xref: /aoo41x/main/vcl/unx/headless/svpframe.cxx (revision cdf0e10c)
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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir #include "svpframe.hxx"
29*cdf0e10cSrcweir #include "svpinst.hxx"
30*cdf0e10cSrcweir #include "svpgdi.hxx"
31*cdf0e10cSrcweir 
32*cdf0e10cSrcweir #include <basebmp/scanlineformats.hxx>
33*cdf0e10cSrcweir #include <basegfx/vector/b2ivector.hxx>
34*cdf0e10cSrcweir 
35*cdf0e10cSrcweir using namespace basebmp;
36*cdf0e10cSrcweir using namespace basegfx;
37*cdf0e10cSrcweir 
38*cdf0e10cSrcweir SvpSalFrame* SvpSalFrame::s_pFocusFrame = NULL;
39*cdf0e10cSrcweir 
40*cdf0e10cSrcweir SvpSalFrame::SvpSalFrame( SvpSalInstance* pInstance,
41*cdf0e10cSrcweir                           SalFrame* pParent,
42*cdf0e10cSrcweir                           sal_uLong nSalFrameStyle,
43*cdf0e10cSrcweir                           SystemParentData* ) :
44*cdf0e10cSrcweir     m_pInstance( pInstance ),
45*cdf0e10cSrcweir     m_pParent( static_cast<SvpSalFrame*>(pParent) ),
46*cdf0e10cSrcweir     m_nStyle( nSalFrameStyle ),
47*cdf0e10cSrcweir     m_bVisible( false ),
48*cdf0e10cSrcweir     m_nMinWidth( 0 ),
49*cdf0e10cSrcweir     m_nMinHeight( 0 ),
50*cdf0e10cSrcweir     m_nMaxWidth( 0 ),
51*cdf0e10cSrcweir     m_nMaxHeight( 0 )
52*cdf0e10cSrcweir {
53*cdf0e10cSrcweir     m_aSystemChildData.nSize 		= sizeof( SystemChildData );
54*cdf0e10cSrcweir 	m_aSystemChildData.pDisplay		= NULL;
55*cdf0e10cSrcweir 	m_aSystemChildData.aWindow		= 0;
56*cdf0e10cSrcweir 	m_aSystemChildData.pSalFrame 	= this;
57*cdf0e10cSrcweir 	m_aSystemChildData.pWidget		= NULL;
58*cdf0e10cSrcweir 	m_aSystemChildData.pVisual		= NULL;
59*cdf0e10cSrcweir 	m_aSystemChildData.nDepth		= 24;
60*cdf0e10cSrcweir 	m_aSystemChildData.aColormap	= 0;
61*cdf0e10cSrcweir 	m_aSystemChildData.pAppContext	= NULL;
62*cdf0e10cSrcweir 	m_aSystemChildData.aShellWindow	= 0;
63*cdf0e10cSrcweir 	m_aSystemChildData.pShellWidget	= NULL;
64*cdf0e10cSrcweir 
65*cdf0e10cSrcweir     if( m_pParent )
66*cdf0e10cSrcweir         m_pParent->m_aChildren.push_back( this );
67*cdf0e10cSrcweir 
68*cdf0e10cSrcweir     if( m_pInstance )
69*cdf0e10cSrcweir         m_pInstance->registerFrame( this );
70*cdf0e10cSrcweir 
71*cdf0e10cSrcweir     SetPosSize( 0, 0, 800, 600, SAL_FRAME_POSSIZE_WIDTH | SAL_FRAME_POSSIZE_HEIGHT );
72*cdf0e10cSrcweir }
73*cdf0e10cSrcweir 
74*cdf0e10cSrcweir SvpSalFrame::~SvpSalFrame()
75*cdf0e10cSrcweir {
76*cdf0e10cSrcweir     if( m_pInstance )
77*cdf0e10cSrcweir         m_pInstance->deregisterFrame( this );
78*cdf0e10cSrcweir 
79*cdf0e10cSrcweir     std::list<SvpSalFrame*> Children = m_aChildren;
80*cdf0e10cSrcweir     for( std::list<SvpSalFrame*>::iterator it = Children.begin();
