1/************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23#ifndef __com_sun_star_rendering_XAnimatedSprite_idl__ 24#define __com_sun_star_rendering_XAnimatedSprite_idl__ 25 26#ifndef __com_sun_star_uno_XInterface_idl__ 27#include <com/sun/star/uno/XInterface.idl> 28#endif 29#ifndef __com_sun_star_lang_IllegalArgumentException_idl__ 30#include <com/sun/star/lang/IllegalArgumentException.idl> 31#endif 32#ifndef __com_sun_star_geometry_RealPoint2D_idl__ 33#include <com/sun/star/geometry/RealPoint2D.idl> 34#endif 35#ifndef __com_sun_star_rendering_ViewState_idl__ 36#include <com/sun/star/rendering/ViewState.idl> 37#endif 38#ifndef __com_sun_star_rendering_RenderState_idl__ 39#include <com/sun/star/rendering/RenderState.idl> 40#endif 41#ifndef __com_sun_star_rendering_XSprite_idl__ 42#include <com/sun/star/rendering/XSprite.idl> 43#endif 44 45 46module com { module sun { module star { module rendering { 47 48/** This interface can be used to control an animated sprite object.<p> 49 50 This interface can be used to control an animated sprite object on 51 an XSpriteCanvas. Sprites are moving, animated objects.<p> 52 53 @since OpenOffice 2.0 54 */ 55published interface XAnimatedSprite : XSprite 56{ 57 /** Start animation sequence of this sprite.<p> 58 59 The speed of the animation is given in cycles per second 60 (where a cycle is defined as one full animation run, i.e. the 61 full [0,1] range of the <member>XAnimation::render</member>'s 62 t parameter, or a full sequence of sprite bitmaps drawn). Once 63 an animation is running, the associated 64 <type>XSpriteCanvas</type> handles screen updates 65 automatically. That means, changes to position or alpha are 66 reflected on screen automatically. Please note further that 67 sprite visibility and animation are unrelated, i.e. a hidden 68 sprite can have a running animation, which then displays in 69 the middle of the animation sequence, when a show() is called 70 later on.<p> 71 72 @param nSpeed 73 The speed of the animation in cycles per second (where a cycle 74 is defined as one full animation run, i.e. the full [0,1] 75 range of the <member>XAnimation::render</member>'s t 76 parameter, or a full sequence of sprite bitmaps drawn). 77 */ 78 void startAnimation( [in] double nSpeed ); 79 80 //------------------------------------------------------------------------- 81 82 /** Stop the animation sequence.<p> 83 84 A subsequent <member>XAnimatedSprite::startAnimation</member> 85 will commence the sequence at the point where it was stopped 86 with here. Once an animation is stopped, the associated 87 <type>XSpriteCanvas</type> does not update changed sprites 88 anymore.<p> 89 */ 90 void stopAnimation(); 91 92 //------------------------------------------------------------------------- 93 94 /** Reset the animation sequence to start with the first frame.<p> 95 96 If the animation is currently running, the next frame that is 97 drawn after this method has finished, will be the first 98 one. Please note that if an animation is not started, the 99 associated <type>XSpriteCanvas</type> does not update changed 100 sprites automatically.<p> 101 */ 102 void resetAnimation(); 103 104 //------------------------------------------------------------------------- 105 106 /** Issue an additional render call to this sprite's 107 animation.<p> 108 109 This method has no effect when called for a bitmap-sequence 110 sprite. Please note that if an animation is not started, the 111 associated <type>XSpriteCanvas</type> does not update changed 112 sprites automatically, but has to be told to do so via 113 <member>XSpriteCanvas::updateScreen()</member>.<p> 114 */ 115 void updateAnimation(); 116 117 //------------------------------------------------------------------------- 118 119 /** Changes the view state in place for this sprite's 120 animation.<p> 121 122 The state given here is used when calling the 123 <member>XAnimation::render()</member> method, or when drawing 124 the sprite's bitmaps, respectively. There's no need to call 125 <member>XSpriteCanvas::updateAnimation()</member> after this 126 method, as it automatically rerenders, if necessary. Please 127 note that if an animation is not started, the associated 128 <type>XSpriteCanvas</type> does not update changed sprites 129 automatically, but has to be told to do so via 130 <member>XSpriteCanvas::updateScreen()</member>.<p> 131 132 @param aViewState 133 The state given here is used when calling the 134 <member>XAnimation::render()</member> method, or when drawing 135 the sprite's bitmaps, respectively. 136 137 @throws <type>com::sun::star::lang::IllegalArgumentException</type> 138 if the view transformation matrix is singular. 139 */ 140 void setViewState( [in] ViewState aViewState ) 141 raises (com::sun::star::lang::IllegalArgumentException); 142 143 //------------------------------------------------------------------------- 144 145 /** Changes all of the sprite's attributes at one atomic 146 instance.<p> 147 148 This is useful at times where one does not want multiple 149 redraws for every state change.<p> 150 151 Please note that if an animation is not started, the 152 associated <type>XSpriteCanvas</type> does not update changed 153 sprites automatically, but has to be told to do so via 154 <member>XSpriteCanvas::updateScreen()</member>.<p> 155 156 @param aNewPos 157 New left,top output position of the sprite. This position gets 158 transformed by the view and render state. 159 160 @param aViewState 161 New view state of the sprite, and part of the transformation 162 that is applied to aNewPos. The view transformation matrix 163 must not be singular. 164 165 @param aRenderState 166 New render state of the sprite, and part of the transformation 167 that is applied to aNewPos. The render transformation matrix 168 must not be singular. 169 170 @param nAlpha 171 New alpha value of the sprite. This value must be within the 172 [0,1] range. 173 174 @param bUpdateAnimation 175 Whether this method should implicitly call 176 <member>XSpriteCanvas::updateAnimation</member> or not. 177 178 @throws <type>com::sun::star::lang::IllegalArgumentException</type> 179 if one of the passed parameters does not lie in the specified, 180 permissible range. 181 */ 182 void setAll( [in] ::com::sun::star::geometry::RealPoint2D aNewPos, 183 [in] ViewState aViewState, 184 [in] RenderState aRenderState, 185 [in] double nAlpha, 186 [in] boolean bUpdateAnimation ) 187 raises (com::sun::star::lang::IllegalArgumentException); 188}; 189 190}; }; }; }; 191 192#endif 193