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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_slideshow.hxx"
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #include <canvas/debug.hxx>
32*cdf0e10cSrcweir #include <basegfx/numeric/ftools.hxx>
33*cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx>
34*cdf0e10cSrcweir #include <basegfx/point/b2dpoint.hxx>
35*cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrixtools.hxx>
36*cdf0e10cSrcweir #include "transitiontools.hxx"
37*cdf0e10cSrcweir #include "figurewipe.hxx"
38*cdf0e10cSrcweir 
39*cdf0e10cSrcweir 
40*cdf0e10cSrcweir namespace slideshow {
41*cdf0e10cSrcweir namespace internal {
42*cdf0e10cSrcweir 
43*cdf0e10cSrcweir ::basegfx::B2DPolyPolygon FigureWipe::operator () ( double t )
44*cdf0e10cSrcweir {
45*cdf0e10cSrcweir     ::basegfx::B2DPolyPolygon res(m_figure);
46*cdf0e10cSrcweir     res.transform(basegfx::tools::createScaleTranslateB2DHomMatrix(t, t, 0.5, 0.5));
47*cdf0e10cSrcweir     return res;
48*cdf0e10cSrcweir }
49*cdf0e10cSrcweir 
50*cdf0e10cSrcweir FigureWipe * FigureWipe::createTriangleWipe()
51*cdf0e10cSrcweir {
52*cdf0e10cSrcweir     const double s60 = sin( basegfx::deg2rad(60.0) );
53*cdf0e10cSrcweir     const double s30 = sin( basegfx::deg2rad(30.0) );
54*cdf0e10cSrcweir     ::basegfx::B2DPolygon figure;
55*cdf0e10cSrcweir     figure.append( ::basegfx::B2DPoint( 0.5 + s30, 0.5 ) );
56*cdf0e10cSrcweir     figure.append( ::basegfx::B2DPoint( 0.0, -0.5 - s60 ) );
57*cdf0e10cSrcweir     figure.append( ::basegfx::B2DPoint( -0.5 - s30, 0.5 ) );
58*cdf0e10cSrcweir     figure.setClosed(true);
59*cdf0e10cSrcweir     return new FigureWipe(figure);
60*cdf0e10cSrcweir }
61*cdf0e10cSrcweir 
62*cdf0e10cSrcweir FigureWipe * FigureWipe::createArrowHeadWipe()
63*cdf0e10cSrcweir {
64*cdf0e10cSrcweir     const double s60 = sin( basegfx::deg2rad(60.0) );
65*cdf0e10cSrcweir     const double s30 = sin( basegfx::deg2rad(30.0) );
66*cdf0e10cSrcweir     const double off = s30;
67*cdf0e10cSrcweir     ::basegfx::B2DPolygon figure;
68*cdf0e10cSrcweir     figure.append( ::basegfx::B2DPoint( 0.5 + s30 + off, 0.5 + off ) );
69*cdf0e10cSrcweir     figure.append( ::basegfx::B2DPoint( 0.0, -0.5 - s60 ) );
70*cdf0e10cSrcweir     figure.append( ::basegfx::B2DPoint( -0.5 - s30 - off, 0.5 + off ) );
71*cdf0e10cSrcweir     figure.append( ::basegfx::B2DPoint( 0.0, 0.5 ) );
72*cdf0e10cSrcweir     figure.setClosed(true);
73*cdf0e10cSrcweir     return new FigureWipe(figure);
74*cdf0e10cSrcweir }
75*cdf0e10cSrcweir 
76*cdf0e10cSrcweir FigureWipe * FigureWipe::createPentagonWipe()
77*cdf0e10cSrcweir {
78*cdf0e10cSrcweir     const double s = sin( basegfx::deg2rad(18.0) );
79*cdf0e10cSrcweir     const double c = cos( basegfx::deg2rad(18.0) );
