1/************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23#ifndef __com_sun_star_rendering_IntegerBitmapLayout_idl__ 24#define __com_sun_star_rendering_IntegerBitmapLayout_idl__ 25 26#ifndef __com_sun_star_rendering_XIntegerBitmapColorSpace_idl__ 27#include <com/sun/star/rendering/XIntegerBitmapColorSpace.idl> 28#endif 29#ifndef __com_sun_star_rendering_XBitmapPalette_idl__ 30#include <com/sun/star/rendering/XBitmapPalette.idl> 31#endif 32 33module com { module sun { module star { module rendering { 34 35/** This structure describes the memory layout of a bitmap having 36 integer color channels.<p> 37 38 This structure collects all necessary information to describe the 39 memory layout of a bitmap having integer color channels<p> 40 41 @since OOo 2.0 42 */ 43struct IntegerBitmapLayout 44{ 45 /** Number of scanlines for this bitmap. 46 47 This value must not be negative 48 */ 49 long ScanLines; 50 51 /** Number of data bytes per scanline. 52 53 This value must not be negative 54 */ 55 long ScanLineBytes; 56 57 /** Byte offset between the start of two consecutive scanlines. 58 59 This value is permitted to be negative, denoting a bitmap 60 whose content is flipped at the x axis. 61 */ 62 long ScanLineStride; 63 64 /** Byte offset between the start of two consecutive planes. 65 66 This value is permitted to be negative. If this value is zero, 67 the bitmap is assumed to be in chunky format, otherwise it is 68 assumed to be planar. The difference between chunky and 69 planar layout lies in the way how color channels are 70 interleaved. For a chunky format, all channel data for a 71 single pixel lies consecutively in memory. For a planar 72 layout, the first channel of all pixel is stored consecutive, 73 followed by the second channel, and so forth.<p> 74 */ 75 long PlaneStride; 76 77 /** Color space the bitmap colors shall be interpreted within.<p> 78 79 Note that the actual pixel layout is specified at the color 80 space. If this layout describes a palette bitmap format, this 81 color space describes the index format (plus maybe an extra 82 alpha channel). The palette itself references another color 83 space, which describes the layout of the palette entries. 84 85 @see XBitmapPalette 86 */ 87 XIntegerBitmapColorSpace ColorSpace; 88 89 /** This member determines whether the bitmap data are actually 90 indices into a color map.<p> 91 92 When set to the nil reference, the bitmap data is assumed to 93 contain direct color values (to be interpreted according to 94 the associated color space). If this member references a valid 95 palette, one of the pixel components as returned by the color 96 space referenced from the <member>ColorSpace</member> is 97 required to be of type 98 <member>ColorComponentTag::INDEX</member>. That component is 99 then used to index the palette.<p> 100 */ 101 XBitmapPalette Palette; 102 103 /** This member determines the bit order (only relevant if a pixel 104 uses less than 8 bits, of course).<p> 105 106 When <TRUE/>, this member denotes that the leftmost pixel from 107 an 8 bit amount of pixel data consists of the bits starting 108 with the most significant bit. When <FALSE/>, it's starting 109 with the least significant bit.<p> 110 111 Example: for a 1bpp bitmap, each pixel is represented by 112 exactly one bit. If this member is <TRUE/>, the first pixel is 113 the MSB of the first byte, and the eighth pixel is the LSB of 114 the first byte. If this member is <FALSE/>, it's just the 115 opposite. 116 */ 117 boolean IsMsbFirst; 118 119}; 120 121}; }; }; }; 122 123#endif 124