xref: /aoo42x/main/starmath/source/symbol.cxx (revision cdf0e10c)
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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_starmath.hxx"
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir 
32*cdf0e10cSrcweir #include <vector>
33*cdf0e10cSrcweir #include <osl/mutex.hxx>
34*cdf0e10cSrcweir #include <ucbhelper/content.hxx>
35*cdf0e10cSrcweir #include <vcl/msgbox.hxx>
36*cdf0e10cSrcweir 
37*cdf0e10cSrcweir #include <sfx2/dispatch.hxx>
38*cdf0e10cSrcweir #include <sfx2/docfile.hxx>
39*cdf0e10cSrcweir 
40*cdf0e10cSrcweir #include <map>
41*cdf0e10cSrcweir #include <vector>
42*cdf0e10cSrcweir #include <iterator>
43*cdf0e10cSrcweir 
44*cdf0e10cSrcweir #include "symbol.hxx"
45*cdf0e10cSrcweir #include "view.hxx"
46*cdf0e10cSrcweir #include "utility.hxx"
47*cdf0e10cSrcweir #include "dialog.hxx"
48*cdf0e10cSrcweir #include "config.hxx"
49*cdf0e10cSrcweir #include "cfgitem.hxx"
50*cdf0e10cSrcweir #include "smmod.hxx"
51*cdf0e10cSrcweir #include "starmath.hrc"
52*cdf0e10cSrcweir 
53*cdf0e10cSrcweir 
54*cdf0e10cSrcweir using namespace ::com::sun::star;
55*cdf0e10cSrcweir using namespace ::com::sun::star::ucb;
56*cdf0e10cSrcweir using namespace ::com::sun::star::uno;
57*cdf0e10cSrcweir using namespace ::rtl;
58*cdf0e10cSrcweir 
59*cdf0e10cSrcweir 
60*cdf0e10cSrcweir /**************************************************************************/
61*cdf0e10cSrcweir 
62*cdf0e10cSrcweir SmSym::SmSym() :
63*cdf0e10cSrcweir     m_aName(C2S("unknown")),
64*cdf0e10cSrcweir     m_aSetName(C2S("unknown")),
65*cdf0e10cSrcweir     m_cChar('\0'),
66*cdf0e10cSrcweir     m_bPredefined(sal_False),
67*cdf0e10cSrcweir     m_bDocSymbol(sal_False)
68*cdf0e10cSrcweir {
69*cdf0e10cSrcweir     m_aExportName = m_aName;
70*cdf0e10cSrcweir     m_aFace.SetTransparent(sal_True);
71*cdf0e10cSrcweir     m_aFace.SetAlign(ALIGN_BASELINE);
72*cdf0e10cSrcweir }
73*cdf0e10cSrcweir 
74*cdf0e10cSrcweir 
75*cdf0e10cSrcweir SmSym::SmSym(const SmSym& rSymbol)
76*cdf0e10cSrcweir {
77*cdf0e10cSrcweir     *this = rSymbol;
78*cdf0e10cSrcweir }
79*cdf0e10cSrcweir 
80*cdf0e10cSrcweir 
81*cdf0e10cSrcweir SmSym::SmSym(const String& rName, const Font& rFont, sal_UCS4 cChar,
82*cdf0e10cSrcweir 			 const String& rSet, sal_Bool bIsPredefined)
83*cdf0e10cSrcweir {
84*cdf0e10cSrcweir     m_aName     = m_aExportName   = rName;
85*cdf0e10cSrcweir 
86*cdf0e10cSrcweir     m_aFace     = rFont;
87*cdf0e10cSrcweir     m_aFace.SetTransparent(sal_True);
88*cdf0e10cSrcweir     m_aFace.SetAlign(ALIGN_BASELINE);
89*cdf0e10cSrcweir 
90*cdf0e10cSrcweir     m_cChar   = cChar;
91*cdf0e10cSrcweir //! according to HDU this should not be used anymore now
92*cdf0e10cSrcweir //! since this was necessary in the early days but should
93*cdf0e10cSrcweir //! not be done now since this is handled now at a more
94*cdf0e10cSrcweir //! bottom layer by HDU.
