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See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_drawinglayer.hxx" 30*cdf0e10cSrcweir 31*cdf0e10cSrcweir #include <drawinglayer/processor3d/zbufferprocessor3d.hxx> 32*cdf0e10cSrcweir #include <basegfx/raster/bpixelraster.hxx> 33*cdf0e10cSrcweir #include <vcl/bmpacc.hxx> 34*cdf0e10cSrcweir #include <basegfx/raster/rasterconvert3d.hxx> 35*cdf0e10cSrcweir #include <basegfx/raster/bzpixelraster.hxx> 36*cdf0e10cSrcweir #include <drawinglayer/attribute/materialattribute3d.hxx> 37*cdf0e10cSrcweir #include <drawinglayer/texture/texture.hxx> 38*cdf0e10cSrcweir #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx> 39*cdf0e10cSrcweir #include <drawinglayer/primitive3d/textureprimitive3d.hxx> 40*cdf0e10cSrcweir #include <drawinglayer/primitive3d/polygonprimitive3d.hxx> 41*cdf0e10cSrcweir #include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx> 42*cdf0e10cSrcweir #include <drawinglayer/geometry/viewinformation2d.hxx> 43*cdf0e10cSrcweir #include <basegfx/polygon/b3dpolygontools.hxx> 44*cdf0e10cSrcweir #include <basegfx/polygon/b3dpolypolygontools.hxx> 45*cdf0e10cSrcweir #include <drawinglayer/attribute/sdrlightingattribute3d.hxx> 46*cdf0e10cSrcweir 47*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 48*cdf0e10cSrcweir 49*cdf0e10cSrcweir using namespace com::sun::star; 50*cdf0e10cSrcweir 51*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 52*cdf0e10cSrcweir 53*cdf0e10cSrcweir namespace 54*cdf0e10cSrcweir { 55*cdf0e10cSrcweir BitmapEx BPixelRasterToBitmapEx(const basegfx::BPixelRaster& rRaster, sal_uInt16 mnAntiAlialize) 56*cdf0e10cSrcweir { 57*cdf0e10cSrcweir BitmapEx aRetval; 58*cdf0e10cSrcweir const sal_uInt32 nWidth(mnAntiAlialize ? rRaster.getWidth()/mnAntiAlialize : rRaster.getWidth()); 59*cdf0e10cSrcweir const sal_uInt32 nHeight(mnAntiAlialize ? rRaster.getHeight()/mnAntiAlialize : rRaster.getHeight()); 60*cdf0e10cSrcweir 61*cdf0e10cSrcweir if(nWidth && nHeight) 62*cdf0e10cSrcweir { 63*cdf0e10cSrcweir const Size aDestSize(nWidth, nHeight); 64*cdf0e10cSrcweir sal_uInt8 nInitAlpha(255); 65*cdf0e10cSrcweir Bitmap aContent(aDestSize, 24); 66*cdf0e10cSrcweir AlphaMask aAlpha(aDestSize, &nInitAlpha); 67*cdf0e10cSrcweir BitmapWriteAccess* pContent = aContent.AcquireWriteAccess(); 68*cdf0e10cSrcweir BitmapWriteAccess* pAlpha = aAlpha.AcquireWriteAccess(); 69*cdf0e10cSrcweir 70*cdf0e10cSrcweir if(pContent && pAlpha) 71*cdf0e10cSrcweir { 72*cdf0e10cSrcweir if(mnAntiAlialize) 73*cdf0e10cSrcweir { 74*cdf0e10cSrcweir const sal_uInt16 nDivisor(mnAntiAlialize * mnAntiAlialize); 75*cdf0e10cSrcweir 76*cdf0e10cSrcweir for(sal_uInt32 y(0L); y < nHeight; y++) 77*cdf0e10cSrcweir { 78*cdf0e10cSrcweir for(sal_uInt32 x(0L); x < nWidth; x++) 79*cdf0e10cSrcweir { 80*cdf0e10cSrcweir sal_uInt16 nRed(0); 81*cdf0e10cSrcweir sal_uInt16 nGreen(0); 82*cdf0e10cSrcweir sal_uInt16 nBlue(0); 83*cdf0e10cSrcweir sal_uInt16 nOpacity(0); 84*cdf0e10cSrcweir sal_uInt32 nIndex(rRaster.getIndexFromXY(x * mnAntiAlialize, y * mnAntiAlialize)); 85*cdf0e10cSrcweir 86*cdf0e10cSrcweir for(sal_uInt32 c(0); c < mnAntiAlialize; c++) 87*cdf0e10cSrcweir { 88*cdf0e10cSrcweir for(sal_uInt32 d(0); d < mnAntiAlialize; d++) 89*cdf0e10cSrcweir { 90*cdf0e10cSrcweir const basegfx::BPixel& rPixel(rRaster.getBPixel(nIndex++)); 91*cdf0e10cSrcweir nRed = nRed + rPixel.getRed(); 92*cdf0e10cSrcweir nGreen = nGreen + rPixel.getGreen(); 93*cdf0e10cSrcweir nBlue = nBlue + rPixel.getBlue(); 94*cdf0e10cSrcweir nOpacity = nOpacity + rPixel.getOpacity(); 95*cdf0e10cSrcweir } 96*cdf0e10cSrcweir 97*cdf0e10cSrcweir nIndex += rRaster.getWidth() - mnAntiAlialize; 98*cdf0e10cSrcweir } 99*cdf0e10cSrcweir 100*cdf0e10cSrcweir nOpacity = nOpacity / nDivisor; 101*cdf0e10cSrcweir 102*cdf0e10cSrcweir if(nOpacity) 103*cdf0e10cSrcweir { 104*cdf0e10cSrcweir pContent->SetPixel(y, x, BitmapColor( 105*cdf0e10cSrcweir (sal_uInt8)(nRed / nDivisor), 106*cdf0e10cSrcweir (sal_uInt8)(nGreen / nDivisor), 107*cdf0e10cSrcweir (sal_uInt8)(nBlue / nDivisor))); 108*cdf0e10cSrcweir pAlpha->SetPixel(y, x, BitmapColor(255 - (sal_uInt8)nOpacity)); 109*cdf0e10cSrcweir } 110*cdf0e10cSrcweir } 111*cdf0e10cSrcweir } 112*cdf0e10cSrcweir } 113*cdf0e10cSrcweir else 114*cdf0e10cSrcweir { 115*cdf0e10cSrcweir sal_uInt32 nIndex(0L); 116*cdf0e10cSrcweir 117*cdf0e10cSrcweir for(sal_uInt32 y(0L); y < nHeight; y++) 118*cdf0e10cSrcweir { 119*cdf0e10cSrcweir for(sal_uInt32 x(0L); x < nWidth; x++) 120*cdf0e10cSrcweir { 121*cdf0e10cSrcweir const basegfx::BPixel& rPixel(rRaster.getBPixel(nIndex++)); 122*cdf0e10cSrcweir 123*cdf0e10cSrcweir if(rPixel.getOpacity()) 124*cdf0e10cSrcweir { 125*cdf0e10cSrcweir pContent->SetPixel(y, x, BitmapColor(rPixel.getRed(), rPixel.getGreen(), rPixel.getBlue())); 126*cdf0e10cSrcweir pAlpha->SetPixel(y, x, BitmapColor(255 - rPixel.getOpacity())); 127*cdf0e10cSrcweir } 128*cdf0e10cSrcweir } 129*cdf0e10cSrcweir } 130*cdf0e10cSrcweir } 131*cdf0e10cSrcweir 132*cdf0e10cSrcweir delete pContent; 133*cdf0e10cSrcweir delete pAlpha; 134*cdf0e10cSrcweir } 135*cdf0e10cSrcweir 136*cdf0e10cSrcweir aRetval = BitmapEx(aContent, aAlpha); 137*cdf0e10cSrcweir 138*cdf0e10cSrcweir // #i101811# set