aRect, nInvertStyle ); 131*cdf0e10cSrcweir pWindow->EnableMapMode( bMapMode ); 132*cdf0e10cSrcweir } 133*cdf0e10cSrcweir 134*cdf0e10cSrcweir // ----------------------------------------------------------------------- 135*cdf0e10cSrcweir 136*cdf0e10cSrcweir void Cursor::ImplDraw() 137*cdf0e10cSrcweir { 138*cdf0e10cSrcweir if ( mpData && mpData->mpWindow && !mpData->mbCurVisible ) 139*cdf0e10cSrcweir { 140*cdf0e10cSrcweir Window* pWindow = mpData->mpWindow; 141*cdf0e10cSrcweir mpData->maPixPos = pWindow->LogicToPixel( maPos ); 142*cdf0e10cSrcweir mpData->maPixSize = pWindow->LogicToPixel( maSize ); 143*cdf0e10cSrcweir mpData->mnPixSlant = pWindow->LogicToPixel( Size( mnSlant, 0 ) ).Width(); 144*cdf0e10cSrcweir mpData->mnOrientation = mnOrientation; 145*cdf0e10cSrcweir mpData->mnDirection = mnDirection; 146*cdf0e10cSrcweir long nOffsetY = pWindow->LogicToPixel( Size( 0, mnOffsetY ) ).Height(); 147*cdf0e10cSrcweir 148*cdf0e10cSrcweir // Position um den Offset korrigieren 149*cdf0e10cSrcweir mpData->maPixPos.Y() -= nOffsetY; 150*cdf0e10cSrcweir mpData->maPixRotOff = mpData->maPixPos; 151*cdf0e10cSrcweir mpData->maPixRotOff.Y() += nOffsetY; 152*cdf0e10cSrcweir 153*cdf0e10cSrcweir // Wenn groesse 0 ist, nehmen wir die breite, die in den 154*cdf0e10cSrcweir // Settings eingestellt ist 155*cdf0e10cSrcweir if ( !mpData->maPixSize.Width() ) 156*cdf0e10cSrcweir mpData->maPixSize.Width() = pWindow->GetSettings().GetStyleSettings().GetCursorSize(); 157*cdf0e10cSrcweir 158*cdf0e10cSrcweir // Ausgabeflaeche berechnen und ausgeben 159*cdf0e10cSrcweir ImplCursorInvert( mpData ); 160*cdf0e10cSrcweir mpData->mbCurVisible = sal_True; 161*cdf0e10cSrcweir } 162*cdf0e10cSrcweir } 163*cdf0e10cSrcweir 164*cdf0e10cSrcweir // ----------------------------------------------------------------------- 165*cdf0e10cSrcweir 166*cdf0e10cSrcweir void Cursor::ImplRestore() 167*cdf0e10cSrcweir { 168*cdf0e10cSrcweir if ( mpData && mpData->mbCurVisible ) 169*cdf0e10cSrcweir { 170*cdf0e10cSrcweir ImplCursorInvert( mpData ); 171*cdf0e10cSrcweir mpData->mbCurVisible = sal_False; 172*cdf0e10cSrcweir } 173*cdf0e10cSrcweir } 174*cdf0e10cSrcweir 175*cdf0e10cSrcweir // ----------------------------------------------------------------------- 176*cdf0e10cSrcweir 177*cdf0e10cSrcweir void Cursor::ImplShow( bool bDrawDirect, bool bRestore ) 178*cdf0e10cSrcweir { 179*cdf0e10cSrcweir if ( mbVisible ) 180*cdf0e10cSrcweir { 181*cdf0e10cSrcweir Window* pWindow; 182*cdf0e10cSrcweir if ( mpWindow ) 183*cdf0e10cSrcweir pWindow = mpWindow; 184*cdf0e10cSrcweir else 185*cdf0e10cSrcweir { 186*cdf0e10cSrcweir // Gibt es ein aktives Fenster und ist der Cursor in dieses Fenster 187*cdf0e10cSrcweir // selektiert, dann zeige den Cursor an 188*cdf0e10cSrcweir pWindow = Application::GetFocusWindow(); 