95*cdf0e10cSrcweir //! He can still imagine scenarios where this will be wrong
96*cdf0e10cSrcweir //! now though, for example when importing *some* old documents.
97*cdf0e10cSrcweir //! But overall it should be a large improvement, and
98*cdf0e10cSrcweir //! likely everything will still work... #_- (eyes shut and "go"!)
99*cdf0e10cSrcweir //
100*cdf0e10cSrcweir //    if (RTL_TEXTENCODING_SYMBOL == rFont.GetCharSet())
101*cdf0e10cSrcweir //        Character |= 0xF000;
102*cdf0e10cSrcweir     m_aSetName      = rSet;
103*cdf0e10cSrcweir     m_bPredefined   = bIsPredefined;
104*cdf0e10cSrcweir     m_bDocSymbol    = sal_False;
105*cdf0e10cSrcweir }
106*cdf0e10cSrcweir 
107*cdf0e10cSrcweir 
108*cdf0e10cSrcweir SmSym& SmSym::operator = (const SmSym& rSymbol)
109*cdf0e10cSrcweir {
110*cdf0e10cSrcweir     m_aName         = rSymbol.m_aName;
111*cdf0e10cSrcweir     m_aExportName   = rSymbol.m_aExportName;
112*cdf0e10cSrcweir     m_cChar         = rSymbol.m_cChar;
113*cdf0e10cSrcweir     m_aFace         = rSymbol.m_aFace;
114*cdf0e10cSrcweir     m_aSetName      = rSymbol.m_aSetName;
115*cdf0e10cSrcweir     m_bPredefined   = rSymbol.m_bPredefined;
116*cdf0e10cSrcweir     m_bDocSymbol    = rSymbol.m_bDocSymbol;
117*cdf0e10cSrcweir 
118*cdf0e10cSrcweir     SmSymbolManager * pSymSetManager = &SM_MOD()->GetSymbolManager();
119*cdf0e10cSrcweir     if (pSymSetManager)
120*cdf0e10cSrcweir         pSymSetManager->SetModified(true);
121*cdf0e10cSrcweir 
122*cdf0e10cSrcweir 	return *this;
123*cdf0e10cSrcweir }
124*cdf0e10cSrcweir 
125*cdf0e10cSrcweir 
126*cdf0e10cSrcweir bool SmSym::IsEqualInUI( const SmSym& rSymbol ) const
127*cdf0e10cSrcweir {
128*cdf0e10cSrcweir     return  m_aName == rSymbol.m_aName &&
129*cdf0e10cSrcweir             m_aFace == rSymbol.m_aFace &&
130*cdf0e10cSrcweir             m_cChar == rSymbol.m_cChar;
131*cdf0e10cSrcweir }
132*cdf0e10cSrcweir 
133*cdf0e10cSrcweir /**************************************************************************/
134*cdf0e10cSrcweir 
135*cdf0e10cSrcweir void SmSymbolManager::SFX_NOTIFY(SfxBroadcaster& /*rBC*/, const TypeId& rBCType,
136*cdf0e10cSrcweir                               const SfxHint& /*rHint*/, const TypeId& rHintType)
137*cdf0e10cSrcweir {
138*cdf0e10cSrcweir }
139*cdf0e10cSrcweir 
140*cdf0e10cSrcweir 
141*cdf0e10cSrcweir void SmSymbolManager::Init()
142*cdf0e10cSrcweir {
143*cdf0e10cSrcweir     SmModule *pp = SM_MOD();
144*cdf0e10cSrcweir 	StartListening(*pp->GetConfig());
145*cdf0e10cSrcweir }
146*cdf0e10cSrcweir 
147*cdf0e10cSrcweir 
148*cdf0e10cSrcweir void SmSymbolManager::Exit()
149*cdf0e10cSrcweir {
150*cdf0e10cSrcweir     SmModule *pp = SM_MOD();
151*cdf0e10cSrcweir 	EndListening(*pp->GetConfig());
152*cdf0e10cSrcweir }
153*cdf0e10cSrcweir 
154*cdf0e10cSrcweir 
155*cdf0e10cSrcweir SmSymbolManager::SmSymbolManager()
156*cdf0e10cSrcweir {
157*cdf0e10cSrcweir     m_bModified     = false;
158*cdf0e10cSrcweir }
159*cdf0e10cSrcweir 
160*cdf0e10cSrcweir 
