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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_slideshow.hxx"
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #include <canvas/debug.hxx>
32*cdf0e10cSrcweir #include <tools/diagnose_ex.h>
33*cdf0e10cSrcweir #include <canvas/elapsedtime.hxx>
34*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontools.hxx>
35*cdf0e10cSrcweir 
36*cdf0e10cSrcweir #include <comphelper/anytostring.hxx>
37*cdf0e10cSrcweir #include <cppuhelper/exc_hlp.hxx>
38*cdf0e10cSrcweir 
39*cdf0e10cSrcweir #include <rtl/math.hxx>
40*cdf0e10cSrcweir #include <vcl/metric.hxx>
41*cdf0e10cSrcweir #include <vcl/salbtype.hxx>
42*cdf0e10cSrcweir #include <vcl/canvastools.hxx>
43*cdf0e10cSrcweir #include <vcl/metaact.hxx>
44*cdf0e10cSrcweir #include <com/sun/star/beans/XPropertySet.hpp>
45*cdf0e10cSrcweir #include <com/sun/star/drawing/TextAnimationKind.hpp>
46*cdf0e10cSrcweir #include <com/sun/star/drawing/TextAnimationDirection.hpp>
47*cdf0e10cSrcweir #include <com/sun/star/drawing/TextHorizontalAdjust.hpp>
48*cdf0e10cSrcweir #include <com/sun/star/drawing/TextVerticalAdjust.hpp>
49*cdf0e10cSrcweir #include <com/sun/star/drawing/HomogenMatrix3.hpp>
50*cdf0e10cSrcweir #include <com/sun/star/awt/Rectangle.hpp>
51*cdf0e10cSrcweir 
52*cdf0e10cSrcweir #include "activity.hxx"
53*cdf0e10cSrcweir #include "wakeupevent.hxx"
54*cdf0e10cSrcweir #include "eventqueue.hxx"
55*cdf0e10cSrcweir #include "drawshapesubsetting.hxx"
56*cdf0e10cSrcweir #include "drawshape.hxx"
57*cdf0e10cSrcweir #include "shapesubset.hxx"
58*cdf0e10cSrcweir #include "shapeattributelayerholder.hxx"
59*cdf0e10cSrcweir #include "slideshowcontext.hxx"
60*cdf0e10cSrcweir #include "tools.hxx"
61*cdf0e10cSrcweir #include "gdimtftools.hxx"
62*cdf0e10cSrcweir #include "eventmultiplexer.hxx"
63*cdf0e10cSrcweir #include "intrinsicanimationactivity.hxx"
64*cdf0e10cSrcweir #include "intrinsicanimationeventhandler.hxx"
65*cdf0e10cSrcweir 
66*cdf0e10cSrcweir #include <boost/weak_ptr.hpp>
67*cdf0e10cSrcweir #include <boost/enable_shared_from_this.hpp>
68*cdf0e10cSrcweir #include <boost/noncopyable.hpp>
69*cdf0e10cSrcweir #include <vector>
70*cdf0e10cSrcweir 
71*cdf0e10cSrcweir using namespace com::sun::star;
72*cdf0e10cSrcweir using namespace ::slideshow::internal;
73*cdf0e10cSrcweir 
74*cdf0e10cSrcweir namespace {
75*cdf0e10cSrcweir 
76*cdf0e10cSrcweir class ScrollTextAnimNode
77*cdf0e10cSrcweir {
78*cdf0e10cSrcweir     sal_uInt32  mnDuration; // single duration
79*cdf0e10cSrcweir     sal_uInt32  mnRepeat; // 0 -> endless
80*cdf0e10cSrcweir     double      mfStart;
81*cdf0e10cSrcweir     double      mfStop;
82*cdf0e10cSrcweir     sal_uInt32  mnFrequency; // in ms
83*cdf0e10cSrcweir     // forth and back change at mnRepeat%2:
84*cdf0e10cSrcweir     bool        mbAlternate;
85*cdf0e10cSrcweir 
86*cdf0e10cSrcweir public:
87*cdf0e10cSrcweir     ScrollTextAnimNode(
88*cdf0e10cSrcweir         sal_uInt32 nDuration, sal_uInt32 nRepeat, double fStart, double fStop,
89*cdf0e10cSrcweir         sal_uInt32 nFrequency, bool bAlternate)
90*cdf0e10cSrcweir         :   mnDuration(nDuration),
91*cdf0e10cSrcweir             mnRepeat(nRepeat),
92*cdf0e10cSrcweir             mfStart(fStart),
93*cdf0e10cSrcweir             mfStop(fStop),
94*cdf0e10cSrcweir             mnFrequency(nFrequency),
95*cdf0e10cSrcweir             mbAlternate(bAlternate)
96*cdf0e10cSrcweir         {}
97*cdf0e10cSrcweir 
98*cdf0e10cSrcweir     sal_uInt32 GetDuration() const { return mnDuration; }
99*cdf0e10cSrcweir     sal_uInt32 GetRepeat() const { return mnRepeat; }
100*cdf0e10cSrcweir     sal_uInt32 GetFullTime() const { return mnDuration * mnRepeat; }
101*cdf0e10cSrcweir     double GetStart() const { return mfStart; }
102*cdf0e10cSrcweir     double GetStop() const { return mfStop; }
103*cdf0e10cSrcweir     sal_uInt32 GetFrequency() const { return mnFrequency; }
104*cdf0e10cSrcweir     bool DoAlternate() const { return mbAlternate; }
105*cdf0e10cSrcweir 
106*cdf0e10cSrcweir     double GetStateAtRelativeTime(sal_uInt32 nRelativeTime) const;
107*cdf0e10cSrcweir };
108*cdf0e10cSrcweir 
109*cdf0e10cSrcweir double ScrollTextAnimNode::GetStateAtRelativeTime(
110*cdf0e10cSrcweir     sal_uInt32 nRelativeTime) const
111*cdf0e10cSrcweir {
112*cdf0e10cSrcweir     // #151174# Avoid division by zero.
113*cdf0e10cSrcweir     if( mnDuration == 0 )
114*cdf0e10cSrcweir         return mfStop;
115*cdf0e10cSrcweir 
116*cdf0e10cSrcweir     if(mnRepeat)
117*cdf0e10cSrcweir     {
118*cdf0e10cSrcweir         // ending
119*cdf0e10cSrcweir         const sal_uInt32 nRepeatCount(nRelativeTime / mnDuration);
120*cdf0e10cSrcweir         sal_uInt32 nFrameTime(nRelativeTime - (nRepeatCount * mnDuration));
121*cdf0e10cSrcweir 
122*cdf0e10cSrcweir         if(DoAlternate() && (nRepeatCount + 1L) % 2L)
123*cdf0e10cSrcweir             nFrameTime = mnDuration - nFrameTime;
124*cdf0e10cSrcweir 
125*cdf0e10cSrcweir         return mfStart + ((mfStop - mfStart) *
126*cdf0e10cSrcweir                           (double(nFrameTime) / mnDuration));
127*cdf0e10cSrcweir     }
128*cdf0e10cSrcweir     else
129*cdf0e10cSrcweir     {
130*cdf0e10cSrcweir         // endless
131*cdf0e10cSrcweir         sal_uInt32 nFrameTime(nRelativeTime % mnDuration);
132*cdf0e10cSrcweir 
133*cdf0e10cSrcweir         if(DoAlternate())
134*cdf0e10cSrcweir         {
135*cdf0e10cSrcweir             const sal_uInt32 nRepeatCount(nRelativeTime / mnDuration);
136*cdf0e10cSrcweir 
137*cdf0e10cSrcweir             if((nRepeatCount + 1L) % 2L)
138*cdf0e10cSrcweir                 nFrameTime = mnDuration - nFrameTime;
139*cdf0e10cSrcweir         }
140*cdf0e10cSrcweir 
141*cdf0e10cSrcweir         return mfStart + ((mfStop - mfStart) * (double(nFrameTime) / mnDuration));
142*cdf0e10cSrcweir     }
143*cdf0e10cSrcweir }
144*cdf0e10cSrcweir 
145*cdf0e10cSrcweir class ActivityImpl : public Activity,
146*cdf0e10cSrcweir                      public boost::enable_shared_from_this<ActivityImpl>,
147*cdf0e10cSrcweir                      private boost::noncopyable
148*cdf0e10cSrcweir {
149*cdf0e10cSrcweir public:
150*cdf0e10cSrcweir     virtual ~ActivityImpl();
151*cdf0e10cSrcweir 
152*cdf0e10cSrcweir     ActivityImpl(
153*cdf0e10cSrcweir         SlideShowContext const& rContext,
154*cdf0e10cSrcweir         boost::shared_ptr<WakeupEvent> const& pWakeupEvent,
155*cdf0e10cSrcweir         boost::shared_ptr<DrawShape> const& pDrawShape );
156*cdf0e10cSrcweir 
157*cdf0e10cSrcweir     bool enableAnimations();
158*cdf0e10cSrcweir 
159*cdf0e10cSrcweir     // Disposable:
160*cdf0e10cSrcweir     virtual void dispose();
161*cdf0e10cSrcweir     // Activity:
162*cdf0e10cSrcweir     virtual double calcTimeLag() const;
163*cdf0e10cSrcweir     virtual bool perform();
164*cdf0e10cSrcweir     virtual bool isActive() const;
165*cdf0e10cSrcweir     virtual void dequeued();
166*cdf0e10cSrcweir     virtual void end();
167*cdf0e10cSrcweir 
168*cdf0e10cSrcweir private:
169*cdf0e10cSrcweir     void updateShapeAttributes( double fTime,
170*cdf0e10cSrcweir                                 basegfx::B2DRectangle const& parentBounds );
171*cdf0e10cSrcweir 
172*cdf0e10cSrcweir     // Access to VisibleWhenSTarted flags
173*cdf0e10cSrcweir     sal_Bool IsVisibleWhenStarted() const { return mbVisibleWhenStarted; }
174*cdf0e10cSrcweir     sal_Bool IsVisibleWhenStopped() const { return mbVisibleWhenStopped; }
175*cdf0e10cSrcweir 
176*cdf0e10cSrcweir     // scroll horizontal? if sal_False, scroll is vertical.