81*cdf0e10cSrcweir          it != Children.end(); ++it )
82*cdf0e10cSrcweir          (*it)->SetParent( m_pParent );
83*cdf0e10cSrcweir     if( m_pParent )
84*cdf0e10cSrcweir         m_pParent->m_aChildren.remove( this );
85*cdf0e10cSrcweir 
86*cdf0e10cSrcweir     if( s_pFocusFrame == this )
87*cdf0e10cSrcweir     {
88*cdf0e10cSrcweir         s_pFocusFrame = NULL;
89*cdf0e10cSrcweir         // call directly here, else an event for a destroyed frame would be dispatched
90*cdf0e10cSrcweir         CallCallback( SALEVENT_LOSEFOCUS, NULL );
91*cdf0e10cSrcweir         // if the handler has not set a new focus frame
92*cdf0e10cSrcweir         // pass focus to another frame, preferably a document style window
93*cdf0e10cSrcweir         if( s_pFocusFrame == NULL )
94*cdf0e10cSrcweir         {
95*cdf0e10cSrcweir             const std::list< SalFrame* >& rFrames( m_pInstance->getFrames() );
96*cdf0e10cSrcweir             for( std::list< SalFrame* >::const_iterator it = rFrames.begin(); it != rFrames.end(); ++it )
97*cdf0e10cSrcweir             {
98*cdf0e10cSrcweir                 SvpSalFrame* pFrame = const_cast<SvpSalFrame*>(static_cast<const SvpSalFrame*>(*it));
99*cdf0e10cSrcweir                 if( pFrame->m_bVisible        &&
100*cdf0e10cSrcweir                     pFrame->m_pParent == NULL &&
101*cdf0e10cSrcweir                     (pFrame->m_nStyle & (SAL_FRAME_STYLE_MOVEABLE |
102*cdf0e10cSrcweir                                          SAL_FRAME_STYLE_SIZEABLE |
103*cdf0e10cSrcweir                                          SAL_FRAME_STYLE_CLOSEABLE) ) != 0
104*cdf0e10cSrcweir                     )
105*cdf0e10cSrcweir                 {
106*cdf0e10cSrcweir                     pFrame->GetFocus();
107*cdf0e10cSrcweir                     break;
108*cdf0e10cSrcweir                 }
109*cdf0e10cSrcweir             }
110*cdf0e10cSrcweir         }
111*cdf0e10cSrcweir     }
112*cdf0e10cSrcweir }
113*cdf0e10cSrcweir 
114*cdf0e10cSrcweir void SvpSalFrame::GetFocus()
115*cdf0e10cSrcweir {
116*cdf0e10cSrcweir     if( (m_nStyle & (SAL_FRAME_STYLE_OWNERDRAWDECORATION | SAL_FRAME_STYLE_FLOAT)) == 0 )
117*cdf0e10cSrcweir     {
118*cdf0e10cSrcweir         if( s_pFocusFrame )
119*cdf0e10cSrcweir             s_pFocusFrame->LoseFocus();
120*cdf0e10cSrcweir         s_pFocusFrame = this;
121*cdf0e10cSrcweir         m_pInstance->PostEvent( this, NULL, SALEVENT_GETFOCUS );
122*cdf0e10cSrcweir     }
123*cdf0e10cSrcweir }
124*cdf0e10cSrcweir 
125*cdf0e10cSrcweir void SvpSalFrame::LoseFocus()
126*cdf0e10cSrcweir {
127*cdf0e10cSrcweir     if( s_pFocusFrame == this )
128*cdf0e10cSrcweir     {
129*cdf0e10cSrcweir         m_pInstance->PostEvent( this, NULL, SALEVENT_LOSEFOCUS );
130*cdf0e10cSrcweir         s_pFocusFrame = NULL;
131*cdf0e10cSrcweir     }