PrefMapMode and PrefSize at newly created Bitmap 139*cdf0e10cSrcweir aRetval.SetPrefMapMode(MAP_100TH_MM); 140*cdf0e10cSrcweir aRetval.SetPrefSize(Size(nWidth, nHeight)); 141*cdf0e10cSrcweir } 142*cdf0e10cSrcweir 143*cdf0e10cSrcweir return aRetval; 144*cdf0e10cSrcweir } 145*cdf0e10cSrcweir } // end of anonymous namespace 146*cdf0e10cSrcweir 147*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 148*cdf0e10cSrcweir 149*cdf0e10cSrcweir class ZBufferRasterConverter3D : public basegfx::RasterConverter3D 150*cdf0e10cSrcweir { 151*cdf0e10cSrcweir private: 152*cdf0e10cSrcweir const drawinglayer::processor3d::DefaultProcessor3D& mrProcessor; 153*cdf0e10cSrcweir basegfx::BZPixelRaster& mrBuffer; 154*cdf0e10cSrcweir 155*cdf0e10cSrcweir // interpolators for a single line span 156*cdf0e10cSrcweir basegfx::ip_single maIntZ; 157*cdf0e10cSrcweir basegfx::ip_triple maIntColor; 158*cdf0e10cSrcweir basegfx::ip_triple maIntNormal; 159*cdf0e10cSrcweir basegfx::ip_double maIntTexture; 160*cdf0e10cSrcweir basegfx::ip_triple maIntInvTexture; 161*cdf0e10cSrcweir 162*cdf0e10cSrcweir // current material to use for ratsreconversion 163*cdf0e10cSrcweir const drawinglayer::attribute::MaterialAttribute3D* mpCurrentMaterial; 164*cdf0e10cSrcweir 165*cdf0e10cSrcweir // bitfield 166*cdf0e10cSrcweir // some boolean flags for line span interpolator usages 167*cdf0e10cSrcweir unsigned mbModifyColor : 1; 168*cdf0e10cSrcweir unsigned mbUseTex : 1; 169*cdf0e10cSrcweir unsigned mbHasTexCoor : 1; 170*cdf0e10cSrcweir unsigned mbHasInvTexCoor : 1; 171*cdf0e10cSrcweir unsigned mbUseNrm : 1; 172*cdf0e10cSrcweir unsigned mbUseCol : 1; 173*cdf0e10cSrcweir 174*cdf0e10cSrcweir void getTextureCoor(basegfx::B2DPoint& rTarget) const 175*cdf0e10cSrcweir { 176*cdf0e10cSrcweir if(mbHasTexCoor) 177*cdf0e10cSrcweir { 178*cdf0e10cSrcweir rTarget.setX(maIntTexture.getX().getVal()); 179*cdf0e10cSrcweir rTarget.setY(maIntTexture.getY().getVal()); 180*cdf0e10cSrcweir } 181*cdf0e10cSrcweir else if(mbHasInvTexCoor) 182*cdf0e10cSrcweir { 183*cdf0e10cSrcweir const double fZFactor(maIntInvTexture.getZ().getVal()); 184*cdf0e10cSrcweir const double fInvZFactor(basegfx::fTools::equalZero(fZFactor) ? 1.0 : 1.0 / fZFactor); 185*cdf0e10cSrcweir rTarget.setX(maIntInvTexture.getX().getVal() * fInvZFactor); 186*cdf0e10cSrcweir rTarget.setY(maIntInvTexture.getY().getVal() * fInvZFactor); 187*cdf0e10cSrcweir } 188*cdf0e10cSrcweir } 189*cdf0e10cSrcweir 190*cdf0e10cSrcweir void incrementLineSpanInterpolators(double fStep) 191*cdf0e10cSrcweir { 192*cdf0e10cSrcweir maIntZ.increment(fStep); 193*cdf0e10cSrcweir 194*cdf0e10cSrcweir if(mbUseTex) 195*cdf0e10cSrcweir { 196*cdf0e10cSrcweir if(mbHasTexCoor) 197*cdf0e10cSrcweir { 198*cdf0e10cSrcweir maIntTexture.increment(fStep); 199*cdf0e10cSrcweir } 200*cdf0e10cSrcweir else if(mbHasInvTexCoor) 201*cdf0e10cSrcweir { 202*cdf0e10cSrcweir maIntInvTexture.increment(fStep); 203*cdf0e10cSrcweir } 204*cdf0e10cSrcweir } 205*cdf0e10cSrcweir 206*cdf0e10cSrcweir if(mbUseNrm) 207*cdf0e10cSrcweir { 208*cdf0e10cSrcweir maIntNormal.increment(fStep); 209*cdf0e10cSrcweir } 210*cdf0e10cSrcweir 211*cdf0e10cSrcweir if(mbUseCol) 212*cdf0e10cSrcweir { 213*cdf0e10cSrcweir maIntColor.increment(fStep); 214*cdf0e10cSrcweir } 215*cdf0e10cSrcweir } 216*cdf0e10cSrcweir 217*cdf0e10cSrcweir double decideColorAndOpacity(basegfx::BColor& rColor) 218*cdf0e10cSrcweir { 219*cdf0e10cSrcweir // init values with full opacity and material color 220*cdf0e10cSrcweir OSL_ENSURE(0 != mpCurrentMaterial, "CurrentMaterial not set (!)"); 221*cdf0e10cSrcweir double fOpacity(1.0); 222*cdf0e10cSrcweir rColor = mpCurrentMaterial->getColor(); 223*cdf0e10cSrcweir 224*cdf0e10cSrcweir if(mbUseTex) 225*cdf0e10cSrcweir { 226*cdf0e10cSrcweir basegfx::B2DPoint aTexCoor(0.0, 0.0); 227*cdf0e10cSrcweir getTextureCoor(aTexCoor); 228*cdf0e10cSrcweir 229*cdf0e10cSrcweir if(mrProcessor.getGeoTexSvx().get()) 230*cdf0e10cSrcweir { 231*cdf0e10cSrcweir // calc color in spot. This may also set to invisible already when 232*cdf0e10cSrcweir // e.g. bitmap textures have transparent parts 233*cdf0e10cSrcweir mrProcessor.getGeoTexSvx()->modifyBColor(aTexCoor, rColor, fOpacity); 234*cdf0e10cSrcweir } 235*cdf0e10cSrcweir 236*cdf0e10cSrcweir if(basegfx::fTools::more(fOpacity, 0.0) && mrProcessor.getTransparenceGeoTexSvx().get()) 237*cdf0e10cSrcweir { 238*cdf0e10cSrcweir // calc opacity. Object has a 2nd texture, a transparence texture 239*cdf0e10cSrcweir mrProcessor.getTransparenceGeoTexSvx()->modifyOpacity(aTexCoor, fOpacity); 240*cdf0e10cSrcweir } 241*cdf0e10cSrcweir } 242*cdf0e10cSrcweir 243*cdf0e10cSrcweir if(basegfx::fTools::more(fOpacity, 0.0)) 244*cdf0e10cSrcweir { 245*cdf0e10cSrcweir if(mrProcessor.getGeoTexSvx().get()) 246*cdf0e10cSrcweir { 247*cdf0e10cSrcweir if(mbUseNrm) 248*cdf0e10cSrcweir { 249*cdf0e10cSrcweir // blend texture with phong 250*cdf0e10cSrcweir rColor = mrProcessor.getSdrLightingAttribute().solveColorModel( 251*cdf0e10cSrcweir basegfx::B3DVector(maIntNormal.getX().getVal(), maIntNormal.getY().getVal(), maIntNormal.getZ().getVal()), 252*cdf0e10cSrcweir rColor, 253*cdf0e10cSrcweir mpCurrentMaterial->getSpecular(), 254*cdf0e10cSrcweir