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See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_drawinglayer.hxx" 30*cdf0e10cSrcweir 31*cdf0e10cSrcweir #include <drawinglayer/primitive3d/sdrsphereprimitive3d.hxx> 32*cdf0e10cSrcweir #include <basegfx/polygon/b3dpolypolygontools.hxx> 33*cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx> 34*cdf0e10cSrcweir #include <basegfx/polygon/b3dpolygon.hxx> 35*cdf0e10cSrcweir #include <drawinglayer/primitive3d/sdrdecompositiontools3d.hxx> 36*cdf0e10cSrcweir #include <basegfx/tools/canvastools.hxx> 37*cdf0e10cSrcweir #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx> 38*cdf0e10cSrcweir #include <drawinglayer/attribute/sdrfillattribute.hxx> 39*cdf0e10cSrcweir #include <drawinglayer/attribute/sdrlineattribute.hxx> 40*cdf0e10cSrcweir #include <drawinglayer/attribute/sdrshadowattribute.hxx> 41*cdf0e10cSrcweir 42*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 43*cdf0e10cSrcweir 44*cdf0e10cSrcweir using namespace com::sun::star; 45*cdf0e10cSrcweir 46*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 47*cdf0e10cSrcweir 48*cdf0e10cSrcweir namespace drawinglayer 49*cdf0e10cSrcweir { 50*cdf0e10cSrcweir namespace primitive3d 51*cdf0e10cSrcweir { 52*cdf0e10cSrcweir Primitive3DSequence SdrSpherePrimitive3D::create3DDecomposition(const geometry::ViewInformation3D& /*rViewInformation*/) const 53*cdf0e10cSrcweir { 54*cdf0e10cSrcweir Primitive3DSequence aRetval; 55*cdf0e10cSrcweir const basegfx::B3DRange aUnitRange(0.0, 0.0, 0.0, 1.0, 1.0, 1.0); 56*cdf0e10cSrcweir const bool bCreateNormals(::com::sun::star::drawing::NormalsKind_SPECIFIC == getSdr3DObjectAttribute().getNormalsKind() 57*cdf0e10cSrcweir || ::com::sun::star::drawing::NormalsKind_SPHERE == getSdr3DObjectAttribute().getNormalsKind()); 58*cdf0e10cSrcweir 59*cdf0e10cSrcweir // create unit geometry 60*cdf0e10cSrcweir basegfx::B3DPolyPolygon aFill(basegfx::tools::createSphereFillPolyPolygonFromB3DRange(aUnitRange, 61*cdf0e10cSrcweir getHorizontalSegments(), getVerticalSegments(), bCreateNormals)); 62*cdf0e10cSrcweir 63*cdf0e10cSrcweir // normal inversion 64*cdf0e10cSrcweir if(!getSdrLFSAttribute().getFill().isDefault() 65*cdf0e10cSrcweir && bCreateNormals 66*cdf0e10cSrcweir && getSdr3DObjectAttribute().getNormalsInvert() 67*cdf0e10cSrcweir && aFill.areNormalsUsed()) 68*cdf0e10cSrcweir { 69*cdf0e10cSrcweir // invert normals 70*cdf0e10cSrcweir aFill = basegfx::tools::invertNormals(aFill); 71*cdf0e10cSrcweir } 72*cdf0e10cSrcweir 73*cdf0e10cSrcweir // texture coordinates 74*cdf0e10cSrcweir if(!getSdrLFSAttribute().getFill().isDefault()) 75*cdf0e10cSrcweir { 76*cdf0e10cSrcweir // handle texture coordinates X 77*cdf0e10cSrcweir const bool bParallelX(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionX()); 78*cdf0e10cSrcweir const bool bObjectSpecificX(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionX()); 79*cdf0e10cSrcweir const bool bSphereX(::com::sun::star::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionX()); 80*cdf0e10cSrcweir 81*cdf0e10cSrcweir // handle texture coordinates Y 82*cdf0e10cSrcweir const bool bParallelY(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionY()); 83*cdf0e10cSrcweir const bool bObjectSpecificY(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionY()); 84*cdf0e10cSrcweir const bool bSphereY(::com::sun::star::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionY()); 85*cdf0e10cSrcweir 86*cdf0e10cSrcweir if(bParallelX || bParallelY) 87*cdf0e10cSrcweir { 88*cdf0e10cSrcweir // apply parallel texture coordinates in X and/or Y 89*cdf0e10cSrcweir