xref: /aoo42x/main/dbaccess/source/ui/inc/marktree.hxx (revision cdf0e10c)
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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir #ifndef _DBAUI_MARKTREE_HXX_
29*cdf0e10cSrcweir #define _DBAUI_MARKTREE_HXX_
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #ifndef DBAUI_DBTREELISTBOX_HXX
32*cdf0e10cSrcweir #include "dbtreelistbox.hxx"
33*cdf0e10cSrcweir #endif
34*cdf0e10cSrcweir 
35*cdf0e10cSrcweir 
36*cdf0e10cSrcweir 
37*cdf0e10cSrcweir //.........................................................................
38*cdf0e10cSrcweir namespace dbaui
39*cdf0e10cSrcweir {
40*cdf0e10cSrcweir //.........................................................................
41*cdf0e10cSrcweir 
42*cdf0e10cSrcweir //========================================================================
43*cdf0e10cSrcweir //= OMarkableTreeListBox
44*cdf0e10cSrcweir //========================================================================
45*cdf0e10cSrcweir /** a tree list box where all entries can be marked (with a checkbox) and
46*cdf0e10cSrcweir 	unmarked. In addition, inner nodes know a third state which applies
47*cdf0e10cSrcweir 	if some, but not all of their descendants are marked.
48*cdf0e10cSrcweir */
49*cdf0e10cSrcweir class OMarkableTreeListBox : public DBTreeListBox
50*cdf0e10cSrcweir {
51*cdf0e10cSrcweir 	SvLBoxButtonData*	m_pCheckButton;
52*cdf0e10cSrcweir 	Link				m_aCheckButtonHandler;
53*cdf0e10cSrcweir 
54*cdf0e10cSrcweir public:
55*cdf0e10cSrcweir 	OMarkableTreeListBox( Window* pParent
56*cdf0e10cSrcweir 							,const ::com::sun::star::uno::Reference< ::com::sun::star::lang::XMultiServiceFactory >& _rxORB
57*cdf0e10cSrcweir 							, WinBits nWinStyle=0 );
58*cdf0e10cSrcweir 	OMarkableTreeListBox( Window* pParent
59*cdf0e10cSrcweir 							,const ::com::sun::star::uno::Reference< ::com::sun::star::lang::XMultiServiceFactory >& _rxORB
60*cdf0e10cSrcweir 							, const ResId& rResId );
61*cdf0e10cSrcweir 	~OMarkableTreeListBox();
62*cdf0e10cSrcweir 
63*cdf0e10cSrcweir 	virtual void    KeyInput( const KeyEvent& rKEvt );
64*cdf0e10cSrcweir 	virtual void	CheckButtonHdl();
65*cdf0e10cSrcweir 	void			CheckButtons();		// make the button states consistent (bottom-up)
66*cdf0e10cSrcweir 
67*cdf0e10cSrcweir 	/// the handler given is called whenever the check state of one or more items changed
68*cdf0e10cSrcweir 	void SetCheckHandler(const Link& _rHdl) { m_aCheckButtonHandler = _rHdl; }
69*cdf0e10cSrcweir 
70*cdf0e10cSrcweir protected:
71*cdf0e10cSrcweir 	virtual void Paint(const Rectangle& _rRect);
72*cdf0e10cSrcweir 	virtual void checkedButton_noBroadcast(SvLBoxEntry* _pEntry);
73*cdf0e10cSrcweir 
74*cdf0e10cSrcweir 	SvButtonState	implDetermineState(SvLBoxEntry* _pEntry);
75*cdf0e10cSrcweir 		// determines the check state of the given entry, by analyzing the states of all descendants
76*cdf0e10cSrcweir 
77*cdf0e10cSrcweir private:
78*cdf0e10cSrcweir 	void InitButtonData();
79*cdf0e10cSrcweir };
80*cdf0e10cSrcweir 
81*cdf0e10cSrcweir //.........................................................................
82*cdf0e10cSrcweir }	// namespace dbaui
83*cdf0e10cSrcweir //.........................................................................
84*cdf0e10cSrcweir 
85*cdf0e10cSrcweir #endif // _DBAUI_MARKTREE_HXX_
86*cdf0e10cSrcweir 
87