189*cdf0e10cSrcweir if ( !pWindow || (pWindow->mpWindowImpl->mpCursor != this) || pWindow->mpWindowImpl->mbInPaint 190*cdf0e10cSrcweir || !pWindow->mpWindowImpl->mpFrameData->mbHasFocus ) 191*cdf0e10cSrcweir pWindow = NULL; 192*cdf0e10cSrcweir } 193*cdf0e10cSrcweir 194*cdf0e10cSrcweir if ( pWindow ) 195*cdf0e10cSrcweir { 196*cdf0e10cSrcweir if ( !mpData ) 197*cdf0e10cSrcweir { 198*cdf0e10cSrcweir mpData = new ImplCursorData; 199*cdf0e10cSrcweir mpData->mbCurVisible = sal_False; 200*cdf0e10cSrcweir mpData->maTimer.SetTimeoutHdl( LINK( this, Cursor, ImplTimerHdl ) ); 201*cdf0e10cSrcweir } 202*cdf0e10cSrcweir 203*cdf0e10cSrcweir mpData->mpWindow = pWindow; 204*cdf0e10cSrcweir mpData->mnStyle = mnStyle; 205*cdf0e10cSrcweir if ( bDrawDirect || bRestore ) 206*cdf0e10cSrcweir ImplDraw(); 207*cdf0e10cSrcweir 208*cdf0e10cSrcweir if ( !mpWindow && ! ( ! bDrawDirect && mpData->maTimer.IsActive()) ) 209*cdf0e10cSrcweir { 210*cdf0e10cSrcweir mpData->maTimer.SetTimeout( pWindow->GetSettings().GetStyleSettings().GetCursorBlinkTime() ); 211*cdf0e10cSrcweir if ( mpData->maTimer.GetTimeout() != STYLE_CURSOR_NOBLINKTIME ) 212*cdf0e10cSrcweir mpData->maTimer.Start(); 213*cdf0e10cSrcweir else if ( !mpData->mbCurVisible ) 214*cdf0e10cSrcweir ImplDraw(); 215*cdf0e10cSrcweir } 216*cdf0e10cSrcweir } 217*cdf0e10cSrcweir } 218*cdf0e10cSrcweir } 219*cdf0e10cSrcweir 220*cdf0e10cSrcweir // ----------------------------------------------------------------------- 221*cdf0e10cSrcweir 222*cdf0e10cSrcweir bool Cursor::ImplHide( bool i_bStopTimer ) 223*cdf0e10cSrcweir { 224*cdf0e10cSrcweir bool bWasCurVisible = false; 225*cdf0e10cSrcweir if ( mpData && mpData->mpWindow ) 226*cdf0e10cSrcweir { 227*cdf0e10cSrcweir bWasCurVisible = mpData->mbCurVisible; 228*cdf0e10cSrcweir if ( mpData->mbCurVisible ) 229*cdf0e10cSrcweir ImplRestore(); 230*cdf0e10cSrcweir } 231*cdf0e10cSrcweir 232*cdf0e10cSrcweir if( mpData && i_bStopTimer ) 233*cdf0e10cSrcweir { 234*cdf0e10cSrcweir mpData->maTimer.Stop(); 235*cdf0e10cSrcweir mpData->mpWindow = NULL; 236*cdf0e10cSrcweir } 237*cdf0e10cSrcweir 238*cdf0e10cSrcweir return bWasCurVisible; 239*cdf0e10cSrcweir } 240*cdf0e10cSrcweir 241*cdf0e10cSrcweir // ----------------------------------------------------------------------- 242*cdf0e10cSrcweir 243*cdf0e10cSrcweir void Cursor::ImplNew() 244*cdf0e10cSrcweir { 245*cdf0e10cSrcweir if ( mbVisible && mpData && mpData->mpWindow ) 246*cdf0e10cSrcweir { 247*cdf0e10cSrcweir if ( mpData->mbCurVisible ) 248*cdf0e10cSrcweir ImplRestore(); 249*cdf0e10cSrcweir 250*cdf0e10cSrcweir ImplDraw(); 251*cdf0e10cSrcweir if ( !mpWindow ) 252*cdf0e10cSrcweir { 253*cdf0e10cSrcweir if ( mpData->maTimer.GetTimeout() != STYLE_CURSOR_NOBLINKTIME ) 254*cdf0e10cSrcweir mpData->maTimer.Start(); 