132*cdf0e10cSrcweir }
133*cdf0e10cSrcweir 
134*cdf0e10cSrcweir SalGraphics* SvpSalFrame::GetGraphics()
135*cdf0e10cSrcweir {
136*cdf0e10cSrcweir     SvpSalGraphics* pGraphics = new SvpSalGraphics();
137*cdf0e10cSrcweir     pGraphics->setDevice( m_aFrame );
138*cdf0e10cSrcweir     m_aGraphics.push_back( pGraphics );
139*cdf0e10cSrcweir     return pGraphics;
140*cdf0e10cSrcweir }
141*cdf0e10cSrcweir 
142*cdf0e10cSrcweir void SvpSalFrame::ReleaseGraphics( SalGraphics* pGraphics )
143*cdf0e10cSrcweir {
144*cdf0e10cSrcweir     SvpSalGraphics* pSvpGraphics = dynamic_cast<SvpSalGraphics*>(pGraphics);
145*cdf0e10cSrcweir     m_aGraphics.remove( pSvpGraphics );
146*cdf0e10cSrcweir     delete pSvpGraphics;
147*cdf0e10cSrcweir }
148*cdf0e10cSrcweir 
149*cdf0e10cSrcweir sal_Bool SvpSalFrame::PostEvent( void* pData )
150*cdf0e10cSrcweir {
151*cdf0e10cSrcweir     m_pInstance->PostEvent( this, pData, SALEVENT_USEREVENT );
152*cdf0e10cSrcweir     return sal_True;
153*cdf0e10cSrcweir }
154*cdf0e10cSrcweir 
155*cdf0e10cSrcweir void SvpSalFrame::PostPaint() const
156*cdf0e10cSrcweir {
157*cdf0e10cSrcweir     if( m_bVisible )
158*cdf0e10cSrcweir     {
159*cdf0e10cSrcweir         SalPaintEvent aPEvt(0, 0, maGeometry.nWidth, maGeometry.nHeight);
160*cdf0e10cSrcweir         CallCallback( SALEVENT_PAINT, &aPEvt );
161*cdf0e10cSrcweir     }
162*cdf0e10cSrcweir }
163*cdf0e10cSrcweir 
164*cdf0e10cSrcweir void SvpSalFrame::SetTitle( const XubString& )
165*cdf0e10cSrcweir {
166*cdf0e10cSrcweir }
167*cdf0e10cSrcweir 
168*cdf0e10cSrcweir void SvpSalFrame::SetIcon( sal_uInt16 )
169*cdf0e10cSrcweir {
170*cdf0e10cSrcweir }
171*cdf0e10cSrcweir 
172*cdf0e10cSrcweir void SvpSalFrame::SetMenu( SalMenu* )
173*cdf0e10cSrcweir {
174*cdf0e10cSrcweir }
175*cdf0e10cSrcweir 
176*cdf0e10cSrcweir void SvpSalFrame::DrawMenuBar()
177*cdf0e10cSrcweir {
178*cdf0e10cSrcweir }
179*cdf0e10cSrcweir 
180*cdf0e10cSrcweir void SvpSalFrame::SetExtendedFrameStyle( SalExtStyle )
181*cdf0e10cSrcweir {
182*cdf0e10cSrcweir }
183*cdf0e10cSrcweir 
184*cdf0e10cSrcweir void SvpSalFrame::Show( sal_Bool bVisible, sal_Bool bNoActivate )
185*cdf0e10cSrcweir {
186*cdf0e10cSrcweir     if( bVisible && ! m_bVisible )
187*cdf0e10cSrcweir     {
188*cdf0e10cSrcweir         m_bVisible = true;
189*cdf0e10cSrcweir         m_pInstance->PostEvent( this, NULL, SALEVENT_RESIZE );
190*cdf0e10cSrcweir         if( ! bNoActivate )
191*cdf0e10cSrcweir             GetFocus();
192*cdf0e10cSrcweir     }
193*cdf0e10cSrcweir     else if( ! bVisible && m_bVisible )
194*cdf0e10cSrcweir     {
195*cdf0e10cSrcweir         m_bVisible = false;
196*cdf0e10cSrcweir         m_pInstance->PostEvent( this, NULL, SALEVENT_RESIZE );
197*cdf0e10cSrcweir         LoseFocus();
198*cdf0e10cSrcweir     }