177*cdf0e10cSrcweir     bool ScrollHorizontal() const {
178*cdf0e10cSrcweir         return (drawing::TextAnimationDirection_LEFT == meDirection ||
179*cdf0e10cSrcweir                 drawing::TextAnimationDirection_RIGHT == meDirection);
180*cdf0e10cSrcweir     }
181*cdf0e10cSrcweir 
182*cdf0e10cSrcweir     // Access to StepWidth in logical units
183*cdf0e10cSrcweir     sal_uInt32 GetStepWidthLogic() const;
184*cdf0e10cSrcweir 
185*cdf0e10cSrcweir     // is the animation direction opposite?
186*cdf0e10cSrcweir     bool DoScrollForward() const {
187*cdf0e10cSrcweir         return (drawing::TextAnimationDirection_RIGHT == meDirection ||
188*cdf0e10cSrcweir                 drawing::TextAnimationDirection_DOWN == meDirection);
189*cdf0e10cSrcweir     }
190*cdf0e10cSrcweir 
191*cdf0e10cSrcweir     // do alternate text directions?
192*cdf0e10cSrcweir     bool DoAlternate() const { return mbAlternate; }
193*cdf0e10cSrcweir 
194*cdf0e10cSrcweir     // do scroll in?
195*cdf0e10cSrcweir     bool DoScrollIn() const { return mbScrollIn; }
196*cdf0e10cSrcweir 
197*cdf0e10cSrcweir     // Scroll helper methods
198*cdf0e10cSrcweir     void ImpForceScrollTextAnimNodes();
199*cdf0e10cSrcweir     ScrollTextAnimNode* ImpGetScrollTextAnimNode(
200*cdf0e10cSrcweir         sal_uInt32 nTime, sal_uInt32& rRelativeTime );
201*cdf0e10cSrcweir     sal_uInt32 ImpRegisterAgainScrollTextMixerState(
202*cdf0e10cSrcweir         sal_uInt32 nTime);
203*cdf0e10cSrcweir 
204*cdf0e10cSrcweir     // calculate the MixerState value for given time
205*cdf0e10cSrcweir     double GetMixerState(sal_uInt32 nTime);
206*cdf0e10cSrcweir 
207*cdf0e10cSrcweir     ////////////////////////////////////////////////////////////////////
208*cdf0e10cSrcweir 
209*cdf0e10cSrcweir     SlideShowContext                            maContext;
210*cdf0e10cSrcweir     boost::shared_ptr<WakeupEvent>              mpWakeupEvent;
211*cdf0e10cSrcweir     boost::weak_ptr<DrawShape>                  mpParentDrawShape;
212*cdf0e10cSrcweir     DrawShapeSharedPtr                          mpDrawShape;
213*cdf0e10cSrcweir     ShapeAttributeLayerHolder                   maShapeAttrLayer;
214*cdf0e10cSrcweir     GDIMetaFileSharedPtr                        mpMetaFile;
215*cdf0e10cSrcweir     IntrinsicAnimationEventHandlerSharedPtr     mpListener;
216*cdf0e10cSrcweir     canvas::tools::ElapsedTime                  maTimer;
217*cdf0e10cSrcweir     double                                      mfRotationAngle;
218*cdf0e10cSrcweir     bool                                        mbIsShapeAnimated;
219*cdf0e10cSrcweir     bool                                        mbIsDisposed;
220*cdf0e10cSrcweir     bool                                        mbIsActive;
221*cdf0e10cSrcweir     drawing::TextAnimationKind                  meAnimKind;
222*cdf0e10cSrcweir 
223*cdf0e10cSrcweir     // The blink frequency in ms
224*cdf0e10cSrcweir     sal_uInt32                                  mnFrequency;
225*cdf0e10cSrcweir 
226*cdf0e10cSrcweir     // The repeat count, init to 0L which means endless
227*cdf0e10cSrcweir     sal_uInt32                                  mnRepeat;
228*cdf0e10cSrcweir 
229*cdf0e10cSrcweir     // Flag to decide if text will be shown when animation has ended
230*cdf0e10cSrcweir     bool                                        mbVisibleWhenStopped;
231*cdf0e10cSrcweir     bool                                        mbVisibleWhenStarted;
232*cdf0e10cSrcweir 
233*cdf0e10cSrcweir     // Flag decides if TextScroll alternates. Default is sal_False.
