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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir #ifndef BASEGFX_BEZIERCLIP_HXX
29*cdf0e10cSrcweir #define BASEGFX_BEZIERCLIP_HXX
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #include <vector>
32*cdf0e10cSrcweir 
33*cdf0e10cSrcweir struct Point2D
34*cdf0e10cSrcweir {
35*cdf0e10cSrcweir     typedef double value_type;
36*cdf0e10cSrcweir     Point2D( double _x, double _y ) : x(_x), y(_y) {}
37*cdf0e10cSrcweir     Point2D() : x(), y() {}
38*cdf0e10cSrcweir     double x;
39*cdf0e10cSrcweir     double y;
40*cdf0e10cSrcweir };
41*cdf0e10cSrcweir 
42*cdf0e10cSrcweir struct Bezier
43*cdf0e10cSrcweir {
44*cdf0e10cSrcweir     Point2D	p0;
45*cdf0e10cSrcweir     Point2D	p1;
46*cdf0e10cSrcweir     Point2D	p2;
47*cdf0e10cSrcweir     Point2D	p3;
48*cdf0e10cSrcweir 
49*cdf0e10cSrcweir     Point2D& 		operator[]( int i ) { return reinterpret_cast<Point2D*>(this)[i]; }
50*cdf0e10cSrcweir     const Point2D& 	operator[]( int i ) const { return reinterpret_cast<const Point2D*>(this)[i]; }
51*cdf0e10cSrcweir };
52*cdf0e10cSrcweir 
53*cdf0e10cSrcweir struct FatLine
54*cdf0e10cSrcweir {
55*cdf0e10cSrcweir     // line L through p1 and p4 in normalized implicit form
56*cdf0e10cSrcweir     double a;
57*cdf0e10cSrcweir     double b;
58*cdf0e10cSrcweir     double c;
59*cdf0e10cSrcweir 
60*cdf0e10cSrcweir     // the upper and lower distance from this line
61*cdf0e10cSrcweir     double dMin;
62*cdf0e10cSrcweir     double dMax;
63*cdf0e10cSrcweir };
64*cdf0e10cSrcweir 
65*cdf0e10cSrcweir template <typename DataType> DataType calcLineDistance( const DataType& a,
66*cdf0e10cSrcweir                                                         const DataType& b,
67*cdf0e10cSrcweir                                                         const DataType& c,
68*cdf0e10cSrcweir                                                         const DataType& x,
69*cdf0e10cSrcweir                                                         const DataType& y )
70*cdf0e10cSrcweir {
71*cdf0e10cSrcweir     return a*x + b*y + c;
72*cdf0e10cSrcweir }
73*cdf0e10cSrcweir 
74*cdf0e10cSrcweir typedef ::std::vector< Point2D > Polygon2D;
75*cdf0e10cSrcweir 
76*cdf0e10cSrcweir /* little abs template */
77*cdf0e10cSrcweir template <typename NumType> NumType absval( NumType x )
78*cdf0e10cSrcweir {
79*cdf0e10cSrcweir     return x<0 ? -x : x;
80*cdf0e10cSrcweir }
81*cdf0e10cSrcweir 
82*cdf0e10cSrcweir Polygon2D convexHull( const Polygon2D& rPoly );
83*cdf0e10cSrcweir 
84*cdf0e10cSrcweir // TODO: find proper epsilon here (try ::std::numeric_limits<NumType>::epsilon()?)!
85*cdf0e10cSrcweir #define DBL_EPSILON 1.0e-100
86*cdf0e10cSrcweir 
87*cdf0e10cSrcweir /* little approximate comparions */
88*cdf0e10cSrcweir template <typename NumType> bool tolZero( NumType n ) { return fabs(n) < DBL_EPSILON; }
89*cdf0e10cSrcweir template <typename NumType> bool tolEqual( NumType n1, NumType n2 ) { return tolZero(n1-n2); }
90*cdf0e10cSrcweir template <typename NumType> bool tolLessEqual( NumType n1, NumType n2 ) { return tolEqual(n1,n2) || n1<n2; }
91*cdf0e10cSrcweir template <typename NumType> bool tolGreaterEqual( NumType n1, NumType n2 ) { return tolEqual(n1,n2) || n1>n2; }
92*cdf0e10cSrcweir 
93*cdf0e10cSrcweir #endif /* BASEGFX_BEZIERCLIP_HXX */
94