199*cdf0e10cSrcweir }
200*cdf0e10cSrcweir 
201*cdf0e10cSrcweir void SvpSalFrame::Enable( sal_Bool )
202*cdf0e10cSrcweir {
203*cdf0e10cSrcweir }
204*cdf0e10cSrcweir 
205*cdf0e10cSrcweir void SvpSalFrame::SetMinClientSize( long nWidth, long nHeight )
206*cdf0e10cSrcweir {
207*cdf0e10cSrcweir     m_nMinWidth = nWidth;
208*cdf0e10cSrcweir     m_nMinHeight = nHeight;
209*cdf0e10cSrcweir }
210*cdf0e10cSrcweir 
211*cdf0e10cSrcweir void SvpSalFrame::SetMaxClientSize( long nWidth, long nHeight )
212*cdf0e10cSrcweir {
213*cdf0e10cSrcweir     m_nMaxWidth = nWidth;
214*cdf0e10cSrcweir     m_nMaxHeight = nHeight;
215*cdf0e10cSrcweir }
216*cdf0e10cSrcweir 
217*cdf0e10cSrcweir void SvpSalFrame::SetPosSize( long nX, long nY, long nWidth, long nHeight, sal_uInt16 nFlags )
218*cdf0e10cSrcweir {
219*cdf0e10cSrcweir     if( (nFlags & SAL_FRAME_POSSIZE_X) != 0 )
220*cdf0e10cSrcweir         maGeometry.nX = nX;
221*cdf0e10cSrcweir     if( (nFlags & SAL_FRAME_POSSIZE_Y) != 0 )
222*cdf0e10cSrcweir         maGeometry.nY = nY;
223*cdf0e10cSrcweir     if( (nFlags & SAL_FRAME_POSSIZE_WIDTH) != 0 )
224*cdf0e10cSrcweir     {
225*cdf0e10cSrcweir         maGeometry.nWidth = nWidth;
226*cdf0e10cSrcweir         if( m_nMaxWidth > 0 && maGeometry.nWidth > (unsigned int)m_nMaxWidth )
227*cdf0e10cSrcweir             maGeometry.nWidth = m_nMaxWidth;
228*cdf0e10cSrcweir         if( m_nMinWidth > 0 && maGeometry.nWidth < (unsigned int)m_nMinWidth )
229*cdf0e10cSrcweir             maGeometry.nWidth = m_nMinWidth;
230*cdf0e10cSrcweir     }
231*cdf0e10cSrcweir     if( (nFlags & SAL_FRAME_POSSIZE_HEIGHT) != 0 )
232*cdf0e10cSrcweir     {
233*cdf0e10cSrcweir         maGeometry.nHeight = nHeight;
234*cdf0e10cSrcweir         if( m_nMaxHeight > 0 && maGeometry.nHeight > (unsigned int)m_nMaxHeight )
235*cdf0e10cSrcweir             maGeometry.nHeight = m_nMaxHeight;
236*cdf0e10cSrcweir         if( m_nMinHeight > 0 && maGeometry.nHeight < (unsigned int)m_nMinHeight )
237*cdf0e10cSrcweir             maGeometry.nHeight = m_nMinHeight;
238*cdf0e10cSrcweir     }
239*cdf0e10cSrcweir     B2IVector aFrameSize( maGeometry.nWidth, maGeometry.nHeight );
240*cdf0e10cSrcweir     if( ! m_aFrame.get() || m_aFrame->getSize() != aFrameSize )
241*cdf0e10cSrcweir     {
242*cdf0e10cSrcweir         if( aFrameSize.getX() == 0 )
243*cdf0e10cSrcweir             aFrameSize.setX( 1 );
244*cdf0e10cSrcweir         if( aFrameSize.getY() == 0 )
245*cdf0e10cSrcweir             aFrameSize.setY( 1 );
246*cdf0e10cSrcweir         m_aFrame = createBitmapDevice( aFrameSize, false, SVP_DEFAULT_BITMAP_FORMAT );
247*cdf0e10cSrcweir         // update device in existing graphics
248*cdf0e10cSrcweir         for( std::list< SvpSalGraphics* >::iterator it = m_aGraphics.begin();