234*cdf0e10cSrcweir     bool                                        mbAlternate;
235*cdf0e10cSrcweir 
236*cdf0e10cSrcweir     // Flag to remember if this is a simple scrollin text
237*cdf0e10cSrcweir     bool                                        mbScrollIn;
238*cdf0e10cSrcweir 
239*cdf0e10cSrcweir     // start time for this animation
240*cdf0e10cSrcweir     sal_uInt32                                  mnStartTime;
241*cdf0e10cSrcweir 
242*cdf0e10cSrcweir     // The AnimationDirection
243*cdf0e10cSrcweir     drawing::TextAnimationDirection             meDirection;
244*cdf0e10cSrcweir 
245*cdf0e10cSrcweir     // Get width per Step. Negative means pixel, positive logical units
246*cdf0e10cSrcweir     sal_Int32                                   mnStepWidth;
247*cdf0e10cSrcweir 
248*cdf0e10cSrcweir     // The single anim steps
249*cdf0e10cSrcweir     std::vector< ScrollTextAnimNode >           maVector;
250*cdf0e10cSrcweir 
251*cdf0e10cSrcweir     // the scroll rectangle
252*cdf0e10cSrcweir     Rectangle                                   maScrollRectangleLogic;
253*cdf0e10cSrcweir 
254*cdf0e10cSrcweir     // the paint rectangle
255*cdf0e10cSrcweir     Rectangle                                   maPaintRectangleLogic;
256*cdf0e10cSrcweir };
257*cdf0e10cSrcweir 
258*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////
259*cdf0e10cSrcweir 
260*cdf0e10cSrcweir class IntrinsicAnimationListener : public IntrinsicAnimationEventHandler,
261*cdf0e10cSrcweir                                    private boost::noncopyable
262*cdf0e10cSrcweir {
263*cdf0e10cSrcweir public:
264*cdf0e10cSrcweir     explicit IntrinsicAnimationListener( ActivityImpl& rActivity ) :
265*cdf0e10cSrcweir         mrActivity( rActivity )
266*cdf0e10cSrcweir     {}
267*cdf0e10cSrcweir 
268*cdf0e10cSrcweir private:
269*cdf0e10cSrcweir 
270*cdf0e10cSrcweir     virtual bool enableAnimations() { return mrActivity.enableAnimations(); }
271*cdf0e10cSrcweir     virtual bool disableAnimations() { mrActivity.end(); return true; }
272*cdf0e10cSrcweir 
273*cdf0e10cSrcweir     ActivityImpl& mrActivity;
274*cdf0e10cSrcweir };
275*cdf0e10cSrcweir 
276*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////
277*cdf0e10cSrcweir 
278*cdf0e10cSrcweir double ActivityImpl::GetMixerState( sal_uInt32 nTime )
279*cdf0e10cSrcweir {
280*cdf0e10cSrcweir     if( meAnimKind == drawing::TextAnimationKind_BLINK )
281*cdf0e10cSrcweir     {
282*cdf0e10cSrcweir         // from AInfoBlinkText:
283*cdf0e10cSrcweir         double fRetval(0.0);
284*cdf0e10cSrcweir         sal_Bool bDone(sal_False);
285*cdf0e10cSrcweir         const sal_uInt32 nLoopTime(2 * mnFrequency);
286*cdf0e10cSrcweir 
287*cdf0e10cSrcweir         if(mnRepeat)
288*cdf0e10cSrcweir         {
289*cdf0e10cSrcweir             const sal_uInt32 nEndTime(mnRepeat * nLoopTime);
290*cdf0e10cSrcweir 
291*cdf0e10cSrcweir             if(nTime >= nEndTime)
292*cdf0e10cSrcweir             {
293*cdf0e10cSrcweir                 if(mbVisibleWhenStopped)
294*cdf0e10cSrcweir                     fRetval = 0.0;
295*cdf0e10cSrcweir                 else
296*cdf0e10cSrcweir                     fRetval = 1.0;
297*cdf0e10cSrcweir 
298*cdf0e10cSrcweir                 bDone = sal_True;
299*cdf0e10cSrcweir             }
300*cdf0e10cSrcweir         }
301*cdf0e10cSrcweir 
302*cdf0e10cSrcweir         if(!bDone)
303*cdf0e10cSrcweir         {
304*cdf0e10cSrcweir             sal_uInt32 nTimeInLoop(nTime % nLoopTime);
305*cdf0e10cSrcweir             fRetval = double(nTimeInLoop) / nLoopTime;
306*cdf0e10cSrcweir         }
307*cdf0e10cSrcweir 
308*cdf0e10cSrcweir         return fRetval;
309*cdf0e10cSrcweir     }
310*cdf0e10cSrcweir     else
311*cdf0e10cSrcweir     {
312*cdf0e10cSrcweir         // from AInfoScrollText:
313*cdf0e10cSrcweir         double fRetval(0.0);
314*cdf0e10cSrcweir         ImpForceScrollTextAnimNodes();
315*cdf0e10cSrcweir 
316*cdf0e10cSrcweir         if(!maVector.empty())
317*cdf0e10cSrcweir         {
318*cdf0e10cSrcweir             sal_uInt32 nRelativeTime;
319*cdf0e10cSrcweir             ScrollTextAnimNode* pNode =
320*cdf0e10cSrcweir                 ImpGetScrollTextAnimNode(nTime, nRelativeTime);
321*cdf0e10cSrcweir 
322*cdf0e10cSrcweir             if(pNode)
323*cdf0e10cSrcweir             {
324*cdf0e10cSrcweir                 // use node
325*cdf0e10cSrcweir                 fRetval = pNode->GetStateAtRelativeTime(nRelativeTime);
326*cdf0e10cSrcweir             }
327*cdf0e10cSrcweir             else
328*cdf0e10cSrcweir             {
329*cdf0e10cSrcweir                 // end of animation, take last entry's end
330*cdf0e10cSrcweir                 fRetval = maVector[maVector.size() - 1L].GetStop();
331*cdf0e10cSrcweir             }
332*cdf0e10cSrcweir         }
333*cdf0e10cSrcweir 
334*cdf0e10cSrcweir         return fRetval;
335*cdf0e10cSrcweir     }
336*cdf0e10cSrcweir }
337*cdf0e10cSrcweir 
338*cdf0e10cSrcweir // Access to StepWidth in logical units
339*cdf0e10cSrcweir sal_uInt32 ActivityImpl::GetStepWidthLogic() const
340*cdf0e10cSrcweir {
341*cdf0e10cSrcweir     // #i69847# Assuming higher DPI
342*cdf0e10cSrcweir     sal_uInt32 const PIXEL_TO_LOGIC = 30;
343*cdf0e10cSrcweir 
344*cdf0e10cSrcweir     sal_uInt32 nRetval(0L);
345*cdf0e10cSrcweir 
346*cdf0e10cSrcweir     if(mnStepWidth < 0L)
347*cdf0e10cSrcweir     {
348*cdf0e10cSrcweir         // is in pixels, convert to logical units
349*cdf0e10cSrcweir         nRetval = (-mnStepWidth * PIXEL_TO_LOGIC);
350*cdf0e10cSrcweir     }
351*cdf0e10cSrcweir     else if(mnStepWidth > 0L)
352*cdf0e10cSrcweir     {
353*cdf0e10cSrcweir         // is in logical units
354*cdf0e10cSrcweir         nRetval = mnStepWidth;
355*cdf0e10cSrcweir     }
356*cdf0e10cSrcweir 
357*cdf0e10cSrcweir     if(0L == nRetval)
358*cdf0e10cSrcweir     {
359*cdf0e10cSrcweir         // step 1 pixel, canned value
360*cdf0e10cSrcweir 
361*cdf0e10cSrcweir         // #128389# with very high DPIs like in PDF export, this can
362*cdf0e10cSrcweir         // still get zero.  for that cases, set a default, too (taken
363*cdf0e10cSrcweir         // from ainfoscrolltext.cxx)
364*cdf0e10cSrcweir         nRetval = 100L;
365*cdf0e10cSrcweir     }
366*cdf0e10cSrcweir 
367*cdf0e10cSrcweir     return nRetval;
368*cdf0e10cSrcweir }
369*cdf0e10cSrcweir 
370*cdf0e10cSrcweir void ActivityImpl::ImpForceScrollTextAnimNodes()
371*cdf0e10cSrcweir {
372*cdf0e10cSrcweir     if(maVector.empty())
373*cdf0e10cSrcweir     {
374*cdf0e10cSrcweir         // prepare values
375*cdf0e10cSrcweir         sal_uInt32 nLoopTime;
376*cdf0e10cSrcweir         double fZeroLogic, fOneLogic, fInitLogic, fDistanceLogic;
377*cdf0e10cSrcweir         double fZeroLogicAlternate = 0.0, fOneLogicAlternate = 0.0;