161*cdf0e10cSrcweir SmSymbolManager::SmSymbolManager(const SmSymbolManager& rSymbolSetManager) :
162*cdf0e10cSrcweir     SfxListener()
163*cdf0e10cSrcweir {
164*cdf0e10cSrcweir     m_aSymbols      = rSymbolSetManager.m_aSymbols;
165*cdf0e10cSrcweir     m_bModified     = true;
166*cdf0e10cSrcweir }
167*cdf0e10cSrcweir 
168*cdf0e10cSrcweir 
169*cdf0e10cSrcweir SmSymbolManager::~SmSymbolManager()
170*cdf0e10cSrcweir {
171*cdf0e10cSrcweir }
172*cdf0e10cSrcweir 
173*cdf0e10cSrcweir 
174*cdf0e10cSrcweir SmSymbolManager& SmSymbolManager::operator = (const SmSymbolManager& rSymbolSetManager)
175*cdf0e10cSrcweir {
176*cdf0e10cSrcweir     m_aSymbols      = rSymbolSetManager.m_aSymbols;
177*cdf0e10cSrcweir     m_bModified     = true;
178*cdf0e10cSrcweir 	return *this;
179*cdf0e10cSrcweir }
180*cdf0e10cSrcweir 
181*cdf0e10cSrcweir 
182*cdf0e10cSrcweir SmSym *SmSymbolManager::GetSymbolByName(const String& rSymbolName)
183*cdf0e10cSrcweir {
184*cdf0e10cSrcweir     SmSym *pRes = NULL;
185*cdf0e10cSrcweir     SymbolMap_t::iterator aIt( m_aSymbols.find( rSymbolName ) );
186*cdf0e10cSrcweir     if (aIt != m_aSymbols.end())
187*cdf0e10cSrcweir         pRes = &aIt->second;
188*cdf0e10cSrcweir     return pRes;
189*cdf0e10cSrcweir }
190*cdf0e10cSrcweir 
191*cdf0e10cSrcweir 
192*cdf0e10cSrcweir const SymbolPtrVec_t SmSymbolManager::GetSymbols() const
193*cdf0e10cSrcweir {
194*cdf0e10cSrcweir     SymbolPtrVec_t aRes;
195*cdf0e10cSrcweir     SymbolMap_t::const_iterator aIt( m_aSymbols.begin() );
196*cdf0e10cSrcweir     for ( ; aIt != m_aSymbols.end(); ++aIt)
197*cdf0e10cSrcweir         aRes.push_back( &aIt->second );
198*cdf0e10cSrcweir //    DBG_ASSERT( sSymbols.size() == m_aSymbols.size(), "number of symbols mismatch " );
199*cdf0e10cSrcweir     return aRes;
200*cdf0e10cSrcweir }
201*cdf0e10cSrcweir 
202*cdf0e10cSrcweir 
203*cdf0e10cSrcweir bool SmSymbolManager::AddOrReplaceSymbol( const SmSym &rSymbol, bool bForceChange )
204*cdf0e10cSrcweir {
205*cdf0e10cSrcweir     bool bAdded = false;
206*cdf0e10cSrcweir 
207*cdf0e10cSrcweir     const String aSymbolName( rSymbol.GetName() );
208*cdf0e10cSrcweir     if (aSymbolName.Len() > 0 && rSymbol.GetSymbolSetName().Len() > 0)
209*cdf0e10cSrcweir     {
210*cdf0e10cSrcweir         const SmSym *pFound = GetSymbolByName( aSymbolName );
211*cdf0e10cSrcweir         const bool bSymbolConflict = pFound && !pFound->IsEqualInUI( rSymbol );
212*cdf0e10cSrcweir 
213*cdf0e10cSrcweir         // avoid having the same symbol name twice but with different symbols in use
214*cdf0e10cSrcweir         if (!pFound || bForceChange)
215*cdf0e10cSrcweir         {
216*cdf0e10cSrcweir             m_aSymbols[ aSymbolName ] = rSymbol;
217*cdf0e10cSrcweir             bAdded = true;
218*cdf0e10cSrcweir         }
219*cdf0e10cSrcweir         else if (pFound && !bForceChange && bSymbolConflict)
220*cdf0e10cSrcweir         {
221*cdf0e10cSrcweir             // TODO: to solve this a document owned symbol manager would be required ...