249*cdf0e10cSrcweir              it != m_aGraphics.end(); ++it )
250*cdf0e10cSrcweir              (*it)->setDevice( m_aFrame );
251*cdf0e10cSrcweir     }
252*cdf0e10cSrcweir     if( m_bVisible )
253*cdf0e10cSrcweir         m_pInstance->PostEvent( this, NULL, SALEVENT_RESIZE );
254*cdf0e10cSrcweir }
255*cdf0e10cSrcweir 
256*cdf0e10cSrcweir void SvpSalFrame::GetClientSize( long& rWidth, long& rHeight )
257*cdf0e10cSrcweir {
258*cdf0e10cSrcweir     if( m_bVisible )
259*cdf0e10cSrcweir     {
260*cdf0e10cSrcweir         rWidth = maGeometry.nWidth;
261*cdf0e10cSrcweir         rHeight = maGeometry.nHeight;
262*cdf0e10cSrcweir     }
263*cdf0e10cSrcweir     else
264*cdf0e10cSrcweir         rWidth = rHeight = 0;
265*cdf0e10cSrcweir }
266*cdf0e10cSrcweir 
267*cdf0e10cSrcweir void SvpSalFrame::GetWorkArea( Rectangle& rRect )
268*cdf0e10cSrcweir {
269*cdf0e10cSrcweir     rRect = Rectangle( Point( 0, 0 ),
270*cdf0e10cSrcweir                        Size( VIRTUAL_DESKTOP_WIDTH, VIRTUAL_DESKTOP_HEIGHT ) );
271*cdf0e10cSrcweir }
272*cdf0e10cSrcweir 
273*cdf0e10cSrcweir SalFrame* SvpSalFrame::GetParent() const
274*cdf0e10cSrcweir {
275*cdf0e10cSrcweir     return m_pParent;
276*cdf0e10cSrcweir }
277*cdf0e10cSrcweir 
278*cdf0e10cSrcweir #define _FRAMESTATE_MASK_GEOMETRY \
279*cdf0e10cSrcweir      (SAL_FRAMESTATE_MASK_X     | SAL_FRAMESTATE_MASK_Y |   \
280*cdf0e10cSrcweir       SAL_FRAMESTATE_MASK_WIDTH | SAL_FRAMESTATE_MASK_HEIGHT)
281*cdf0e10cSrcweir #define _FRAMESTATE_MASK_MAXIMIZED_GEOMETRY \
282*cdf0e10cSrcweir      (SAL_FRAMESTATE_MASK_MAXIMIZED_X     | SAL_FRAMESTATE_MASK_MAXIMIZED_Y |   \
283*cdf0e10cSrcweir       SAL_FRAMESTATE_MASK_MAXIMIZED_WIDTH | SAL_FRAMESTATE_MASK_MAXIMIZED_HEIGHT)
284*cdf0e10cSrcweir 
285*cdf0e10cSrcweir void SvpSalFrame::SetWindowState( const SalFrameState *pState )
286*cdf0e10cSrcweir {
287*cdf0e10cSrcweir     if (pState == NULL)
288*cdf0e10cSrcweir         return;
289*cdf0e10cSrcweir 
290*cdf0e10cSrcweir     // Request for position or size change
291*cdf0e10cSrcweir     if (pState->mnMask & _FRAMESTATE_MASK_GEOMETRY)
292*cdf0e10cSrcweir     {
293*cdf0e10cSrcweir         long nX = maGeometry.nX;
294*cdf0e10cSrcweir         long nY = maGeometry.nY;
295*cdf0e10cSrcweir         long nWidth = maGeometry.nWidth;
296*cdf0e10cSrcweir         long nHeight = maGeometry.nHeight;
297*cdf0e10cSrcweir 
298*cdf0e10cSrcweir         // change requested properties
299*cdf0e10cSrcweir         if (pState->mnMask & SAL_FRAMESTATE_MASK_X)
300*cdf0e10cSrcweir             nX = pState->mnX;
301*cdf0e10cSrcweir         if (pState->mnMask & SAL_FRAMESTATE_MASK_Y)
302*cdf0e10cSrcweir             nY = pState->mnY;
303*cdf0e10cSrcweir         if (pState->mnMask & SAL_FRAMESTATE_MASK_WIDTH)
304*cdf0e10cSrcweir             nWidth = pState->mnWidth;