mpCurrentMaterial->getEmission(), 255*cdf0e10cSrcweir mpCurrentMaterial->getSpecularIntensity()); 256*cdf0e10cSrcweir } 257*cdf0e10cSrcweir else if(mbUseCol) 258*cdf0e10cSrcweir { 259*cdf0e10cSrcweir // blend texture with gouraud 260*cdf0e10cSrcweir basegfx::BColor aBlendColor(maIntColor.getX().getVal(), maIntColor.getY().getVal(), maIntColor.getZ().getVal()); 261*cdf0e10cSrcweir rColor *= aBlendColor; 262*cdf0e10cSrcweir } 263*cdf0e10cSrcweir else if(mrProcessor.getModulate()) 264*cdf0e10cSrcweir { 265*cdf0e10cSrcweir // blend texture with single material color 266*cdf0e10cSrcweir rColor *= mpCurrentMaterial->getColor(); 267*cdf0e10cSrcweir } 268*cdf0e10cSrcweir } 269*cdf0e10cSrcweir else 270*cdf0e10cSrcweir { 271*cdf0e10cSrcweir if(mbUseNrm) 272*cdf0e10cSrcweir { 273*cdf0e10cSrcweir // modify color with phong 274*cdf0e10cSrcweir rColor = mrProcessor.getSdrLightingAttribute().solveColorModel( 275*cdf0e10cSrcweir basegfx::B3DVector(maIntNormal.getX().getVal(), maIntNormal.getY().getVal(), maIntNormal.getZ().getVal()), 276*cdf0e10cSrcweir rColor, 277*cdf0e10cSrcweir mpCurrentMaterial->getSpecular(), 278*cdf0e10cSrcweir mpCurrentMaterial->getEmission(), 279*cdf0e10cSrcweir mpCurrentMaterial->getSpecularIntensity()); 280*cdf0e10cSrcweir } 281*cdf0e10cSrcweir else if(mbUseCol) 282*cdf0e10cSrcweir { 283*cdf0e10cSrcweir // modify color with gouraud 284*cdf0e10cSrcweir rColor.setRed(maIntColor.getX().getVal()); 285*cdf0e10cSrcweir rColor.setGreen(maIntColor.getY().getVal()); 286*cdf0e10cSrcweir rColor.setBlue(maIntColor.getZ().getVal()); 287*cdf0e10cSrcweir } 288*cdf0e10cSrcweir } 289*cdf0e10cSrcweir 290*cdf0e10cSrcweir if(mbModifyColor) 291*cdf0e10cSrcweir { 292*cdf0e10cSrcweir rColor = mrProcessor.getBColorModifierStack().getModifiedColor(rColor); 293*cdf0e10cSrcweir } 294*cdf0e10cSrcweir } 295*cdf0e10cSrcweir 296*cdf0e10cSrcweir return fOpacity; 297*cdf0e10cSrcweir } 298*cdf0e10cSrcweir 299*cdf0e10cSrcweir void setupLineSpanInterpolators(const basegfx::RasterConversionLineEntry3D& rA, const basegfx::RasterConversionLineEntry3D& rB) 300*cdf0e10cSrcweir { 301*cdf0e10cSrcweir // get inverse XDelta 302*cdf0e10cSrcweir const double xInvDelta(1.0 / (rB.getX().getVal() - rA.getX().getVal())); 303*cdf0e10cSrcweir 304*cdf0e10cSrcweir // prepare Z-interpolator 305*cdf0e10cSrcweir const double fZA(rA.getZ().getVal()); 306*cdf0e10cSrcweir const double fZB(rB.getZ().getVal()); 307*cdf0e10cSrcweir maIntZ = basegfx::ip_single(fZA, (fZB - fZA) * xInvDelta); 308*cdf0e10cSrcweir 309*cdf0e10cSrcweir // get bools and init other interpolators on demand accordingly 310*cdf0e10cSrcweir mbModifyColor = mrProcessor.getBColorModifierStack().count(); 311*cdf0e10cSrcweir mbHasTexCoor = SCANLINE_EMPTY_INDEX != rA.getTextureIndex() && SCANLINE_EMPTY_INDEX != rB.getTextureIndex(); 312*cdf0e10cSrcweir mbHasInvTexCoor = SCANLINE_EMPTY_INDEX != rA.getInverseTextureIndex() && SCANLINE_EMPTY_INDEX != rB.getInverseTextureIndex(); 313*cdf0e10cSrcweir const bool bTextureActive(mrProcessor.getGeoTexSvx().get() || mrProcessor.getTransparenceGeoTexSvx().get()); 314*cdf0e10cSrcweir mbUseTex = bTextureActive && (mbHasTexCoor || mbHasInvTexCoor || mrProcessor.getSimpleTextureActive()); 315*cdf0e10cSrcweir const bool bUseColorTex(mbUseTex && mrProcessor.getGeoTexSvx().get()); 316*cdf0e10cSrcweir const bool bNeedNrmOrCol(!bUseColorTex || (bUseColorTex && mrProcessor.getModulate())); 317*cdf0e10cSrcweir mbUseNrm = bNeedNrmOrCol && SCANLINE_EMPTY_INDEX != rA.getNormalIndex() && SCANLINE_EMPTY_INDEX != rB.getNormalIndex(); 318*cdf0e10cSrcweir mbUseCol = !mbUseNrm && bNeedNrmOrCol && SCANLINE_EMPTY_INDEX != rA.getColorIndex() && SCANLINE_EMPTY_INDEX != rB.getColorIndex(); 319*cdf0e10cSrcweir 320*cdf0e10cSrcweir if(mbUseTex) 321*cdf0e10cSrcweir { 322*cdf0e10cSrcweir if(mbHasTexCoor) 323*cdf0e10cSrcweir { 324*cdf0e10cSrcweir const basegfx::ip_double& rTA(getTextureInterpolators()[rA.getTextureIndex()]); 325*cdf0e10cSrcweir const basegfx::ip_double& rTB(getTextureInterpolators()[rB.getTextureIndex()]); 326*cdf0e10cSrcweir maIntTexture = basegfx::ip_double( 327*cdf0e10cSrcweir rTA.getX().getVal(), (rTB.getX().getVal() - rTA.getX().getVal()) * xInvDelta, 328*cdf0e10cSrcweir rTA.getY().getVal(), (rTB.getY().getVal() - rTA.getY().getVal()) * xInvDelta); 329*cdf0e10cSrcweir } 330*cdf0e10cSrcweir else if(mbHasInvTexCoor) 331*cdf0e10cSrcweir { 332*cdf0e10cSrcweir const basegfx::ip_triple& rITA(getInverseTextureInterpolators()[rA.getInverseTextureIndex()]); 333*cdf0e10cSrcweir const basegfx::ip_triple& rITB(getInverseTextureInterpolators()[rB.getInverseTextureIndex()]); 334*cdf0e10cSrcweir maIntInvTexture = basegfx::ip_triple( 335*cdf0e10cSrcweir rITA.getX().getVal(), (rITB.getX().getVal() - rITA.getX().getVal()) * xInvDelta, 336*cdf0e10cSrcweir rITA.getY().getVal(), (rITB.getY().getVal() - rITA.getY().getVal()) * xInvDelta, 337*cdf0e10cSrcweir rITA.getZ().getVal(), (rITB.getZ().getVal() - rITA.getZ().getVal()) * xInvDelta); 338*cdf0e10cSrcweir } 339*cdf0e10cSrcweir } 340*cdf0e10cSrcweir 341*cdf0e10cSrcweir if(mbUseNrm) 342*cdf0e10cSrcweir { 343*cdf0e10cSrcweir const basegfx::ip_triple& rNA(getNormalInterpolators()[rA.getNormalIndex()]); 