222*cdf0e10cSrcweir             // But for now we have a global one to easily support availability of all
223*cdf0e10cSrcweir             // symbols in all formulas. A copy of the global one would be needed here
224*cdf0e10cSrcweir             // and then the new symbol has to be forcefully applied. This would keep
225*cdf0e10cSrcweir             // the current formula intact but will leave the set of symbols in the
226*cdf0e10cSrcweir             // global symbol manager somewhat to chance.
227*cdf0e10cSrcweir             DBG_ASSERT( 0, "symbol conflict, different symbol with same name found!" );
228*cdf0e10cSrcweir         }
229*cdf0e10cSrcweir 
230*cdf0e10cSrcweir         if (bAdded)
231*cdf0e10cSrcweir             m_bModified = true;
232*cdf0e10cSrcweir         DBG_ASSERT( bAdded || (pFound && !bSymbolConflict), "AddOrReplaceSymbol: unresolved symbol conflict" );
233*cdf0e10cSrcweir     }
234*cdf0e10cSrcweir 
235*cdf0e10cSrcweir     return bAdded;
236*cdf0e10cSrcweir }
237*cdf0e10cSrcweir 
238*cdf0e10cSrcweir 
239*cdf0e10cSrcweir void SmSymbolManager::RemoveSymbol( const String & rSymbolName )
240*cdf0e10cSrcweir {
241*cdf0e10cSrcweir     if (rSymbolName.Len() > 0)
242*cdf0e10cSrcweir     {
243*cdf0e10cSrcweir         size_t nOldSize = m_aSymbols.size();
244*cdf0e10cSrcweir         m_aSymbols.erase( rSymbolName );
245*cdf0e10cSrcweir         m_bModified = nOldSize != m_aSymbols.size();
246*cdf0e10cSrcweir     }
247*cdf0e10cSrcweir }
248*cdf0e10cSrcweir 
249*cdf0e10cSrcweir 
250*cdf0e10cSrcweir std::set< String > SmSymbolManager::GetSymbolSetNames() const
251*cdf0e10cSrcweir {
252*cdf0e10cSrcweir     std::set< String >  aRes;
253*cdf0e10cSrcweir     SymbolMap_t::const_iterator aIt( m_aSymbols.begin() );
254*cdf0e10cSrcweir     for ( ; aIt != m_aSymbols.end(); ++aIt )
255*cdf0e10cSrcweir         aRes.insert( aIt->second.GetSymbolSetName() );
256*cdf0e10cSrcweir     return aRes;
257*cdf0e10cSrcweir }
258*cdf0e10cSrcweir 
259*cdf0e10cSrcweir 
260*cdf0e10cSrcweir const SymbolPtrVec_t SmSymbolManager::GetSymbolSet( const String& rSymbolSetName )
261*cdf0e10cSrcweir {
262*cdf0e10cSrcweir     SymbolPtrVec_t aRes;
263*cdf0e10cSrcweir     if (rSymbolSetName.Len() > 0)
264*cdf0e10cSrcweir     {
265*cdf0e10cSrcweir         SymbolMap_t::const_iterator aIt( m_aSymbols.begin() );
266*cdf0e10cSrcweir         for ( ; aIt != m_aSymbols.end(); ++aIt )
267*cdf0e10cSrcweir         {
268*cdf0e10cSrcweir             if (aIt->second.GetSymbolSetName() == rSymbolSetName)
269*cdf0e10cSrcweir                 aRes.push_back( &aIt->second );