305*cdf0e10cSrcweir         if (pState->mnMask & SAL_FRAMESTATE_MASK_HEIGHT)
306*cdf0e10cSrcweir             nHeight = pState->mnHeight;
307*cdf0e10cSrcweir 
308*cdf0e10cSrcweir         SetPosSize( nX, nY, nWidth, nHeight,
309*cdf0e10cSrcweir                     SAL_FRAME_POSSIZE_X | SAL_FRAME_POSSIZE_Y |
310*cdf0e10cSrcweir                     SAL_FRAME_POSSIZE_WIDTH | SAL_FRAME_POSSIZE_HEIGHT );
311*cdf0e10cSrcweir     }
312*cdf0e10cSrcweir }
313*cdf0e10cSrcweir 
314*cdf0e10cSrcweir sal_Bool SvpSalFrame::GetWindowState( SalFrameState* pState )
315*cdf0e10cSrcweir {
316*cdf0e10cSrcweir     pState->mnState = SAL_FRAMESTATE_NORMAL;
317*cdf0e10cSrcweir     pState->mnX 	 = maGeometry.nX;
318*cdf0e10cSrcweir 	pState->mnY 	 = maGeometry.nY;
319*cdf0e10cSrcweir 	pState->mnWidth  = maGeometry.nWidth;
320*cdf0e10cSrcweir 	pState->mnHeight = maGeometry.nHeight;
321*cdf0e10cSrcweir     pState->mnMask   = _FRAMESTATE_MASK_GEOMETRY | SAL_FRAMESTATE_MASK_STATE;
322*cdf0e10cSrcweir 
323*cdf0e10cSrcweir 	return sal_True;
324*cdf0e10cSrcweir }
325*cdf0e10cSrcweir 
326*cdf0e10cSrcweir void SvpSalFrame::ShowFullScreen( sal_Bool, sal_Int32 )
327*cdf0e10cSrcweir {
328*cdf0e10cSrcweir     SetPosSize( 0, 0, VIRTUAL_DESKTOP_WIDTH, VIRTUAL_DESKTOP_HEIGHT,
329*cdf0e10cSrcweir                 SAL_FRAME_POSSIZE_WIDTH | SAL_FRAME_POSSIZE_HEIGHT );
330*cdf0e10cSrcweir }
331*cdf0e10cSrcweir 
332*cdf0e10cSrcweir void SvpSalFrame::StartPresentation( sal_Bool )
333*cdf0e10cSrcweir {
334*cdf0e10cSrcweir }
335*cdf0e10cSrcweir 
336*cdf0e10cSrcweir void SvpSalFrame::SetAlwaysOnTop( sal_Bool )
337*cdf0e10cSrcweir {
338*cdf0e10cSrcweir }
339*cdf0e10cSrcweir 
340*cdf0e10cSrcweir void SvpSalFrame::ToTop( sal_uInt16 )
341*cdf0e10cSrcweir {
342*cdf0e10cSrcweir     GetFocus();
343*cdf0e10cSrcweir }
344*cdf0e10cSrcweir 
345*cdf0e10cSrcweir void SvpSalFrame::SetPointer( PointerStyle )
346*cdf0e10cSrcweir {
347*cdf0e10cSrcweir }
348*cdf0e10cSrcweir 
349*cdf0e10cSrcweir void SvpSalFrame::CaptureMouse( sal_Bool )
350*cdf0e10cSrcweir {
351*cdf0e10cSrcweir }
352*cdf0e10cSrcweir 
353*cdf0e10cSrcweir void SvpSalFrame::SetPointerPos( long, long )
354*cdf0e10cSrcweir {
355*cdf0e10cSrcweir }
356*cdf0e10cSrcweir 
357*cdf0e10cSrcweir void SvpSalFrame::Flush()
358*cdf0e10cSrcweir {
359*cdf0e10cSrcweir }
360*cdf0e10cSrcweir 
361*cdf0e10cSrcweir void SvpSalFrame::Sync()
362*cdf0e10cSrcweir {
363*cdf0e10cSrcweir }
364*cdf0e10cSrcweir 
365*cdf0e10cSrcweir void SvpSalFrame::SetInputContext( SalInputContext* )
366*cdf0e10cSrcweir {
367*cdf0e10cSrcweir }
368*cdf0e10cSrcweir 
369*cdf0e10cSrcweir void SvpSalFrame::EndExtTextInput( sal_uInt16 )
370*cdf0e10cSrcweir {
371*cdf0e10cSrcweir }
372*cdf0e10cSrcweir 
373*cdf0e10cSrcweir String SvpSalFrame::GetKeyName( sal_uInt16 )