344*cdf0e10cSrcweir const basegfx::ip_triple& rNB(getNormalInterpolators()[rB.getNormalIndex()]); 345*cdf0e10cSrcweir maIntNormal = basegfx::ip_triple( 346*cdf0e10cSrcweir rNA.getX().getVal(), (rNB.getX().getVal() - rNA.getX().getVal()) * xInvDelta, 347*cdf0e10cSrcweir rNA.getY().getVal(), (rNB.getY().getVal() - rNA.getY().getVal()) * xInvDelta, 348*cdf0e10cSrcweir rNA.getZ().getVal(), (rNB.getZ().getVal() - rNA.getZ().getVal()) * xInvDelta); 349*cdf0e10cSrcweir } 350*cdf0e10cSrcweir 351*cdf0e10cSrcweir if(mbUseCol) 352*cdf0e10cSrcweir { 353*cdf0e10cSrcweir const basegfx::ip_triple& rCA(getColorInterpolators()[rA.getColorIndex()]); 354*cdf0e10cSrcweir const basegfx::ip_triple& rCB(getColorInterpolators()[rB.getColorIndex()]); 355*cdf0e10cSrcweir maIntColor = basegfx::ip_triple( 356*cdf0e10cSrcweir rCA.getX().getVal(), (rCB.getX().getVal() - rCA.getX().getVal()) * xInvDelta, 357*cdf0e10cSrcweir rCA.getY().getVal(), (rCB.getY().getVal() - rCA.getY().getVal()) * xInvDelta, 358*cdf0e10cSrcweir rCA.getZ().getVal(), (rCB.getZ().getVal() - rCA.getZ().getVal()) * xInvDelta); 359*cdf0e10cSrcweir } 360*cdf0e10cSrcweir } 361*cdf0e10cSrcweir 362*cdf0e10cSrcweir virtual void processLineSpan(const basegfx::RasterConversionLineEntry3D& rA, const basegfx::RasterConversionLineEntry3D& rB, sal_Int32 nLine, sal_uInt32 nSpanCount); 363*cdf0e10cSrcweir 364*cdf0e10cSrcweir public: 365*cdf0e10cSrcweir ZBufferRasterConverter3D(basegfx::BZPixelRaster& rBuffer, const drawinglayer::processor3d::ZBufferProcessor3D& rProcessor) 366*cdf0e10cSrcweir : basegfx::RasterConverter3D(), 367*cdf0e10cSrcweir mrProcessor(rProcessor), 368*cdf0e10cSrcweir mrBuffer(rBuffer), 369*cdf0e10cSrcweir maIntZ(), 370*cdf0e10cSrcweir maIntColor(), 371*cdf0e10cSrcweir maIntNormal(), 372*cdf0e10cSrcweir maIntTexture(), 373*cdf0e10cSrcweir maIntInvTexture(), 374*cdf0e10cSrcweir mpCurrentMaterial(0), 375*cdf0e10cSrcweir mbModifyColor(false), 376*cdf0e10cSrcweir mbUseTex(false), 377*cdf0e10cSrcweir mbHasTexCoor(false), 378*cdf0e10cSrcweir mbUseNrm(false), 379*cdf0e10cSrcweir mbUseCol(false) 380*cdf0e10cSrcweir {} 381*cdf0e10cSrcweir 382*cdf0e10cSrcweir void setCurrentMaterial(const drawinglayer::attribute::MaterialAttribute3D& rMaterial) 383*cdf0e10cSrcweir { 384*cdf0e10cSrcweir mpCurrentMaterial = &rMaterial; 385*cdf0e10cSrcweir } 386*cdf0e10cSrcweir }; 387*cdf0e10cSrcweir 388*cdf0e10cSrcweir void ZBufferRasterConverter3D::processLineSpan(const basegfx::RasterConversionLineEntry3D& rA, const basegfx::RasterConversionLineEntry3D& rB, sal_Int32 nLine, sal_uInt32 nSpanCount) 389*cdf0e10cSrcweir { 390*cdf0e10cSrcweir if(!(nSpanCount & 0x0001)) 391*cdf0e10cSrcweir { 392*cdf0e10cSrcweir if(nLine >= 0 && nLine < (sal_Int32)mrBuffer.getHeight()) 393*cdf0e10cSrcweir { 394*cdf0e10cSrcweir sal_uInt32 nXA(::std::min(mrBuffer.getWidth(), (sal_uInt32)::std::max((sal_Int32)0, basegfx::fround(rA.getX().getVal())))); 395*cdf0e10cSrcweir const sal_uInt32 nXB(::std::min(mrBuffer.getWidth(), (sal_uInt32)::std::max((sal_Int32)0, basegfx::fround(rB.getX().getVal())))); 396*cdf0e10cSrcweir 397*cdf0e10cSrcweir if(nXA < nXB) 398*cdf0e10cSrcweir { 399*cdf0e10cSrcweir // prepare the span interpolators 400*cdf0e10cSrcweir setupLineSpanInterpolators(rA, rB); 401*cdf0e10cSrcweir 402*cdf0e10cSrcweir // bring span interpolators to start condition by incrementing with the possible difference of 403*cdf0e10cSrcweir // clamped and non-clamped XStart. Interpolators are setup relying on double precision 404*cdf0e10cSrcweir // X-values, so that difference is the correct value to compensate for possible clampings 405*cdf0e10cSrcweir incrementLineSpanInterpolators(static_cast<double>(nXA) - rA.getX().getVal()); 406*cdf0e10cSrcweir 407*cdf0e10cSrcweir // prepare scanline index 408*cdf0e10cSrcweir sal_uInt32 nScanlineIndex(mrBuffer.getIndexFromXY(nXA, static_cast<sal_uInt32>(nLine))); 409*cdf0e10cSrcweir basegfx::BColor aNewColor; 410*cdf0e10cSrcweir 411*cdf0e10cSrcweir while(nXA < nXB) 412*cdf0e10cSrcweir { 413*cdf0e10cSrcweir // early-test Z values if we need to do anything at all 414*cdf0e10cSrcweir const double fNewZ(::std::max(0.0, ::std::min((double)0xffff, maIntZ.getVal()))); 415*cdf0e10cSrcweir const sal_uInt16 nNewZ(static_cast< sal_uInt16 >(fNewZ)); 416*cdf0e10cSrcweir sal_uInt16& rOldZ(mrBuffer.getZ(nScanlineIndex)); 417*cdf0e10cSrcweir 418*cdf0e10cSrcweir if(nNewZ > rOldZ) 419*cdf0e10cSrcweir { 420*cdf0e10cSrcweir // detect color and opacity for this pixel 421*cdf0e10cSrcweir const sal_uInt16 nOpacity(::std::max((sal_Int16)0, static_cast< sal_Int16 >(decideColorAndOpacity(aNewColor) * 255.0))); 422*cdf0e10cSrcweir 423*cdf0e10cSrcweir if(nOpacity > 0) 424*cdf0e10cSrcweir { 425*cdf0e10cSrcweir // avoid color overrun 426*cdf0e10cSrcweir aNewColor.clamp(); 427*cdf0e10cSrcweir 428*cdf0e10cSrcweir if(nOpacity >= 0x00ff) 429*cdf0e10cSrcweir { 430*cdf0e10cSrcweir // full opacity (not transparent), set z and color 431*cdf0e10cSrcweir rOldZ = nNewZ; 432*cdf0e10cSrcweir mrBuffer.getBPixel(nScanlineIndex) = basegfx::BPixel(aNewColor, 0xff); 433*cdf0e10cSrcweir } 434*cdf0e10cSrcweir else 435*cdf0e10cSrcweir { 436*cdf0e10cSrcweir