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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_slideshow.hxx"
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #include <canvas/debug.hxx>
32*cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx>
33*cdf0e10cSrcweir #include <basegfx/point/b2dpoint.hxx>
34*cdf0e10cSrcweir #include <basegfx/numeric/ftools.hxx>
35*cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrixtools.hxx>
36*cdf0e10cSrcweir #include "waterfallwipe.hxx"
37*cdf0e10cSrcweir #include "transitiontools.hxx"
38*cdf0e10cSrcweir 
39*cdf0e10cSrcweir 
40*cdf0e10cSrcweir namespace slideshow {
41*cdf0e10cSrcweir namespace internal {
42*cdf0e10cSrcweir 
43*cdf0e10cSrcweir WaterfallWipe::WaterfallWipe( sal_Int32 nElements, bool flipOnYAxis )
44*cdf0e10cSrcweir     : m_flipOnYAxis( flipOnYAxis )
45*cdf0e10cSrcweir {
46*cdf0e10cSrcweir     const sal_Int32 sqrtElements = static_cast<sal_Int32>(
47*cdf0e10cSrcweir         sqrt( static_cast<double>(nElements) ) );
48*cdf0e10cSrcweir     const double elementEdge = (1.0 / sqrtElements);
49*cdf0e10cSrcweir     m_waterfall.append( ::basegfx::B2DPoint( 0.0, -1.0 ) );
50*cdf0e10cSrcweir     for ( sal_Int32 pos = sqrtElements; pos--; )
51*cdf0e10cSrcweir     {
52*cdf0e10cSrcweir         const sal_Int32 xPos = (sqrtElements - pos - 1);
53*cdf0e10cSrcweir         const double yPos = ::basegfx::pruneScaleValue( ((pos + 1) * elementEdge) - 1.0 );
54*cdf0e10cSrcweir         m_waterfall.append( ::basegfx::B2DPoint(
55*cdf0e10cSrcweir                                 ::basegfx::pruneScaleValue( xPos * elementEdge ),
56*cdf0e10cSrcweir                                 yPos ) );
57*cdf0e10cSrcweir         m_waterfall.append( ::basegfx::B2DPoint(
58*cdf0e10cSrcweir                                 ::basegfx::pruneScaleValue( (xPos + 1) * elementEdge ),
59*cdf0e10cSrcweir                                 yPos ) );
60*cdf0e10cSrcweir     }
61*cdf0e10cSrcweir     m_waterfall.append( ::basegfx::B2DPoint( 1.0, -1.0 ) );
62*cdf0e10cSrcweir     m_waterfall.setClosed(true);
63*cdf0e10cSrcweir }
64*cdf0e10cSrcweir 
65*cdf0e10cSrcweir ::basegfx::B2DPolyPolygon WaterfallWipe::operator () ( double t )
66*cdf0e10cSrcweir {
67*cdf0e10cSrcweir     ::basegfx::B2DPolygon poly( m_waterfall );
68*cdf0e10cSrcweir     poly.transform(basegfx::tools::createTranslateB2DHomMatrix(0.0, ::basegfx::pruneScaleValue(2.0 * t)));
69*cdf0e10cSrcweir     poly.setB2DPoint( 0, ::basegfx::B2DPoint( 0.0, -1.0 ) );
70*cdf0e10cSrcweir     poly.setB2DPoint( poly.count()-1, ::basegfx::B2DPoint( 1.0, -1.0 ) );
71*cdf0e10cSrcweir 
72*cdf0e10cSrcweir     return m_flipOnYAxis ? flipOnYAxis( ::basegfx::B2DPolyPolygon(poly) )
73*cdf0e10cSrcweir                          : ::basegfx::B2DPolyPolygon(poly);
74*cdf0e10cSrcweir }
75*cdf0e10cSrcweir 
76*cdf0e10cSrcweir }
77*cdf0e10cSrcweir }
78