270*cdf0e10cSrcweir         }
271*cdf0e10cSrcweir     }
272*cdf0e10cSrcweir     return aRes;
273*cdf0e10cSrcweir }
274*cdf0e10cSrcweir 
275*cdf0e10cSrcweir 
276*cdf0e10cSrcweir void SmSymbolManager::Load()
277*cdf0e10cSrcweir {
278*cdf0e10cSrcweir     std::vector< SmSym > aSymbols;
279*cdf0e10cSrcweir     SmMathConfig &rCfg = *SM_MOD()->GetConfig();
280*cdf0e10cSrcweir     rCfg.GetSymbols( aSymbols );
281*cdf0e10cSrcweir     size_t nSymbolCount = aSymbols.size();
282*cdf0e10cSrcweir 
283*cdf0e10cSrcweir     m_aSymbols.clear();
284*cdf0e10cSrcweir     for (size_t i = 0;  i < nSymbolCount;  ++i)
285*cdf0e10cSrcweir     {
286*cdf0e10cSrcweir         const SmSym &rSym = aSymbols[i];
287*cdf0e10cSrcweir         DBG_ASSERT( rSym.GetName().Len() > 0, "symbol without name!" );
288*cdf0e10cSrcweir         if (rSym.GetName().Len() > 0)
289*cdf0e10cSrcweir             AddOrReplaceSymbol( rSym );
290*cdf0e10cSrcweir     }
291*cdf0e10cSrcweir     m_bModified = true;
292*cdf0e10cSrcweir 
293*cdf0e10cSrcweir     if (0 == nSymbolCount)
294*cdf0e10cSrcweir     {
295*cdf0e10cSrcweir         DBG_ERROR( "no symbol set found" );
296*cdf0e10cSrcweir         m_bModified = false;
297*cdf0e10cSrcweir     }
298*cdf0e10cSrcweir 
299*cdf0e10cSrcweir     // now add a %i... symbol to the 'iGreek' set for every symbol found in the 'Greek' set.
300*cdf0e10cSrcweir     SmLocalizedSymbolData   aLocalizedData;
301*cdf0e10cSrcweir     const String aGreekSymbolSetName( aLocalizedData.GetUiSymbolSetName( A2OU("Greek") ) );
302*cdf0e10cSrcweir     const SymbolPtrVec_t    aGreekSymbols( GetSymbolSet( aGreekSymbolSetName ) );
303*cdf0e10cSrcweir     String aSymbolSetName( (sal_Unicode) 'i' );
304*cdf0e10cSrcweir     aSymbolSetName += aGreekSymbolSetName;
305*cdf0e10cSrcweir     size_t nSymbols = aGreekSymbols.size();
306*cdf0e10cSrcweir     for (size_t i = 0;  i < nSymbols;  ++i)
307*cdf0e10cSrcweir     {
308*cdf0e10cSrcweir         // make the new symbol a copy but with ITALIC_NORMAL, and add it to iGreek
309*cdf0e10cSrcweir         const SmSym &rSym = *aGreekSymbols[i];
310*cdf0e10cSrcweir         Font aFont( rSym.GetFace() );
311*cdf0e10cSrcweir         DBG_ASSERT( aFont.GetItalic() == ITALIC_NONE, "expected Font with ITALIC_NONE, failed." );
312*cdf0e10cSrcweir         aFont.SetItalic( ITALIC_NORMAL );
313*cdf0e10cSrcweir         String aSymbolName( (sal_Unicode)'i' );
314*cdf0e10cSrcweir         aSymbolName += rSym.GetName();
315*cdf0e10cSrcweir         SmSym aSymbol( aSymbolName, aFont, rSym.GetCharacter(),
316*cdf0e10cSrcweir 		        aSymbolSetName, sal_True /*bIsPredefined*/ );