basegfx::BPixel& rDest = mrBuffer.getBPixel(nScanlineIndex); 437*cdf0e10cSrcweir 438*cdf0e10cSrcweir if(rDest.getOpacity()) 439*cdf0e10cSrcweir { 440*cdf0e10cSrcweir // mix new color by using 441*cdf0e10cSrcweir // color' = color * (1 - opacity) + newcolor * opacity 442*cdf0e10cSrcweir const sal_uInt16 nTransparence(0x0100 - nOpacity); 443*cdf0e10cSrcweir rDest.setRed((sal_uInt8)(((rDest.getRed() * nTransparence) + ((sal_uInt16)(255.0 * aNewColor.getRed()) * nOpacity)) >> 8)); 444*cdf0e10cSrcweir rDest.setGreen((sal_uInt8)(((rDest.getGreen() * nTransparence) + ((sal_uInt16)(255.0 * aNewColor.getGreen()) * nOpacity)) >> 8)); 445*cdf0e10cSrcweir rDest.setBlue((sal_uInt8)(((rDest.getBlue() * nTransparence) + ((sal_uInt16)(255.0 * aNewColor.getBlue()) * nOpacity)) >> 8)); 446*cdf0e10cSrcweir 447*cdf0e10cSrcweir if(0xff != rDest.getOpacity()) 448*cdf0e10cSrcweir { 449*cdf0e10cSrcweir // both are transparent, mix new opacity by using 450*cdf0e10cSrcweir // opacity = newopacity * (1 - oldopacity) + oldopacity 451*cdf0e10cSrcweir rDest.setOpacity(((sal_uInt8)((nOpacity * (0x0100 - rDest.getOpacity())) >> 8)) + rDest.getOpacity()); 452*cdf0e10cSrcweir } 453*cdf0e10cSrcweir } 454*cdf0e10cSrcweir else 455*cdf0e10cSrcweir { 456*cdf0e10cSrcweir // dest is unused, set color 457*cdf0e10cSrcweir rDest = basegfx::BPixel(aNewColor, (sal_uInt8)nOpacity); 458*cdf0e10cSrcweir } 459*cdf0e10cSrcweir } 460*cdf0e10cSrcweir } 461*cdf0e10cSrcweir } 462*cdf0e10cSrcweir 463*cdf0e10cSrcweir // increments 464*cdf0e10cSrcweir nScanlineIndex++; 465*cdf0e10cSrcweir nXA++; 466*cdf0e10cSrcweir incrementLineSpanInterpolators(1.0); 467*cdf0e10cSrcweir } 468*cdf0e10cSrcweir } 469*cdf0e10cSrcweir } 470*cdf0e10cSrcweir } 471*cdf0e10cSrcweir } 472*cdf0e10cSrcweir 473*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 474*cdf0e10cSrcweir // helper class to buffer output for transparent rasterprimitives (filled areas 475*cdf0e10cSrcweir // and lines) until the end of processing. To ensure correct transparent 476*cdf0e10cSrcweir // visualisation, ZBuffers require to not set Z and to mix with the transparent 477*cdf0e10cSrcweir // color. If transparent rasterprimitives overlap, it gets necessary to 478*cdf0e10cSrcweir // paint transparent rasterprimitives from back to front to ensure that the 479*cdf0e10cSrcweir // mixing happens from back to front. For that purpose, transparent 480*cdf0e10cSrcweir // rasterprimitives are held in this class during the processing run, remember 481*cdf0e10cSrcweir // all data and will be rendered 482*cdf0e10cSrcweir 483*cdf0e10cSrcweir class RasterPrimitive3D 484*cdf0e10cSrcweir { 485*cdf0e10cSrcweir private: 486*cdf0e10cSrcweir boost::shared_ptr< drawinglayer::texture::GeoTexSvx > mpGeoTexSvx; 487*cdf0e10cSrcweir boost::shared_ptr< drawinglayer::texture::GeoTexSvx > mpTransparenceGeoTexSvx; 488*cdf0e10cSrcweir drawinglayer::attribute::MaterialAttribute3D maMaterial; 489*cdf0e10cSrcweir basegfx::B3DPolyPolygon maPolyPolygon; 490*cdf0e10cSrcweir double mfCenterZ; 491*cdf0e10cSrcweir 492*cdf0e10cSrcweir // bitfield 493*cdf0e10cSrcweir bool mbModulate : 1; 494*cdf0e10cSrcweir bool mbFilter : 1; 495*cdf0e10cSrcweir bool mbSimpleTextureActive : 1; 496*cdf0e10cSrcweir bool mbIsLine : 1; 497*cdf0e10cSrcweir 498*cdf0e10cSrcweir public: 499*cdf0e10cSrcweir RasterPrimitive3D( 500*cdf0e10cSrcweir const boost::shared_ptr< drawinglayer::texture::GeoTexSvx >& pGeoTexSvx, 501*cdf0e10cSrcweir const boost::shared_ptr< drawinglayer::texture::GeoTexSvx >& pTransparenceGeoTexSvx, 502*cdf0e10cSrcweir const drawinglayer::attribute::MaterialAttribute3D& rMaterial, 503*cdf0e10cSrcweir const basegfx::B3DPolyPolygon& rPolyPolygon, 504*cdf0e10cSrcweir bool bModulate, 505*cdf0e10cSrcweir bool bFilter, 506*cdf0e10cSrcweir bool bSimpleTextureActive, 507*cdf0e10cSrcweir bool bIsLine) 508*cdf0e10cSrcweir : mpGeoTexSvx(pGeoTexSvx), 509*cdf0e10cSrcweir mpTransparenceGeoTexSvx(pTransparenceGeoTexSvx), 510*cdf0e10cSrcweir maMaterial(rMaterial), 511*cdf0e10cSrcweir maPolyPolygon(rPolyPolygon), 512*cdf0e10cSrcweir mfCenterZ(basegfx::tools::getRange(rPolyPolygon).getCenter().getZ()), 513*cdf0e10cSrcweir mbModulate(bModulate), 514*cdf0e10cSrcweir mbFilter(bFilter), 515*cdf0e10cSrcweir mbSimpleTextureActive(bSimpleTextureActive), 516*cdf0e10cSrcweir mbIsLine(bIsLine) 517*cdf0e10cSrcweir { 518*cdf0e10cSrcweir } 519*cdf0e10cSrcweir 520*cdf0e10cSrcweir RasterPrimitive3D& operator=(const RasterPrimitive3D& rComp) 521*cdf0e10cSrcweir { 522*cdf0e10cSrcweir mpGeoTexSvx = rComp.mpGeoTexSvx; 523*cdf0e10cSrcweir mpTransparenceGeoTexSvx = rComp.mpTransparenceGeoTexSvx; 524*cdf0e10cSrcweir maMaterial = rComp.maMaterial; 525*cdf0e10cSrcweir maPolyPolygon = rComp.maPolyPolygon; 526*cdf0e10cSrcweir mfCenterZ = rComp.mfCenterZ; 527*cdf0e10cSrcweir mbModulate = rComp.mbModulate; 528*cdf0e10cSrcweir mbFilter = rComp.mbFilter; 529*cdf0e10cSrcweir mbSimpleTextureActive = rComp.mbSimpleTextureActive; 530*cdf0e10cSrcweir mbIsLine = rComp.mbIsLine; 531*cdf0e10cSrcweir 532*cdf0e10cSrcweir return *this; 533*cdf0e10cSrcweir } 534*cdf0e10cSrcweir 535*cdf0e10cSrcweir bool operator<(const RasterPrimitive3D& rComp) const 