378*cdf0e10cSrcweir         double fZeroRelative, fOneRelative, fInitRelative,fDistanceRelative;
379*cdf0e10cSrcweir 
380*cdf0e10cSrcweir         if(ScrollHorizontal())
381*cdf0e10cSrcweir         {
382*cdf0e10cSrcweir             if(DoAlternate())
383*cdf0e10cSrcweir             {
384*cdf0e10cSrcweir                 if(maPaintRectangleLogic.GetWidth() >
385*cdf0e10cSrcweir                    maScrollRectangleLogic.GetWidth())
386*cdf0e10cSrcweir                 {
387*cdf0e10cSrcweir                     fZeroLogicAlternate = maScrollRectangleLogic.Right() - maPaintRectangleLogic.GetWidth();
388*cdf0e10cSrcweir                     fOneLogicAlternate = maScrollRectangleLogic.Left();
389*cdf0e10cSrcweir                 }
390*cdf0e10cSrcweir                 else
391*cdf0e10cSrcweir                 {
392*cdf0e10cSrcweir                     fZeroLogicAlternate = maScrollRectangleLogic.Left();
393*cdf0e10cSrcweir                     fOneLogicAlternate = maScrollRectangleLogic.Right() - maPaintRectangleLogic.GetWidth();
394*cdf0e10cSrcweir                 }
395*cdf0e10cSrcweir             }
396*cdf0e10cSrcweir 
397*cdf0e10cSrcweir             fZeroLogic = maScrollRectangleLogic.Left() - maPaintRectangleLogic.GetWidth();
398*cdf0e10cSrcweir             fOneLogic = maScrollRectangleLogic.Right();
399*cdf0e10cSrcweir             fInitLogic = maPaintRectangleLogic.Left();
400*cdf0e10cSrcweir         }
401*cdf0e10cSrcweir         else
402*cdf0e10cSrcweir         {
403*cdf0e10cSrcweir             if(DoAlternate())
404*cdf0e10cSrcweir             {
405*cdf0e10cSrcweir                 if(maPaintRectangleLogic.GetHeight() > maScrollRectangleLogic.GetHeight())
406*cdf0e10cSrcweir                 {
407*cdf0e10cSrcweir                     fZeroLogicAlternate = maScrollRectangleLogic.Bottom() - maPaintRectangleLogic.GetHeight();
408*cdf0e10cSrcweir                     fOneLogicAlternate = maScrollRectangleLogic.Top();
409*cdf0e10cSrcweir                 }
410*cdf0e10cSrcweir                 else
411*cdf0e10cSrcweir                 {
412*cdf0e10cSrcweir                     fZeroLogicAlternate = maScrollRectangleLogic.Top();
413*cdf0e10cSrcweir                     fOneLogicAlternate = maScrollRectangleLogic.Bottom() - maPaintRectangleLogic.GetHeight();
414*cdf0e10cSrcweir                 }
415*cdf0e10cSrcweir             }
416*cdf0e10cSrcweir 
417*cdf0e10cSrcweir             fZeroLogic = maScrollRectangleLogic.Top() - maPaintRectangleLogic.GetHeight();
418*cdf0e10cSrcweir             fOneLogic = maScrollRectangleLogic.Bottom();
419*cdf0e10cSrcweir             fInitLogic = maPaintRectangleLogic.Top();
420*cdf0e10cSrcweir         }
421*cdf0e10cSrcweir 
422*cdf0e10cSrcweir         fDistanceLogic = fOneLogic - fZeroLogic;
423*cdf0e10cSrcweir         fInitRelative = (fInitLogic - fZeroLogic) / fDistanceLogic;
424*cdf0e10cSrcweir 
425*cdf0e10cSrcweir         if(DoAlternate())
426*cdf0e10cSrcweir         {
427*cdf0e10cSrcweir             fZeroRelative =
428*cdf0e10cSrcweir                 (fZeroLogicAlternate - fZeroLogic) / fDistanceLogic;
429*cdf0e10cSrcweir             fOneRelative =
430*cdf0e10cSrcweir                 (fOneLogicAlternate - fZeroLogic) / fDistanceLogic;
431*cdf0e10cSrcweir             fDistanceRelative = fOneRelative - fZeroRelative;
432*cdf0e10cSrcweir         }
433*cdf0e10cSrcweir         else
434*cdf0e10cSrcweir         {
435*cdf0e10cSrcweir             fZeroRelative = 0.0;
436*cdf0e10cSrcweir             fOneRelative = 1.0;
437*cdf0e10cSrcweir             fDistanceRelative = 1.0;
438*cdf0e10cSrcweir         }
439*cdf0e10cSrcweir 
440*cdf0e10cSrcweir         if(mnStartTime)
441*cdf0e10cSrcweir         {
442*cdf0e10cSrcweir             // Start time loop
443*cdf0e10cSrcweir             ScrollTextAnimNode aStartNode(
444*cdf0e10cSrcweir                 mnStartTime, 1L, 0.0, 0.0, mnStartTime, false);
445*cdf0e10cSrcweir             maVector.push_back(aStartNode);
446*cdf0e10cSrcweir         }
447*cdf0e10cSrcweir 
448*cdf0e10cSrcweir         if(IsVisibleWhenStarted())
449*cdf0e10cSrcweir         {
450*cdf0e10cSrcweir             double fRelativeStartValue, fRelativeEndValue,fRelativeDistance;
451*cdf0e10cSrcweir 
452*cdf0e10cSrcweir             if(DoScrollForward())
453*cdf0e10cSrcweir             {
454*cdf0e10cSrcweir                 fRelativeStartValue = fInitRelative;
455*cdf0e10cSrcweir                 fRelativeEndValue = fOneRelative;
456*cdf0e10cSrcweir                 fRelativeDistance = fRelativeEndValue - fRelativeStartValue;
457*cdf0e10cSrcweir             }
458*cdf0e10cSrcweir             else
459*cdf0e10cSrcweir             {
460*cdf0e10cSrcweir                 fRelativeStartValue = fInitRelative;
461*cdf0e10cSrcweir                 fRelativeEndValue = fZeroRelative;
462*cdf0e10cSrcweir                 fRelativeDistance = fRelativeStartValue - fRelativeEndValue;
463*cdf0e10cSrcweir             }
464*cdf0e10cSrcweir 
465*cdf0e10cSrcweir             const double fNumberSteps =
466*cdf0e10cSrcweir                 (fRelativeDistance * fDistanceLogic) / GetStepWidthLogic();
467*cdf0e10cSrcweir             nLoopTime = FRound(fNumberSteps * mnFrequency);
468*cdf0e10cSrcweir 
469*cdf0e10cSrcweir             // init loop
470*cdf0e10cSrcweir             ScrollTextAnimNode aInitNode(
471*cdf0e10cSrcweir                 nLoopTime, 1L,
472*cdf0e10cSrcweir                 fRelativeStartValue, fRelativeEndValue,
473*cdf0e10cSrcweir                 mnFrequency, false);
474*cdf0e10cSrcweir             maVector.push_back(aInitNode);
475*cdf0e10cSrcweir         }
476*cdf0e10cSrcweir 
477*cdf0e10cSrcweir         // prepare main loop values
478*cdf0e10cSrcweir         {
479*cdf0e10cSrcweir             double fRelativeStartValue, fRelativeEndValue, fRelativeDistance;
480*cdf0e10cSrcweir 
481*cdf0e10cSrcweir             if(DoScrollForward())
482*cdf0e10cSrcweir             {
483*cdf0e10cSrcweir                 fRelativeStartValue = fZeroRelative;
484*cdf0e10cSrcweir                 fRelativeEndValue = fOneRelative;
485*cdf0e10cSrcweir                 fRelativeDistance = fRelativeEndValue - fRelativeStartValue;
486*cdf0e10cSrcweir             }
487*cdf0e10cSrcweir             else
488*cdf0e10cSrcweir             {
489*cdf0e10cSrcweir                 fRelativeStartValue = fOneRelative;
490*cdf0e10cSrcweir                 fRelativeEndValue = fZeroRelative;
491*cdf0e10cSrcweir                 fRelativeDistance = fRelativeStartValue - fRelativeEndValue;
492*cdf0e10cSrcweir             }
493*cdf0e10cSrcweir 
494*cdf0e10cSrcweir             const double fNumberSteps =
495*cdf0e10cSrcweir                 (fRelativeDistance * fDistanceLogic) / GetStepWidthLogic();
496*cdf0e10cSrcweir             nLoopTime = FRound(fNumberSteps * mnFrequency);