374*cdf0e10cSrcweir {
375*cdf0e10cSrcweir     return String();
376*cdf0e10cSrcweir }
377*cdf0e10cSrcweir 
378*cdf0e10cSrcweir String SvpSalFrame::GetSymbolKeyName( const XubString&, sal_uInt16 )
379*cdf0e10cSrcweir {
380*cdf0e10cSrcweir     return String();
381*cdf0e10cSrcweir }
382*cdf0e10cSrcweir 
383*cdf0e10cSrcweir sal_Bool SvpSalFrame::MapUnicodeToKeyCode( sal_Unicode, LanguageType, KeyCode& )
384*cdf0e10cSrcweir {
385*cdf0e10cSrcweir     return sal_False;
386*cdf0e10cSrcweir }
387*cdf0e10cSrcweir 
388*cdf0e10cSrcweir LanguageType SvpSalFrame::GetInputLanguage()
389*cdf0e10cSrcweir {
390*cdf0e10cSrcweir     return LANGUAGE_DONTKNOW;
391*cdf0e10cSrcweir }
392*cdf0e10cSrcweir 
393*cdf0e10cSrcweir SalBitmap* SvpSalFrame::SnapShot()
394*cdf0e10cSrcweir {
395*cdf0e10cSrcweir     return NULL;
396*cdf0e10cSrcweir }
397*cdf0e10cSrcweir 
398*cdf0e10cSrcweir void SvpSalFrame::UpdateSettings( AllSettings& )
399*cdf0e10cSrcweir {
400*cdf0e10cSrcweir }
401*cdf0e10cSrcweir 
402*cdf0e10cSrcweir void SvpSalFrame::Beep( SoundType )
403*cdf0e10cSrcweir {
404*cdf0e10cSrcweir }
405*cdf0e10cSrcweir 
406*cdf0e10cSrcweir const SystemEnvData* SvpSalFrame::GetSystemData() const
407*cdf0e10cSrcweir {
408*cdf0e10cSrcweir     return &m_aSystemChildData;
409*cdf0e10cSrcweir }
410*cdf0e10cSrcweir 
411*cdf0e10cSrcweir SalFrame::SalPointerState SvpSalFrame::GetPointerState()
412*cdf0e10cSrcweir {
413*cdf0e10cSrcweir     SalPointerState aState;
414*cdf0e10cSrcweir     aState.mnState = 0;
415*cdf0e10cSrcweir     return aState;
416*cdf0e10cSrcweir }
417*cdf0e10cSrcweir 
418*cdf0e10cSrcweir void SvpSalFrame::SetParent( SalFrame* pNewParent )
419*cdf0e10cSrcweir {
420*cdf0e10cSrcweir     if( m_pParent )
421*cdf0e10cSrcweir         m_pParent->m_aChildren.remove( this );
422*cdf0e10cSrcweir     m_pParent = static_cast<SvpSalFrame*>(pNewParent);
423*cdf0e10cSrcweir }
424*cdf0e10cSrcweir 
425*cdf0e10cSrcweir bool SvpSalFrame::SetPluginParent( SystemParentData* )
426*cdf0e10cSrcweir {
427*cdf0e10cSrcweir     return true;
428*cdf0e10cSrcweir }
429*cdf0e10cSrcweir 
430*cdf0e10cSrcweir void SvpSalFrame::SetBackgroundBitmap( SalBitmap* )
431*cdf0e10cSrcweir {
432*cdf0e10cSrcweir }
433*cdf0e10cSrcweir 
434*cdf0e10cSrcweir void SvpSalFrame::ResetClipRegion()
435*cdf0e10cSrcweir {
436*cdf0e10cSrcweir }
437*cdf0e10cSrcweir 
438*cdf0e10cSrcweir void SvpSalFrame::BeginSetClipRegion( sal_uLong )
439*cdf0e10cSrcweir {
440*cdf0e10cSrcweir }
441*cdf0e10cSrcweir 
442*cdf0e10cSrcweir void SvpSalFrame::UnionClipRegion( long, long, long, long )
443*cdf0e10cSrcweir {
444*cdf0e10cSrcweir }
445*cdf0e10cSrcweir 
446*cdf0e10cSrcweir void SvpSalFrame::EndSetClipRegion()
447*cdf0e10cSrcweir {
448*cdf0e10cSrcweir }
449*cdf0e10cSrcweir 
450