536*cdf0e10cSrcweir { 537*cdf0e10cSrcweir return mfCenterZ < rComp.mfCenterZ; 538*cdf0e10cSrcweir } 539*cdf0e10cSrcweir 540*cdf0e10cSrcweir const boost::shared_ptr< drawinglayer::texture::GeoTexSvx >& getGeoTexSvx() const { return mpGeoTexSvx; } 541*cdf0e10cSrcweir const boost::shared_ptr< drawinglayer::texture::GeoTexSvx >& getTransparenceGeoTexSvx() const { return mpTransparenceGeoTexSvx; } 542*cdf0e10cSrcweir const drawinglayer::attribute::MaterialAttribute3D& getMaterial() const { return maMaterial; } 543*cdf0e10cSrcweir const basegfx::B3DPolyPolygon& getPolyPolygon() const { return maPolyPolygon; } 544*cdf0e10cSrcweir bool getModulate() const { return mbModulate; } 545*cdf0e10cSrcweir bool getFilter() const { return mbFilter; } 546*cdf0e10cSrcweir bool getSimpleTextureActive() const { return mbSimpleTextureActive; } 547*cdf0e10cSrcweir bool getIsLine() const { return mbIsLine; } 548*cdf0e10cSrcweir }; 549*cdf0e10cSrcweir 550*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 551*cdf0e10cSrcweir 552*cdf0e10cSrcweir namespace drawinglayer 553*cdf0e10cSrcweir { 554*cdf0e10cSrcweir namespace processor3d 555*cdf0e10cSrcweir { 556*cdf0e10cSrcweir void ZBufferProcessor3D::rasterconvertB3DPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolygon& rHairline) const 557*cdf0e10cSrcweir { 558*cdf0e10cSrcweir if(mpBZPixelRaster) 559*cdf0e10cSrcweir { 560*cdf0e10cSrcweir if(getTransparenceCounter()) 561*cdf0e10cSrcweir { 562*cdf0e10cSrcweir // transparent output; record for later sorting and painting from 563*cdf0e10cSrcweir // back to front 564*cdf0e10cSrcweir if(!mpRasterPrimitive3Ds) 565*cdf0e10cSrcweir { 566*cdf0e10cSrcweir const_cast< ZBufferProcessor3D* >(this)->mpRasterPrimitive3Ds = new std::vector< RasterPrimitive3D >; 567*cdf0e10cSrcweir } 568*cdf0e10cSrcweir 569*cdf0e10cSrcweir mpRasterPrimitive3Ds->push_back(RasterPrimitive3D( 570*cdf0e10cSrcweir getGeoTexSvx(), 571*cdf0e10cSrcweir getTransparenceGeoTexSvx(), 572*cdf0e10cSrcweir rMaterial, 573*cdf0e10cSrcweir basegfx::B3DPolyPolygon(rHairline), 574*cdf0e10cSrcweir getModulate(), 575*cdf0e10cSrcweir getFilter(), 576*cdf0e10cSrcweir getSimpleTextureActive(), 577*cdf0e10cSrcweir true)); 578*cdf0e10cSrcweir } 579*cdf0e10cSrcweir else 580*cdf0e10cSrcweir { 581*cdf0e10cSrcweir // do rasterconversion 582*cdf0e10cSrcweir mpZBufferRasterConverter3D->setCurrentMaterial(rMaterial); 583*cdf0e10cSrcweir 584*cdf0e10cSrcweir if(mnAntiAlialize > 1) 585*cdf0e10cSrcweir { 586*cdf0e10cSrcweir const bool bForceLineSnap(getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete()); 587*cdf0e10cSrcweir 588*cdf0e10cSrcweir if(bForceLineSnap) 589*cdf0e10cSrcweir { 590*cdf0e10cSrcweir basegfx::B3DHomMatrix aTransform; 591*cdf0e10cSrcweir basegfx::B3DPolygon aSnappedHairline(rHairline); 592*cdf0e10cSrcweir const double fScaleDown(1.0 / mnAntiAlialize); 593*cdf0e10cSrcweir const double fScaleUp(mnAntiAlialize); 594*cdf0e10cSrcweir 595*cdf0e10cSrcweir // take oversampling out 596*cdf0e10cSrcweir aTransform.scale(fScaleDown, fScaleDown, 1.0); 597*cdf0e10cSrcweir aSnappedHairline.transform(aTransform); 598*cdf0e10cSrcweir 599*cdf0e10cSrcweir // snap to integer 600*cdf0e10cSrcweir aSnappedHairline = basegfx::tools::snapPointsOfHorizontalOrVerticalEdges(aSnappedHairline); 601*cdf0e10cSrcweir 602*cdf0e10cSrcweir // add oversampling again 603*cdf0e10cSrcweir aTransform.identity(); 604*cdf0e10cSrcweir aTransform.scale(fScaleUp, fScaleUp, 1.0); 605*cdf0e10cSrcweir 606*cdf0e10cSrcweir if(false) 607*cdf0e10cSrcweir { 608*cdf0e10cSrcweir // when really want to go to single pixel lines, move to center. 609*cdf0e10cSrcweir // Without this translation, all hor/ver hairlines will be centered exactly 610*cdf0e10cSrcweir // between two pixel lines (which looks best) 611*cdf0e10cSrcweir const double fTranslateToCenter(mnAntiAlialize * 0.5); 612*cdf0e10cSrcweir aTransform.translate(fTranslateToCenter, fTranslateToCenter, 0.0); 613*cdf0e10cSrcweir } 614*cdf0e10cSrcweir 615*cdf0e10cSrcweir aSnappedHairline.transform(aTransform); 616*cdf0e10cSrcweir 617*cdf0e10cSrcweir mpZBufferRasterConverter3D->rasterconvertB3DPolygon(aSnappedHairline, 0, mpBZPixelRaster->getHeight(), mnAntiAlialize); 618*cdf0e10cSrcweir } 619*cdf0e10cSrcweir else 620*cdf0e10cSrcweir { 621*cdf0e10cSrcweir mpZBufferRasterConverter3D->rasterconvertB3DPolygon(rHairline, 0, mpBZPixelRaster->getHeight(), mnAntiAlialize); 622*cdf0e10cSrcweir } 623*cdf0e10cSrcweir } 624*cdf0e10cSrcweir else 625*cdf0e10cSrcweir { 626*cdf0e10cSrcweir mpZBufferRasterConverter3D->rasterconvertB3DPolygon(rHairline, 0, mpBZPixelRaster->getHeight(), 1); 627*cdf0e10cSrcweir } 628*cdf0e10cSrcweir } 629*cdf0e10cSrcweir } 630*cdf0e10cSrcweir } 631*cdf0e10cSrcweir 632*cdf0e10cSrcweir void ZBufferProcessor3D::rasterconvertB3DPolyPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolyPolygon& rFill) const 633*cdf0e10cSrcweir { 634*cdf0e10cSrcweir if(mpBZPixelRaster) 635*cdf0e10cSrcweir { 636*cdf0e10cSrcweir if(getTransparenceCounter()) 637*cdf0e10cSrcweir { 638*cdf0e10cSrcweir // transparent output; record for later sorting and painting from 639*cdf0e10cSrcweir // back to front 640*cdf0e10cSrcweir