497*cdf0e10cSrcweir 
498*cdf0e10cSrcweir             if(0L == mnRepeat)
499*cdf0e10cSrcweir             {
500*cdf0e10cSrcweir                 if(!DoScrollIn())
501*cdf0e10cSrcweir                 {
502*cdf0e10cSrcweir                     // endless main loop
503*cdf0e10cSrcweir                     ScrollTextAnimNode aMainNode(
504*cdf0e10cSrcweir                         nLoopTime, 0L,
505*cdf0e10cSrcweir                         fRelativeStartValue, fRelativeEndValue,
506*cdf0e10cSrcweir                         mnFrequency, DoAlternate());
507*cdf0e10cSrcweir                     maVector.push_back(aMainNode);
508*cdf0e10cSrcweir                 }
509*cdf0e10cSrcweir             }
510*cdf0e10cSrcweir             else
511*cdf0e10cSrcweir             {
512*cdf0e10cSrcweir                 sal_uInt32 nNumRepeat(mnRepeat);
513*cdf0e10cSrcweir 
514*cdf0e10cSrcweir                 if(DoAlternate() && (nNumRepeat + 1L) % 2L)
515*cdf0e10cSrcweir                     nNumRepeat += 1L;
516*cdf0e10cSrcweir 
517*cdf0e10cSrcweir                 // ending main loop
518*cdf0e10cSrcweir                 ScrollTextAnimNode aMainNode(
519*cdf0e10cSrcweir                     nLoopTime, nNumRepeat,
520*cdf0e10cSrcweir                     fRelativeStartValue, fRelativeEndValue,
521*cdf0e10cSrcweir                     mnFrequency, DoAlternate());
522*cdf0e10cSrcweir                 maVector.push_back(aMainNode);
523*cdf0e10cSrcweir             }
524*cdf0e10cSrcweir         }
525*cdf0e10cSrcweir 
526*cdf0e10cSrcweir         if(IsVisibleWhenStopped())
527*cdf0e10cSrcweir         {
528*cdf0e10cSrcweir             double fRelativeStartValue, fRelativeEndValue, fRelativeDistance;
529*cdf0e10cSrcweir 
530*cdf0e10cSrcweir             if(DoScrollForward())
531*cdf0e10cSrcweir             {
532*cdf0e10cSrcweir                 fRelativeStartValue = fZeroRelative;
533*cdf0e10cSrcweir                 fRelativeEndValue = fInitRelative;
534*cdf0e10cSrcweir                 fRelativeDistance = fRelativeEndValue - fRelativeStartValue;
535*cdf0e10cSrcweir             }
536*cdf0e10cSrcweir             else
537*cdf0e10cSrcweir             {
538*cdf0e10cSrcweir                 fRelativeStartValue = fOneRelative;
539*cdf0e10cSrcweir                 fRelativeEndValue = fInitRelative;
540*cdf0e10cSrcweir                 fRelativeDistance = fRelativeStartValue - fRelativeEndValue;
541*cdf0e10cSrcweir             }
542*cdf0e10cSrcweir 
543*cdf0e10cSrcweir             const double fNumberSteps =
544*cdf0e10cSrcweir                 (fRelativeDistance * fDistanceLogic) / GetStepWidthLogic();
545*cdf0e10cSrcweir             nLoopTime = FRound(fNumberSteps * mnFrequency);
546*cdf0e10cSrcweir 
547*cdf0e10cSrcweir             // exit loop
548*cdf0e10cSrcweir             ScrollTextAnimNode aExitNode(
549*cdf0e10cSrcweir                 nLoopTime, 1L,
550*cdf0e10cSrcweir                 fRelativeStartValue, fRelativeEndValue, mnFrequency, false);
551*cdf0e10cSrcweir             maVector.push_back(aExitNode);
552*cdf0e10cSrcweir         }
553*cdf0e10cSrcweir     }
554*cdf0e10cSrcweir }
555*cdf0e10cSrcweir 
556*cdf0e10cSrcweir ScrollTextAnimNode* ActivityImpl::ImpGetScrollTextAnimNode(
557*cdf0e10cSrcweir     sal_uInt32 nTime, sal_uInt32& rRelativeTime )
558*cdf0e10cSrcweir {
559*cdf0e10cSrcweir     ScrollTextAnimNode* pRetval = 0L;
560*cdf0e10cSrcweir     ImpForceScrollTextAnimNodes();
561*cdf0e10cSrcweir 
562*cdf0e10cSrcweir     if(!maVector.empty())
563*cdf0e10cSrcweir     {
564*cdf0e10cSrcweir         rRelativeTime = nTime;
565*cdf0e10cSrcweir 
566*cdf0e10cSrcweir         for(sal_uInt32 a(0L); !pRetval && a < maVector.size(); a++)
567*cdf0e10cSrcweir         {
568*cdf0e10cSrcweir             ScrollTextAnimNode & rNode = maVector[a];
569*cdf0e10cSrcweir             if(!rNode.GetRepeat())
570*cdf0e10cSrcweir             {
571*cdf0e10cSrcweir                 // endless loop, use it
572*cdf0e10cSrcweir                 pRetval = &rNode;
573*cdf0e10cSrcweir             }
574*cdf0e10cSrcweir             else if(rNode.GetFullTime() > rRelativeTime)
575*cdf0e10cSrcweir             {
576*cdf0e10cSrcweir                 // ending node
577*cdf0e10cSrcweir                 pRetval = &rNode;
578*cdf0e10cSrcweir             }
579*cdf0e10cSrcweir             else
580*cdf0e10cSrcweir             {
581*cdf0e10cSrcweir                 // look at next
582*cdf0e10cSrcweir                 rRelativeTime -= rNode.GetFullTime();
583*cdf0e10cSrcweir             }
584*cdf0e10cSrcweir         }
585*cdf0e10cSrcweir     }
586*cdf0e10cSrcweir 
587*cdf0e10cSrcweir     return pRetval;
588*cdf0e10cSrcweir }
589*cdf0e10cSrcweir 
590*cdf0e10cSrcweir sal_uInt32 ActivityImpl::ImpRegisterAgainScrollTextMixerState(sal_uInt32 nTime)
591*cdf0e10cSrcweir {
592*cdf0e10cSrcweir     sal_uInt32 nRetval(0L);
593*cdf0e10cSrcweir     ImpForceScrollTextAnimNodes();
594*cdf0e10cSrcweir 
595*cdf0e10cSrcweir     if(maVector.size())
596*cdf0e10cSrcweir     {
597*cdf0e10cSrcweir         sal_uInt32 nRelativeTime;
598*cdf0e10cSrcweir         ScrollTextAnimNode* pNode = ImpGetScrollTextAnimNode(nTime, nRelativeTime);
599*cdf0e10cSrcweir 
600*cdf0e10cSrcweir         if(pNode)
601*cdf0e10cSrcweir         {
602*cdf0e10cSrcweir             // take register time
603*cdf0e10cSrcweir             nRetval = pNode->GetFrequency();
604*cdf0e10cSrcweir         }
605*cdf0e10cSrcweir     }
606*cdf0e10cSrcweir     else
607*cdf0e10cSrcweir     {
608*cdf0e10cSrcweir         // #i38135# not initialized, return default
609*cdf0e10cSrcweir         nRetval = mnFrequency;
610*cdf0e10cSrcweir     }
611*cdf0e10cSrcweir 
612*cdf0e10cSrcweir     return nRetval;
613*cdf0e10cSrcweir }
614*cdf0e10cSrcweir 
615*cdf0e10cSrcweir void ActivityImpl::updateShapeAttributes(
616*cdf0e10cSrcweir     double fTime, basegfx::B2DRectangle const& parentBounds )
617*cdf0e10cSrcweir {
618*cdf0e10cSrcweir     OSL_ASSERT( meAnimKind != drawing::TextAnimationKind_NONE );
619*cdf0e10cSrcweir     if( meAnimKind == drawing::TextAnimationKind_NONE )
620*cdf0e10cSrcweir         return;
621*cdf0e10cSrcweir 
622*cdf0e10cSrcweir     double const fMixerState = GetMixerState(
623*cdf0e10cSrcweir         static_cast<sal_uInt32>(fTime * 1000.0) );
624*cdf0e10cSrcweir 
625*cdf0e10cSrcweir     if( meAnimKind == drawing::TextAnimationKind_BLINK )
626*cdf0e10cSrcweir     {
627*cdf0e10cSrcweir         // show/hide text:
628*cdf0e10cSrcweir         maShapeAttrLayer.get()->setVisibility( fMixerState < 0.5 );
629*cdf0e10cSrcweir     }
630*cdf0e10cSrcweir     else if(mpMetaFile) // scroll mode:
631*cdf0e10cSrcweir     {
632*cdf0e10cSrcweir         //
633*cdf0e10cSrcweir         // keep care: the below code is highly sensible to changes...