const basegfx::B3DRange aRange(basegfx::tools::getRange(aFill)); 90*cdf0e10cSrcweir aFill = basegfx::tools::applyDefaultTextureCoordinatesParallel(aFill, aRange, bParallelX, bParallelY); 91*cdf0e10cSrcweir } 92*cdf0e10cSrcweir 93*cdf0e10cSrcweir if(bSphereX || bObjectSpecificX || bSphereY || bObjectSpecificY) 94*cdf0e10cSrcweir { 95*cdf0e10cSrcweir double fRelativeAngle(0.0); 96*cdf0e10cSrcweir 97*cdf0e10cSrcweir if(bObjectSpecificX) 98*cdf0e10cSrcweir { 99*cdf0e10cSrcweir // Since the texture coordinates are (for historical reasons) 100*cdf0e10cSrcweir // different from forced to sphere texture coordinates, 101*cdf0e10cSrcweir // create a old version from it by rotating to old state before applying 102*cdf0e10cSrcweir // the texture coordinates to emulate old behaviour 103*cdf0e10cSrcweir fRelativeAngle = F_2PI * ((double)((getHorizontalSegments() >> 1L) - 1L) / (double)getHorizontalSegments()); 104*cdf0e10cSrcweir basegfx::B3DHomMatrix aRot; 105*cdf0e10cSrcweir aRot.rotate(0.0, fRelativeAngle, 0.0); 106*cdf0e10cSrcweir aFill.transform(aRot); 107*cdf0e10cSrcweir } 108*cdf0e10cSrcweir 109*cdf0e10cSrcweir // apply spherical texture coordinates in X and/or Y 110*cdf0e10cSrcweir const basegfx::B3DRange aRange(basegfx::tools::getRange(aFill)); 111*cdf0e10cSrcweir const basegfx::B3DPoint aCenter(aRange.getCenter()); 112*cdf0e10cSrcweir aFill = basegfx::tools::applyDefaultTextureCoordinatesSphere(aFill, aCenter, 113*cdf0e10cSrcweir bSphereX || bObjectSpecificX, bSphereY || bObjectSpecificY); 114*cdf0e10cSrcweir 115*cdf0e10cSrcweir if(bObjectSpecificX) 116*cdf0e10cSrcweir { 117*cdf0e10cSrcweir // rotate back again 118*cdf0e10cSrcweir basegfx::B3DHomMatrix aRot; 119*cdf0e10cSrcweir aRot.rotate(0.0, -fRelativeAngle, 0.0); 120*cdf0e10cSrcweir aFill.transform(aRot); 121*cdf0e10cSrcweir } 122*cdf0e10cSrcweir } 123*cdf0e10cSrcweir 124*cdf0e10cSrcweir // transform texture coordinates to texture size 125*cdf0e10cSrcweir basegfx::B2DHomMatrix aTexMatrix; 126*cdf0e10cSrcweir aTexMatrix.scale(getTextureSize().getX(), getTextureSize().getY()); 127*cdf0e10cSrcweir aFill.transformTextureCoordiantes(aTexMatrix); 128*cdf0e10cSrcweir } 129*cdf0e10cSrcweir 130*cdf0e10cSrcweir // build vector of PolyPolygons 131*cdf0e10cSrcweir ::std::vector< basegfx::B3DPolyPolygon > a3DPolyPolygonVector; 132*cdf0e10cSrcweir 133*cdf0e10cSrcweir for(sal_uInt32 a(0L); a < aFill.count(); a++) 134*cdf0e10cSrcweir { 135*cdf0e10cSrcweir a3DPolyPolygonVector.push_back(basegfx::B3DPolyPolygon(aFill.getB3DPolygon(a))); 136*cdf0e10cSrcweir } 137*cdf0e10cSrcweir 138*cdf0e10cSrcweir if(!getSdrLFSAttribute().getFill().isDefault()) 139*cdf0e10cSrcweir { 140*cdf0e10cSrcweir // add fill 141*cdf0e10cSrcweir aRetval = create3DPolyPolygonFillPrimitives( 142*cdf0e10cSrcweir a3DPolyPolygonVector, 143*cdf0e10cSrcweir getTransform(), 144*cdf0e10cSrcweir getTextureSize(), 145*cdf0e10cSrcweir getSdr3DObjectAttribute(), 146*cdf0e10cSrcweir getSdrLFSAttribute().getFill(), 147*cdf0e10cSrcweir getSdrLFSAttribute().getFillFloatTransGradient()); 148*cdf0e10cSrcweir } 149*cdf0e10cSrcweir else 150*cdf0e10cSrcweir { 151*cdf0e10cSrcweir // create simplified 3d hit test geometry 152*cdf0e10cSrcweir aRetval = createHiddenGeometryPrimitives3D( 153*cdf0e10cSrcweir a3DPolyPolygonVector, 154*cdf0e10cSrcweir getTransform(), 155*cdf0e10cSrcweir getTextureSize(), 156*cdf0e10cSrcweir getSdr3DObjectAttribute()); 157*cdf0e10cSrcweir } 158*cdf0e10cSrcweir 159*cdf0e10cSrcweir // add line 160*cdf0e10cSrcweir if(!getSdrLFSAttribute().getLine().isDefault()) 161*cdf0e10cSrcweir { 162*cdf0e10cSrcweir