255*cdf0e10cSrcweir } 256*cdf0e10cSrcweir } 257*cdf0e10cSrcweir } 258*cdf0e10cSrcweir 259*cdf0e10cSrcweir // ----------------------------------------------------------------------- 260*cdf0e10cSrcweir 261*cdf0e10cSrcweir IMPL_LINK( Cursor, ImplTimerHdl, AutoTimer*, EMPTYARG ) 262*cdf0e10cSrcweir { 263*cdf0e10cSrcweir if ( mpData->mbCurVisible ) 264*cdf0e10cSrcweir ImplRestore(); 265*cdf0e10cSrcweir else 266*cdf0e10cSrcweir ImplDraw(); 267*cdf0e10cSrcweir return 0; 268*cdf0e10cSrcweir } 269*cdf0e10cSrcweir 270*cdf0e10cSrcweir // ======================================================================= 271*cdf0e10cSrcweir 272*cdf0e10cSrcweir Cursor::Cursor() 273*cdf0e10cSrcweir { 274*cdf0e10cSrcweir mpData = NULL; 275*cdf0e10cSrcweir mpWindow = NULL; 276*cdf0e10cSrcweir mnSlant = 0; 277*cdf0e10cSrcweir mnOffsetY = 0; 278*cdf0e10cSrcweir mnOrientation = 0; 279*cdf0e10cSrcweir mnDirection = 0; 280*cdf0e10cSrcweir mnStyle = 0; 281*cdf0e10cSrcweir mbVisible = sal_False; 282*cdf0e10cSrcweir } 283*cdf0e10cSrcweir 284*cdf0e10cSrcweir // ----------------------------------------------------------------------- 285*cdf0e10cSrcweir 286*cdf0e10cSrcweir Cursor::Cursor( const Cursor& rCursor ) : 287*cdf0e10cSrcweir maSize( rCursor.maSize ), 288*cdf0e10cSrcweir maPos( rCursor.maPos ) 289*cdf0e10cSrcweir { 290*cdf0e10cSrcweir mpData = NULL; 291*cdf0e10cSrcweir mpWindow = NULL; 292*cdf0e10cSrcweir mnSlant = rCursor.mnSlant; 293*cdf0e10cSrcweir mnOrientation = rCursor.mnOrientation; 294*cdf0e10cSrcweir mnDirection = rCursor.mnDirection; 295*cdf0e10cSrcweir mnStyle = 0; 296*cdf0e10cSrcweir mbVisible = rCursor.mbVisible; 297*cdf0e10cSrcweir } 298*cdf0e10cSrcweir 299*cdf0e10cSrcweir // ----------------------------------------------------------------------- 300*cdf0e10cSrcweir 301*cdf0e10cSrcweir Cursor::~Cursor() 302*cdf0e10cSrcweir { 303*cdf0e10cSrcweir if ( mpData ) 304*cdf0e10cSrcweir { 305*cdf0e10cSrcweir if ( mpData->mbCurVisible ) 306*cdf0e10cSrcweir ImplRestore(); 307*cdf0e10cSrcweir 308*cdf0e10cSrcweir delete mpData; 309*cdf0e10cSrcweir } 310*cdf0e10cSrcweir } 311*cdf0e10cSrcweir 312*cdf0e10cSrcweir // ----------------------------------------------------------------------- 313*cdf0e10cSrcweir 314*cdf0e10cSrcweir void Cursor::SetStyle( sal_uInt16 nStyle ) 315*cdf0e10cSrcweir { 316*cdf0e10cSrcweir if ( mnStyle != nStyle ) 317*cdf0e10cSrcweir { 318*cdf0e10cSrcweir mnStyle = nStyle; 319*cdf0e10cSrcweir ImplNew(); 320*cdf0e10cSrcweir } 321*cdf0e10cSrcweir } 322*cdf0e10cSrcweir 323*cdf0e10cSrcweir // ----------------------------------------------------------------------- 324*cdf0e10cSrcweir 325*cdf0e10cSrcweir void Cursor::Show() 326*cdf0e10cSrcweir { 327*cdf0e10cSrcweir if ( !mbVisible ) 328*cdf0e10cSrcweir { 329*cdf0e10cSrcweir mbVisible = sal_True; 330*cdf0e10cSrcweir ImplShow(); 331*cdf0e10cSrcweir } 332*cdf0e10cSrcweir } 333*cdf0e10cSrcweir 334*cdf0e10cSrcweir // ----------------------------------------------------------------------- 335*cdf0e10cSrcweir 336*cdf0e10cSrcweir void Cursor::Hide() 337*cdf0e10cSrcweir { 338*cdf0e10cSrcweir if ( mbVisible ) 339*cdf0e10cSrcweir { 340*cdf0e10cSrcweir mbVisible = sal_False; 341*cdf0e10cSrcweir ImplHide( true ); 342*cdf0e10cSrcweir } 343*cdf0e10cSrcweir } 344*cdf0e10cSrcweir 345*cdf0e10cSrcweir // ----------------------------------------------------------------------- 346*cdf0e10cSrcweir 347*cdf0e10cSrcweir void Cursor::SetWindow( Window* pWindow ) 348*cdf0e10cSrcweir { 349*cdf0e10cSrcweir if ( mpWindow != pWindow ) 350*cdf0e10cSrcweir { 351*cdf0e10cSrcweir mpWindow = pWindow; 352*cdf0e10cSrcweir ImplNew(); 353*cdf0e10cSrcweir } 354*cdf0e10cSrcweir } 355*cdf0e10cSrcweir 356*cdf0e10cSrcweir // ----------------------------------------------------------------------- 357*cdf0e10cSrcweir 358*cdf0e10cSrcweir void Cursor::SetPos( const Point& rPoint ) 359*cdf0e10cSrcweir { 360*cdf0e10cSrcweir if ( maPos != rPoint ) 361*cdf0e10cSrcweir { 362*cdf0e10cSrcweir maPos = rPoint; 363*cdf0e10cSrcweir ImplNew(); 364*cdf0e10cSrcweir } 365*cdf0e10cSrcweir } 366*cdf0e10cSrcweir 367*cdf0e10cSrcweir // ----------------------------------------------------------------------- 368*cdf0e10cSrcweir 369*cdf0e10cSrcweir void Cursor::SetOffsetY( long nNewOffsetY ) 370*cdf0e10cSrcweir { 371*cdf0e10cSrcweir if ( mnOffsetY != nNewOffsetY ) 372*cdf0e10cSrcweir { 373*cdf0e10cSrcweir mnOffsetY = nNewOffsetY; 374*cdf0e10cSrcweir ImplNew(); 375*cdf0e10cSrcweir } 376*cdf0e10cSrcweir } 377*cdf0e10cSrcweir 378*cdf0e10cSrcweir // ----------------------------------------------------------------------- 379*cdf0e10cSrcweir 380*cdf0e10cSrcweir void Cursor::SetSize( const Size& rSize ) 381*cdf0e10cSrcweir { 382*cdf0e10cSrcweir if ( maSize != rSize ) 383*cdf0e10cSrcweir { 384*cdf0e10cSrcweir maSize = rSize; 385*cdf0e10cSrcweir ImplNew(); 386*cdf0e10cSrcweir } 387*cdf0e10cSrcweir } 388*cdf0e10cSrcweir 389*cdf0e10cSrcweir // ----------------------------------------------------------------------- 390*cdf0e10cSrcweir 391*cdf0e10cSrcweir void Cursor::SetWidth( long nNewWidth ) 392*cdf0e10cSrcweir { 393*cdf0e10cSrcweir if ( maSize.Width() != nNewWidth ) 394*cdf0e10cSrcweir { 395*cdf0e10cSrcweir maSize.Width() = nNewWidth; 396*cdf0e10cSrcweir ImplNew(); 397*cdf0e10cSrcweir } 398*cdf0e10cSrcweir } 399*cdf0e10cSrcweir 400*cdf0e10cSrcweir // ----------------------------------------------------------------------- 401*cdf0e10cSrcweir 402*cdf0e10cSrcweir void Cursor::SetHeight( long nNewHeight ) 403*cdf0e10cSrcweir { 404*cdf0e10cSrcweir if ( maSize.Height() != nNewHeight ) 405*cdf0e10cSrcweir { 406*cdf0e10cSrcweir maSize.Height() = nNewHeight; 407*cdf0e10cSrcweir ImplNew(); 408*cdf0e10cSrcweir } 409*cdf0e10cSrcweir } 410*cdf0e10cSrcweir 411*cdf0e10cSrcweir // ----------------------------------------------------------------------- 412*cdf0e10cSrcweir 413*cdf0e10cSrcweir void Cursor::SetSlant( long nNewSlant ) 414*cdf0e10cSrcweir { 415*cdf0e10cSrcweir if ( mnSlant != nNewSlant ) 416*cdf0e10cSrcweir { 417*cdf0e10cSrcweir mnSlant = nNewSlant; 418*cdf0e10cSrcweir ImplNew(); 419*cdf0e10cSrcweir } 420*cdf0e10cSrcweir } 421*cdf0e10cSrcweir 422*cdf0e10cSrcweir // ----------------------------------------------------------------------- 423*cdf0e10cSrcweir 424*cdf0e10cSrcweir void Cursor::SetOrientation( short nNewOrientation ) 425*cdf0e10cSrcweir { 426*cdf0e10cSrcweir if ( mnOrientation != nNewOrientation ) 427*cdf0e10cSrcweir { 428*cdf0e10cSrcweir mnOrientation = nNewOrientation; 429*cdf0e10cSrcweir ImplNew(); 430*cdf0e10cSrcweir } 431*cdf0e10cSrcweir } 432*cdf0e10cSrcweir 433*cdf0e10cSrcweir // ----------------------------------------------------------------------- 434*cdf0e10cSrcweir 435*cdf0e10cSrcweir void Cursor::SetDirection( unsigned char nNewDirection ) 436*cdf0e10cSrcweir { 437*cdf0e10cSrcweir if ( mnDirection != nNewDirection ) 438*cdf0e10cSrcweir { 439*cdf0e10cSrcweir mnDirection = nNewDirection; 440*cdf0e10cSrcweir ImplNew(); 441*cdf0e10cSrcweir } 442*cdf0e10cSrcweir } 443*cdf0e10cSrcweir 444*cdf0e10cSrcweir // ----------------------------------------------------------------------- 445*cdf0e10cSrcweir 446*cdf0e10cSrcweir Cursor& Cursor::operator=( const Cursor& rCursor ) 447*cdf0e10cSrcweir { 448*cdf0e10cSrcweir maPos = rCursor.maPos; 449*cdf0e10cSrcweir maSize = rCursor.maSize; 450*cdf0e10cSrcweir mnSlant = rCursor.mnSlant; 451*cdf0e10cSrcweir mnOrientation = rCursor.mnOrientation; 452*cdf0e10cSrcweir mnDirection = rCursor.mnDirection; 453*cdf0e10cSrcweir mbVisible = rCursor.mbVisible; 454*cdf0e10cSrcweir ImplNew(); 455*cdf0e10cSrcweir 456*cdf0e10cSrcweir return *this; 457*cdf0e10cSrcweir } 458*cdf0e10cSrcweir 459*cdf0e10cSrcweir // ----------------------------------------------------------------------- 460*cdf0e10cSrcweir 461*cdf0e10cSrcweir sal_Bool Cursor::operator==( const Cursor& rCursor ) const 462*cdf0e10cSrcweir { 463*cdf0e10cSrcweir if ( (maPos == rCursor.maPos) && 464*cdf0e10cSrcweir (maSize == rCursor.maSize) && 465*cdf0e10cSrcweir (mnSlant == rCursor.mnSlant) && 466*cdf0e10cSrcweir (mnOrientation == rCursor.mnOrientation) && 467*cdf0e10cSrcweir (mnDirection == rCursor.mnDirection) && 468*cdf0e10cSrcweir (mbVisible == rCursor.mbVisible) ) 469*cdf0e10cSrcweir return sal_True; 470*cdf0e10cSrcweir else 471*cdf0e10cSrcweir return sal_False; 472*cdf0e10cSrcweir } 473