if(!mpRasterPrimitive3Ds) 641*cdf0e10cSrcweir { 642*cdf0e10cSrcweir const_cast< ZBufferProcessor3D* >(this)->mpRasterPrimitive3Ds = new std::vector< RasterPrimitive3D >; 643*cdf0e10cSrcweir } 644*cdf0e10cSrcweir 645*cdf0e10cSrcweir mpRasterPrimitive3Ds->push_back(RasterPrimitive3D( 646*cdf0e10cSrcweir getGeoTexSvx(), 647*cdf0e10cSrcweir getTransparenceGeoTexSvx(), 648*cdf0e10cSrcweir rMaterial, 649*cdf0e10cSrcweir rFill, 650*cdf0e10cSrcweir getModulate(), 651*cdf0e10cSrcweir getFilter(), 652*cdf0e10cSrcweir getSimpleTextureActive(), 653*cdf0e10cSrcweir false)); 654*cdf0e10cSrcweir } 655*cdf0e10cSrcweir else 656*cdf0e10cSrcweir { 657*cdf0e10cSrcweir mpZBufferRasterConverter3D->setCurrentMaterial(rMaterial); 658*cdf0e10cSrcweir mpZBufferRasterConverter3D->rasterconvertB3DPolyPolygon(rFill, &maInvEyeToView, 0, mpBZPixelRaster->getHeight()); 659*cdf0e10cSrcweir } 660*cdf0e10cSrcweir } 661*cdf0e10cSrcweir } 662*cdf0e10cSrcweir 663*cdf0e10cSrcweir ZBufferProcessor3D::ZBufferProcessor3D( 664*cdf0e10cSrcweir const geometry::ViewInformation3D& rViewInformation3D, 665*cdf0e10cSrcweir const geometry::ViewInformation2D& rViewInformation2D, 666*cdf0e10cSrcweir const attribute::SdrSceneAttribute& rSdrSceneAttribute, 667*cdf0e10cSrcweir const attribute::SdrLightingAttribute& rSdrLightingAttribute, 668*cdf0e10cSrcweir double fSizeX, 669*cdf0e10cSrcweir double fSizeY, 670*cdf0e10cSrcweir const basegfx::B2DRange& rVisiblePart, 671*cdf0e10cSrcweir sal_uInt16 nAntiAlialize) 672*cdf0e10cSrcweir : DefaultProcessor3D(rViewInformation3D, rSdrSceneAttribute, rSdrLightingAttribute), 673*cdf0e10cSrcweir mpBZPixelRaster(0), 674*cdf0e10cSrcweir maInvEyeToView(), 675*cdf0e10cSrcweir mpZBufferRasterConverter3D(0), 676*cdf0e10cSrcweir mnAntiAlialize(nAntiAlialize), 677*cdf0e10cSrcweir mpRasterPrimitive3Ds(0) 678*cdf0e10cSrcweir { 679*cdf0e10cSrcweir // generate ViewSizes 680*cdf0e10cSrcweir const double fFullViewSizeX((rViewInformation2D.getObjectToViewTransformation() * basegfx::B2DVector(fSizeX, 0.0)).getLength()); 681*cdf0e10cSrcweir const double fFullViewSizeY((rViewInformation2D.getObjectToViewTransformation() * basegfx::B2DVector(0.0, fSizeY)).getLength()); 682*cdf0e10cSrcweir const double fViewSizeX(fFullViewSizeX * rVisiblePart.getWidth()); 683*cdf0e10cSrcweir const double fViewSizeY(fFullViewSizeY * rVisiblePart.getHeight()); 684*cdf0e10cSrcweir 685*cdf0e10cSrcweir // generate RasterWidth and RasterHeight 686*cdf0e10cSrcweir const sal_uInt32 nRasterWidth((sal_uInt32)basegfx::fround(fViewSizeX) + 1); 687*cdf0e10cSrcweir const sal_uInt32 nRasterHeight((sal_uInt32)basegfx::fround(fViewSizeY) + 1); 688*cdf0e10cSrcweir 689*cdf0e10cSrcweir if(nRasterWidth && nRasterHeight) 690*cdf0e10cSrcweir { 691*cdf0e10cSrcweir // create view unit buffer 692*cdf0e10cSrcweir mpBZPixelRaster = new basegfx::BZPixelRaster( 693*cdf0e10cSrcweir mnAntiAlialize ? nRasterWidth * mnAntiAlialize : nRasterWidth, 694*cdf0e10cSrcweir mnAntiAlialize ? nRasterHeight * mnAntiAlialize : nRasterHeight); 695*cdf0e10cSrcweir OSL_ENSURE(mpBZPixelRaster, "ZBufferProcessor3D: Could not allocate basegfx::BZPixelRaster (!)"); 696*cdf0e10cSrcweir 697*cdf0e10cSrcweir // create DeviceToView for Z-Buffer renderer since Z is handled 698*cdf0e10cSrcweir // different from standard 3D transformations (Z is mirrored). Also 699*cdf0e10cSrcweir // the transformation includes the step from unit device coordinates 700*cdf0e10cSrcweir // to discrete units ([-1.0 .. 1.0] -> [minDiscrete .. maxDiscrete] 701*cdf0e10cSrcweir 702*cdf0e10cSrcweir basegfx::B3DHomMatrix aDeviceToView; 703*cdf0e10cSrcweir 704*cdf0e10cSrcweir { 705*cdf0e10cSrcweir // step one: 706*cdf0e10cSrcweir // 707*cdf0e10cSrcweir // bring from [-1.0 .. 1.0] in X,Y and Z to [0.0 .. 1.0]. Also 708*cdf0e10cSrcweir // necessary to 709*cdf0e10cSrcweir // - flip Y due to screen orientation 710*cdf0e10cSrcweir // - flip Z due to Z-Buffer orientation from back to front 711*cdf0e10cSrcweir 712*cdf0e10cSrcweir aDeviceToView.scale(0.5, -0.5, -0.5); 713*cdf0e10cSrcweir aDeviceToView.translate(0.5, 0.5, 0.5); 714*cdf0e10cSrcweir } 715*cdf0e10cSrcweir 716*cdf0e10cSrcweir { 717*cdf0e10cSrcweir // step two: 718*cdf0e10cSrcweir // 719*cdf0e10cSrcweir // bring from [0.0 .. 1.0] in X,Y and Z to view cordinates 720*cdf0e10cSrcweir // 721*cdf0e10cSrcweir // #i102611# 722*cdf0e10cSrcweir // also: scale Z to [1.5 .. 65534.5]. Normally, a range of [0.0 .. 65535.0] 723*cdf0e10cSrcweir // could be used, but a 'unused' value is needed, so '0' is used what reduces 724*cdf0e10cSrcweir // the range to [1.0 .. 65535.0]. It has also shown that small numerical errors 725*cdf0e10cSrcweir // (smaller as basegfx::fTools::mfSmallValue, which is 0.000000001) happen. 726*cdf0e10cSrcweir // Instead of checking those by basegfx::fTools methods which would cost 727*cdf0e10cSrcweir // runtime, just add another 0.5 tolerance to the start and end of the Z-Buffer 728*cdf0e10cSrcweir // range, thus resulting in [1.5 .. 