basegfx::B3DPolyPolygon aSphere(basegfx::tools::createSpherePolyPolygonFromB3DRange(aUnitRange, getHorizontalSegments(), getVerticalSegments())); 163*cdf0e10cSrcweir const Primitive3DSequence aLines(create3DPolyPolygonLinePrimitives( 164*cdf0e10cSrcweir aSphere, getTransform(), getSdrLFSAttribute().getLine())); 165*cdf0e10cSrcweir appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aLines); 166*cdf0e10cSrcweir } 167*cdf0e10cSrcweir 168*cdf0e10cSrcweir // add shadow 169*cdf0e10cSrcweir if(!getSdrLFSAttribute().getShadow().isDefault() 170*cdf0e10cSrcweir && aRetval.hasElements()) 171*cdf0e10cSrcweir { 172*cdf0e10cSrcweir const Primitive3DSequence aShadow(createShadowPrimitive3D( 173*cdf0e10cSrcweir aRetval, getSdrLFSAttribute().getShadow(), getSdr3DObjectAttribute().getShadow3D())); 174*cdf0e10cSrcweir appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aShadow); 175*cdf0e10cSrcweir } 176*cdf0e10cSrcweir 177*cdf0e10cSrcweir return aRetval; 178*cdf0e10cSrcweir } 179*cdf0e10cSrcweir 180*cdf0e10cSrcweir SdrSpherePrimitive3D::SdrSpherePrimitive3D( 181*cdf0e10cSrcweir const basegfx::B3DHomMatrix& rTransform, 182*cdf0e10cSrcweir const basegfx::B2DVector& rTextureSize, 183*cdf0e10cSrcweir const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute, 184*cdf0e10cSrcweir const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute, 185*cdf0e10cSrcweir sal_uInt32 nHorizontalSegments, 186*cdf0e10cSrcweir sal_uInt32 nVerticalSegments) 187*cdf0e10cSrcweir : SdrPrimitive3D(rTransform, rTextureSize, rSdrLFSAttribute, rSdr3DObjectAttribute), 188*cdf0e10cSrcweir mnHorizontalSegments(nHorizontalSegments), 189*cdf0e10cSrcweir mnVerticalSegments(nVerticalSegments) 190*cdf0e10cSrcweir { 191*cdf0e10cSrcweir } 192*cdf0e10cSrcweir 193*cdf0e10cSrcweir bool SdrSpherePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const 194*cdf0e10cSrcweir { 195*cdf0e10cSrcweir if(SdrPrimitive3D::operator==(rPrimitive)) 196*cdf0e10cSrcweir { 197*cdf0e10cSrcweir const SdrSpherePrimitive3D& rCompare = static_cast< const SdrSpherePrimitive3D& >(rPrimitive); 198*cdf0e10cSrcweir 199*cdf0e10cSrcweir return (getHorizontalSegments() == rCompare.getHorizontalSegments() 200*cdf0e10cSrcweir && getVerticalSegments() == rCompare.getVerticalSegments()); 201*cdf0e10cSrcweir } 202*cdf0e10cSrcweir 203*cdf0e10cSrcweir return false; 204*cdf0e10cSrcweir } 205*cdf0e10cSrcweir 206*cdf0e10cSrcweir basegfx::B3DRange SdrSpherePrimitive3D::getB3DRange(const geometry::ViewInformation3D& /*rViewInformation*/) const 207*cdf0e10cSrcweir { 208*cdf0e10cSrcweir // use defaut from sdrPrimitive3D which uses transformation expanded by line width/2 209*cdf0e10cSrcweir // The parent implementation which uses the ranges of the decomposition would be more 210*cdf0e10cSrcweir // corrcet, but for historical reasons it is necessary to do the old method: To get 211*cdf0e10cSrcweir // the range of the non-transformed geometry and transform it then. This leads to different 212*cdf0e10cSrcweir // ranges where the new method is more correct, but the need to keep the old behaviour 213*cdf0e10cSrcweir // has priority here. 214*cdf0e10cSrcweir return getStandard3DRange(); 215*cdf0e10cSrcweir } 216*cdf0e10cSrcweir 217*cdf0e10cSrcweir // provide unique ID 218*cdf0e10cSrcweir ImplPrimitrive3DIDBlock(SdrSpherePrimitive3D, PRIMITIVE3D_ID_SDRSPHEREPRIMITIVE3D) 219*cdf0e10cSrcweir 220*cdf0e10cSrcweir } // end of namespace primitive3d 221*cdf0e10cSrcweir } // end of namespace drawinglayer 222*cdf0e10cSrcweir 223*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 224*cdf0e10cSrcweir // eof 225