317*cdf0e10cSrcweir 
318*cdf0e10cSrcweir         AddOrReplaceSymbol( aSymbol );
319*cdf0e10cSrcweir     }
320*cdf0e10cSrcweir }
321*cdf0e10cSrcweir 
322*cdf0e10cSrcweir void SmSymbolManager::Save()
323*cdf0e10cSrcweir {
324*cdf0e10cSrcweir     if (m_bModified)
325*cdf0e10cSrcweir     {
326*cdf0e10cSrcweir         SmMathConfig &rCfg = *SM_MOD()->GetConfig();
327*cdf0e10cSrcweir 
328*cdf0e10cSrcweir #if 0
329*cdf0e10cSrcweir         sal_uInt16 nSymbolCount     = GetSymbolCount();
330*cdf0e10cSrcweir         sal_uInt16 nSaveSymbolCnt   = 0;
331*cdf0e10cSrcweir         const SmSym **pSymbols  = new const SmSym* [ nSymbolCount ];
332*cdf0e10cSrcweir         const SmSym **pSym      = pSymbols;
333*cdf0e10cSrcweir         for (sal_uInt16 j = 0;  j < nSymbolCount;  ++j)
334*cdf0e10cSrcweir         {
335*cdf0e10cSrcweir             const SmSym &rSym = *pSymSet->GetSymbol( j );
336*cdf0e10cSrcweir             if (!rSym.IsDocSymbol())
337*cdf0e10cSrcweir             {
338*cdf0e10cSrcweir                 *pSym++ = &rSym;
339*cdf0e10cSrcweir                 ++nSaveSymbolCnt;
340*cdf0e10cSrcweir             }
341*cdf0e10cSrcweir         }
342*cdf0e10cSrcweir         DBG_ASSERT(pSym - pSymbols == nSaveSymbolCnt, "wrong number of symbols" );
343*cdf0e10cSrcweir #endif
344*cdf0e10cSrcweir 
345*cdf0e10cSrcweir         // prepare to skip symbols from iGreek on saving
346*cdf0e10cSrcweir         SmLocalizedSymbolData   aLocalizedData;
347*cdf0e10cSrcweir         String aSymbolSetName( (sal_Unicode) 'i' );
348*cdf0e10cSrcweir         aSymbolSetName += aLocalizedData.GetUiSymbolSetName( A2OU("Greek") );
349*cdf0e10cSrcweir 
350*cdf0e10cSrcweir         SymbolPtrVec_t aTmp( GetSymbols() );
351*cdf0e10cSrcweir         std::vector< SmSym > aSymbols;
352*cdf0e10cSrcweir         for (size_t i = 0; i < aTmp.size(); ++i)
353*cdf0e10cSrcweir         {
354*cdf0e10cSrcweir             // skip symbols from iGreek set since those symbols always get added
355*cdf0e10cSrcweir             // by computational means in SmSymbolManager::Load
356*cdf0e10cSrcweir             if (aTmp[i]->GetSymbolSetName() != aSymbolSetName)
357*cdf0e10cSrcweir                 aSymbols.push_back( *aTmp[i] );
358*cdf0e10cSrcweir         }
359*cdf0e10cSrcweir         rCfg.SetSymbols( aSymbols );
360*cdf0e10cSrcweir #if 0
361*cdf0e10cSrcweir         delete [] pSymbols;
362*cdf0e10cSrcweir #endif
363*cdf0e10cSrcweir 
364*cdf0e10cSrcweir         m_bModified = false;
365*cdf0e10cSrcweir     }
366*cdf0e10cSrcweir }
367*cdf0e10cSrcweir 
368*cdf0e10cSrcweir 
369