634*cdf0e10cSrcweir         //
635*cdf0e10cSrcweir 
636*cdf0e10cSrcweir         // rectangle of the pure text:
637*cdf0e10cSrcweir         double const fPaintWidth = maPaintRectangleLogic.GetWidth();
638*cdf0e10cSrcweir         double const fPaintHeight = maPaintRectangleLogic.GetHeight();
639*cdf0e10cSrcweir         // rectangle where the scrolling takes place (-> clipping):
640*cdf0e10cSrcweir         double const fScrollWidth = maScrollRectangleLogic.GetWidth();
641*cdf0e10cSrcweir         double const fScrollHeight = maScrollRectangleLogic.GetHeight();
642*cdf0e10cSrcweir 
643*cdf0e10cSrcweir         basegfx::B2DPoint pos, clipPos;
644*cdf0e10cSrcweir 
645*cdf0e10cSrcweir         if(ScrollHorizontal())
646*cdf0e10cSrcweir         {
647*cdf0e10cSrcweir             double const fOneEquiv( fScrollWidth );
648*cdf0e10cSrcweir             double const fZeroEquiv( -fPaintWidth );
649*cdf0e10cSrcweir 
650*cdf0e10cSrcweir             pos.setX( fZeroEquiv + (fMixerState * (fOneEquiv - fZeroEquiv)) );
651*cdf0e10cSrcweir 
652*cdf0e10cSrcweir             clipPos.setX( -pos.getX() );
653*cdf0e10cSrcweir             clipPos.setY( -pos.getY() );
654*cdf0e10cSrcweir 
655*cdf0e10cSrcweir             // #i69844# Compensation for text-wider-than-shape case
656*cdf0e10cSrcweir             if( fPaintWidth > fScrollWidth )
657*cdf0e10cSrcweir                 pos.setX( pos.getX() + (fPaintWidth-fScrollWidth) / 2.0 );
658*cdf0e10cSrcweir         }
659*cdf0e10cSrcweir         else
660*cdf0e10cSrcweir         {
661*cdf0e10cSrcweir             // scroll vertical:
662*cdf0e10cSrcweir             double const fOneEquiv( fScrollHeight );
663*cdf0e10cSrcweir             double const fZeroEquiv( -fPaintHeight );
664*cdf0e10cSrcweir 
665*cdf0e10cSrcweir             pos.setY( fZeroEquiv + (fMixerState * (fOneEquiv - fZeroEquiv)) );
666*cdf0e10cSrcweir 
667*cdf0e10cSrcweir             clipPos.setX( -pos.getX() );
668*cdf0e10cSrcweir             clipPos.setY( -pos.getY() );
669*cdf0e10cSrcweir 
670*cdf0e10cSrcweir             // #i69844# Compensation for text-higher-than-shape case
671*cdf0e10cSrcweir             if( fPaintHeight > fScrollHeight )
672*cdf0e10cSrcweir                 pos.setY( pos.getY() + (fPaintHeight-fScrollHeight) / 2.0 );
673*cdf0e10cSrcweir         }
674*cdf0e10cSrcweir 
675*cdf0e10cSrcweir         basegfx::B2DPolygon clipPoly(
676*cdf0e10cSrcweir             basegfx::tools::createPolygonFromRect(
677*cdf0e10cSrcweir                 basegfx::B2DRectangle( clipPos.getX(),
678*cdf0e10cSrcweir                                        clipPos.getY(),
679*cdf0e10cSrcweir                                        clipPos.getX() + fScrollWidth,
680*cdf0e10cSrcweir                                        clipPos.getY() + fScrollHeight ) ) );
681*cdf0e10cSrcweir 
682*cdf0e10cSrcweir         if( !::basegfx::fTools::equalZero( mfRotationAngle ))
683*cdf0e10cSrcweir         {
684*cdf0e10cSrcweir             maShapeAttrLayer.get()->setRotationAngle( mfRotationAngle );
685*cdf0e10cSrcweir             double const fRotate = (mfRotationAngle * M_PI / 180.0);
686*cdf0e10cSrcweir             basegfx::B2DHomMatrix aTransform;
687*cdf0e10cSrcweir             // position:
688*cdf0e10cSrcweir             aTransform.rotate( fRotate );
689*cdf0e10cSrcweir             pos *= aTransform;
690*cdf0e10cSrcweir         }
691*cdf0e10cSrcweir 
692*cdf0e10cSrcweir         pos += parentBounds.getCenter();
693*cdf0e10cSrcweir         maShapeAttrLayer.get()->setPosition( pos );
694*cdf0e10cSrcweir         maShapeAttrLayer.get()->setClip( basegfx::B2DPolyPolygon(clipPoly) );
695*cdf0e10cSrcweir     }
696*cdf0e10cSrcweir }
697*cdf0e10cSrcweir 
698*cdf0e10cSrcweir bool ActivityImpl::perform()
699*cdf0e10cSrcweir {
700*cdf0e10cSrcweir     if( !isActive() )
701*cdf0e10cSrcweir         return false;
702*cdf0e10cSrcweir 
703*cdf0e10cSrcweir     ENSURE_OR_RETURN_FALSE(
704*cdf0e10cSrcweir         mpDrawShape,
705*cdf0e10cSrcweir         "ActivityImpl::perform(): still active, but NULL draw shape" );
706*cdf0e10cSrcweir 
707*cdf0e10cSrcweir     DrawShapeSharedPtr const pParentDrawShape( mpParentDrawShape );
708*cdf0e10cSrcweir     if( !pParentDrawShape )
709*cdf0e10cSrcweir         return false; // parent has vanished
710*cdf0e10cSrcweir 
711*cdf0e10cSrcweir     if( pParentDrawShape->isVisible() )
712*cdf0e10cSrcweir     {
713*cdf0e10cSrcweir         if( !mbIsShapeAnimated )
714*cdf0e10cSrcweir         {
715*cdf0e10cSrcweir             mpDrawShape->setVisibility(true); // shape may be initially hidden
716*cdf0e10cSrcweir             maContext.mpSubsettableShapeManager->enterAnimationMode( mpDrawShape );
717*cdf0e10cSrcweir             maTimer.reset();
718*cdf0e10cSrcweir             mbIsShapeAnimated = true;
719*cdf0e10cSrcweir         }
720*cdf0e10cSrcweir         // update attributes related to current time:
721*cdf0e10cSrcweir         basegfx::B2DRectangle const parentBounds(
722*cdf0e10cSrcweir             pParentDrawShape->getBounds() );
723*cdf0e10cSrcweir 
724*cdf0e10cSrcweir         const double nCurrTime( maTimer.getElapsedTime() );
725*cdf0e10cSrcweir         updateShapeAttributes( nCurrTime, parentBounds );
726*cdf0e10cSrcweir 
727*cdf0e10cSrcweir         const sal_uInt32 nFrequency(
728*cdf0e10cSrcweir             ImpRegisterAgainScrollTextMixerState(
729*cdf0e10cSrcweir                 static_cast<sal_uInt32>(nCurrTime * 1000.0)) );
730*cdf0e10cSrcweir 
731*cdf0e10cSrcweir         if(nFrequency)
732*cdf0e10cSrcweir         {
733*cdf0e10cSrcweir             mpWakeupEvent->start();
734*cdf0e10cSrcweir             mpWakeupEvent->setNextTimeout(
735*cdf0e10cSrcweir                 std::max(0.1,nFrequency/1000.0) );
736*cdf0e10cSrcweir             maContext.mrEventQueue.addEvent( mpWakeupEvent );
737*cdf0e10cSrcweir 
738*cdf0e10cSrcweir             if( mpDrawShape->isContentChanged() )
739*cdf0e10cSrcweir                 maContext.mpSubsettableShapeManager->notifyShapeUpdate( mpDrawShape );
740*cdf0e10cSrcweir         }
741*cdf0e10cSrcweir         // else: finished, not need to wake up again.