80*cdf0e10cSrcweir     ::basegfx::B2DPolygon figure;
81*cdf0e10cSrcweir     figure.append( ::basegfx::B2DPoint( 0.5, 0.5 ) );
82*cdf0e10cSrcweir     figure.append( ::basegfx::B2DPoint( 0.5 + s, 0.5 - c ) );
83*cdf0e10cSrcweir     figure.append( ::basegfx::B2DPoint( 0.0, 0.5 - c - sin(basegfx::deg2rad(36.0)) ) );
84*cdf0e10cSrcweir     figure.append( ::basegfx::B2DPoint( -0.5 - s, 0.5 - c ) );
85*cdf0e10cSrcweir     figure.append( ::basegfx::B2DPoint( -0.5, 0.5 ) );
86*cdf0e10cSrcweir     figure.setClosed(true);
87*cdf0e10cSrcweir     return new FigureWipe(figure);
88*cdf0e10cSrcweir }
89*cdf0e10cSrcweir 
90*cdf0e10cSrcweir FigureWipe * FigureWipe::createHexagonWipe()
91*cdf0e10cSrcweir {
92*cdf0e10cSrcweir     const double s = sin( basegfx::deg2rad(30.0) );
93*cdf0e10cSrcweir     const double c = cos( basegfx::deg2rad(30.0) );
94*cdf0e10cSrcweir     ::basegfx::B2DPolygon figure;
95*cdf0e10cSrcweir     figure.append( ::basegfx::B2DPoint( 0.5, c ) );
96*cdf0e10cSrcweir     figure.append( ::basegfx::B2DPoint( 0.5 + s, 0.0 ) );
97*cdf0e10cSrcweir     figure.append( ::basegfx::B2DPoint( 0.5, -c ) );
98*cdf0e10cSrcweir     figure.append( ::basegfx::B2DPoint( -0.5, -c ) );
99*cdf0e10cSrcweir     figure.append( ::basegfx::B2DPoint( -0.5 - s, 0.0 ) );
100*cdf0e10cSrcweir     figure.append( ::basegfx::B2DPoint( -0.5, c ) );
101*cdf0e10cSrcweir     figure.setClosed(true);
102*cdf0e10cSrcweir     return new FigureWipe(figure);
103*cdf0e10cSrcweir }
104*cdf0e10cSrcweir 
105*cdf0e10cSrcweir FigureWipe * FigureWipe::createStarWipe( sal_Int32 nPoints )
106*cdf0e10cSrcweir {
107*cdf0e10cSrcweir     const double v = (M_PI / nPoints);
108*cdf0e10cSrcweir     const ::basegfx::B2DPoint p_( 0.0, -M_SQRT2 );
109*cdf0e10cSrcweir     ::basegfx::B2DPolygon figure;
110*cdf0e10cSrcweir     for ( sal_Int32 pos = 0; pos < nPoints; ++pos ) {
111*cdf0e10cSrcweir         const double w = (pos * 2.0 * M_PI / nPoints);
112*cdf0e10cSrcweir         ::basegfx::B2DHomMatrix aTransform;
113*cdf0e10cSrcweir         ::basegfx::B2DPoint p(p_);
114*cdf0e10cSrcweir         aTransform.rotate( -w );
115*cdf0e10cSrcweir         p *= aTransform;
116*cdf0e10cSrcweir         figure.append(p);
117*cdf0e10cSrcweir         p = p_;
118*cdf0e10cSrcweir         aTransform.identity();
119*cdf0e10cSrcweir         aTransform.scale( 0.5, 0.5 );
120*cdf0e10cSrcweir         aTransform.rotate( -w - v );
121*cdf0e10cSrcweir         p *= aTransform;
122*cdf0e10cSrcweir         figure.append(p);
123*cdf0e10cSrcweir     }
124*cdf0e10cSrcweir     figure.setClosed(true);
125*cdf0e10cSrcweir     return new FigureWipe(figure);
126*cdf0e10cSrcweir }
127*cdf0e10cSrcweir 
128*cdf0e10cSrcweir }
129*cdf0e10cSrcweir }
130