65534.5] 729*cdf0e10cSrcweir const double fMaxZDepth(65533.0); 730*cdf0e10cSrcweir aDeviceToView.translate(-rVisiblePart.getMinX(), -rVisiblePart.getMinY(), 0.0); 731*cdf0e10cSrcweir 732*cdf0e10cSrcweir if(mnAntiAlialize) 733*cdf0e10cSrcweir aDeviceToView.scale(fFullViewSizeX * mnAntiAlialize, fFullViewSizeY * mnAntiAlialize, fMaxZDepth); 734*cdf0e10cSrcweir else 735*cdf0e10cSrcweir aDeviceToView.scale(fFullViewSizeX, fFullViewSizeY, fMaxZDepth); 736*cdf0e10cSrcweir 737*cdf0e10cSrcweir aDeviceToView.translate(0.0, 0.0, 1.5); 738*cdf0e10cSrcweir } 739*cdf0e10cSrcweir 740*cdf0e10cSrcweir // update local ViewInformation3D with own DeviceToView 741*cdf0e10cSrcweir const geometry::ViewInformation3D aNewViewInformation3D( 742*cdf0e10cSrcweir getViewInformation3D().getObjectTransformation(), 743*cdf0e10cSrcweir getViewInformation3D().getOrientation(), 744*cdf0e10cSrcweir getViewInformation3D().getProjection(), 745*cdf0e10cSrcweir aDeviceToView, 746*cdf0e10cSrcweir getViewInformation3D().getViewTime(), 747*cdf0e10cSrcweir getViewInformation3D().getExtendedInformationSequence()); 748*cdf0e10cSrcweir updateViewInformation(aNewViewInformation3D); 749*cdf0e10cSrcweir 750*cdf0e10cSrcweir // prepare inverse EyeToView transformation. This can be done in constructor 751*cdf0e10cSrcweir // since changes in object transformations when processing TransformPrimitive3Ds 752*cdf0e10cSrcweir // do not influence this prepared partial transformation 753*cdf0e10cSrcweir maInvEyeToView = getViewInformation3D().getDeviceToView() * getViewInformation3D().getProjection(); 754*cdf0e10cSrcweir maInvEyeToView.invert(); 755*cdf0e10cSrcweir 756*cdf0e10cSrcweir // prepare maRasterRange 757*cdf0e10cSrcweir maRasterRange.reset(); 758*cdf0e10cSrcweir maRasterRange.expand(basegfx::B2DPoint(0.0, 0.0)); 759*cdf0e10cSrcweir maRasterRange.expand(basegfx::B2DPoint(mpBZPixelRaster->getWidth(), mpBZPixelRaster->getHeight())); 760*cdf0e10cSrcweir 761*cdf0e10cSrcweir // create the raster converter 762*cdf0e10cSrcweir mpZBufferRasterConverter3D = new ZBufferRasterConverter3D(*mpBZPixelRaster, *this); 763*cdf0e10cSrcweir } 764*cdf0e10cSrcweir } 765*cdf0e10cSrcweir 766*cdf0e10cSrcweir ZBufferProcessor3D::~ZBufferProcessor3D() 767*cdf0e10cSrcweir { 768*cdf0e10cSrcweir if(mpBZPixelRaster) 769*cdf0e10cSrcweir { 770*cdf0e10cSrcweir delete mpZBufferRasterConverter3D; 771*cdf0e10cSrcweir delete mpBZPixelRaster; 772*cdf0e10cSrcweir } 773*cdf0e10cSrcweir 774*cdf0e10cSrcweir if(mpRasterPrimitive3Ds) 775*cdf0e10cSrcweir { 776*cdf0e10cSrcweir OSL_ASSERT("ZBufferProcessor3D: destructed, but there are unrendered transparent geometries. Use ZBufferProcessor3D::finish() to render these (!)"); 777*cdf0e10cSrcweir delete mpRasterPrimitive3Ds; 778*cdf0e10cSrcweir } 779*cdf0e10cSrcweir } 780*cdf0e10cSrcweir 781*cdf0e10cSrcweir void ZBufferProcessor3D::finish() 782*cdf0e10cSrcweir { 783*cdf0e10cSrcweir if(mpRasterPrimitive3Ds) 784*cdf0e10cSrcweir { 785*cdf0e10cSrcweir // there are transparent rasterprimitives 786*cdf0e10cSrcweir const sal_uInt32 nSize(mpRasterPrimitive3Ds->size()); 787*cdf0e10cSrcweir 788*cdf0e10cSrcweir if(nSize > 1) 789*cdf0e10cSrcweir { 790*cdf0e10cSrcweir // sort them from back to front 791*cdf0e10cSrcweir std::sort(mpRasterPrimitive3Ds->begin(), mpRasterPrimitive3Ds->end()); 792*cdf0e10cSrcweir } 793*cdf0e10cSrcweir 794*cdf0e10cSrcweir for(sal_uInt32 a(0); a < nSize; a++) 795*cdf0e10cSrcweir { 796*cdf0e10cSrcweir // paint each one by setting the remembered data and calling 797*cdf0e10cSrcweir // the render method 798*cdf0e10cSrcweir const RasterPrimitive3D& rCandidate = (*mpRasterPrimitive3Ds)[a]; 799*cdf0e10cSrcweir 800*cdf0e10cSrcweir mpGeoTexSvx = rCandidate.getGeoTexSvx(); 801*cdf0e10cSrcweir mpTransparenceGeoTexSvx = rCandidate.getTransparenceGeoTexSvx(); 802*cdf0e10cSrcweir mbModulate = rCandidate.getModulate(); 803*cdf0e10cSrcweir mbFilter = rCandidate.getFilter(); 804*cdf0e10cSrcweir mbSimpleTextureActive = rCandidate.getSimpleTextureActive(); 805*cdf0e10cSrcweir 806*cdf0e10cSrcweir if(rCandidate.getIsLine()) 807*cdf0e10cSrcweir { 808*cdf0e10cSrcweir rasterconvertB3DPolygon( 809*cdf0e10cSrcweir rCandidate.getMaterial(), 810*cdf0e10cSrcweir rCandidate.getPolyPolygon().getB3DPolygon(0)); 811*cdf0e10cSrcweir } 812*cdf0e10cSrcweir else 813*cdf0e10cSrcweir { 814*cdf0e10cSrcweir rasterconvertB3DPolyPolygon( 815*cdf0e10cSrcweir rCandidate.getMaterial(), 816*cdf0e10cSrcweir rCandidate.getPolyPolygon()); 817*cdf0e10cSrcweir } 818*cdf0e10cSrcweir } 819*cdf0e10cSrcweir 820*cdf0e10cSrcweir // delete them to signal the destructor that all is done and 821*cdf0e10cSrcweir // to allow asserting there 822*cdf0e10cSrcweir delete mpRasterPrimitive3Ds; 823*cdf0e10cSrcweir mpRasterPrimitive3Ds = 0; 824*cdf0e10cSrcweir } 825*cdf0e10cSrcweir } 826*cdf0e10cSrcweir 827*cdf0e10cSrcweir BitmapEx ZBufferProcessor3D::getBitmapEx() const 828*cdf0e10cSrcweir { 829*cdf0e10cSrcweir if(mpBZPixelRaster) 830*cdf0e10cSrcweir { 831*cdf0e10cSrcweir return BPixelRasterToBitmapEx(*mpBZPixelRaster, mnAntiAlialize); 832*cdf0e10cSrcweir } 833*cdf0e10cSrcweir 834*cdf0e10cSrcweir return BitmapEx(); 835*cdf0e10cSrcweir } 836*cdf0e10cSrcweir } // end of namespace processor3d 837*cdf0e10cSrcweir } // end of namespace drawinglayer 838*cdf0e10cSrcweir 839*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 840*cdf0e10cSrcweir // eof 841