742*cdf0e10cSrcweir     }
743*cdf0e10cSrcweir     else
744*cdf0e10cSrcweir     {
745*cdf0e10cSrcweir         // busy-wait, until parent shape gets visible
746*cdf0e10cSrcweir         mpWakeupEvent->start();
747*cdf0e10cSrcweir         mpWakeupEvent->setNextTimeout( 2.0 );
748*cdf0e10cSrcweir     }
749*cdf0e10cSrcweir 
750*cdf0e10cSrcweir     // don't reinsert, WakeupEvent will perform that after the given timeout:
751*cdf0e10cSrcweir     return false;
752*cdf0e10cSrcweir }
753*cdf0e10cSrcweir 
754*cdf0e10cSrcweir ActivityImpl::ActivityImpl(
755*cdf0e10cSrcweir     SlideShowContext const& rContext,
756*cdf0e10cSrcweir     boost::shared_ptr<WakeupEvent> const& pWakeupEvent,
757*cdf0e10cSrcweir     boost::shared_ptr<DrawShape> const& pParentDrawShape )
758*cdf0e10cSrcweir     : maContext(rContext),
759*cdf0e10cSrcweir       mpWakeupEvent(pWakeupEvent),
760*cdf0e10cSrcweir       mpParentDrawShape(pParentDrawShape),
761*cdf0e10cSrcweir       mpListener( new IntrinsicAnimationListener(*this) ),
762*cdf0e10cSrcweir       maTimer(rContext.mrEventQueue.getTimer()),
763*cdf0e10cSrcweir       mbIsShapeAnimated(false),
764*cdf0e10cSrcweir       mbIsDisposed(false),
765*cdf0e10cSrcweir       mbIsActive(true),
766*cdf0e10cSrcweir       meAnimKind(drawing::TextAnimationKind_NONE),
767*cdf0e10cSrcweir       mnStartTime(0L)
768*cdf0e10cSrcweir {
769*cdf0e10cSrcweir     // get doctreenode:
770*cdf0e10cSrcweir     sal_Int32 const nNodes = pParentDrawShape->getNumberOfTreeNodes(
771*cdf0e10cSrcweir         DocTreeNode::NODETYPE_LOGICAL_PARAGRAPH );
772*cdf0e10cSrcweir 
773*cdf0e10cSrcweir     DocTreeNode scrollTextNode(
774*cdf0e10cSrcweir         pParentDrawShape->getTreeNode(
775*cdf0e10cSrcweir             0, DocTreeNode::NODETYPE_LOGICAL_PARAGRAPH ));
776*cdf0e10cSrcweir     // xxx todo: remove this hack
777*cdf0e10cSrcweir     if( nNodes > 1 )
778*cdf0e10cSrcweir         scrollTextNode.setEndIndex(
779*cdf0e10cSrcweir             pParentDrawShape->getTreeNode(
780*cdf0e10cSrcweir                 nNodes - 1,
781*cdf0e10cSrcweir                 DocTreeNode::NODETYPE_LOGICAL_PARAGRAPH ).getEndIndex());
782*cdf0e10cSrcweir 
783*cdf0e10cSrcweir     // TODO(Q3): Doing this manually, instead of using
784*cdf0e10cSrcweir     // ShapeSubset. This is because of lifetime issues (ShapeSubset
785*cdf0e10cSrcweir     // generates circular references to parent shape)
786*cdf0e10cSrcweir     mpDrawShape = boost::dynamic_pointer_cast<DrawShape>(
787*cdf0e10cSrcweir         maContext.mpSubsettableShapeManager->getSubsetShape(
788*cdf0e10cSrcweir             pParentDrawShape,
789*cdf0e10cSrcweir             scrollTextNode ));
790*cdf0e10cSrcweir 
791*cdf0e10cSrcweir     mpMetaFile = mpDrawShape->forceScrollTextMetaFile();
792*cdf0e10cSrcweir 
793*cdf0e10cSrcweir     // make scroll text invisible for slide transition bitmaps
794*cdf0e10cSrcweir     mpDrawShape->setVisibility(false);
795*cdf0e10cSrcweir 
796*cdf0e10cSrcweir     basegfx::B2DRectangle aScrollRect, aPaintRect;
797*cdf0e10cSrcweir     ENSURE_OR_THROW( getRectanglesFromScrollMtf( aScrollRect,
798*cdf0e10cSrcweir                                                   aPaintRect,
799*cdf0e10cSrcweir                                                   mpMetaFile ),
800*cdf0e10cSrcweir                       "ActivityImpl::ActivityImpl(): Could not extract "
801*cdf0e10cSrcweir                       "scroll anim rectangles from mtf" );
802*cdf0e10cSrcweir 
803*cdf0e10cSrcweir     maScrollRectangleLogic = vcl::unotools::rectangleFromB2DRectangle(
804*cdf0e10cSrcweir         aScrollRect );
805*cdf0e10cSrcweir     maPaintRectangleLogic = vcl::unotools::rectangleFromB2DRectangle(
806*cdf0e10cSrcweir         aPaintRect );
807*cdf0e10cSrcweir 
808*cdf0e10cSrcweir     maShapeAttrLayer.createAttributeLayer(mpDrawShape);
809*cdf0e10cSrcweir 
810*cdf0e10cSrcweir     uno::Reference<drawing::XShape> const xShape( mpDrawShape->getXShape() );
811*cdf0e10cSrcweir     uno::Reference<beans::XPropertySet> const xProps( xShape, uno::UNO_QUERY_THROW );
812*cdf0e10cSrcweir 
813*cdf0e10cSrcweir     getPropertyValue( meAnimKind, xProps, OUSTR("TextAnimationKind") );
814*cdf0e10cSrcweir     OSL_ASSERT( meAnimKind != drawing::TextAnimationKind_NONE );
815*cdf0e10cSrcweir     mbAlternate = (meAnimKind == drawing::TextAnimationKind_ALTERNATE);
816*cdf0e10cSrcweir     mbScrollIn = (meAnimKind == drawing::TextAnimationKind_SLIDE);
817*cdf0e10cSrcweir 
818*cdf0e10cSrcweir     // adopted from in AInfoBlinkText::ImplInit():
819*cdf0e10cSrcweir     sal_Int16 nRepeat(0);
820*cdf0e10cSrcweir     getPropertyValue( nRepeat, xProps, OUSTR("TextAnimationCount") );
821*cdf0e10cSrcweir     mnRepeat = nRepeat;
822*cdf0e10cSrcweir 
823*cdf0e10cSrcweir     if(mbAlternate)
824*cdf0e10cSrcweir     {
825*cdf0e10cSrcweir         // force visible when started for scroll-forth-and-back, because
826*cdf0e10cSrcweir         // slide has been coming in with visible text in the middle:
827*cdf0e10cSrcweir         mbVisibleWhenStarted = true;
828*cdf0e10cSrcweir     }
829*cdf0e10cSrcweir     else
830*cdf0e10cSrcweir     {
831*cdf0e10cSrcweir         getPropertyValue( mbVisibleWhenStarted, xProps,
832*cdf0e10cSrcweir                           OUSTR("TextAnimationStartInside") );
833*cdf0e10cSrcweir     }
834*cdf0e10cSrcweir 
835*cdf0e10cSrcweir     // set visible when stopped
836*cdf0e10cSrcweir     getPropertyValue( mbVisibleWhenStopped, xProps,
837*cdf0e10cSrcweir                       OUSTR("TextAnimatiogonStopInside") );
838*cdf0e10cSrcweir     // rotation:
839*cdf0e10cSrcweir     getPropertyValue( mfRotationAngle, xProps,
840*cdf0e10cSrcweir                       OUSTR("RotateAngle") );
841*cdf0e10cSrcweir     mfRotationAngle /= -100.0; // (switching direction)
842*cdf0e10cSrcweir 
843*cdf0e10cSrcweir     // set frequency
844*cdf0e10cSrcweir     sal_Int16 nDelay(0);
845*cdf0e10cSrcweir     getPropertyValue( nDelay, xProps, OUSTR("TextAnimationDelay") );
846*cdf0e10cSrcweir     // set delay if not automatic
847*cdf0e10cSrcweir     mnFrequency = (nDelay ? nDelay :
848*cdf0e10cSrcweir                    // default:
849*cdf0e10cSrcweir                    meAnimKind == drawing::TextAnimationKind_BLINK
850*cdf0e10cSrcweir                    ? 250L : 50L );
851*cdf0e10cSrcweir 
852*cdf0e10cSrcweir     // adopted from in AInfoScrollText::ImplInit():
853*cdf0e10cSrcweir 
854*cdf0e10cSrcweir     // If it is a simple m_bScrollIn, reset some parameters
855*cdf0e10cSrcweir     if( DoScrollIn() )
856*cdf0e10cSrcweir     {
857*cdf0e10cSrcweir         // most parameters are set correctly from the dialog logic, but
858*cdf0e10cSrcweir         // eg VisisbleWhenStopped is grayed out and needs to be corrected here.
859*cdf0e10cSrcweir         mbVisibleWhenStopped = true;
860*cdf0e10cSrcweir         mbVisibleWhenStarted = false;
861*cdf0e10cSrcweir         mnRepeat = 0L;
862*cdf0e10cSrcweir     }
863*cdf0e10cSrcweir 
864*cdf0e10cSrcweir     // Get animation direction
865*cdf0e10cSrcweir     getPropertyValue( meDirection, xProps, OUSTR("TextAnimationDirection") );
866*cdf0e10cSrcweir 
867*cdf0e10cSrcweir     // Get step width. Negative means pixel, positive logical units
868*cdf0e10cSrcweir     getPropertyValue( mnStepWidth, xProps, OUSTR("TextAnimationAmount") );
869*cdf0e10cSrcweir 
870*cdf0e10cSrcweir     maContext.mpSubsettableShapeManager->addIntrinsicAnimationHandler(
871*cdf0e10cSrcweir         mpListener );
872*cdf0e10cSrcweir }
873*cdf0e10cSrcweir 
874*cdf0e10cSrcweir bool ActivityImpl::enableAnimations()
875*cdf0e10cSrcweir {
876*cdf0e10cSrcweir     mbIsActive = true;
877*cdf0e10cSrcweir     return maContext.mrActivitiesQueue.addActivity(
878*cdf0e10cSrcweir         shared_from_this() );
879*cdf0e10cSrcweir }
880*cdf0e10cSrcweir 
881*cdf0e10cSrcweir ActivityImpl::~ActivityImpl()
882*cdf0e10cSrcweir {
883*cdf0e10cSrcweir }
884*cdf0e10cSrcweir 
885*cdf0e10cSrcweir void ActivityImpl::dispose()
886*cdf0e10cSrcweir {
887*cdf0e10cSrcweir     if( !mbIsDisposed )
888*cdf0e10cSrcweir     {
889*cdf0e10cSrcweir         end();
890*cdf0e10cSrcweir 
891*cdf0e10cSrcweir         // only remove subset here, since end() is called on slide end
892*cdf0e10cSrcweir         // (and we must not spoil the slide preview bitmap with scroll
893*cdf0e10cSrcweir         // text)
894*cdf0e10cSrcweir         maShapeAttrLayer.reset();
895*cdf0e10cSrcweir         if( mpDrawShape )
896*cdf0e10cSrcweir         {
897*cdf0e10cSrcweir             // TODO(Q3): Doing this manually, instead of using
898*cdf0e10cSrcweir             // ShapeSubset. This is because of lifetime issues
899*cdf0e10cSrcweir             // (ShapeSubset generates circular references to parent
900*cdf0e10cSrcweir             // shape)
901*cdf0e10cSrcweir             DrawShapeSharedPtr pParent( mpParentDrawShape.lock() );
902*cdf0e10cSrcweir             if( pParent )
903*cdf0e10cSrcweir                 maContext.mpSubsettableShapeManager->revokeSubset(
904*cdf0e10cSrcweir                     pParent,
905*cdf0e10cSrcweir                     mpDrawShape );
906*cdf0e10cSrcweir         }
907*cdf0e10cSrcweir 
908*cdf0e10cSrcweir         mpMetaFile.reset();
909*cdf0e10cSrcweir         mpDrawShape.reset();
910*cdf0e10cSrcweir         mpParentDrawShape.reset();
911*cdf0e10cSrcweir         mpWakeupEvent.reset();
912*cdf0e10cSrcweir         maContext.dispose();
913*cdf0e10cSrcweir         mbIsDisposed = true;
914*cdf0e10cSrcweir 
915*cdf0e10cSrcweir         maContext.mpSubsettableShapeManager->removeIntrinsicAnimationHandler(
916*cdf0e10cSrcweir             mpListener );
917*cdf0e10cSrcweir     }
918*cdf0e10cSrcweir }
919*cdf0e10cSrcweir 
920*cdf0e10cSrcweir double ActivityImpl::calcTimeLag() const
921*cdf0e10cSrcweir {
922*cdf0e10cSrcweir     return 0.0;
923*cdf0e10cSrcweir }
924*cdf0e10cSrcweir 
925*cdf0e10cSrcweir bool ActivityImpl::isActive() const
926*cdf0e10cSrcweir {
927*cdf0e10cSrcweir     return mbIsActive;
928*cdf0e10cSrcweir }
929*cdf0e10cSrcweir 
930*cdf0e10cSrcweir void ActivityImpl::dequeued()
931*cdf0e10cSrcweir {
932*cdf0e10cSrcweir     // not used here
933*cdf0e10cSrcweir }
934*cdf0e10cSrcweir 
935*cdf0e10cSrcweir void ActivityImpl::end()
936*cdf0e10cSrcweir {
937*cdf0e10cSrcweir     // not used here
938*cdf0e10cSrcweir     mbIsActive = false;
939*cdf0e10cSrcweir 
940*cdf0e10cSrcweir     if( mbIsShapeAnimated )
941*cdf0e10cSrcweir     {
942*cdf0e10cSrcweir         maContext.mpSubsettableShapeManager->leaveAnimationMode( mpDrawShape );
943*cdf0e10cSrcweir         mbIsShapeAnimated = false;
944*cdf0e10cSrcweir     }
945*cdf0e10cSrcweir }
946*cdf0e10cSrcweir 
947*cdf0e10cSrcweir } // anon namespace
948*cdf0e10cSrcweir 
949*cdf0e10cSrcweir namespace slideshow {
950*cdf0e10cSrcweir namespace internal {
951*cdf0e10cSrcweir 
952*cdf0e10cSrcweir boost::shared_ptr<Activity> createDrawingLayerAnimActivity(
953*cdf0e10cSrcweir     SlideShowContext const& rContext,
954*cdf0e10cSrcweir     boost::shared_ptr<DrawShape> const& pDrawShape )
955*cdf0e10cSrcweir {
956*cdf0e10cSrcweir     boost::shared_ptr<Activity> pActivity;
957*cdf0e10cSrcweir 
958*cdf0e10cSrcweir     try
959*cdf0e10cSrcweir     {
960*cdf0e10cSrcweir         boost::shared_ptr<WakeupEvent> const pWakeupEvent(
961*cdf0e10cSrcweir             new WakeupEvent( rContext.mrEventQueue.getTimer(),
962*cdf0e10cSrcweir                              rContext.mrActivitiesQueue ) );
963*cdf0e10cSrcweir         pActivity.reset( new ActivityImpl( rContext, pWakeupEvent, pDrawShape ) );
964*cdf0e10cSrcweir         pWakeupEvent->setActivity( pActivity );
965*cdf0e10cSrcweir     }
966*cdf0e10cSrcweir     catch( uno::RuntimeException& )
967*cdf0e10cSrcweir     {
968*cdf0e10cSrcweir         throw;
969*cdf0e10cSrcweir     }
970*cdf0e10cSrcweir     catch( uno::Exception& )
971*cdf0e10cSrcweir     {
972*cdf0e10cSrcweir         // translate any error into empty factory product.
973*cdf0e10cSrcweir         OSL_ENSURE( false,
974*cdf0e10cSrcweir                     rtl::OUStringToOString(
975*cdf0e10cSrcweir                         comphelper::anyToString( cppu::getCaughtException() ),
976*cdf0e10cSrcweir                         RTL_TEXTENCODING_UTF8 ).getStr() );
977*cdf0e10cSrcweir     }
978*cdf0e10cSrcweir 
979*cdf0e10cSrcweir     return pActivity;
980*cdf0e10cSrcweir }
981*cdf0e10cSrcweir 
982*cdf0e10cSrcweir } // namespace internal
983*cdf0e10cSrcweir } // namespace presentation
984*cdf0e10cSrcweir 
985